Katarina

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Revision as of 23:05, 3 September 2022 by Kalki (talk | contribs)
Katarina
Key techniques
  • HAR cancel into FC
  • b+1 HAR cancel loops
  • 3-string hit confirm
  • magic 4 pickup
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances Harrier (HAR)
Fastest
Launch
  • i13 – f,F+2,4 (standing) (theoretical)
  • i15 – uf+4,4 (standing)
  • i15 – WS+2 (crouching)
CH launch
  • i11 – 4,4,4 (high)
  • i15 – df+4 (mid)
Wall splat
  • i12 – 2,2 or HAR 1 (high)
  • i14 – 3,4 (mid)
  • i15 – HAR 4 (mid wallbounce)
Archetypal moves
Mid check
  • i12 – b+3 (standing)
  • i13 – df+1 (standing)
  • i14 – b+1 (standing)
  • i15 – df+4 (standing)
  • i11 – ws4 (crouching)
Hopkick uf+4,4
Power low db+3
Snake edge db+4
Generic moves
Remapped
  • d+1 → db+1
Missing (none)
External links
Lore Katarina Alves
Twitter #{{{twitter}}}
Discord [1]

Katarina (Kat) is a bare-bones, poke-heavy, counterhit-baiting character. She is great for beginners due to her low execution requirements for key moves and staple combos, as well as her simplistic gameplan. Her main focus is to annoy the opponent into attacking when they shouldn't, leading to some huge damage payoffs for Kat if you should succeed. Her ideal playstyle relies a lot on good fundamentals and reading of player tendencies for success.

Katarina uses basic poking tools like df+1, jab strings, d+3 and d+4 to chip away at her opponents. She can use her i11 magic 4 and i15 df+4 to get counterhits, which lead to big damage. She has above-average movement, which works in her favour to create whiffs via backdashes or sidesteps, which she can punish using one of the best hopkicks in the game (uf+4,4). A large portion of her movelist either pushes back her opponent to a desirable range or leaves her in a frame-ambiguous situation, allowing her to freely move or mash after an attack is blocked/connects.

Katarina struggles to open opponents up due to a lack of strong lows. She has either very high-risk/high-reward lows which are seeable, or low damage pokes which don't give her momentum to continue pressure.

Strengths
  • Simple to pick up and use - good generic Tekken tools and simple gameplan
  • Easy execution on key moves and combos
  • Great CH tools
  • Good damage in the open, great damage with walls
  • Above-average movement
  • Excellent range on whiff punishers
Weaknesses
  • Weak lows - are either low damage (d+3) or very risky (df+3+4, db+3, db+4)
  • Poor wall game
  • Slow homing moves; difficulty dealing with SSR

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Standing punishment
-10
17
-11
17
-12
59
30
-13
59
58
30
-14
59
58
38
-15
101
86
72
-19
108
93
79
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
105
110
Crouching punishment
-10
5
-11
15
-12
15
-13
23
-14
58
41
-15
101
86
72
-19
108
93
79
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
105
110
Median
Short range
Hard
Wall
Meter/Rage

Notable Players

  • Ghirlanda
  • Galgonge
  • Fergus
  • Mokujun
  • Qasim Meer
  • Joonya 20z
  • GenghisD0n
  • Minhler
  • American Wackdash
  • Vitolic