Josie combos: Difference between revisions

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{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
== Niche Combo Situations ==
{| class="wikitable"
|-
! Situation !! **************Combo************** !! Notes
|-
| Run-up wallsplat after a combo || 1 db4,2,delayed3 || The combo scaling makes starting the wall combo with a 1 jab the same damage as starting with 2 jab. The jab is much easier to run up and connect at the wall so there's no reason to use 2 jab in that situation.
|-
| Single Hit Float (jab, f1+2, f3 ect.) || f3 1,2,4f1,3 S! df1,2f3 || You can get more depending on what your first hit was, but this combo will not let you down.
|-
| Two Hit Float || f3 3,3 S! f2,3,3 ||
|-
| Single Hit Float into SWS (df4, CH{2},4) || SWS~f1 f2,3,5 S! f2,3,3ย  ||
|-
| Two Hit float into SWS (2,4) || SWS~f1 3,3 S! f2,3,3 ||
|-
| CH CD3 near the wall || UF3+4 W! || UF3+4 is 1 less damage than fc df4, but in exchange it can wallsplat. If the uf3+4 hits as a wall combo you can't get anything guaranteed if they tech, but you're extremely plus. If they don't tech a second uf3+4 is guaranteed.
|-
| CH CD3 near a wall/balcony break || uf3+4 WB! f1+2 3,2f1,3 S! df1,2f1,3 || Be aware of the wall. You can make it to the next wall on every stage but Duomo Di Sirio. You can still get the full 2 db4,2,3 wall combo, but don't delay the last hit. Just mash the whole thing out and you'll get your low wall hit.
|-
| Rage Drive on an airborne opponent || Delayed 3+4 S! f3 1,2,4f3|| You have to wait a moment before hitting the 3+4 as the rage drive sends them extremely high. You have a ton of time recognize they were hit airborne and get ready for the 3+4, so don't panic.
|}


== External links ==
== External links ==
* [https://www.youtube.com/watch?v=6G_CoB5N79Y Josie Combo Guide (Season 4) by Ryzing Sol]
* [https://www.youtube.com/watch?v=6G_CoB5N79Y Josie Combo Guide (Season 4) by Ryzing Sol]

Revision as of 04:29, 13 January 2022

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to ยง Staples.

Regular launch (e.g. df+2)
f+3 d+3,4~f~1,3 S! f+2,3,3
Stun launch (e.g. CH f+3+4)
f+2,3,4 S! f+2,3,3
Instant screw (e.g. CH 3+4)
df+4~f~4 f+4,3 uf+3+4

Mini-combos

[23] CH (1,2),3
[21] CH (3),2
[20] f+1+2
[+29] f,f df+1,4,2
[+27] f,f db+4,2,3
CH ws1
[63] f+1+2 f,f df+1,4,2
[61] f+1+2 f,f db+4,2,3
CH CD.3
[46] <d+3+4
[46] uf+3+4
[45] f,n,d,df+3
CH FC.df+4
[50] FC.df+4
[49] f,f d+3+4
[18] CH df+4
[7] (1)+4
[+20] SWS.1

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[13] uf+4
[10] df+2
[+52] f+1+2 4 1,2,4~F <CD.1,3 S! df+1,2,F~1,3
[+50] 4 f+1+2 4 3,2,F~1,3 S! df+1,2,F~1,3
[+50] f+1+2 4 1,2,4~F <CD.1,3 S! uf+3+4
[+49] f+1+2 4 f+2,3,4 S! f+2,3,3
CH 4
[63] f+1+2 f+2,3,4 S! f+2,3,3
[63] b+4,3 f+3 3,2,F~1,3 S! 1,2,4~F
[63] b+4,3 f+3 3,2,F~1,3 S! uf+3+4
[27] CH f+3+4
[24] CH ws3
[+42] f+2,3,4 S! f+3 1,2,4~F~3
[+37] f+2,3,4 S! f+3 3,2,F~1,3
[+35] f+2,3,4 S! f+2,3,3
[25] CH (df+1,4),2
[24] CH SWS.1
[21] b+1+2
[20] CH SWS.2
[20] CH SWS.3
[+52] ws3 4 1,2,4~F <CD.1,3 S! df+1,2,F~1,3
[+50] ws3 4 1,2,4~F <CD.1,3 S! uf+3+4
[+49] ws3 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3
[+49] ws3 2 f+1+2 3,3 S! f+2,3,3
[+47] f+3 4 f+2,3,4 S! f+2,3,3
[+45] f+3 d+3,4~F~1,3 S! f+2,3,3
[+45] df+1,2 1,2,4~F <CD.1,3 S! df+1,2,F~1,3
[+44] f,F+4 S! df+4~F~4 f+4,3 uf+3+4
[+43] df+1,2 df+4~F~1,3 S! f+2,3,3
ws2,1
[59] f,f d+3,4~F~1,3 S! f,f ssr f+2,3,3
[57] f,f d+3,4~F~1,3 S! db+4,2,3
[57] f,f d+3,4~F~1,3 S! df+1,2,F~1,3
[55] f,f d+3,4~F~1,3 S! uf+3+4
CD.2
[71] f+3(x3) 3,3 S! f+2,3,3
[24] CH d+2
[20] uf+3
[+50] f+3[s 1] 4 1,2,4~F <CD.1,3 S! df+1,2,F~1,3
[+48] f+3[s 1] 4 1,2,4~F <CD.1,3 S! uf+3+4
[+47] f+3[s 1] 4 f+2,3,4 S! f+2,3,3
[+41] df+4~F~1 1,2,4~F <CD.1,3 S! f+2,4
[+40] df+4~F~1 df+4~F~1,3 S! df+1,2,F~1,3
[+30] f+3+4 uf+3+4
CH d+2,D
[76] ws3 4 1,2,4~F <CD.1,3 S! df+1,2,F~1,3
[74] ws3 4 1,2,4~F <CD.1,3 S! uf+3+4
[73] ws3 4 f+2,3,4 S! f+2,3,3
CH 3+4
[73] 4 df+4~F~4 f+4,3 uf+3+4
[65] df+1,2 1,2,4~F <CD.1,3
CH f,F+4
[68] ws3 3,3 f+1+3 3,f+3
[64] ws3 4 1,2,4~F <CD.1,3
CH SWB.2
[63] ws3 3,3 S! 3,f+3
[59] d+3,4~F~1,3 S! 3,f+3
  1. โ†‘ 1.0 1.1 1.2 vs Kunimitsu, CH d+2 f+3 doesn't work.

