Katarina combos: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
Line 177: Line 177:


[[Category:Combos]]
[[Category:Combos]]
== External links ==
* [https://www.youtube.com/watch?v=rhide8oNCcQ Katarina Alves Combo Guide (Season 4) by Ryzing Sol]

Revision as of 22:20, 18 March 2021

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Launcher(s) Combo Damage Notes
  • u/f+4,4
  • CH d/f+4
  • CH b+4
  • CH d+2
  • CH 1,1,2
  • b+2
  • ws2
> d/f+1 > 4,4,4,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 67
  • u/f+3
  • d/b+4
  • CH f+3
74
f,F+2,4 > f+4 > HAR 1 > 4,4,4,F > HAR 4 54
CH 4,4,4

Mini-combos


CH HAR 1
f,F+3 > u/b+4
CH HAR d/f+3
CH FC d/f+4
CH d/f+3+4
HAR 3
dash > d+3+4
u/b+4
CH 1,1,1
f,F+3
HAR u/f+3
u/f+3+4
1,1,3
f+1+2
b+4, 1+2
CH d+1
CH d+3,4
CH 3,3,3,3,3
1+3 [m 1]
2+4 [m 2]
d/b+3 [m 3]
d/f+3,3 [m 4]
u/b+4
  1. unless the opponent holds back on wake-up
  2. unless the opponent holds back on wake-up; inconsistent
  3. only at the wall
  4. only at the wall

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Launcher(s) Combo Damage Notes
u/f+4,4 > dash > 4 > d+2,F,DB > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 72 staple hopkick combo for intermediate/advanced Kat players
  • CH d/f+4
  • CH 1,1,2
  • CH b+4
  • CH d+2
> d+2,F,DB > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4
  • u/f+3
  • d/b+4
> 4 > d+2,F,DB > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 79 Max damage
f,F+2,4 > dash > 4 > d+2,F > HAR 1 > b+1,F > HAR 1 > u/b+4 57 final HAR 1 needs to be slightly delayed (i.e. delay between initiating HAR and pressing 1 for HAR 1)
CH 4 > f,F+2 > 2,2 S! > dash > 4,4,4,F > HAR 4 64 tricky timing on HAR 4
> f,F+4 S! > f+4 > HAR 1 > 4,4,4,F > HAR 4 67 consistent
> f,F+4 S! > dash > 4 > d+2,F > HAR 1 > b+1,F > HAR 1 > u/b+4 69 f,F+4 has to hit low

Wall

Damage values are with max juggle scaling, without rage, and no breaks.


Regular splat
[24] d/f+1 > 3,3,3,3,3 [w 1]
[26] 1 > d/f+1 > 3,3,3,3,3
[30] f,F+3 > u/b+4 [w 2]
[45] b+1,F > R! HAR 1+2 [w 3]
[47] d/f+1,1,F > R! HAR 1+2 [w 4]
vs. King, Armor King, Bears, Gigas, Jack-7, Bob, Marduk
[29] d/f+1 > 4 > 3,3,3,3,3
  1. works off of awkward splats
  2. tricky timing; does not work on reverse splats; inconsistent off-axis
  3. works off of lower splats than d/f+1,1
  4. works off of normal splats

Floor Break

Off-axis

Back-turned opponent

Character-specific

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

Max Damage

Launcher(s) Combo Damage Notes
u/f+4,4 > d+2 > 4 > d+2,F > HAR 1 > b+1,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 74 pre-screw dash has tight timing
f,F+2,4 > dash > d+2,F > HAR 1 > 4,4,4,F > HAR d/f+3 58 final HAR d/f+3 has to be done without any delay

Tools

External links