Kazuya movelist (Tekken 7): Difference between revisions

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m (RogerDodger moved page Kazuya movelist to Kazuya movelist (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
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{{Kazuya}}
{{Kazuya}}
== Rage ==
{{Sticky|{{MoveDataHeader}}}}
{{MoveData|
|block=-22
|id=Kazuya-R.df+1+2
|input=R.df+1+2
|name=Rage Art
|damage=55–82
|hit=-15d
|target=m
|startup=i20
|crush=pc8~19
|recv=r46
|notes=Damage increases with lower health
}}
{{MoveData|
|block=+5
|id=Kazuya-R.CD.df+1+4
|input=R.CD.df+1+4
|name=Rage Drive
|damage=41
|hit=+29a (+19)
|target=m
|startup=i18~19
|crush=cs1~
|recv=r36
}}
{{MoveData|
|block=
|id=Kazuya-R.CD.df+1+4,UF
|inputLead=R.CD.df+1+4
|input=,UF
|name=Rage Drive
|damageLead=41
|damage=,12
|hit=+0d
|targetLead=m
|target=,t
|startupRoot=i18(21~)
|crush=cs1~
|recv=DVK
|notes={{Plainlist|
* {{FB}}
* Available only as combo from 1st hit}}
}}
{{MoveData|
|block=-6~+4
|id=Kazuya-R.ub+1+2
|input=R.ub+1+2
|name=Rage Drive
|damage=0
|hit=+4a~+14a
|target=m
|startup=i20~30
|crush=pc5~
|recv=r36 DVK
|notes={{Plainlist|
*{{BB}}
*Same properties as the Rage Art power crush}}
}}


== n ==
== n ==


{{Sticky|{{MoveDataHeader}}}}
{{MoveDataHeader}}
{{MoveData
{{MoveData|
|block=+1
|id=Kazuya-1
|id=Kazuya-1
|name=Jab
|input=1
|input=1
|damage=7
|damage=7
|hit=+8
|target=h
|target=h
|range=
|startup=i10
|startup=i10
|recv=r17
|recv=r17
|block=+1
|notes=Alternate input f+1
}}
{{MoveData|
|block=-1
|id=Kazuya-1,1
|inputLead=1
|input=,1
|damageLead=7
|damage=,6
|hit=+8
|targetLead=h
|target=,h
|startupRoot=i10
|tot=44
|recv=r19
|notes={{Plainlist|
* Jail from 1st attack
* Combo from 1st hit}}
}}
{{MoveData|
|block=-17
|id=Kazuya-1,1,2
|inputLead=1,1
|input=,2
|damageLead=7,6
|damage=,12
|hit=+20a (+15)
|targetLead=h,h
|target=,m
|startupRoot=i10
|recv=r36
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd hit with 11f delay}}
}}
{{MoveData|
|block=-1
|id=Kazuya-1,2
|inputLead=1
|input=,2
|damageLead=7
|damage=,8
|hit=+7
|targetLead=h
|target=,h
|startupRoot=i10
|tot=40
|recv=r20
|notes={{Plainlist|
* Jail from 1st attack with 4f delay
