Katarina movelist: Difference between revisions

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Line 3: Line 3:
== Rage ==
== Rage ==


{{MoveDataHeader}}
{{Sticky|{{MoveDataHeader}}}}
{{MoveData
{{MoveData
|id=Katarina-R.3+4
|id=Katarina-R.3+4
Line 36: Line 36:
|hit=Throw (KND)
|hit=Throw (KND)
|notes={{Plainlist|
|notes={{Plainlist|
* Breaks floor
* {{FB}}
* Unscaled damage against wall}}
* Unscaled damage against wall}}
}}
}}
Line 81: Line 81:
{{MoveData
{{MoveData
|id=Katarina-1,1,F
|id=Katarina-1,1,F
|name=Double Slap to Harrier
|inputLead=1,1
|inputLead=1,1
|input=,F
|input=,F
Line 154: Line 155:
|recv=
|recv=
|tot=
|tot=
|crush=js??~
|crush=js1
|block=0c
|block=0c
|hit=[[Katarina combos#Staples|KND]]
|hit=[[Katarina combos#Staples|KND]]
Line 392: Line 393:
|hit=+1c
|hit=+1c
|ch=[[Katarina combos#Staples|KND]]
|ch=[[Katarina combos#Staples|KND]]
|notes=
|notes={{FB}} if move hits on aerial opponent
}}
}}
{{MoveData
{{MoveData
Line 541: Line 542:
|hit=KND
|hit=KND
|ch=KND
|ch=KND
|notes=
|notes={{WB}}
}}
}}
{{MoveData
{{MoveData
Line 608: Line 609:
|ch=[[Katarina combos#Mini-combos|KND]]
|ch=[[Katarina combos#Mini-combos|KND]]
|notes={{Plainlist|
|notes={{Plainlist|
* {{Head}}
* {{Non-limb|Head}}
}}
}}
}}
}}
Line 632: Line 633:
|ch=KND
|ch=KND
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break
* {{BB}}
}}
}}
}}
}}
Line 722: Line 723:
|hit=+4
|hit=+4
|ch=+4
|ch=+4
|notes=
|notes=df+2 has 2 active frames. 1st tracks SSL. 2nd tracks SSR. But if you input the extensions, she will transition right away, so you lose the 2nd active frame.
}}
}}
{{MoveData
{{MoveData
Line 745: Line 746:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st NH
* Combo from 1st NH
* Wall break
* {{BB}}
* can SSR if first hit connects off-axis to the right}}
* can SSR if first hit connects off-axis to the right}}
}}
}}
Line 1,379: Line 1,380:
|notes={{Plainlist|
|notes={{Plainlist|
* Low Position
* Low Position
* Wall splat}}
* Wall splat
* Not universally punishable due to pushback. Characters which can punish it are -
** Armor King ([[Armor_King_movelist#Armor_King-f.2B1.2B4|f+1+4]])
** Fahkumram ([[Fahkumram_movelist#Fahkumram-b.2B1|b+1]])
** Feng ([[Feng_movelist#Feng-b.2B1.2B2|b+1+2]])
** Josie ([[Josie_movelist#Josie-u.2Ff.2B3.2B4|uf+3+4]])
** Bears ([[Kuma_movelist#Kuma-d.2Fb.2B1.2C2|db+1,2]])
** Kunimitsu ([[Kunimitsu_movelist#Kunimitsu-f.2CF.2B4.2C2|f,F+4,2]])
** Law ([[Law_movelist#Law-3.2B4.2C4|3+4,4]])
** Leo ([[Leo_movelist#Leo-f.2B2.2C2|f+2,2]])
** Lili ([[Lili_movelist#Lili-f.2B2.2C3|f+2,3]])
** Negan ([[Negan_movelist#Negan-qcf.2B1|qcf+1]])
** Steve ([[Steve_movelist#Steve-d.2Ff.2B1.2B2|df+1+2]])
** Xiaoyu ([[Xiaoyu_movelist#Xiaoyu-3|3]])
}}
}}
}}


