Josie combos: Difference between revisions

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{{Row|
{{Josie}}
{{Josie}}
{{Navbox combos}}
{{Navbox combos}}
}}


== Bread n' butter ==
== Bread n' butter ==
Line 22: Line 20:


{{Combolist|columns=12em|
{{Combolist|columns=12em|
; [23] CH (1,2),3
; [21] CH (1,2),3
; [21] CH (2),3
; [21] CH (3),2
; [21] CH (3),2
; [21] CH (df+3),2
; [20] f+1+2
; [20] f+1+2
: [+29] f,f df+1,4,2
: [+29] f,f df+1,4,2
Line 31: Line 31:
: [63] f+1+2 f,f df+1,4,2
: [63] f+1+2 f,f df+1,4,2
: [61] f+1+2 f,f db+4,2,3
: [61] f+1+2 f,f db+4,2,3
; f,n,d,df.1+2
: [39] f,f d+3+4


; CH CD.3
; CH CD.3
Line 45: Line 48:
: [+20] SWS.1
: [+20] SWS.1


; [21] (df+1,4),3
; [21] (df+1,4),2
: [+19] d+3+4
: [+19] d+3+4
}}
}}
Line 56: Line 59:
; [13] uf+4
; [13] uf+4
; [10] df+2
; [10] df+2
: [+52] f+1+2 4 1,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref group="s" name="off-axis-left">Jab as 3rd aerial hit can whiff if Josie is off axis to the left.</ref>
: [+53] f+1+2 4 f+3<ref name="low-f3">f+3 as 3rd low hit doesn't work vs Alisa, Eliza, Josie, Kuma/Panda, Kunimitsu, Lucky Chloe, Xiaoyu, and Zafina. It always whiffs off-axis to the left even slightly (such that e.g. Armor King's idle animation makes it whiff from reset position).</ref> f+2,3,4 S! df+1,2,F~1,3
: [+50] 4 f+1+2 4 3,2,F~1,3 S! df+1,2,F~1,3
: [+52] f+1+2 4 f+3<ref name="low-f3"/> 3,2,F~1,3 S! df+1,2,F~1,3
: [+50] f+1+2 4 1,2,4~F <CD.1,3 S! uf+3+4<ref group="s" name="off-axis-left"/>
: [+52] f+1+2 4 f+3<ref name="low-f3"/> 3,3 S! f+2,3,3
: [+52] f+1+2 4 1<ref name="x-x-jab-sus">Jab as 3rd aerial hit can whiff if off-axis to the left or opponent is too far away.</ref>,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus">df+1,2,F~1,3 ender after 6 or more aerial hits whiffs if Josie is off-axis to the right.</ref>
: [+50] 4 f+1+2 4 3,2,F~1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/>
: [+50] f+1+2 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! uf+3+4<ref name="uf3+4-ender-sus">uf+3+4 ender can whiff if off-axis to the right. Can replace with f+2,4 or df+1,2,F~3. It can also whiff if you don't get in deep enoughโ€”you can dash a lot deeper than with the other enders since uf+3+4 hits much lower.</ref>
: [+49] f+1+2 4 f+2,3,4 S! f+2,3,3
: [+49] f+1+2 4 f+2,3,4 S! f+2,3,3


; CH 4
; CH 4
: [64] f+1+2 d+3,4~F~1,3 S! df+1,2,F~1,3
: [63] f+1+2 f+2,3,4 S! f+2,3,3
: [63] f+1+2 f+2,3,4 S! f+2,3,3
: [63] b+4,3 f+3 3,2,F~1,3 S! 1,2,4~F
: [63] b+4,3 f+3 3,2,F~1,3 S! 1,2,4~F
: [63] b+4,3 f+3 3,2,F~1,3 S! uf+3+4
: [63] b+4,3 f+3 3,2,F~1,3 S! uf+3+4<ref name="uf3+4-ender-sus"/>
: [61] f+1+2 f+2,3,4 S! db+4,2,3


