Instant while running: Difference between revisions

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f, n, f, n, [exactly 1 frame of f], f+2. Here is what it looks like when done perfectly:
Instant While Running('''iWR''') is a common technique to enter the While Running, a state where the characters begin to run straight and has access to some options. It's useful for some characters because of a powerful move restricted to this state, like Dragunov's WR2 or the [[King]]/[[Armor King]]'s Shining Wizard('''SW''').
 
== How to do ==
To clarify more the execution, Dragunov will be used as a reference here. The input is f, n, f, n, [exactly 1 frame of f], f+2. Here is what it looks like when done perfectly:
[[File:iwr2History.png]]
[[File:iwr2History.png]]
{{Legend
|float=right
|blue=commands
|red=when to press 2
}}
{{FrameTable|caption=Another example|
{{Frame|1|f|blue}}
{{Frame|2|n|blue}}
{{Frame|3|f|blue}}
{{Frame|4|n|blue}}
{{Frame|5|F|blue}}
{{Frame|6|F2|red}}
}}


The duration of the first and second forward, as well as the duration of the neutral frames can vary in order to still perform the iWR2, however, pressing 2 exactly one frame after the third forward is mandatory.
The duration of the first and second forward, as well as the duration of the neutral frames can vary in order to still perform the iWR2, however, pressing 2 exactly one frame after the third forward is mandatory.

Revision as of 05:04, 17 July 2021

Instant While Running(iWR) is a common technique to enter the While Running, a state where the characters begin to run straight and has access to some options. It's useful for some characters because of a powerful move restricted to this state, like Dragunov's WR2 or the King/Armor King's Shining Wizard(SW).

How to do

To clarify more the execution, Dragunov will be used as a reference here. The input is f, n, f, n, [exactly 1 frame of f], f+2. Here is what it looks like when done perfectly:

commands
when to press 2
Another example
Frame
Input
State
1
f
2
n
3
f
4
n
5
F
6
F2


The duration of the first and second forward, as well as the duration of the neutral frames can vary in order to still perform the iWR2, however, pressing 2 exactly one frame after the third forward is mandatory.

For this example we'll be looking at Dragunov's instant while running 2 (iWR2), But this method works for all moves with the input (fnfnff+2).

Example of unsuccessful iWR 2

While running moves can be done at range 0 consistently and without that much effort. You don't need to mash forward so fast your life depends on it. The only thing that matters for iWR2 at range 0 is that you press 2 exactly 1 frame after the third f press. If you press them at the same frame, you will get f2. If you have greater than 1 frame delay, you will get f2.


You can buffer the first f, in an iWR move during the recovery of another move, such as a WR 2 on block. This can mitigate some of the execution.
The trick here is to buffer the first forward, and then on the first frame when you can act, press: f, n, (exactly one frame of f), f+2.
This makes it quite a bit easier, given that you have a very large window to buffer the first f. All you need to focus on is timing of the second f upon the first actionable frame, and pressing 2 exactly 1 frame after the third f. A common way this is messed up is when the second f is pressed before the first actionable frame. When this happens you get ff2.

In this frame-by-frame overlay, the purple frame denotes the first frame of actionable input.

Example of successful buffer into iWR 2

Take note of how early the first f is buffered.