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{{Kazumi}} | {{Kazumi}} | ||
{{Navbox movelist}} | |||
== Rage == | == Rage == | ||
{{MoveDataHeader}} | |||
{{MoveData | {{MoveData | ||
|id=Kazumi-R.d+1+2 | |id=Kazumi-R.d+1+2 | ||
Line 237: | Line 238: | ||
* Jail from 1st attack | * Jail from 1st attack | ||
* 3rd attack only comes out if 2nd hits | * 3rd attack only comes out if 2nd hits | ||
* Transition to +9 | * Transition to +9 FLY with F on hit | ||
* Range measured is for 1st attack}} | * Range measured is for 1st attack}} | ||
}} | }} | ||
Line 274: | Line 275: | ||
|name=Taunt | |name=Taunt | ||
|input=2+3+4 | |input=2+3+4 | ||
|recv= | |recv=r140 | ||
}} | }} | ||
Line 301: | Line 302: | ||
|recv=r30 | |recv=r30 | ||
|block=-8 | |block=-8 | ||
|hit= | |hit=+0s | ||
|notes=Transition to r14 | |notes={{Plainlist| | ||
* Transition to r14 FLY with F | |||
* Transition is +8 on block and [[Kazumi combos#Staples|+16s]] on hit}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 320: | Line 323: | ||
}} | }} | ||
== | == df == | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-df+1 | ||
|input= | |input=df+1 | ||
|target=m | |target=m | ||
|damage=10 | |damage=10 | ||
Line 334: | Line 337: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-df+1,2 | ||
|name=Crimson Dawn | |name=Crimson Dawn | ||
|inputLead= | |inputLead=df+1 | ||
|input=,2 | |input=,2 | ||
|targetLead=m | |targetLead=m | ||
Line 354: | Line 357: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-df+2 | ||
|name=Tiger Wind Uppercut | |name=Tiger Wind Uppercut | ||
|input= | |input=df+2 | ||
|target=m,s | |target=m,s | ||
|damage=20,14 | |damage=20,14 | ||
Line 370: | Line 373: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-df+3 | ||
|name=Heel Thrust | |name=Heel Thrust | ||
|input= | |input=df+3 | ||
|target=m | |target=m | ||
|damage=14 | |damage=14 | ||
Line 381: | Line 384: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-df+4 | ||
|name=Grandma Kick | |name=Grandma Kick | ||
|input= | |input=df+4 | ||
|target=m | |target=m | ||
|damage=16 | |damage=16 | ||
Line 470: | Line 473: | ||
}} | }} | ||
== | == db == | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-db+1 | ||
|name=Crouch Jab | |name=Crouch Jab | ||
|input= | |input=db+1 | ||
|target=s | |target=s | ||
|damage=5 | |damage=5 | ||
Line 486: | Line 489: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-db+2 | ||
|input= | |input=db+2 | ||
|target=L | |target=L | ||
|damage=18 | |damage=18 | ||
Line 498: | Line 501: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-db+2,3 | ||
|inputLead= | |inputLead=db+2 | ||
|input=,3 | |input=,3 | ||
|targetLead=L | |targetLead=L | ||
Line 518: | Line 521: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-db+2,3,4 | ||
|name=Hellfire Spiral | |name=Hellfire Spiral | ||
|inputLead= | |inputLead=db+2,3 | ||
|input=,4 | |input=,4 | ||
|targetLead=L,l | |targetLead=L,l | ||
Line 539: | Line 542: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-db+3 | ||
|name=Foot Breaker | |name=Foot Breaker | ||
|input= | |input=db+3 | ||
|target=L | |target=L | ||
|damage=12 | |damage=12 | ||
Line 550: | Line 553: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-db+4 | ||
|name=Rolling Thunder | |name=Rolling Thunder | ||
|input= | |input=db+4 | ||
|target=l | |target=l | ||
|damage=17 | |damage=17 | ||
Line 561: | Line 564: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-db+1+2 | ||
|name=Deadly Crescent | |name=Deadly Crescent | ||
|input= | |input=db+1+2 | ||
|target=m | |target=m | ||
