Kazumi punishers: Difference between revisions

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{{Kazumi}}
{{Kazumi}}
{{Infobox tricky moves}}


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="punishers"
{| class="wikitable"
| colspan="4"  class="table-cat" | Standing
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| rowspan="2" | -10
| rowspan="2" | -10
| 1,1,2 || 25 || +20a (+15a)
| 1,1,2 || 25 || +20a (+15)
|-
|-
| 1,2,2 || 27 || +4
| 1,2,2 || 27 || +4
|-
|-
| -12 || 1+2,F || 30 || +9
| -12 || 1+2,F || 30 || +9 RSS
|-
|-
| -13 || d/f+1,2 || 31 || +13a
| -13 || df+1,2 || 31 || +13a
|-
|-
| -15 || u/f+4 || 13 (58) || [[Kazumi combos#Staples|+29a (+19a)]]
| rowspan="2" | -15
|}
| uf+4<ref name="short-range">Often whiffs due to range.</ref> || 13 ([[Kazumi combos#Staples|58]]) || +29a (+19)
 
{| class="wikitable"
|+ Extra range
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| rowspan="2" | -14
| f,f+2 || 37 || +0d
|-
| R.f,F+1+2 || 37 (79) || [[Kazumi combos#Staples|+61a]]
|-
| -15 || 3,2 || 29 (50) || [[Kazumi combos#Mini-combos|+24d]]
|-
| -15 || b+2 || 12 || +4
|-
| -18 || f+3,F || 13 (58) || [[Kazumi combos#Staples|+16s]]
|}
 
{| class="wikitable"
|+ Crouching
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| 3,2 || 29 ([[Kazumi combos#Mini-combos|50]]) || +24d
|-
|-
| -10 || FC.d+1 || 5 || +6
| -18 || df+2 || 29 ([[Kazumi combos#Staples|62]]) || +41a (+23)
|- 
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4,4 || 29 || +13g
| -10 || FC.1 || 5 || +6
|-
|-
| -12 || ws1,2 || 35 || +10a (+1a)
| -11 || ws4,4 || 18 || +6
|-
|-
| -14 || ws3,F || 35 || +9
| -12 || ws1,2<ref name="short-range"/> || 35 || +10a (+1)
|-
|-
| -15 || u/f+4 || 13 (58) || [[Kazumi combos#Staples|+29a (+19a)]]
| -14 || ws3,F || 35 || +9 RSS
|-
|-
| -18 || ws2 || 20 (65) || [[Kazumi combos#Staples|+28a (+18a)]]
| -15 || uf+4<ref name="short-range"/> || 13 ([[Kazumi combos#Staples|58]]) || +29a (+19)
|-
|-
| -23 || u/f,n,4 || 25 (72) || [[Kazumi combos#Staples|+34a (+24a)]]
| -18 || ws2 || 20 ([[Kazumi combos#Staples|65]]) || +28a (+18)
|}
 
{| class="wikitable"
|+ Back-turned opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| -23 || uf,n,4 || 25 ([[Kazumi combos#Staples|72]]) || +34a (+24)
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10
| -10
| 1 d/f+1,2<ref name="special-bts">Sequence can be interrupted Master Raven and Xiaoyu's parry, Geese's Raging Storm, and Yoshimitsu's spin</ref>
| 1 df+1,2<ref name="special-bts">Sequence can be interrupted Master Raven and Xiaoyu's parry, Geese's Raging Storm, and Yoshimitsu's spin.</ref>
| 38
| 38
| +13a<ref>+8d if they don't turn around after the jab</ref>
| +13a<ref name="df1,2-bt">+8d if they don't turn around.</ref>
|-
| -11
| ws4 df+1,2<ref name="special-bts"/>
| 44
| +13a<ref name="df1,2-bt"/>
|-
|-
| -12
| -12
| 2,1 1+2,F<ref name="special-bts"/><ref>Only works if the opponent is slightly off-axis to Kazumi's left</ref>
| 2,1 1+2,F<ref name="special-bts"/><ref>Only works if the opponent is slightly off-axis to Kazumi's left.</ref>
| 50
| 50
| +9a<ref>+16a (+7a) if the tiger hits them right in the back</ref>
| +9a<ref>+16a (+7a) if the tiger hits them right in the back.</ref>
|}
 