Line 1,759: Line 1,774:
* {{Homing}}
* {{Homing}}
* {{Tailspin}}
* {{Tailspin}}
* Creates pushback making it safe unless opponent's back is to the wall
* Not universally punishable due to pushback. Characters which can punish it are -
* Punishable even in the open by -
** Lili ([[Lili_movelist#Lili-f.2B2.2C3|f+2,3]])
** Lili ([[Lili_movelist#Lili-f.2B2.2C3|f+2,3]])
** Feng ([[Feng_movelist#Feng-b.2B1.2B2|b+1+2]])
** Feng ([[Feng_movelist#Feng-b.2B1.2B2|b+1+2]])
** Bears ([[Kuma_movelist#Kuma-d.2Fb.2B1.2C2|db+1,2]])
** Bears ([[Kuma_movelist#Kuma-d.2Fb.2B1.2C2|db+1,2]])
** Armor King ([[Armor_King_movelist#Armor_King-f.2B1.2B4|f+1+4]])
** Armor King ([[Armor_King_movelist#Armor_King-f.2B1.2B4|f+1+4]])
** Kunimitsu ([[Kunimitsu_movelist#Kunimitsu-f.2CF.2B4.2C2|f,F+4,2]])
* Punishable by all characters when used with the opponent's back to a wall
}}
}}
}}
}}
Line 1,994: Line 2,010:
|hit=
|hit=
|ch=
|ch=
|notes=
|notes={{FB}}
}}
}}