|damage=20 | |damage=20 | ||
Line 605: | Line 608: | ||
* Move can be delayed 10f | * Move can be delayed 10f | ||
* Combo from 1st hit with 5f delay | * Combo from 1st hit with 5f delay | ||
* Interrupt from 1st block with i10}} | * Interrupt from 1st block with i10 | ||
* Can evade some highs when delayed}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 670: | Line 674: | ||
|ch=[[Kazumi combos#Staples|+29a (+19a)]] | |ch=[[Kazumi combos#Staples|+29a (+19a)]] | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-uf+2 | ||
|name=Lethal Chop | |name=Lethal Chop | ||
|input= | |input=uf+2 | ||
|target=h,s | |target=h,s | ||
|damage=12,20 | |damage=12,20 | ||
Line 685: | Line 686: | ||
|hit=-8 | |hit=-8 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Alternate input u+2 or | * Alternate input u+2 or ub+2 | ||
* 2nd attack only comes out if a move if 1st hit | * 2nd attack only comes out if a move if 1st hit | ||
* Transition to +9 | * Transition to +9 FLY with F on hit}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-uf+3 | ||
|input= | |input=uf+3 | ||
|target=m | |target=m | ||
|damage=20 | |damage=20 | ||
Line 704: | Line 705: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-uf+3,4 | ||
|inputLead= | |inputLead=uf+3 | ||
|input=,4 | |input=,4 | ||
|targetLead=m | |targetLead=m | ||
Line 724: | Line 725: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-uf+3,4,1 | ||
|name=Hell Blade | |name=Hell Blade | ||
|inputLead= | |inputLead=uf+3,4 | ||
|input=,1 | |input=,1 | ||
|targetLead=m,m | |targetLead=m,m | ||
Line 743: | Line 744: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-uf+3,4,3 | ||
|name=Axle Kick | |name=Axle Kick | ||
|inputLead= | |inputLead=uf+3,4 | ||
|input=,3 | |input=,3 | ||
|targetLead=m,m | |targetLead=m,m | ||
Line 764: | Line 765: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-uf+4 | ||
|name=Crushing Knee | |name=Crushing Knee | ||
|input= | |input=uf+4 | ||
|target=m | |target=m | ||
|damage=13 | |damage=13 | ||
Line 776: | Line 777: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-uf,n,4 | ||
|name=Delayed Hopkick | |name=Delayed Hopkick | ||
|input= | |input=uf,n,4 | ||
|target=m | |target=m | ||
|damage=25 | |damage=25 | ||
Line 923: | Line 924: | ||
* Move can be delayed 10f | * Move can be delayed 10f | ||
* Combo from 2nd CH with 9f delay}} | * Combo from 2nd CH with 9f delay}} | ||
}} | }} | ||
Line 995: | Line 981: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 2nd attack only comes out if 1st hit | * 2nd attack only comes out if 1st hit | ||
* Transition to +9 | * Transition to +9 FLY with F on hit}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 1,028: | Line 1,014: | ||
}} | }} | ||
== | == FLY == | ||
{{MoveData | {{MoveData | ||
Line 1,035: | Line 1,021: | ||
|input=f+3+4 | |input=f+3+4 | ||
|crush=js8~ | |crush=js8~ | ||
|recv=r13 | |recv=r13 FLY | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 1,050: | Line 1,036: | ||
|input=b+3+4,f | |input=b+3+4,f | ||
|crush=js1~ | |crush=js1~ | ||
|recv=r20 | |recv=r20 FLY | ||
|notes=Can't do | |notes=Can't do FLY.b afterwards | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-FLY.b | ||
|name=Fearless Warrior to Last Warrior | |name=Fearless Warrior to Last Warrior | ||
|input= | |input=FLY.b | ||
|crush=js1~ | |crush=js1~ | ||
|recv=r55 | |recv=r55 | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-FLY.1 | ||
|name=Lightning God's Rage | |name=Lightning God's Rage | ||
|input= | |input=FLY.1 | ||
|target=m | |target=m | ||
|damage=25 | |damage=25 | ||