; [27] CH f+3+4
; [27] CH f+3+4
; [24] CH ws3
; [24] CH ws3
; [24] (df+1),4~4
: [+42] f+2,3,4 S! f+3 1,2,4~F~3
: [+42] f+2,3,4 S! f+3 1,2,4~F~3
: [+40] f+2,3,4 S! f+3 f+2,3,3
: [+37] f+2,3,4 S! f+3 3,2,F~1,3
: [+37] f+2,3,4 S! f+3 3,2,F~1,3
: [+35] f+2,3,4 S! f+2,3,3
: [+35] f+2,3,4 S! f+2,3,3
Line 77: Line 87:
; [20] CH SWS.2
; [20] CH SWS.2
; [20] CH SWS.3
; [20] CH SWS.3
: [+52] ws3 4 1,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref group="s" name="off-axis-left"/>
: [+52] ws3 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/>
: [+50] ws3 4 1,2,4~F <CD.1,3 S! uf+3+4<ref group="s" name="off-axis-left"/>
: [+50] ws3 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! uf+3+4<ref name="uf3+4-ender-sus"/>
: [+49] ws3 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3
: [+49] ws3 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/>
: [+49] ws3 2 f+1+2 3,3 S! f+2,3,3
: [+49] ws3 2 f+1+2 3,3 S! f+2,3,3
: [+47] f,F+4 S! ssr ws3 4 f+4,3 uf+3+4
: [+47] f+3 4 f+2,3,4 S! f+2,3,3
: [+47] f+3 4 f+2,3,4 S! f+2,3,3
: [+45] f+3 d+3,4~F~1,3 S! f+2,3,3
: [+45] f+3 d+3,4~F~1,3 S! f+2,3,3
: [+45] df+1,2 1,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref group="s" name="off-axis-left"/>
: [+45] b+4<ref name="crumple-b4">Crumple b+4,3 works vs everyone except Alisa, Eliza, Josie, Kuma, Kunimitsu, Lucky Chloe, and Xiaoyu.</ref>,3 4 3,3 S! f+2,3,3
: [+44] f,F+4 S! df+4~F~4 f+4,3 uf+3+4
: [+45] b+4<ref name="crumple-b4"/>,3 4 3,2,F~1,3 S! df+1,2,F~1,3
: [+45] df+1,2 1,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/>
: [+43] df+1,2 1,2,4~F <CD.1,3 S! uf+3+4<ref name="uf3+4-ender-sus"/>
: [+43] df+1,2 df+4~F~1,3 S! f+2,3,3
: [+43] df+1,2 df+4~F~1,3 S! f+2,3,3


; ws2,1
; ws2,1
: [60] f,f d+3,4~F~1,3 S! f+3 f,f uf+3+4
: [59] f,f d+3,4~F~1,3 S! f,f ssr f+2,3,3
: [59] f,f d+3,4~F~1,3 S! f,f ssr f+2,3,3
: [57] f,f d+3,4~F~1,3 S! db+4,2,3
: [57] f,f d+3,4~F~1,3 S! db+4,2,3
: [57] f,f d+3,4~F~1,3 S! df+1,2,F~1,3
: [57] f,f d+3,4~F~1,3 S! df+1,2,F~1,3
: [55] f,f d+3,4~F~1,3 S! uf+3+4
: [55] f,f d+3,4~F~1,3 S! uf+3+4
; CH db+2
: [70] f,f d+3,4~F~1 3,2,F~1,3 S! df+1,2,F~1,3
: [70] f,f d+3,4~F~1 3,3 S! f+2,3,3
: [67] f,f d+3,4~F~1,3 S! f+2,3,3