* Combo from 1st hit with 4f delay}}
}}
{{MoveData|
|block=-12
|id=Kazuya-1,2,2
|inputLead=1,2
|input=,2
|damageLead=7,8
|damage=,12
|hit=+4
|targetLead=h,h
|target=,h
|startupRoot=i10
|recv=r31
|notes={{Plainlist|
*Jail from 2nd attack
* Combo from 2nd hit
* Move can be delayed 2f}}
}}
{{MoveData|
|block=-14~-13
|id=Kazuya-1,2,4
|inputLead=1,2
|input=,4
|ch=+0c
|damageLead=7,8
|damage=,18
|hit=-3
|targetLead=h,h
|target=,l
|startupRoot=i10
|startup=i23~24
|recv=r32
|notes=Combo from 2nd CH with 7f delay
}}
{{MoveData|
|block=-2
|id=Kazuya-1,2,4,3
|inputLead=1,2,4
|input=,3
|ch=[[Kazuya combos|+69a]]
|damageLead=7,8,18
|damage=,25
|hit=+24a (+15)
|targetLead=h,h,l
|target=,m
|startupRoot=i10
|recv=r21
|notes={{Plainlist|
* {{BB}}
* Combo from 3rd CH}}
}}
{{MoveData|
|block=-3
|id=Kazuya-2
|input=2
|damage=12
|hit=+8
|target=h
|startup=i12
|recv=r22
}}
{{MoveData|
|block=-10~-9
|id=Kazuya-2,2
|inputLead=2
|input=,2
|ch=[[Kazuya combos|+49a]]
|damageLead=12
|damage=,24
|hit=+6
|targetLead=h
|target=,m
|startupRoot=i12
|startup=i24~25
|recv=r30
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st hit}}
}}
{{MoveData|
|block=-8
|id=Kazuya-3
|input=3
|damage=14
|hit=+4
|target=h
|startup=i14
|recv=r26
|notes=Alternate input 3+4
}}
{{MoveData|
|block=-1
|id=Kazuya-3,1
|inputLead=3
|input=,1
|damageLead=14
|damage=,10
|hit=+7
|targetLead=h
|target=,h
|startupRoot=i14
|recv=r20
|notes=Combo from 1st hit
}}
{{MoveData|
|block=-6~-5
|id=Kazuya-3,1,4
|inputLead=3,1
|input=,4
|ch=[[Kazuya combos|+34a]]
|damageLead=14,7
|damage=,17
|hit=+8
|targetLead=h,h
|target=,m
|startupRoot=i14
|startup=i21~22
|recv=r23
|notes={{Plainlist|
* {{Knee}}
* Combo from 2nd CH with 6f delay
* Move can be delayed 14f}}
}}
{{MoveData|
|block=-9
|id=Kazuya-4
|input=4
|ch=[[Kazuya combos|+51a]]
|damage=18
|hit=+2
|target=h
|startup=i12
|tot=40
|recv=r28
}}
{{MoveData|
|block=-11~-9
|id=Kazuya-4~3
|input=4~3
|damage=18,25
|hit=-1d
|target=m,M
|startup=i31~33 i35~37
|crush=js10~
|recv=r28 FUFT
|notes={{Plainlist|
* Alternate input uf+4~3
* {{FB}}}}
}}
{{MoveData|
|block=-13
|id=Kazuya-1+2
|input=1+2
|damageLead=5
|damage=,20
|hit=+13a
|target=m,m
|startup=i12 i28
|recv=r39 r32
|notes={{BB}}
}}
 