Line 1,074: | Line 1,060: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-FLY.2 | ||
|name=Wind God's Fury | |name=Wind God's Fury | ||
|input= | |input=FLY.2 | ||
|target=h | |target=h | ||
|damage=20 | |damage=20 | ||
Line 1,087: | Line 1,073: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-FLY.3 | ||
|name=Oroshi | |name=Oroshi | ||
|input= | |input=FLY.3 | ||
|target=M | |target=M | ||
|damage=20 | |damage=20 | ||
Line 1,101: | Line 1,087: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-FLY.4 | ||
|input= | |input=FLY.4 | ||
|target=L | |target=L | ||
|damage=17 | |damage=17 | ||
Line 1,113: | Line 1,099: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-FLY.4,2 | ||
|name=Hellfire Burst | |name=Hellfire Burst | ||
|inputLead= | |inputLead=FLY.4 | ||
|input=,2 | |input=,2 | ||
|targetLead=L | |targetLead=L | ||
Line 1,131: | Line 1,117: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-FLY.1+2 | ||
|name=Demon's Horn | |name=Demon's Horn | ||
|input= | |input=FLY.1+2 | ||
|target=m | |target=m | ||
|damage=20 | |damage=20 | ||
Line 1,144: | Line 1,130: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-FLY.1+3 | ||
|name=Iron Side Strike | |name=Iron Side Strike | ||
|input= | |input=FLY.1+3 | ||
|target=m~t | |target=m~t | ||
|damage=15 | |damage=15 | ||
Line 1,158: | Line 1,144: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-FLY.3+4 | ||
|name=Rising Mountain Kick | |name=Rising Mountain Kick | ||
|input= | |input=FLY.3+4 | ||
|target=m,m | |target=m,m | ||
|damage=7,20 | |damage=7,20 | ||
Line 1,173: | Line 1,159: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-FLY.f+1+2 | ||
|name=Bloody Demon's Horn | |name=Bloody Demon's Horn | ||
|input= | |input=FLY.f+1+2 | ||
|target=m! | |target=m! | ||
|damage=30 | |damage=30 | ||
Line 1,184: | Line 1,170: | ||
}} | }} | ||
== | == OTG == | ||
{{MoveData | |||
|id=Kazumi-OTG.d+2 | |||
|name=Divine Justice | |||
|input=OTG.d+2 | |||
|target=L | |||
|damage=21 | |||
|startup=i17~18 | |||
|recv=r31 | |||
|block=-13 | |||
|hit=-2 | |||
|notes=Spike | |||
}} | |||
== Throws == | |||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-df+1+2 | ||
|name=Lightning Wrath | |name=Lightning Wrath | ||
|input= | |input=df+1+2 | ||
|target=t | |target=t | ||
|damage=40 | |damage=40 |
Revision as of 20:52, 25 July 2022
Kazumi (Tekken 7) |
---|
Movelist & frame data (Tekken 8) |
---|
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art
R.d+1+2
m
55–82
3.02
-22
+7d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive
R.f,F+1+2
m,s
17,20
2.79
- Jail from 1st attack
- 2nd attack—
- only comes out if 1st connects
- deals 2 non-lethal damage on block, plus 5 lethal damage at wall
- -6 on block at wall
n
Flash Punch Combo
1,1,2
h,h,m
5,7,12
-17
+20a (+15a)
i10
,i13
r36
- Move can be delayed 10f
- Jail from 1st attack with 5f delay
- Combo from 1st hit
Demon Hunter
1,2,2
h,h,h
5,8,12
-12
+4
i10
,i17
r31
- Input can be delayed 4f
- Move can be delayed 2f
- Jail from 2nd attack with 2f delay
Binding Blows
2,1
h,m
10,10
3.25
-5
+7
i12
,i16
r24
- Input can be delayed 3f
- Move can be delayed 1f
- Jail from 1st attack
- Opponent recovers back turned if 2nd attack hits their right side
Impaling Knee to Steel Slicer
3,1
m,m
14,20
-13
+8
i15~16
,i23~24
r34
- Tailspin
- Wall break
- Input can be delayed 1f
- Combo from 1st hit
Impaling Knee to Right Chop
3,2
m,h
14,15
- Spike
- Input can be delayed 1f
- Combo from 1st hit
Thunder Punch Combo
1+2
m,m,s
3,7,20
2.37
-14
-8
i12 i21~22
r32
- Jail from 1st attack
- 3rd attack only comes out if 2nd hits