Line 2,029: Line 2,045:
|input=ws1
|input=ws1
|targetLead=
|targetLead=
|target=
|target=m
|damageLead=
|damageLead=
|damage=
|damage=15
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startupRoot=
|startupRoot=
|startup=
|startup=i13
|recv=
|recv=
|tot=
|tot=
|block=
|block=-6
|hit=
|hit=+5
|ch=
|ch=+5
|notes=
|notes=
}}
}}
Line 2,049: Line 2,065:
|inputLead=
|inputLead=
|input=ws1,1
|input=ws1,1
|targetLead=
|targetLead=m
|target=
|target=,h
|damageLead=
|damageLead=15
|damage=
|damage=,10
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,060: Line 2,076:
|recv=
|recv=
|tot=
|tot=
|block=
|block=-4
|hit=
|hit=+7
|ch=
|ch=+7
|notes=
|notes=
}}
}}
Line 2,070: Line 2,086:
|inputLead=
|inputLead=
|input=ws1,1,F
|input=ws1,1,F
|targetLead=
|targetLead=m,h
|target=
|target=,sp
|damageLead=
|damageLead=15,10
|damage=
|damage=
|range=
|range=
Line 2,081: Line 2,097:
|recv=
|recv=
|tot=
|tot=
|block=
|block=-1
|hit=
|hit=+10
|ch=
|ch=+10
|notes=
|notes=
}}
}}
Line 2,092: Line 2,108:
|input=ws2
|input=ws2
|targetLead=
|targetLead=
|target=
|target=m
|damageLead=
|damageLead=
|damage=
|damage=20
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startupRoot=
|startupRoot=
|startup=
|startup=i15
|recv=
|recv=
|tot=
|tot=
|block=
|block=-13
|hit=
|hit=[[Katarina_combos#Staples|LNC]]
|ch=
|ch=[[Katarina_combos#Staples|LNC]]
|notes=
|notes=
}}
}}
Line 2,113: Line 2,129:
|input=ws3
|input=ws3
|targetLead=
|targetLead=
|target=
|target=m
|damageLead=
|damageLead=
|damage=
|damage=12
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startupRoot=
|startupRoot=
|startup=
|startup=i14
|recv=
|recv=
|tot=
|tot=
|block=
|block=-5
|hit=
|hit=+6
|ch=
|ch=+6
|notes=easily gets evaded by low-profile moves
|notes=Easily evaded by low-profile moves/stances
}}
}}
{{MoveData
{{MoveData
Line 2,133: Line 2,149:
|inputLead=ws3
|inputLead=ws3
|input=,3
|input=,3
|targetLead=
|targetLead=m
|target=
|target=,m
|damageLead=
|damageLead=12
|damage=
|damage=,4
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startupRoot=
|startupRoot=i14
|startup=
|startup=
|recv=
|recv=
|tot=
|tot=
|block=
|block=-9
|hit=
|hit=+2
|ch=
|ch=+2
|notes=full string can be hit-confirmed from this point
|notes=
}}
}}
{{MoveData
{{MoveData
Line 2,154: Line 2,170:
|inputLead=ws3,3
|inputLead=ws3,3
|input=,3
|input=,3
|targetLead=
|targetLead=m,m
|target=
|target=,m
|damageLead=
|damageLead=12,4
|damage=
|damage=,4
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startupRoot=
|startupRoot=i14
|startup=
|startup=
|recv=
|recv=
|tot=
|tot=
|block=
|block=-10
|hit=
|hit=+1
|ch=
|ch=+1
|notes=
|notes=
}}
}}
Line 2,175: Line 2,191:
|inputLead=ws3,3,3
|inputLead=ws3,3,3
|input=,F
|input=,F
|targetLead=
|targetLead=m,m,m
|target=
|target=,sp
|damageLead=
|damageLead=12,9,4
|damage=
|damage=,0
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startupRoot=
|startupRoot=i14
|startup=
|startup=
|recv=
|recv=
|tot=
|tot=
|block=
|block=-1
|hit=
|hit=+10
|ch=
|ch=+10
|notes=
|notes=
}}
}}
Line 2,196: Line 2,212:
|inputLead=ws3,3,3
|inputLead=ws3,3,3
|input=,3
|input=,3
|targetLead=
|targetLead=m,m,m
|target=
|target=,m
|damageLead=
|damageLead=12,4,4
|damage=
|damage=,4
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startupRoot=
|startupRoot=i14
|startup=
|startup=
|recv=
|recv=
|tot=
|tot=
|block=
|block=-11
|hit=
|hit=+0
|ch=
|ch=+0
|notes=
|notes=
}}
}}
Line 2,217: Line 2,233:
|inputLead=ws3,3,3,3
|inputLead=ws3,3,3,3
|input=,3
|input=,3
|targetLead=
|targetLead=m,m,m,m
|target=
|target=,m
|damageLead=
|damageLead=12,4,4,4
|damage=
|damage=,17
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startupRoot=
|startupRoot=i14
|startup=
|startup=
|recv=
|recv=
|tot=
|tot=
|block=
|block=-14
|hit=
|hit=+1c
|ch=
|ch=[[Katarina combos#Staples|KND]]
|notes=
|notes={{FB}} if move hits on aerial opponent
}}
}}
{{MoveData
{{MoveData
Line 2,238: Line 2,254:
|inputLead=ws3
|inputLead=ws3
|input=,4
|input=,4
|targetLead=
|targetLead=m
|target=
|target=,h
|damageLead=
|damageLead=12
|damage=
|damage=,20
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startupRoot=
|startupRoot=i14
|startup=
|startup=
|recv=
|recv=
|tot=
|tot=
|block=
|block=-8
|hit=
|hit=KND
|ch=
|ch=[[Katarina combos#Staples|Tailspin]]
|notes=
|notes={{Plainlist|
* {{Tailspin}}}}
}}
}}
{{MoveData
{{MoveData
Line 2,260: Line 2,277:
|input=ws4
|input=ws4
|targetLead=
|targetLead=
|target=
|target=m
|damageLead=
|damageLead=
|damage=
|damage=15
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startupRoot=
|startupRoot=
|startup=
|startup=i11
|recv=
|recv=
|tot=
|tot=
|block=
|block=-3
|hit=
|hit=+8
|ch=
|ch=+8
|notes=
|notes=
}}
}}
Line 2,279: Line 2,296:


{{MoveData
{{MoveData
|id=Katarina-FC 1
|id=Katarina-FC.1
|name=Crouch Jab
|name=Crouch Jab
|inputLead=
|inputLead=
Line 2,300: Line 2,317:
}}
}}
{{MoveData
{{MoveData
|id=Katarina-FC 2
|id=Katarina-FC.2
|name=Crouch Straight
|name=Crouch Straight
|inputLead=
|inputLead=
Line 2,321: Line 2,338:
}}
}}
{{MoveData
{{MoveData
|id=Katarina-FC 3
|id=Katarina-FC.3
|name=Crouch Spin Kick
|name=Crouch Spin Kick
|inputLead=
|inputLead=
Line 2,363: Line 2,380:
}}
}}
{{MoveData
{{MoveData
|id=Katarina-FC df+4
|id=Katarina-FC.df+4
|name=Short Tail
|name=Short Tail
|inputLead=
|inputLead=

Revision as of 06:09, 11 October 2022

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.3+4

m
55-82
-22
i20
pc8~19
Damage increases with lower health
Rage Drive

R.HAR.1+2

m
55
+5
Throw (KND)
i15~16
Floor Break
  • Unscaled damage against wall

n

Jab

1

h
7
+1
+8
i10
Double Slap

1,1

h,​h
7,​10
-2
+4
i10
i12
  • Combo from 1st NH
  • jails
Double Slap to Harrier

1,​1,F

h,​h,​sp
7,​10,​
-1
+5
i10
Wing Punch Combo

1,​1,1

h,​h,​m
7,​10,​23
-5
-1
i10
  • Combo from 2nd CH
Rush Punch Combo

1,​1,2

h,​h,​h
7,​10,​17
+7
+9
i10
Albatross Punch Combo

1,​1,3

h,​h,​m
7,​10,​20
0c
i10
js1
  • Can be stepped right
Goose Punch Combo

1,​1,4

h,​h,​m
7,​10,​21
-19
i10
Wing Slap Combo

1,2

h,​h
7,​10
-3
+3
+3
i10
  • Combo from 1st NH
Needle Kick Combo

1,4

h,​l
7,​10
-12
+1
+1
i10
  • Combo from 1st NH
Feather Fury (1)

2

h
10
-3
+8
+8
i12
Feather Fury

2,2

h,​h
10,​20
-12
+10Sp
+10Sp
i12
  • Combo from 1st NH
Tailspin
Crane Kick Combo (1)

3

m
9
-5
+6
+6
i14
Easily evaded by low-profile moves/stances
Crane Kick Combo (2)

3,3

m,​m
9,​4
-9
+2
+2
i14
Crane Kick Combo (3)

3,​3,3

m,​m,​m
9,​4,​4
-10
+1
+1
i14
Crane Kick Combo (3) to Harrier

3,​3,​3,F

m,​m,​m,​sp
9,​9,​4,​0
-1
+10
+10
i14
Crane Kick Combo (4)

3,​3,​3,3

m,​m,​m,​m
9,​4,​4,​4
-11
+0
+0
i14
Crane Kick Combo

3,​3,​3,​3,3

m,​m,​m,​m,​m
9,​4,​4,​4,​17
-14
+1c
i14
Floor Break
if move hits on aerial opponent
Wild Canary

3,4

m,​h
9,​20
-8
KND
i14
Tailspin
High Kick

4

h
17
-12
+8
i11
Nimble Cutter (2)

4,4

h,​m
17,​15
-10
+4
+4
i11
Nimble Cutter (3)

4,​4,4

h,​m,​h
17,​15,​10
-10
+4
+4
i11
can SSR after 1st hit on block
Nimble Cutter (3) to Harrier

