https://wavu.wiki/w/index.php?title=Kazuya&feed=atom&action=history
Kazuya - Revision history
2024-03-29T10:35:09Z
Revision history for this page on the wiki
MediaWiki 1.41.0
https://wavu.wiki/w/index.php?title=Kazuya&diff=24242&oldid=prev
RogerDodger: this is standard notation for writing the startup including motion input
2024-03-07T13:50:06Z
<p>this is standard notation for writing the startup including motion input</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:50, 7 March 2024</td>
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RogerDodger
https://wavu.wiki/w/index.php?title=Kazuya&diff=24241&oldid=prev
Witherscarf: Editing EWGF speed to appear in line with other Mishima pages, avoids confusion for newcomers
2024-03-07T10:26:20Z
<p>Editing EWGF speed to appear in line with other Mishima pages, avoids confusion for newcomers</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:26, 7 March 2024</td>
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Witherscarf
https://wavu.wiki/w/index.php?title=Kazuya&diff=23823&oldid=prev
Kalki at 15:47, 2 March 2024
2024-03-02T15:47:53Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:47, 2 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|lore=[[fandom:Kazuya Mishima|Kazuya Mishima]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|lore=[[fandom:Kazuya Mishima|Kazuya Mishima]]</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
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Kalki
https://wavu.wiki/w/index.php?title=Kazuya&diff=22827&oldid=prev
EricMW at 07:49, 21 February 2024
2024-02-21T07:49:13Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:49, 21 February 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Kazuya''' is Tekken boiled down to its essentials. Block a move. Punish it. Go for [[Okizeme]]. He plays a high-risk, high-reward style using the traditional [[Mishima]] tools of Hellsweep and Left Splits Kick. Tekken 8 has given him some safer options in f,F+2 & d+1+2 as well as enormous rewards in Heat.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Kazuya''' is Tekken boiled down to its essentials. Block a move. Punish it. Go for [[Okizeme]]. He plays a high-risk, high-reward style using the traditional [[Mishima]] tools of Hellsweep and Left Splits Kick. Tekken 8 has given him some safer options in f,F+2 & d+1+2 as well as enormous rewards in Heat.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>His heat system is akin to his devil transformation from previous games. It powers up a large amount of his stable moves. The Hellsweep deals more damage and floor breaks. f,F+2 now launches via heatdash. CD3, a common combo ender, deals better damage and gives better <del style="font-weight: bold; text-decoration: none;">oki</del>. Additionally he gains access to a panic move in 1+4 and db+3+4~df <del style="font-weight: bold; text-decoration: none;">let's you setup oki</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>His heat system is akin to his devil transformation from previous games. It powers up a large amount of his stable moves. The Hellsweep deals more damage and floor breaks. f,F+2 now launches via heatdash. CD3, a common combo ender, deals better damage and gives better <ins style="font-weight: bold; text-decoration: none;">okizeme</ins>. Additionally<ins style="font-weight: bold; text-decoration: none;">, </ins>he gains access to a panic move in 1+4<ins style="font-weight: bold; text-decoration: none;">, </ins>and db+3+4~df <ins style="font-weight: bold; text-decoration: none;">enables okizeme</ins>.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{BlueRed</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{BlueRed</div></td></tr>
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EricMW
https://wavu.wiki/w/index.php?title=Kazuya&diff=22157&oldid=prev
Ewber at 04:21, 12 February 2024
2024-02-12T04:21:13Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:21, 12 February 2024</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Mishima|<del style="font-weight: bold; text-decoration: none;">Tekken </del>8]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Mishima|8]]</div></td></tr>
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Ewber
https://wavu.wiki/w/index.php?title=Kazuya&diff=22155&oldid=prev
Ewber at 04:20, 12 February 2024
2024-02-12T04:20:31Z
<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>__NOTOC__</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>__NOTOC__</div></td></tr>
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Ewber
https://wavu.wiki/w/index.php?title=Kazuya&diff=22149&oldid=prev
Ewber at 04:07, 12 February 2024
2024-02-12T04:07:10Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:07, 12 February 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>__NOTOC__</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>__NOTOC__</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:Mishima]]</ins></div></td></tr>
</table>
Ewber
https://wavu.wiki/w/index.php?title=Kazuya&diff=22107&oldid=prev
JoleneCoda at 07:26, 11 February 2024
2024-02-11T07:26:21Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:26, 11 February 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{See other}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{See other}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Kazuya''' is Tekken boiled down to its essentials. Block a move. Punish it. Go for [[Okizeme]]. He plays a high-risk, high-reward style using the traditional [[Mishima]] tools of Hellsweep and Left Splits Kick. Tekken 8 has given him some safer options in <del style="font-weight: bold; text-decoration: none;">ff2 </del>& d+1+2 as well as enormous rewards in Heat.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Kazuya''' is Tekken boiled down to its essentials. Block a move. Punish it. Go for [[Okizeme]]. He plays a high-risk, high-reward style using the traditional [[Mishima]] tools of Hellsweep and Left Splits Kick. Tekken 8 has given him some safer options in <ins style="font-weight: bold; text-decoration: none;">f,F+2 </ins>& d+1+2 as well as enormous rewards in Heat.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>His heat system is akin to his devil transformation from previous games. It powers up a large amount of his stable moves. The Hellsweep deals more damage and floor breaks. <del style="font-weight: bold; text-decoration: none;">FF2 </del>now launches via heatdash. CD3, a common combo ender, deals better damage and gives better oki. Additionally he gains access to a panic move in 1+4 and db+3+4~df let's you setup oki.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>His heat system is akin to his devil transformation from previous games. It powers up a large amount of his stable moves. The Hellsweep deals more damage and floor breaks. <ins style="font-weight: bold; text-decoration: none;">f,F+2 </ins>now launches via heatdash. CD3, a common combo ender, deals better damage and gives better oki. Additionally he gains access to a panic move in 1+4 and db+3+4~df let's you setup oki.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{BlueRed</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{BlueRed</div></td></tr>
