Kazumi movelist

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Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.d+1+2

m
55–82
3.02
-22
+7d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive

R.f,F+1+2

m,​s
17,​20
2.79
-12
i13,i22
r43
  • Jail from 1st attack
  • 2nd attack only comes out if 1st connects

n

Jab

1

h
7
2.13
+1
+8
i10
r17

1,1

h,​h
5,​6
2.83
-3
+6
i10
,i15~16
r20
  • Jail from 1st attack
  • Move can be delayed 2f
Flash Punch Combo

1,​1,2

h,​h,​m
5,​7,​12
-17
+20a (+15a)
i10
,i13
r36
  • Move can be delayed 10f
  • Jail from 1st attack with 5f delay
  • Combo from 1st hit

1,2

h,​h
5,​8
3.02
-3
+5
i10
,i10
r22
  • Move can be delayed 2f
  • Jail from 1st attack
Demon Hunter

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
i10
,i17
r31
  • Input can be delayed 4f
  • Move can be delayed 2f
  • Jail from 2nd attack with 2f delay

2

h
10
2.35
-3
+8
i12
r22
Binding Blows

2,1

h,​m
10,​10
3.25
-5
+7
i12
,i16
r24
  • Input can be delayed 3f
  • Move can be delayed 1f
  • Jail from 1st attack
  • Opponent recovers back turned if 2nd attack hits their right side
Impaling Knee

3

m
14
2.53
-8
+8
i15~16
r26
Impaling Knee to Steel Slicer

3,1

m,​m
14,​20
-13
+8
i15~16
,i23~24
r34
  • Tailspin
  • Wall break
  • Input can be delayed 1f
  • Combo from 1st hit
Impaling Knee to Right Chop

3,2

m,​h
14,​15
-1c
i15~16
,i23~24
r29
  • Spike
  • Input can be delayed 1f
  • Combo from 1st hit
Magic Four

4

h
15
2.03
-9
+5
i11~12
r24
Thunder Punch Combo

1+2

m,​m,​s
3,​7,​20
2.37[1]
-14
-8
i12 i21~22
r32
  • Jail from 1st attack
  • 3rd attack only comes out if 2nd hits
  • Transition to +9 RSS with F on hit
Rolling Tiger

1+4

S
27
3.96
-29~+11
+3~+43s
i36~76
r61
  • Wall break
  • Deals 2 non-lethal damage on block
Lunging Tiger

2+3

s
10
5.56
-38~-5
-23~+10a (-32~+1a)
i22~55
r69
  • Wall break
  • Deals 2 non-lethal damage on block
  1. ↑ 1st attack

External links