4,​4,​4,F

h,​m,​h,​sp
17,​15,​10,​0
-1
+8
+8
i11
can SSR~duck after 1st hit on block to evade the rest of the string
Nimble Cutter (4)

4,​4,​4,4

h,​m,​h,​h
17,​15,​10,​21
-6
+5
+5
i11
  • can SSR
Nimble Cutter

4,​4,​4,​4,4

h,​m,​h,​h,​m
17,​15,​10,​21,​25
-9
KND
KND
i11
Wall Bounce
Taunt

1+3+4

i45

f

Heel Hook

f+3

m
23
+1c
+5c
i24
Drumming

f+1+2

h
20
+1c
i23
Head
Fledgeling Foot

f+3+4

m
23
-13
KND
KND
i24
pc8~24
Balcony Break

df

Peck

df+1

m
13
-1
+5
+5
i13
Peck and Slap

df+1,1

m,​h
13,​8
-4
+7
+7
i13
  • Combo from 1st NH
Peck and Slap to Harrier

df+1,​1,F

m,​h,​sp
13,​8,​0
-1
+7
+7
i13
  • Combo from 1st NH
Nest Crasher (1)

df+2

m
17
-7
+4
+4
i17
df+2 has 2 active frames. 1st tracks SSL. 2nd tracks SSR. But if you input the extensions, she will transition right away, so you lose the 2nd active frame.
Nest Crasher

df+2,2

m,​m
17,​21
-10
KND
KND
i17
  • Combo from 1st NH
Balcony Break
  • can SSR if first hit connects off-axis to the right
Nest Wrecker

df+2,4

m,​h
17,​17
+1
+18Sp
+18Sp
i17
  • Combo from 1st NH
Tailspin
  • can SSR if first hit connects off-axis to the right
Wagtail (1)

df+3

m
15
-6
+2
+2
i15
Wagtail

df+3,3

m,​l
15,​24
-21
KND
KND
i15
cs~
  • Combo from 1st CH
Wagtail to Cancel

df+3,​3,D

m,​sp
15,​0
-17
-9
-9
i15
  • Returns to crouching
Greater Rhea

df+4

m
17
-9
+4
i15
Knee
  • easily evaded by low-profile moves/stances
Tucano Tail

df+3+4

l
21
-14
+1c
i25
cs6~
  • Returns to crouching
  • Forced to crouching upon NH

d

Feather Chop

d+1

m
20
-7c
+3c
i17
  • Forced to crouching upon block
Floor Break
Paineira

d+2

m
18
-11
+0
i20
Paineira to Harrier

d+2,F

m,​sp
18,​0
+3
+14g
i20
Tarsus Body Blow (1)

d+3

l
12
-11
+0
+0
i16
Tarsus Body Blow

d+3,3

l,​m
12,​18
-13
+0
+0
i16
  • Combo from 1st CH
Tarsus Neck Blow

d+3,4

l,​h
12,​18
-1
+6
i16
  • Combo from 1st CH
Crouch Shin Kick

d+4

l
7
-13
-2
-2
i12
cs4~
  • Returns to crouching

db

Crouch Jab

db+1

sm
5
-5
+6
+6
i10
cs4~
  • Returns to crouching
  • Input F to standing
Crouch Straight

db+2

sm
8
-4
+7
+7
i11
cs4~
  • Returns to crouching
Sliding Kick

db+3

l
24
-26
KND
KND
i23~24
cs6~
Slipping Tail

db+4

l
24
-26
i29
cs6~
Homing
Eclipse Plumage

db+3+4

ub(m)
60
KND
KND
KND
i68
js53~

b

Inside Peck

b+1

m
13
-9
+2
+2
i14
Inside Peck to Harrier

b+1,F

m,​sp
13,​0
+3
+14g
+14g
i14
Peck Upper

b+1,1

m,​m
13,​20
-12
KND
KND
i14
  • Combo from 1st CH
Piercing Peck

b+1,2

m,​m
13,​10
-8
+10g
+10g
i14
Vulture Claw

b+2

m
20
-14
i27
cs10~
Cuckoo Thrust

b+3

m
17
-9
+2
+27g
i12
Woodpecker (1)