- Transition to +9 FLY with F on hit
- Range measured is for 1st attack
Rolling Tiger
1+4
S
27
3.96
-29~+11
+3~+43s
i36~76
r61
- Wall break
- Deals 2 non-lethal damage on block
Lunging Tiger
2+3
s
10
5.56
-38~-5
-23~+10a (-32~+1a)
i22~55
r69
- Wall break
- Deals 2 non-lethal damage on block
f
Gut Crusher
f+3
m
13
-8
+0s
i18
r30
- Transition to r14 FLY with F
- Transition is +8 on block and +16s on hit
df
Crimson Dawn
df+1,2
m,m
10,21
-13c
+13a
,i23
r37
- Floor break
- Wall break
- Input can be delayed 12f
- Move can be delayed 9f
- Combo from 1st hit with 4f delay
Tiger Wind Uppercut
df+2
m,s
20,14
2.74
- Can evade highs from frame 4
- 2nd attack only comes out if 1st hit
d
Diamond Cleaver
d+1,2
m,m,t
15,25,20
-13
+0d
i16~17
,i18
r37
- Input can be delayed 8f
- Combo from 1st counter hit
- 3rd attack only comes out if 2nd hits
db
db+2,3
L,l
18,12
-14
+0
+6c
i23
,i25~26
,cs1~
r29 FC
- Input can be delayed 12f
- Move can be delayed 8f
- Combo from 1st ch with 11f delay
Hellfire Spiral
db+2,3,4
L,l,L
18,12,12
-14
+5
+7a
i23
,i25~26
,cs1~
r32 FC
- Input can be delayed 12f
- Move can be delayed 10f
- Combo from 2nd ch with 10f delay
b
Dragon Slice
b+1,2
h,m
17,20
-9
+7
i20
,i25~26
r27
- Input can be delayed 15f
- Move can be delayed 10f
- Combo from 1st hit with 5f delay
- Interrupt from 1st block with i10
- Can evade some highs when delayed
Divine Guardian
b+1+2
m,s
5,30
+18s
i25~34 ,i31~76
pc6~24
r70
Attacks only come out if a move is powercrushed
u
Lethal Chop
uf+2
h,s
12,20
-14
-8
i14~15
cs6~11
r32
- Alternate input u+2 or ub+2
- 2nd attack only comes out if a move if 1st hit
- Transition to +9 FLY with F on hit
uf+3,4
m,m
20,12
-7
+12a (+3a)
i28~29
,i19~20
,js1~
r37
- Guard break
- Wall break
- Can only be done if 1st hit connects
- Combo from 1st hit +17a (+10a)
Hell Blade
uf+3,4,1
m,m,M
20,12,24
-11c
-5c
i28~29
,i25~30
,js1~24
r31
- Floor break
- Combo from 2nd hit +19d (-16d)
Axle Kick
uf+3,4,3
m,m,m
20,12,12
-11
+8
,i30~31
,js1~29
r34
- Tailspin
- Wall break
- Combo from 2nd hit +57a (+40a)
Motion input
Diamond Tiger Strike
f,F+2
m,t
17,20
-13
+0d
i13
pc6~12
r41
- Can't be buffered
- Throw only comes out on hit
Lightning Flash
f,f,F+1
h
30
- Alternate input wr1
- Wall break
- Can't be buffered
Diamond Flash
f,f,F+2
m
24
-4
+35d (+14d)
i15~16
r34
- Alternate input wr2
- Wall break
- Can't be buffered
b,n,f+2,1
m,m
12,9
-14
-1
i15~16
,i20~21
r30
- Often written b,f+2,1
- Input can be delayed 14f
- Move can be delayed 8f
- Combo from 1st hit with 9f delay
Tiger Demon's Gate
b,n,f+2,1,4
m,m,h
12,9,20
-6
+14g
i15~16
,i18~19
r29
- Often written b,f+2,1,4
- Homing
- Tailspin
- Wall break
- Input can be delayed 14f
- Move can be delayed 10f
- Combo from 2nd CH with 11f delay
Tiger Demon's Breath
b,n,f+2,1,1+2
m,m,m,s
12,9,13,20
-14
+25a (+18a)
,i20~21
r32
- Often written b,f+2,1,1+2
- 4th attack only comes out if 3rd hits
- Wall break
- Input can be delayed 14f
- Move can be delayed 10f
- Combo from 2nd CH with 9f delay
WS
Diamond Cutter
ws1,2
m,m
12,23
-13
+10a (+1a)
i12~13
,i14~15
r34
- Wall break
- Move can be delayed 7f
- Jail from 1st attack with 4f delay
- Combo from 1st hit
Impaling Kick
ws3
m,s
15,20
-11
-8
i14~15
r29
- 2nd attack only comes out if 1st hit
- Transition to +9 FLY with F on hit
Demon's Gate Crasher
ws4,4
m,h
13,16
-6
+13g
i11~12
,i20~21
r29
- Homing
- Tailspin
- Input can be delayed 1f
- Combo from 1st hit
FLY
Wind God's Fury
FLY.2
h
20
Can evade jabs on frames 11~13
Hellfire Burst
FLY.4,2
L,m
17,20
-16
+8a (-1a)
i18
,i27~28
r36
- Wall break
- Combo from 1st hit +14a (+7a)