== f ==
 
{{MoveDataHeader}}
{{MoveData|
|block=-12
|id=Kazuya-f+2
|input=f+2
|damage=25
|hit=+13a (+4)
|target=m
|startup=i20
|crush=pc8~19
}}
{{MoveData|
|block=-13
|id=Kazuya-f+3
|input=f+3
|ch=+54a (+23)
|damage=22
|hit=+5
|target=m
|startup=i19~20
}}
{{MoveData|
|block=+4c
|id=Kazuya-f+4
|input=f+4
|ch=[[Kazuya combos#Mini-combos|+31d]]
|damage=20
|hit=+7c
|target=m
|startup=i19~20
|tot=42
|recv=r23
}}
{{MoveData|
|block=-9
|id=Kazuya-f+1+2
|input=f+1+2
|damage=20
|hit=+13a (+4)
|target=m
|startup=i25
|notes={{WB}}
}}
 
== df ==
 
{{MoveDataHeader}}
{{MoveData|
|block=-7
|id=Kazuya-df+1
|input=df+1
|damage=11
|hit=+9
|target=m
|startup=i15~16
|tot=41
|recv=r26
}}
{{MoveData|
|block=-13c
|id=Kazuya-df+1,2
|inputLead=df+1
|input=,2
|damageLead=11
|damage=,20
|hit=[[Kazuya combos#Mini-combos|+24d]]
|targetLead=m
|target=,m
|startupRoot=i15~16
|notes=Combo from 1st hit
}}
{{MoveData|
|block=-3
|id=Kazuya-df+1,4
|inputLead=df+1
|input=,4
|damageLead=11
|damage=,20
|hit=+18g
|targetLead=m
|target=,h
|startupRoot=i15~16
|startup=i16~17
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st hit}}
}}
{{MoveData|
|block=-12
|id=Kazuya-df+1,f+2
|inputLead=df+1
|input=,f+2
|damageLead=11
|damage=,22
|hit=+13a (+4)
|targetLead=m
|target=,m
|startupRoot=i15~16
|notes=Combo from 1st hit
}}
{{MoveData|
|block=-12
|id=Kazuya-df+2
|input=df+2
|ch=[[Kazuya combos|+13 +59a]]
|damage=22
|hit=+5
|target=m
|startup=i14
|tot=46
|recv=r32
|notes={{Homing}}
}}
{{MoveData|
|block=-7
|id=Kazuya-df+3
|input=df+3
|damage=13
|hit=+9
|target=m
|startup=i18~19
}}
{{MoveData|
|block=-11
|id=Kazuya-df+3,2
|inputLead=df+3
|input=,2
|damageLead=13
|damage=,15
|hit=+5
|targetLead=m
|target=,m
|startupRoot=i18~19
|notes=Combo from 1st hit with 10f delay
}}
{{MoveData|
|block=-18
|id=Kazuya-df+3,2,1
|inputLead=df+3,2
|input=,1
|ch=[[Kazuya combos#Staples|+24]]
|damageLead=13,15
|damage=,21
|hit=+7a (-2)
|targetLead=m,m
|target=,m
|startupRoot=i18~19
|notes={{Plainlist|
* Combo from 2nd CH
* Move can be delayed 16f}}
}}
{{MoveData|
|block=-9
|id=Kazuya-df+4
|input=df+4
|damage=10
|hit=+2
|target=m
|startup=i13~14
|tot=41
|recv=r28
}}
{{MoveData|
|block=-15
|id=Kazuya-df+4,4
|inputLead=df+4
|input=,4
|damageLead=10
|damage=,16
|hit=-4c
|targetLead=m
|target=,m
|startupRoot=i13~14
|startup=i15~16
|notes=Combo from 1st hit with 11f delay
}}
 
== d ==
 
{{MoveDataHeader}}
{{MoveData|
|block=-5
|id=Kazuya-d+1
|input=d+1
|damage=5
|hit=+6
|target=s
|startup=i10
|crush=cs4~
|recv=FC
|notes={{Plainlist|
* Alternate input db+1
* Transition to standing with F}}
}}
{{MoveData|
|block=-4
|id=Kazuya-d+2
|input=d+2
|damage=8
|hit=+7
|target=s
|startup=i11
|crush=cs4~
|recv=FC
}}
{{MoveData|
|block=-17
|id=Kazuya-d+3
|input=d+3
|damage=12
|hit=-3
|target=L
|startup=i16
|crush=cs4~
|recv=FC
}}
{{MoveData|
|block=-13
|id=Kazuya-d+4
|input=d+4
|damage=7
|hit=-2
|target=l
|startup=i12
|crush=cs4~
|recv=FC
}}
{{MoveData|
|block=-14
|id=Kazuya-d+1+2
|input=d+1+2
|ch=[[Kazuya combos#Staples|+27a]]
|damage=20
|hit=+3c
|target=L
|startup=i25
|crush=cs6~
|recv=FC
|notes=Cancel with B
}}
 
== db ==
 
{{MoveDataHeader}}
{{MoveData|
|block=-9c
|id=Kazuya-db+2
|input=db+2
|damage=20
|hit=[[Kazuya combos#Mini-combos|+21d]]
|target=m
|startup=i20
|recv=FC
}}
{{MoveData|
|block=-12
|id=Kazuya-db+3
|input=db+3
|ch=+7c
|damage=14
|hit=-1
|target=L
|startup=i19~20
|crush=cs6~
|recv=FC
}}
{{MoveData|
|block=-12
|id=Kazuya-db+4
|input=db+4
|ch=+17g
|damage=18
|hit=+4
|target=L
|startup=i20~21
}}
 