b+4

m
17
-15
+8
i17
Woodpecker

b+4,1+2

m,​h
17,​20
+1c
KND
i17
  • Combo from 1st NH
  • Forced to crouch upon blocking
Peacock

b+4,3+4

m,​mm
17,​3,​17
-12c
KND
KND
i17
  • Forced to crouch upon blocking
Floor Break
Fractured Flock

b+3+4

mm
15,​20
-14
KND
KND
i23

ub

Lower Axis

ub+4

m
23
-14
KND
KND
i16~17

uf

Jumping Knuckle

uf+1

m
12
-12
-1
-1
i18
js9~
Alternate input u+1 or ub+1
Hook

uf+2

h
17
-12
+9
+9
i15
Alternate input u+2 or ub+2
Flying Bird

uf+3

m
27
-15
i19
Alternate input u+3 or ub+3
Wing Cutter (1)

uf+4

m
10
-15
-4
-4
i15
js9~
Alternate input u+4
Wing Cutter (2)

uf+4,4

m,​m
10,​10
-13
i15
Wing Cutter (3)

uf+4,​4,4

m,​m,​m
10,​10,​10
-10
+4
+4
i15
can interrupt with moves upto i13
Wing Cutter (4)

uf+4,​4,​4,4

m,​m,​m,​h
10,​10,​10,​10
-10
+4
+4
i15
Wing Cutter (4) to Harrier

uf+4,​4,​4,​4,F

m,​m,​m,​h,​sp
10,​10,​10,​10,​0
-1
+8
+8
i15
Wing Cutter (5)

uf+4,​4,​4,​4,4

m,​m,​m,​h,​h
10,​10,​10,​10,​21
-6
+5
+5
i21
Wing Cutter

uf+4,​4,​4,​4,​4,4

m,​m,​m,​h,​h,​m
10,​10,​10,​10,​21,​25
-9
KND
KND
i15
Wall Bounce
Hovering

uf+3+4

mm
10,​20
-10
i17
js9~
Floor Break
Delay Rising Toekick

uf,​n,3

m
15
-9
KND
KND
i25
js9~

Motion input

Bird Chaser (1)

f,F+2

h
13
-5
+6a
+6a
i12
Bird Chaser

f,​F+2,4

h,​h
13,​20
Tailspin
  • Combo from 1st hit
Aerial Glide

f,F+3

m
20
-9c
i24
js9~
  • Forced to crouching upon block
  • Disable ukemi on face-up down hit
Plover Kick

f,F+4

m
27
-13
KND
KND
i17
Homing
Tailspin
  • Not universally punishable due to pushback. Characters which can punish it are -
  • Punishable by all characters when used with the opponent's back to a wall
Pheasant Kick

f,f,F+3

m
30
+5
KND
KND
i26~28
js3~
  • Forced to crouching upon block

(Back to wall).b,​b,​UB

m
21
+2
KND
KND
i36
js5~ is8~24
  • Ends in BT
  • Cannot be buffered

Throw

Flying Catch

1+3

t
35
-3
i12
  • Long Range Throw
Floor Break
Flying Catch

f+1+3

t
35
-3
i15
  • Long Range Throw
Floor Break
  • Same throw as 1+3
Display of Force

