Katarina combos

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Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Launcher(s) Combo Damage Notes
  • uf+4,4
  • CH df+4
  • CH b+4
  • CH d+2
  • CH 1,1,2
  • b+2
  • ws2
> df+1 > 4,4,4,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 67
  • uf+3
  • db+4
  • CH f+3
74
low parry 47
f,F+2,4 > f+4 > HAR 1 > 4,4,4,F > HAR 4 54
CH 4,4,4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 63
CH 4,4,4,F > HAR 1 > b+1,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 63

Mini-combos


CH HAR 1
f,F+3 > ub+4
f,F+3 > dash > d+3+4 [m 1]
CH HAR df+3
ub+4
df+1 > 3,3,3,3,3 [m 2]
CH FC df+4
ub+4
ws4 > 3,3,3,3,3 [m 2]
CH df+3+4
HAR 3
dash > d+3+4
ub+4
CH 1,1,1
CH 4
f,F+3
HAR uf+3
uf+3+4 [m 3]
1,1,3
f+1+2
b+4, 1+2
CH d+1
CH d+3,4
CH 3,3,3,3,3
1+3 [m 4]
2+4 [m 5]
db+3 [m 2]
df+3,3 [m 2]
ub+4
  1. d+3+4 does not connect on Jack and Bears, and is unreliable against Miguel. Alisa can evade it with her special getup.
  2. 2.0 2.1 2.2 2.3 only at the wall
  3. requires a dash into ub+4 with slightly strict timing
  4. unless the opponent holds back on wake-up
  5. unless the opponent holds back on wake-up; inconsistent

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Launcher(s) Combo Damage Notes
uf+4,4 > dash > 4 > d+2,F,DB > ws4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 72 does not work on bears
ws2 > df+1 > d+2,F,DB > ws4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 70
> dash > 4 > d+2,F > ws4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 72 the dash is not visible, but is necessary for the 4 to connect
  • CH df+4
  • CH d+2
> 4 > d+2,F,DB > ws4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 72 does not work on bears
CH f,F+3 > 4 > d+2,F,DB > ws4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 76 does not work on bears
CH 1,1,2 > d+2,F,DB > ws4 > df+1 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 70 combo template is consistent across all body types and almost all launchers (except CH f+3)
CH f+3 > df+1 > d+2,F,DB > ws4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 77
b+2 > 4 > d+2,F,DB > ws4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 72 does not work on bears
  • uf+3
  • db+4
> 4 > d+2,F,DB > ws4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 79 max damage; does not work on bears
f,F+2,4 > dash > d+2,F > HAR 1 > 4,4,4,F > HAR df+3 58 max damage
> dash > 4 > b+1,F,DB > ws4 > d+2,F > HAR 4 57 max wall carry
CH 4 > f,F+2 > df+1 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 63
> f,F+4 S! > dash > df+1 > d+2,F > HAR 1 > b+1,F > HAR 4 65 magic 4 must be from point-blank range
CH 4,4 > df+1 > 4,4,4,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 70
CH 4,4,4 > d+2,F > HAR 1 > b+1,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 69
CH 4,4,4,F > DB > ws4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 67
low parry > dash > 4 > d+2,F,DB > ws4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 52 does not work on bears, use ws4 for pickup instead (51 dmg)

Wall

Damage values are with max juggle scaling, without rage, and no breaks.


Regular splat
[24] df+1 > 3,3,3,3,3 [w 1]
[26] 1 > df+1 > 3,3,3,3,3
[30] f,F+3 > ub+4 [w 2]
[45] b+1,F > R! HAR 1+2 [w 3]
[47] df+1,1,F > R! HAR 1+2 [w 4]
vs. King, Armor King, Bears, Gigas, Jack-7, Bob, Marduk
[29] df+1 > 4 > 3,3,3,3,3
  1. works off of awkward splats
  2. tricky timing; does not work on reverse splats; inconsistent off-axis
  3. works off of lower splats than df+1,1
  4. works off of normal splats

Floor Break

Katarina's floor break tools are -

  • b+4, 3+4
  • HAR 2
  • uf+3+4

Upon a floor break at the wall, use 4 to re-wall splat into a wall combo.

Off-axis

Kat's combos are very unstable on off-axis opponents. It is recommended to quickly step to re-align if possible before picking up from a launcher (e.g., after a SSL hopkick whiff punish, quickly do a SSR before d+2). Otherwise, use f,F+4 to immediately screw, then do d+2,F > HAR 1 > b+1,F > HAR 4.

Back-turned opponent

uf+4,4 > d+2 > d+2 will flip the opponent the right way up to continue the combo. A better option is to simply do b+1,F > HAR df+1+2 for 63 dmg. Another consistent BT option is 1,1,2 > 3,4 for 63 dmg into a KND on all characters except Xiaoyu, who can evade the 3,4 by holding db.

Character-specific

Bears
[every launcher except b+2, CH f+3] > d+2,F,DB > ws4 > df+1 > d+2,F > df+2,3 S! > dash > d+2,F > HAR 4
[b+2, CH f+3] > df+1 > d+2,F,DB > ws4 > d+2,F > df+2,3 S! > dash > d+2,F > HAR 4

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

Max Damage

Launcher(s) Combo Damage Notes
uf+4,4 > d+2 > 4 > d+2,F > HAR 1 > b+1,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 74 post-screw dash has tight timing
f,F+2,4 > dash > d+2,F > HAR 1 > 4,4,4,F > HAR df+3 58 final HAR df+3 has to be done without any delay
CH 4 > f,F+2 > df+1 > d+2,F > HAR 1 > b+1,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 69 do a deep HAR dash before screwing with HAR df+2,3, otherwise the 3 will whiff

BM

Launcher(s) Combo Damage Notes
CH df+4 > 1+3+4 > d+3,4 > b+1,F > HAR 1 > b+1,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 69 video demonstration

Tools

Pickup

Filler

Screw

Ender

External links