; CD.2
; CD.2
Line 98: Line 117:
; [24] CH d+2
; [24] CH d+2
; [20] uf+3
; [20] uf+3
: [+50] f+3<ref group="s" name="f3-kuni">vs Kunimitsu, CH d+2 f+3 doesn't work.</ref> 4 1,2,4~F <CD.1,3 S! df+1,2,F~1,3
: [+50] f+3<ref name="f3-kuni">CH d+2 f+3 doesn't work vs Kunimitsu.</ref> 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/>
: [+48] f+3<ref group="s" name="f3-kuni"/> 4 1,2,4~F <CD.1,3 S! uf+3+4
: [+48] f+3<ref name="f3-kuni"/> 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! uf+3+4<ref name="uf3+4-ender-sus"/>
: [+47] f+3<ref group="s" name="f3-kuni"/> 4 f+2,3,4 S! f+2,3,3
: [+47] f+3<ref name="f3-kuni"/> 4 f+2,3,4 S! f+2,3,3
: [+41] df+4~F~1 1,2,4~F <CD.1,3 S! f+2,4
: [+41] df+4~F~1 1,2,4~F <CD.1,3 S! f+2,4
: [+40] df+4~F~1 df+4~F~1,3 S! df+1,2,F~1,3
: [+40] df+4~F~1 df+4~F~1,3 S! df+1,2,F~1,3
Line 106: Line 125:


; CH d+2,D
; CH d+2,D
: [76] ws3 4 1,2,4~F <CD.1,3 S! df+1,2,F~1,3
: [76] ws3 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/>
: [74] ws3 4 1,2,4~F <CD.1,3 S! uf+3+4
: [74] ws3 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! uf+3+4<ref name="uf3+4-ender-sus"/>
: [73] ws3 4 f+2,3,4 S! f+2,3,3
: [73] ws3 4 f+2,3,4 S! f+2,3,3
ย 
; CH f+3
: [66] 2 f+1+2 f+3<ref name="low-f3"/> 3,3 S! f+2,3,3
: [65] 2 ws3 2,4,F~1,3 S! df+1,2,F~1,3
: [64] 2 f+3 2,4,F~1,3 S! df+1,2,F~1,3


; CH 3+4
; CH 3+4
: [73] 4 df+4~F~4 f+4,3 uf+3+4
: [73] 4 df+4~F~4 f+4,3 uf+3+4
: [65] df+1,2 1,2,4~F <CD.1,3
: [66] b+4,3 1,2,4~F <CD.1,3


; CH f,F+4
; CH f,F+4
: [68] ws3 3,3 f+1+3 3,f+3
: [68] ws3 3,3 f+1+2 3,f+3
: [64] ws3 4 1,2,4~F <CD.1,3
: [64] ws3 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3


; CH SWB.2
; CH SWB.2
Line 123: Line 147:
}}
}}


<references group="s"/>
<references/>


=== Rage ===
=== Rage ===
{{Combolist|columns=1|
; [35] R.f,n,d,df+3+4
: [+40] b+1,1 S! ws3 1,2,4~4
: [+38] b+1,1 S! f+3 f+2,3,3
; [23] CH (1,2),3
; [23] CH (2),3
; [23] CH (3),2
; [23] CH (df+3),2
; [22] f+1+2
: [+62] R.f,n,d,df+3+4 f+3 4 3,2,F~1,3 S! df+1,2,F~1,3
: [+62] R.f,n,d,df+3+4 f+3 2,4~F~1,3 S! df+1,2,F~1,3
: [+61] R.f,n,d,df+3+4 f+1+2 f+2,3,4 S! f+2,3,3
: [+61] R.f,n,d,df+3+4 3+4 S! ws3 1,2,4~4
: [+58] R.f,n,d,df+3+4 3+4 S! f+3 f+2,3,3
: [+53] R.f,n,d,df+3+4 b+1,1 S! f+3 3,2,F~1,3
: [+52] R.f,n,d,df+3+4 b+1,1 S! f+2,3,3
}}


== Wall ==
== Wall ==
Line 131: Line 174:
{{Combolist|
{{Combolist|
; Regular carry (30% scaling)
; Regular carry (30% scaling)
: [22] 1 db+4,2<3
: [+22] 1 db+4,2<3
: [20] b+4,3,4
: [+20] b+4,3,4
: [18] d+3,4~4
: [+18] d+3,4~4
: [15] d+3,4~2
: [+15] d+3,4~2
: [15] d+3,4~3
: [+15] d+3,4~3
: [14] 1,2 uf+3+4
: [+14] 1,2 uf+3+4
ย 
; Regular splat
: [+27] 2 db+4,2<3
: [+26] b+4,3,4
}}
}}