2+4

t
35
-6
i12
  • Long Range Throw
Display of Force

f+2+4

t
35
-6
i15
  • Long Range Throw
  • Same throw as 2+4
Phoenix Kick Flurry

df+1+2

t
40
-6
i12
  • Damage() is wall hit
  • Wall splat
Osprey Sweep

Left throw

t
40
-3
Raptor's Wrath

Right throw

t
40
-3
Bird of Prey

Back throw

t
50
Floor Break

Grounded opponent

Crash Landing

OTG.d+3+4

l
28
-12
-1
-1
i26

WS

Rampage Wing (1)

ws1

m
15
-6
+5
+5
i13
Rampage Wing

ws1,1

m,​h
15,​10
-4
+7
+7
Rampage Wing to Harrier

ws1,1,F

m,​h,​sp
15,​10
-1
+10
+10
Kite Upper

ws2

m
20
-13
i15
Crane Kick Combo (1)

ws3

m
12
-5
+6
+6
i14
Easily evaded by low-profile moves/stances
Crane Kick Combo (2)

ws3,3

m,​m
12,​4
-9
+2
+2
i14
Crane Kick Combo (3)

ws3,​3,3

m,​m,​m
12,​4,​4
-10
+1
+1
i14
Crane Kick Combo (3) to Harrier

ws3,​3,​3,F

m,​m,​m,​sp
12,​9,​4,​0
-1
+10
+10
i14
Crane Kick Combo (4)

ws3,​3,​3,3

m,​m,​m,​m
12,​4,​4,​4
-11
+0
+0
i14
Crane Kick Combo

ws3,​3,​3,​3,3

m,​m,​m,​m,​m
12,​4,​4,​4,​17
-14
+1c
i14
Floor Break
if move hits on aerial opponent
Wild Canary

ws3,4

m,​h
12,​20
-8
KND
i14
Tailspin
Toe Smash

ws4

m
15
-3
+8
+8
i11

FC

Crouch Jab

FC.1

Crouch Straight

FC.2

Crouch Spin Kick

FC.3

Crouch Shin Kick

FC.d+4

24
-14
+3
Short Tail

FC.df+4

BT

Spin Knuckle Jab

BT.1 or BT.2

h
15
-8
+9
+9
i8
Spin Kick

BT.3 or BT.4

h
18
-8
KND
KND
i10
Crouch Spin Knuckle

BT.d+1 or BT.d+2

sm
10
-2
+9
+9
i10
Returns to crouching
Crouch Spin Kick

BT.d+3 or BT.d+4

l
12
-11
+3
+3
i10
Returns to crouching

HAR

Harrier

f+4

t46 r15 HAR
  • Lapses to standing after frame 46
  • Moves can be delayed until frame 38
Harrier to Crouching

HAR.d

r16 FC
  • Alternate input HAR.db
  • Can be done after frame 10 of HAR
  • Fastest f+4~d is 26 total
Alula Slice

HAR.1

h
12
-3
+17g
i12~13
cs1~
t38 r25
Alula Slam

HAR.2

m
20
-6c
-2c
i18
r39
Floor Break
Palmate Spin

HAR.3

L
20
-25
i26~27
js6~
r43
Snipe's Knee

HAR.4

m
27
-9
+10a (+1)
i15~16
t52 r36
Wall Bounce

HAR.df+2

m
13
-13
-2
i16~17
r31
Egret Rush

HAR.df+2,​3

m,​h
13,​18
-3
+14g
i16~17
i21~22
r28
Tailspin
  • Combo from 1st hit
  • Input can be delayed 4f
Swooping Swallow

HAR.df+3

L
20
-12
+5c
i23~24
js9~
r30
Aerial Glide

HAR.uf+3

M
20
-9c
i27~28
js9~
r33
  • Hit vs FUFT and FUFA +12a

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 h 10 ?? -3 +3 ??
4 h 8 ?? -18 -4 ??
4 m 5 ?? -19 -8 ??
4 h 6 ?? -12 -6 ??
3 l 10 ?? -30 KND ??
3 m 9 ?? -26 -15 ??
3 m 5 ?? -16 -5 ??
3 m 5 ?? -17 -6 ??
3 m 22 ?? -21 KND ??

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

HAR.df+3

l
20
-12~-11
+5~+4s
i23-24

External Resources