</table>
JoleneCoda
https://wavu.wiki/w/index.php?title=Kazuya&diff=22106&oldid=prev
JoleneCoda: fixed move notations
2024-02-11T07:25:39Z
<p>fixed move notations</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:25, 11 February 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l7">Line 7:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|heatSmash=i18 - l,m,th</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|heatSmash=i18 - l,m,th</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|heatEngagers={{Dotlist|</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|heatEngagers={{Dotlist|</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* f,<del style="font-weight: bold; text-decoration: none;">f</del>+2</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* f,<ins style="font-weight: bold; text-decoration: none;">F</ins>+2</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* df+1,2</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* df+1,2</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* db+1,2</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* db+1,2</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l47">Line 47:</td>
<td colspan="2" class="diff-lineno">Line 47:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Mishima Bloodline:''' As a Mishima, Kazuya has access to their excellent suite of specials and command normals. EWGF, Hellsweep, wave dash and Left Splits Kick are all best in class tools and make him well rounded.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Mishima Bloodline:''' As a Mishima, Kazuya has access to their excellent suite of specials and command normals. EWGF, Hellsweep, wave dash and Left Splits Kick are all best in class tools and make him well rounded.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Mixup Machine:''' Left Splits Kick and Hellsweep combine to give Kazuya 50/50 mixups at all times. Both options lead to good damage and can even allow him to loop setups if given the chance.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Mixup Machine:''' Left Splits Kick and Hellsweep combine to give Kazuya 50/50 mixups at all times. Both options lead to good damage and can even allow him to loop setups if given the chance.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''Incredible Punish Game:''' Flash Punch Combo is the best i10 punish string in the game, and his i13 and i15 punish tools (<del style="font-weight: bold; text-decoration: none;">wr1</del>,2 and EWGF) both lead to exceptional damage.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Incredible Punish Game:''' Flash Punch Combo is the best i10 punish string in the game, and his i13 and i15 punish tools (<ins style="font-weight: bold; text-decoration: none;">ws1</ins>,2 and EWGF) both lead to exceptional damage.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''EWGF:''' Arguably the single best move in all of Tekken. Good range, plus on block, deals chip, and launches for a full combo. Keep out and pressure extraordinaire.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''EWGF:''' Arguably the single best move in all of Tekken. Good range, plus on block, deals chip, and launches for a full combo. Keep out and pressure extraordinaire.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Devil:''' Kazuya's Heat gives him access to unique extensions for greater damage. His Heat Smash is also an improved Hellsweep for better mixups.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Devil:''' Kazuya's Heat gives him access to unique extensions for greater damage. His Heat Smash is also an improved Hellsweep for better mixups.</div></td></tr>
</table>
JoleneCoda
https://wavu.wiki/w/index.php?title=Kazuya&diff=22098&oldid=prev
Sunset Sullivan at 06:36, 11 February 2024
2024-02-11T06:36:08Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:36, 11 February 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l55">Line 55:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Weak To Sidestep Left:''' As with all Mishimas, Kaz is very weak to being stepped. EWGF in particular has this baked in as a weakness.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Weak To Sidestep Left:''' As with all Mishimas, Kaz is very weak to being stepped. EWGF in particular has this baked in as a weakness.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Bad Pokes''': Kazuya has many minus strings and his pokes are very stubby. It can be difficult for him to make his way in without taking substantial risk.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Bad Pokes''': Kazuya has many minus strings and his pokes are very stubby. It can be difficult for him to make his way in without taking substantial risk.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''Devil's Finesse:''' Kazuya's gameplan requires some unconventional execution to be performed very consistently. While his execution is not too <del style="font-weight: bold; text-decoration: none;">demanding on its own</del>, Kazuya ''demands'' a higher level of consistency than almost any other character on the roster, making him difficult to play. His players <del style="font-weight: bold; text-decoration: none;">simply </del>must have a basic ability to wavedash or perform EWGF to survive at higher levels of play.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Devil's Finesse:''' Kazuya's gameplan requires some unconventional execution to be performed very consistently. While his execution is not too <ins style="font-weight: bold; text-decoration: none;">far beyond other characters</ins>, Kazuya ''demands'' a higher level of consistency than almost any other character on the roster, making him difficult to play. His players must have a basic ability to wavedash or perform EWGF to survive at higher levels of play.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
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</table>
Sunset Sullivan