{| class="wikitable"
|+ Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -16 || d+4 || 8 || -2a (-10a)
| -16 || d+4 || 8 || -2a (-10)
|-
|-
| -16 || d+3 || 9 || -3a (-11a)
| -16 || d+3 || 9 || -3a (-11)
|-
|-
| -17 || OG.d+2 || 16 || -2a (-10a)
| -17 || OG.d+2 || 16 || -2a (-10)
|-
| -36 || f+3+4 RSS.3 || 16 (32) || [[Kazumi combos#Mini-combos|+15a]]
|-
|-
| -36 || f+3+4~3 || 16 (32) || [[Kazumi combos#Mini-combos|+15a]]
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Whiff
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,1,2 || i10 || 2.14 || 25 || -3<ref name="hit-confirm">[[Hit confirm]].</ref> || High
|-
|-
! Move !! Range !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| 2,1 || i12 || 2.34 || 20 || -5 || High
|-
|-
| u/f+4 || 1.74 || 13 (58) || [[Kazumi combos#Staples|+29a (+19a)]] || unsafe
| df+1,2 || i13 || 2.33 || 31 || -13c || Mid
|-
|-
| 1,1,2 || 2.14 || 25 || +20a (+15a) || safe if [[hit confirm]]ed
| df+3 || i14 || 2.66 || 14 || -9 || Mid
|-
|-
| d/f+1,2 || 2.33 || 31 || +13a || safe if hit confirmed
| uf+4 || i15 || 1.74 || 13 ([[Kazumi combos#Staples|58]]) || -13 || Mid
|-
|-
| b+2 || 2.47 || 12 || +4 || safe
| 3,2 || i15 || 2.53 || 29 ([[Kazumi combos#Mini-combos|50]]) || -29<ref>Duckable high. Can be tricky if you mixup with 3,1.</ref> || Mid
|-
|-
| 3,2 || 2.53 || 29 (50) || [[Kazumi combos#Mini-combos|+24d]] || safe if hit confirmed
| f,F+2 || i13(~16+) || 2.79 || 37 || -13 || Mid
|-
|-
| f+3,F || 2.69 || 13 (58) || [[Kazumi combos#Staples|+16s]] || unclear<ref>+8 with forced RSS&mdash;an i12 move will beat everything but RSS.2</ref> if hit confirmed
| R.f,F+1+2 || i13(~16+) || 2.79 || 37 ([[Kazumi combos#Staples|83]]) || -12<ref>Safe from pushback.</ref> || Mid
|-
|-
| f,F+2 || 2.79 || 37 || +0d || unsafe
| f+3,F || i18 || 2.69 || 13 ([[Kazumi combos#Staples|58]]) || +8 RSS<ref>This a tricky situation but very favorable for opponent, since everything but RSS.2 is interrupted by i12 or faster moves.</ref> || Mid
|-
|-
| R.f,F+1+2 || 2.79 || 37 (79) || [[Kazumi combos#Staples|+61a]] || safe
| df+2 || i18 || 2.75 || 29 ([[Kazumi combos#Staples|62]]) || -24 || Mid
|}
|}
</div>


<references/>
<references/>

Revision as of 06:41, 28 December 2021

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,1,2 25 +20a (+15)
1,2,2 27 +4
-12 1+2,F 30 +9 RSS
-13 df+1,2 31 +13a
-15 uf+4[1] 13 (58) +29a (+19)
3,2 29 (50) +24d
-18 df+2 29 (62) +41a (+23)
Crouching
-10 FC.1 5 +6
-11 ws4,4 18 +6
-12 ws1,2[1] 35 +10a (+1)
-14 ws3,F 35 +9 RSS
-15 uf+4[1] 13 (58) +29a (+19)
-18 ws2 20 (65) +28a (+18)
-23 uf,n,4 25 (72) +34a (+24)
Back-turned opponent
-10 1 df+1,2[2] 38 +13a[3]
-11 ws4 df+1,2[2] 44 +13a[3]
-12 2,1 1+2,F[2][4] 50 +9a[5]
Grounded opponent
-16 d+4 8 -2a (-10)
-16 d+3 9 -3a (-11)
-17 OG.d+2 16 -2a (-10)
-36 f+3+4~3 16 (32) +15a
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,1,2 i10 2.14 25 -3[6] High
2,1 i12 2.34 20 -5 High
df+1,2 i13 2.33 31 -13c Mid
df+3 i14 2.66 14 -9 Mid
uf+4 i15 1.74 13 (58) -13 Mid
3,2 i15 2.53 29 (50) -29[7] Mid
f,F+2 i13(~16+) 2.79 37 -13 Mid
R.f,F+1+2 i13(~16+) 2.79 37 (83) -12[8] Mid
f+3,F i18 2.69 13 (58) +8 RSS[9] Mid
df+2 i18 2.75 29 (62) -24 Mid
  1. 1.0 1.1 1.2 Often whiffs due to range.
  2. 2.0 2.1 2.2 Sequence can be interrupted Master Raven and Xiaoyu's parry, Geese's Raging Storm, and Yoshimitsu's spin.
  3. 3.0 3.1 +8d if they don't turn around.
  4. Only works if the opponent is slightly off-axis to Kazumi's left.
  5. +16a (+7a) if the tiger hits them right in the back.
  6. Hit confirm.
  7. Duckable high. Can be tricky if you mixup with 3,1.
  8. Safe from pushback.
  9. This a tricky situation but very favorable for opponent, since everything but RSS.2 is interrupted by i12 or faster moves.