Jin combos (Tekken 7): Difference between revisions

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== External links ==
== External links ==
* [https://www.youtube.com/watch?v=ASNT49PS1sI Jin Combo Guide (Season 4) by Ryzing Sol]
* [https://www.youtube.com/watch?v=8Tf8Daakia4 Jin Kazama Combo Guide (Season 4) by RyzingSol]

Revision as of 02:14, 18 February 2022

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Combo Type Example Launchers Combo
Regular
  • u/f+4
  • d3+4
  • f,f+3
  • b+3 b+3,F ZEN 1 4 b+3,F ZEN 1,2
  • b+3,F ZEN 1 b,f+2,3,F ZEN 3 b+3,F ZEN 1,3
Regular
  • f,d,d/f:1
  • d/f+2 (CH)
  • ws2
  • d/b+3 b+3,F ZEN 1 b+3,F ZEN 1,3
  • f,d,d/f:2 b,f+2,3,F ZEN 3 b+3,F ZEN 1,2
Post-Screw
  • f,d,d/f:2
  • 4 (CH)
  • ws3 (CH)
  • b+3,F ZEN 1 b+3,F ZEN 1,2
  • f,d,d/f,2 B+3,F ZEN 1 b+3,F ZEN 1,3

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Launcher Combos Damage Use
f,d,d/f:2
  • d+1+2 ZEN 3+4 b3,F ZEN 1 b,f+2,3,F ZEN :2
  • d+1+2 ZEN 3+4 b3,F ZEN 1 b3,F ZEN 1,3
  • d+1+2 ZEN 3+4 b3,F ZEN 1 :f,f :b3,F ZEN 1,2
  • d+1+2 ZEN 3+4 b3,F ZEN 1 b+2,1
  • 72
  • 69
  • 70
  • 61
  • Damage
  • Carry (Long)
  • Carry (Short)
  • Oki
4 (CH)
  • d+1+2 ZEN 3+4 b3,F ZEN 1 b,f+2,3,F ZEN :2
  • d+1+2 ZEN 3+4 b3,F ZEN 1 :f,f :b3,F ZEN 1,3
  • d+1+2 ZEN 3+4 b3,F ZEN 1 :f,f :b3,F ZEN 1,2
  • d+1+2 ZEN 3+4 b3,F ZEN 1 b+2,1
  • 68
  • 65
  • 66
  • 57
  • Damage
  • Carry (Long)
  • Carry (Short)
  • Oki
f4 (CH)
  • F ZEN d/f CD 3 3,1 b,f+2,3,F ZEN 2
  • F ZEN d/f CD 3 b+3,F ZEN 1 b,f+2,1,2
  • F ZEN d/f CD ws4 b+2,1 1,2,4 d/b+2,3
  • :f,F :d,d/f :ws4 b+2,1 1,2,4 d/b+2,3
  • 67
  • 66
  • 64
  • 64
  • Damage
  • Carry
  • Oki
  • Safety
f,d,d/f+4
  • b,f+2,3,F ZEN 3 d/b+2,2,3
  • b,f+2,3,F ZEN 3 3,1,F ZEN 2
  • 48
  • 51
  • Consistency
  • Damage
b+3 (CH)
  • 3,1,F ZEN 3 d/b+2,2,3
  • 3,1,F ZEN 3 3,1,F ZEN 2
  • 56
  • 59
  • Consistency
  • Damage

Wall

Damage values are with max juggle scaling, without rage, and no breaks.
Combo Damage Use
1 d/b+2,2,3
  • 23
  • Consistency
b,f+2,1,d/f+2
  • 29
  • Damage
3,1,F ZEN 1,2
  • 24
  • Wall Break
1,2,3
  • 15
  • Oki

Mini-combos

Knockdown Follow Ups Total Damage
  • d/b+4 (CH)
d+2 40 damage
f,f+4 36 damage
d+4 29 damage
4~3 42 damage
  • ZEN 3+4
  • or
  • CDS 3+4
f,f+2 44 damage
d+1 34 damage
f+4 41 damage
f,d,df:1 42 damage
  • d/f+1+2
  • (Timed on enemy attack)
f,f+2 39 damage
d+1 39 damage
f+4 36 damage
f,d,df:1 37 damage
  • 1,2,3
  • and
  • f+3~3
  • or
  • 1,3~3
d2 39 damage
f,f+4 35 damage
d4 28 damage
4~3 41 damage
  • ZEN 4
4~3 41 damage
d2 36 damage
f,f+4 35 damage

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.
Launcher Combos Damage Use
d/b+4 (CH) (off-axis)
  • b+2,1 4 b,f+2,1,d/f+2
  • b+2,1 4 3,1,F ZEN 1,3
  • 57
  • 57
  • off-axis Left
  • off-axis Right

External links