Line 163: Line 210:


; 3,3
; 3,3
: [42] ws3 f+4,3 uf+3+4<ref group="f" name="sus">Can whiff easily, especially vs smalls.</ref>
: [42] ws3 f+4,3 uf+3+4<ref name="sus">Can whiff easily, especially vs smalls.</ref>
: [41] ws3 1,2,4~4
: [41] ws3 1,2,4~4
: [41] ws3 2,4~F <CD.1,3
: [41] ws3 2,4~F <CD.1,3
Line 177: Line 224:
; [7] df+2
; [7] df+2
: [+33] d+3,4~F~1,3 S! f+2,3,3
: [+33] d+3,4~F~1,3 S! f+2,3,3
: [+33] df+4~F~1 3,2,F~1,3 S! df+1,2,F~1,3<ref group="f" name="df1213-max-ender">Doesn't work if you're even slightly off-axis to the right, which can happen easily. Best to try when you start slightly off-axis to the left.</ref>
: [+33] df+4~F~1 3,2,F~1,3 S! df+1,2,F~1,3<ref name="df1213-max-ender">Doesn't work if you're even slightly off-axis to the right, which can happen easily. Best to try when you start slightly off-axis to the left.</ref>
: [+31] df+4~F~1 3,2,F~1,3 S! uf+3+4
: [+31] df+4~F~1 3,2,F~1,3 S! uf+3+4
: [+30] df+4~F~1 3,2,F~1,3 S! f+2,4
: [+30] df+4~F~1 3,2,F~1,3 S! f+2,4
Line 183: Line 230:
; ws3
; ws3
: [50] f+1+2 3,2,F~1,3 S! f+2,3,3
: [50] f+1+2 3,2,F~1,3 S! f+2,3,3
: [49] 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3<ref group="f" name="df1213-max-ender"/>
: [49] 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3<ref name="df1213-max-ender"/>
: [47] 2 f+1+2 3,2,F~1,3 S! uf+3+4
: [47] 2 f+1+2 3,2,F~1,3 S! uf+3+4
: [46] 2 f+1+2 3,2,F~1,3 S! f+2,4
: [46] 2 f+1+2 3,2,F~1,3 S! f+2,4
Line 189: Line 236:
; [15] (2),4
; [15] (2),4
; [10] df+4
; [10] df+4
: [+34] SWS.F~4 3<ref group="f" name="sus"/>,2,F~1,3 S! f+2,3,3
: [+34] SWS.F~4 3<ref name="sus"/>,2,F~1,3 S! f+2,3,3
: [+30] SWS.F~1 3,2,F~1,3 S! f+2,3,3
: [+30] SWS.F~1 3,2,F~1,3 S! f+2,3,3
: [+30] SWS.F~1 4 3,2,F~1,3 S! df+1,2,F~1,3
: [+30] SWS.F~1 4 3,2,F~1,3 S! df+1,2,F~1,3
Line 206: Line 253:
}}
}}


<references group="f"/>
<references/>


== Back-turned opponent ==
== Back-turned opponent ==


{{Combolist|
{{Combolist|
; df+2
; [13] uf+4
: combo when you hit df+2 in the back
; [10] df+2
: [+44] f+1+2 d+3,4~F~1,3 S! (f+2),3,3
: [+44] f+1+2 d+3,4~F~1,3 S! 3,f+3
}}
}}


Line 236: Line 285:
: [63] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,2,F~1,3 S! df+1,2,F~1,3
: [63] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,2,F~1,3 S! df+1,2,F~1,3
}}
}}
<references group="sb"/>


== Extras ==
== Extras ==

Revision as of 09:41, 14 June 2022

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to ยง Staples.