== b ==
 
{{MoveDataHeader}}
{{MoveData|
|block=-10~-9
|id=Kazuya-b+1
|input=b+1
|damage=13
|hit=+1
|target=h
|startup=i11~12
|tot=40
|recv=r29
}}
{{MoveData|
|block=-14
|id=Kazuya-b+1,2
|inputLead=b+1
|input=,2
|damageLead=13
|damage=,20
|hit=+9a (+0)
|targetLead=h
|target=,m
|startupRoot=i11~12
|notes={{Plainlist|
* Combo from 1st hit with 10f delay
* Move can be delayed 14f}}
}}
{{MoveData|
|block=-8
|id=Kazuya-b+2
|input=b+2
|damage=12
|hit=+4
|target=m
|startup=i14~15
|tot=42
|recv=r28
}}
{{MoveData|
|block=-14
|id=Kazuya-b+2,1
|inputLead=b+2
|input=,1
|damageLead=12
|damage=,20
|hit=+23a (+14)
|targetLead=m
|target=,m
|startupRoot=i14~15
|startup=i31~32
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st CH
* Move can be delayed 10f}}
}}
{{MoveData|
|block=-3
|id=Kazuya-b+2,4
|inputLead=b+2
|input=,4
|damageLead=12
|damage=,12
|hit=+8
|targetLead=m
|target=,h
|startupRoot=i14~15
|notes={{Plainlist|
* Combo from 1st hit with 5f delay
* Move can be delayed 10f}}
}}
{{MoveData|
|block=-14
|id=Kazuya-b+2,4,1
|inputLead=b+2,4
|input=,1
|damageLead=12,12
|damage=,22
|hit=+11a (+2)
|targetLead=m,h
|target=,m
|startupRoot=i14~15
|startup=i19~21
|notes=Combo from 2nd CH
}}
{{MoveData|
|block=-8
|id=Kazuya-b+3
|input=b+3
|damage=20
|hit=+3
|target=h
|startup=i18~19
}}
{{MoveData|
|block=+0
|id=Kazuya-b+3,1
|inputLead=b+3
|input=,1
|damageLead=15
|damage=,10
|hit=+6
|targetLead=h
|target=,h
|startupRoot=i18~19
|notes=Combo from 1st hit
}}
{{MoveData|
|block=-10
|id=Kazuya-b+3,1,4
|inputLead=b+3,1
|input=,4
|damageLead=15,10
|damage=,10
|hit=+7
|targetLead=h,h
|target=,l
|startupRoot=i18~19
|startup=i16~17
}}
{{MoveData|
|block=-14
|id=Kazuya-b+3,1,4,1
|inputLead=b+3,1,4
|input=,1
|damageLead=15,10,10
|damage=,15
|hit=+15a (+6)
|targetLead=h,h,l
|target=,m
|startupRoot=i18~19
}}
{{MoveData|
|block=-13
|id=Kazuya-b+3,1,4,3
|inputLead=b+3,1,4
|input=,3
|damageLead=15,10,10
|damage=,12
|hit=+1
|targetLead=h,h,l
|target=,l
|startupRoot=i18~19
}}
{{MoveData|
|block=-5
|id=Kazuya-b+4
|input=b+4
|ch=[[Kazuya combos#Staples|+68a (+48)]]
|damage=20
|hit=+16g
|target=h
|startup=i17~18
|tot=46
|recv=r29
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}}}
}}
{{MoveData|
|block=-12
|id=Kazuya-b+1+2
|input=b+1+2
|ch=[[Kazuya combos|+13 +59a]]
|damage=21
|hit=+5
|target=m
|startup=i22
}}
{{MoveData|
|block=
|id=Kazuya-b+1+4
|input=b+1+4
|damage=25
|hit=+20a (+10)
|target=m!
|startup=i43~44
|crush=fs43~
}}
{{MoveData|
|block=
|id=Kazuya-B+1+4
|input=B+1+4
|damage=60
|hit=+20a (+10)
|target=m!
|startup=i63~64
|crush=fs63~
}}
 
