Kazumi movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
Line 122: Line 122:
* Move can be delayed 2f
* Move can be delayed 2f
* Jail from 2nd attack with 2f delay}}
* Jail from 2nd attack with 2f delay}}
}}
{{MoveData
|id=2
|input=2
|target=h
|damage=10
|range=2.35
|startup=i12
|recv=r22
|block=-3
|hit=+8
}}
{{MoveData
|id=2,1
|name=Binding Blows
|inputLead=2
|input=,1
|targetLead=h
|target=,m
|damageLead=10
|damage=,10
|range=3.25
|startupRoot=i12
|startup=,i16
|recv=r24
|block=-5
|hit=+7
|notes={{Plainlist|
* Input can be delayed 3f
* Move can be delayed 1f
* Jail from 1st attack
* Opponent recovers back turned if 2nd attack hits their right side}}
}}
}}



Revision as of 19:52, 10 February 2021

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.d+1+2

m
55–82
3.02
-22
+7d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive

R.f,F+1+2

m,​s
17,​20
2.79
-12
i13,i22
r43
  • Jail from 1st attack
  • 2nd attack only comes out if 1st connects

n

Jab

1

h
7
2.13
+1
+8
i10
r17

1,1

h,​h
5,​6
2.83
-3
+6
i10
,i15~16
r20
  • Jail from 1st attack
  • Move can be delayed 2f
Flash Punch Combo

1,​1,2

h,​h,​m
5,​7,​12
-17
+20a (+15a)
i10
,i13
r36
  • Move can be delayed 10f
  • Jail from 1st attack with 5f delay
  • Combo from 1st hit

1,2

h,​h
5,​8
3.02
-3
+5
i10
,i10
r22
  • Move can be delayed 2f
  • Jail from 1st attack
Demon Hunter

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
i10
,i17
r31
  • Input can be delayed 4f
  • Move can be delayed 2f
  • Jail from 2nd attack with 2f delay

2

h
10
2.35
-3
+8
i12
r22
Binding Blows

2,1

h,​m
10,​10
3.25
-5
+7
i12
,i16
r24
  • Input can be delayed 3f
  • Move can be delayed 1f
  • Jail from 1st attack
  • Opponent recovers back turned if 2nd attack hits their right side

External links