Regular launch (e.g. df+2)
f+3 d+3,4~f~1,3 S! f+2,3,3
Stun launch (e.g. CH f+3+4)
f+2,3,4 S! f+2,3,3
Instant screw (e.g. CH 3+4)
df+4~f~4 f+4,3 uf+3+4

Mini-combos

[21] CH (1,2),3
[21] CH (2),3
[21] CH (3),2
[21] CH (df+3),2
[20] f+1+2
[+29] f,f df+1,4,2
[+27] f,f db+4,2,3
CH ws1
[63] f+1+2 f,f df+1,4,2
[61] f+1+2 f,f db+4,2,3
f,n,d,df.1+2
[39] f,f d+3+4
CH CD.3
[46] <d+3+4
[46] uf+3+4
[45] f,n,d,df+3
CH FC.df+4
[50] FC.df+4
[49] f,f d+3+4
[18] CH df+4
[7] (1)+4
[+20] SWS.1
[21] (df+1,4),2
[+19] d+3+4

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[13] uf+4
[10] df+2
[+53] f+1+2 4 f+3[1] f+2,3,4 S! df+1,2,F~1,3
[+52] f+1+2 4 f+3[1] 3,2,F~1,3 S! df+1,2,F~1,3
[+52] f+1+2 4 f+3[1] 3,3 S! f+2,3,3
[+52] f+1+2 4 1[2],2,4~F <CD.1,3 S! df+1,2,F~1,3[3]
[+50] 4 f+1+2 4 3,2,F~1,3 S! df+1,2,F~1,3[3]
[+50] f+1+2 4 1[2],2,4~F <CD.1,3 S! uf+3+4[4]
[+49] f+1+2 4 f+2,3,4 S! f+2,3,3
CH 4
[64] f+1+2 d+3,4~F~1,3 S! df+1,2,F~1,3
[63] f+1+2 f+2,3,4 S! f+2,3,3
[63] b+4,3 f+3 3,2,F~1,3 S! 1,2,4~F
[63] b+4,3 f+3 3,2,F~1,3 S! uf+3+4[4]
[61] f+1+2 f+2,3,4 S! db+4,2,3
[27] CH f+3+4
[24] CH ws3
[24] (df+1),4~4
[+42] f+2,3,4 S! f+3 1,2,4~F~3
[+40] f+2,3,4 S! f+3 f+2,3,3
[+37] f+2,3,4 S! f+3 3,2,F~1,3
[+35] f+2,3,4 S! f+2,3,3
[25] CH (df+1,4),2
[24] CH SWS.1
[21] b+1+2
[20] CH SWS.2
[20] CH SWS.3
[+52] ws3 4 1[2],2,4~F <CD.1,3 S! df+1,2,F~1,3[3]
[+50] ws3 4 1[2],2,4~F <CD.1,3 S! uf+3+4[4]
[+49] ws3 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3[3]
[+49] ws3 2 f+1+2 3,3 S! f+2,3,3
[+47] f,F+4 S! ssr ws3 4 f+4,3 uf+3+4
[+47] f+3 4 f+2,3,4 S! f+2,3,3
[+45] f+3 d+3,4~F~1,3 S! f+2,3,3
[+45] b+4[5],3 4 3,3 S! f+2,3,3
[+45] b+4[5],3 4 3,2,F~1,3 S! df+1,2,F~1,3
[+45] df+1,2 1,2,4~F <CD.1,3 S! df+1,2,F~1,3[3]
[+43] df+1,2 1,2,4~F <CD.1,3 S! uf+3+4[4]
[+43] df+1,2 df+4~F~1,3 S! f+2,3,3
ws2,1
[60] f,f d+3,4~F~1,3 S! f+3 f,f uf+3+4
[59] f,f d+3,4~F~1,3 S! f,f ssr f+2,3,3
[57] f,f d+3,4~F~1,3 S! db+4,2,3
