Kazumi punishers: Difference between revisions

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|-
|-
| -13 || d/f+1,2 || 31 || +13a
| -13 || d/f+1,2 || 31 || +13a
|-
| -14 || R.f,F+1+2 || 37 (79) || [[Kazumi combos#Staples|+61a]]
|-
|-
| -15 || u/f+4 || 13 (58) || [[Kazumi combos#Staples|+29a (+19a)]]
| -15 || u/f+4 || 13 (58) || [[Kazumi combos#Staples|+29a (+19a)]]
Line 26: Line 24:
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -14 || f,f+2 || 37 || +0d
| rowspan="2" | -14
| f,f+2 || 37 || +0d
|-
| R.f,F+1+2 || 37 (79) || [[Kazumi combos#Staples|+61a]]
|-
|-
| -15 || 3,2 || 29 (50) || [[Kazumi combos#Mini-combos|+24d]]
| -15 || 3,2 || 29 (50) || [[Kazumi combos#Mini-combos|+24d]]

Revision as of 17:02, 8 February 2021

Standing
Enemy Move Damage Frames
-10 1,1,2 25 +20a (+15a)
1,2,2 27 +4
-12 1+2,F 30 +9
-13 d/f+1,2 31 +13a
-15 u/f+4 13 (58) +29a (+19a)
Extra range
Enemy Move Damage Frames
-14 f,f+2 37 +0d
R.f,F+1+2 37 (79) +61a
-15 3,2 29 (50) +24d
-15 b+2 12 +4
-18 f+3,F 13 (58) +16a
Crouching
Enemy Move Damage Frames
-10 FC.d+1 5 +6
-11 ws4,4 29 +13g
-12 ws1,2 35 +10a (+1a)
-14 ws3,F 35 +9
-15 u/f+4 13 (58) +29a (+19a)
-18 ws2 20 (65) +28a (+18a)
-23 u/f,n,4 25 (72) +34a (+24a)
Back-turned opponent
Enemy Move Damage Frames
-10 1 d/f+1,2[1] 38 +13a[2]
-12 2,1 1+2,F[1][3] 50 +9a[4]
Grounded opponent
Enemy Move Damage Frames
-16 d+4 8 -2a (-10a)
-16 d+3 9 -3a (-11a)
-17 OG.d+2 16 -2a (-10a)
-36 f+3+4 RSS.3 16 (32) +15a
Whiff
Move Range Damage Frames Risk
u/f+4 1.74 13 (58) +29a (+19a) unsafe
1,1,2 2.14 25 +20a (+15a) safe if hit confirmed
d/f+1,2 2.33 31 +13a safe if hit confirmed
b+2 2.47 12 +4 safe
3,2 2.53 29 (50) +24d safe if hit confirmed
f+3,F 2.69 13 (58) +16a unclear[5] if hit confirmed
f,F+2 2.79 37 +0d unsafe
R.f,F+1+2 2.79 37 (79) +61a safe
  1. 1.0 1.1 Sequence can be interrupted Master Raven and Xiaoyu's parry, Geese's Raging Storm, and Yoshimitsu's spin
  2. +8d if they don't turn around after the jab
  3. Only works if the opponent is slightly off-axis to Kazumi's left
  4. +16a (+7a) if the tiger hits them right in the back
  5. +8 with forced RSS—an i12 move will beat everything but RSS.2