Rage

Wall

Regular carry (30% scaling)
[22] 1 db+4,2<3
[20] b+4,3,4
[18] d+3,4~4
[15] d+3,4~2
[15] d+3,4~3
[14] 1,2 uf+3+4

Float

One hit BNB
[+33] d+3,4~F~1,3 S! f+2,3,3
Two hit BNB
[+26] 3,2,F~1,3 S! f+2,3,3
[4] 1
[5] 2
[5] (1),2
[12] f+3
[+38] f+3 2,4~F~1,3 S! df+1,2,F~1,3
[+37] f+1+2 f+2,3,4 S! f+2,3,3
[+35] f+3 3,2,F~1,3 S! f+2,3,3
[+29] 1 3,2,F~1,3 S! f+2,3,3
[+28] 1 1 3,3 S! f+2,3,3
[8] 1,2
[16] b+4,3
[+30] f+3 3,3 S! f+2,3,3
3,3
[42] ws3 f+4,3 uf+3+4[f 1]
[41] ws3 1,2,4~4
[41] ws3 2,4~F <CD.1,3
[40] f+3 2,4~F~1,3
[35] 1,2,4~F~1,3
3,2,F
[40] CD.1 4 3,2,F~1,3 S! df+1,2,F~1,3
[38] CD.1 f+2,3,4 S! f+2,3,3
[14] f+1+2
[7] 3
[7] df+2
[+33] d+3,4~F~1,3 S! f+2,3,3
[+33] df+4~F~1 3,2,F~1,3 S! df+1,2,F~1,3[f 2]
[+31] df+4~F~1 3,2,F~1,3 S! uf+3+4
[+30] df+4~F~1 3,2,F~1,3 S! f+2,4
ws3
[50] f+1+2 3,2,F~1,3 S! f+2,3,3
[49] 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3[f 2]
[47] 2 f+1+2 3,2,F~1,3 S! uf+3+4
[46] 2 f+1+2 3,2,F~1,3 S! f+2,4
[15] (2),4
[10] df+4
[+34] SWS.F~4 3[f 1],2,F~1,3 S! f+2,3,3
[+30] SWS.F~1 3,2,F~1,3 S! f+2,3,3
[+30] SWS.F~1 4 3,2,F~1,3 S! df+1,2,F~1,3
[+27] SWS.F~4 f+4,3 uf+3+4
2,4
[42] SWS.F~1 3,2,F~1,3 S! df+1,2,F~1,3
[42] SWS.F~1 3,3 S! f+2,3,3
R.f,n,d,df+3+4
[51] <3+4 S! f+3 1,2,4~F~3
[48] f,f 2,4~F~1,3 S! df+1,2,F~1,3
[43] <3,3 S! f+2,3,3
[43] <3+4 S! f+2,3,3
  1. โ†‘ 1.0 1.1 Can whiff easily, especially vs smalls.
  2. โ†‘ 2.0 2.1 Doesn't work if you're even slightly off-axis to the right, which can happen easily. Best to try when you start slightly off-axis to the left.

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

Howard Estate
big boy break all the walls combo here
Balcony or wall break
CH f,n,d,df+3 uf+3+4 WB!

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the ยง Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links