[57] f,f d+3,4~F~1,3 S! df+1,2,F~1,3
[55] f,f d+3,4~F~1,3 S! uf+3+4
CH db+2
[70] f,f d+3,4~F~1 3,2,F~1,3 S! df+1,2,F~1,3
[70] f,f d+3,4~F~1 3,3 S! f+2,3,3
[67] f,f d+3,4~F~1,3 S! f+2,3,3
CD.2
[71] f+3(x3) 3,3 S! f+2,3,3
[24] CH d+2
[20] uf+3
[+50] f+3[6] 4 1[2],2,4~F <CD.1,3 S! df+1,2,F~1,3[3]
[+48] f+3[6] 4 1[2],2,4~F <CD.1,3 S! uf+3+4[4]
[+47] f+3[6] 4 f+2,3,4 S! f+2,3,3
[+41] df+4~F~1 1,2,4~F <CD.1,3 S! f+2,4
[+40] df+4~F~1 df+4~F~1,3 S! df+1,2,F~1,3
[+30] f+3+4 uf+3+4
CH d+2,D
[76] ws3 4 1[2],2,4~F <CD.1,3 S! df+1,2,F~1,3[3]
[74] ws3 4 1[2],2,4~F <CD.1,3 S! uf+3+4[4]
[73] ws3 4 f+2,3,4 S! f+2,3,3
CH f+3
[66] 2 f+1+2 f+3[1] 3,3 S! f+2,3,3
[65] 2 ws3 2,4,F~1,3 S! df+1,2,F~1,3
[64] 2 f+3 2,4,F~1,3 S! df+1,2,F~1,3
CH 3+4
[73] 4 df+4~F~4 f+4,3 uf+3+4
[66] b+4,3 1,2,4~F <CD.1,3
CH f,F+4
[68] ws3 3,3 f+1+2 3,f+3
[64] ws3 4 1[2],2,4~F <CD.1,3
CH SWB.2
[63] ws3 3,3 S! 3,f+3
[59] d+3,4~F~1,3 S! 3,f+3
  1. โ†‘ 1.0 1.1 1.2 1.3 f+3 as 3rd low hit doesn't work vs Alisa, Eliza, Josie, Kuma/Panda, Kunimitsu, Lucky Chloe, Xiaoyu, and Zafina. It always whiffs off-axis to the left even slightly (such that e.g. Armor King's idle animation makes it whiff from reset position).
  2. โ†‘ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Jab as 3rd aerial hit can whiff if off-axis to the left or opponent is too far away.
  3. โ†‘ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 df+1,2,F~1,3 ender after 6 or more aerial hits whiffs if Josie is off-axis to the right.
  4. โ†‘ 4.0 4.1 4.2 4.3 4.4 4.5 uf+3+4 ender can whiff if off-axis to the right. Can replace with f+2,4 or df+1,2,F~3. It can also whiff if you don't get in deep enoughโ€”you can dash a lot deeper than with the other enders since uf+3+4 hits much lower.
  5. โ†‘ 5.0 5.1 Crumple b+4,3 works vs everyone except Alisa, Eliza, Josie, Kuma, Kunimitsu, Lucky Chloe, and Xiaoyu.
  6. โ†‘ 6.0 6.1 6.2 CH d+2 f+3 doesn't work vs Kunimitsu.

Rage

[35] R.f,n,d,df+3+4
[+40] b+1,1 S! ws3 1,2,4~4
[+38] b+1,1 S! f+3 f+2,3,3
[23] CH (1,2),3
[23] CH (2),3
[23] CH (3),2
[23] CH (df+3),2
[22] f+1+2
[+62] R.f,n,d,df+3+4 f+3 4 3,2,F~1,3 S! df+1,2,F~1,3
[+62] R.f,n,d,df+3+4 f+3 2,4~F~1,3 S! df+1,2,F~1,3
[+61] R.f,n,d,df+3+4 f+1+2 f+2,3,4 S! f+2,3,3
[+61] R.f,n,d,df+3+4 3+4 S! ws3 1,2,4~4
[+58] R.f,n,d,df+3+4 3+4 S! f+3 f+2,3,3
[+53] R.f,n,d,df+3+4 b+1,1 S! f+3 3,2,F~1,3
[+52] R.f,n,d,df+3+4 b+1,1 S! f+2,3,3

Wall

Regular carry (30% scaling)
[+22] 1 db+4,2<3
[+20] b+4,3,4
[+18] d+3,4~4
[+15] d+3,4~2
[+15] d+3,4~3
[+14] 1,2 uf+3+4
Regular splat
[+27] 2 db+4,2<3
[+26] b+4,3,4

Float

One hit BNB
[+33] d+3,4~F~1,3 S! f+2,3,3
Two hit BNB
[+26] 3,2,F~1,3 S! f+2,3,3
[4] 1
[5] 2
[5] (1),2
[12] f+3
[+38] f+3 2,4~F~1,3 S! df+1,2,F~1,3
[+37] f+1+2 f+2,3,4 S! f+2,3,3
[+35] f+3 3,2,F~1,3 S! f+2,3,3
[+29] 1 3,2,F~1,3 S! f+2,3,3
[+28] 1 1 3,3 S! f+2,3,3
[8] 1,2
[16] b+4,3
[+30] f+3 3,3 S! f+2,3,3
3,3
[42] ws3 f+4,3 uf+3+4[1]
[41] ws3 1,2,4~4
[41] ws3 2,4~F <CD.1,3
[40] f+3 2,4~F~1,3
[35] 1,2,4~F~1,3
3,2,F
[40] CD.1 4 3,2,F~1,3 S! df+1,2,F~1,3
[38] CD.1 f+2,3,4 S! f+2,3,3
[14] f+1+2
[7] 3
[7] df+2
[+33] d+3,4~F~1,3 S! f+2,3,3
[+33] df+4~F~1 3,2,F~1,3 S! df+1,2,F~1,3[2]
[+31] df+4~F~1 3,2,F~1,3 S! uf+3+4
[+30] df+4~F~1 3,2,F~1,3 S! f+2,4
ws3
[50] f+1+2 3,2,F~1,3 S! f+2,3,3
[49] 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3[2]
[47] 2 f+1+2 3,2,F~1,3 S! uf+3+4
[46] 2 f+1+2 3,2,F~1,3 S! f+2,4
[15] (2),4
[10] df+4
[+34] SWS.F~4 3[1],2,F~1,3 S! f+2,3,3
[+30] SWS.F~1 3,2,F~1,3 S! f+2,3,3
[+30] SWS.F~1 4 3,2,F~1,3 S! df+1,2,F~1,3
[+27] SWS.F~4 f+4,3 uf+3+4
2,4
[42] SWS.F~1 3,2,F~1,3 S! df+1,2,F~1,3
[42] SWS.F~1 3,3 S! f+2,3,3
R.f,n,d,df+3+4
[51] <3+4 S! f+3 1,2,4~F~3
[50] <f+1+2 3,2,F~1,3 S! df+1,2,F~1,3
[48] f,f 2,4~F~1,3 S! df+1,2,F~1,3
[43] <3,3 S! f+2,3,3
[43] <3+4 S! f+2,3,3
  1. โ†‘ 1.0 1.1 Can whiff easily, especially vs smalls.
  2. โ†‘ 2.0 2.1 Doesn't work if you're even slightly off-axis to the right, which can happen easily. Best to try when you start slightly off-axis to the left.

Back-turned opponent

[13] uf+4
[10] df+2
[+44] f+1+2 d+3,4~F~1,3 S! (f+2),3,3
[+44] f+1+2 d+3,4~F~1,3 S! 3,f+3

Stage break

Howard Estate
big boy break all the walls combo here
Vermilion Gates
Twilight Conflict
[79] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,3 S! f+2,3,3 W! db+4,2,3
Jungle Outpost
[76] CH f,n,d,df+3 uf+3+4 BB! 3+4 S! f+2,3,3 W! db+4,2,3
G Corp. Helipad
[79] CH f,n,d,df+3 uf+3+4 WB! 3+4 S! <1,2,4 W! SWS.4 db+4,2,3
[76] CH f,n,d,df+3 uf+3+4 WB! 3+4 S! f+2,3,3 W! db+4,2,3
Duomo di Sirio
[63] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,3 S! f+2,3,3
[63] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,2,F~1,3 S! df+1,2,F~1,3

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the ยง Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links