== u ==
 
{{MoveDataHeader}}
{{MoveData|
|block=-12
|id=Kazuya-ub+1
|input=ub+1
|damage=12
|hit=-1
|target=m
|startup=i18
|crush=js9~
|notes={{Plainlist|
* Alternate input:
** u+1
** uf+1}}
}}
{{MoveData|
|block=-12
|id=Kazuya-ub+2
|input=ub+2
|damage=17
|hit=+9
|target=h
|startup=i15~16
|notes={{Plainlist|
* Alternate input:
** u+2
** uf+2}}
}}
{{MoveData|
|block=-17
|id=Kazuya-ub+3
|input=ub+3
|damage=25
|hit=+14a (+4)
|target=m
|startup=i21
|crush=js9~
}}
{{MoveData|
|block=-19
|id=Kazuya-ub+4
|input=ub+4
|damage=
|hit=-8
|target=m
|startup=i15
|crush=js9~
}}
{{MoveData|
|block=-9
|id=Kazuya-u+3
|input=u+3
|damage=25
|hit=+17a (+8)
|target=m
|startup=i19~20
|crush=js9~
|notes=Alternate input uf+3
}}
{{MoveData|
|block=-12
|id=Kazuya-u+4
|input=u+4
|damage=16
|hit=-1
|target=m
|startup=i25~27
|crush=js9~
|notes=Alternate input uf+4
}}
{{MoveData|
|block=-23
|id=Kazuya-uf+4,4
|inputLead=uf+4
|input=,4
|damageLead=16
|damage=,12
|hit=+28a
|targetLead=m
|target=,L
|startupRoot=i25~27
|notes=Combo from 1st CH
}}
{{MoveData|
|block=-23
|id=Kazuya-uf+4,4,4
|inputLead=uf+4,4
|input=,4
|damageLead=16,12
|damage=,10
|hit=+28a
|targetLead=m,L
|target=,l
|startupRoot=i25~27
}}
{{MoveData|
|block=-17
|id=Kazuya-uf+4,4,4,4
|inputLead=uf+4,4,4
|input=,4
|damageLead=16,12,10
|damage=,20
|hit=+14a (+5)
|targetLead=m,L,l
|target=,m
|startupRoot=i25~27
}}
{{MoveData|
|block=-11
|id=Kazuya-uf,n,4
|input=uf,n,4
|damage=25
|hit=[[Kazuya combos|+34a (+24)]]
|target=m
|startup=i23~25
|crush=js9~33
}}
 
== Motion input ==
 
{{MoveDataHeader}}
{{MoveData|
|block=-11
|id=Kazuya-f,F+2
|input=f,F+2
|damage=30
|hit=+35d (-23)
|target=h
|startup=i13
}}
{{MoveData|
|block=-3c
|id=Kazuya-f,F+3
|input=f,F+3
|damage=25
|hit=[[Kazuya combos|+20a]]
|target=m
|startup=i20~22
|tot=50
|recv=r30
}}
{{MoveData|
|block=-9
|id=Kazuya-f,F+4
|input=f,F+4
|ch=[[Kazuya combos|+29a (+23)]]
|damage=22
|hit=+5
|target=m
|startup=i17~18
|tot=47
|recv=r30
}}
{{MoveData|
|block=+9
|id=Kazuya-f,f,F+3
|input=f,f,F+3
|damage=30
|hit=+13a (+3)
|target=m
|startup=i22~25
|crush=js3~
|notes=Alternate input wr3
}}
 
== Crouch ==
 
{{MoveDataHeader}}
{{MoveData
|id=Kazuya-hFC.1
|name=Crouch Jab
|input=hFC.1
|damage=5
|target=s
|startup=i10
|crush=cs1~
|recv=r24 FC
|block=-5
|hit=+6
|notes=Transition to r24 with F
}}
{{MoveData
|id=Kazuya-hFC.2
|name=Crouch Straight
|input=hFC.2
|damage=8
|target=s
|startup=i11
|crush=cs1~
|recv=r23 FC
|block=-4
|hit=+7
}}
{{MoveData
|id=Kazuya-hFC.3
|name=Crouch Spin Kick
|input=hFC.3
|damage=12
|target=L
|startup=i16
|crush=cs1~
|recv=r33 FC
|block=-17
|hit=-3
}}
{{MoveData
|id=Kazuya-hFC.4
|name=Crouch Shin Kick
|input=hFC.4
|damage=10
|target=l
|startup=i12
|crush=cs1~
|recv=r34 FC
|block=-15
|hit=-4
}}
{{MoveData|
|block=-11c
|id=Kazuya-FC.df+3+4
|input=FC.df+3+4
|damage=24
|hit=[[Kazuya combos#Mini-combos|+12a]]
|target=m
|startup=i23
|crush={{Plainlist|
* cs1~
* js13~}}
}}
 
== WS ==
 
{{MoveDataHeader}}
{{MoveData|
|block=-5
|id=Kazuya-ws1
|input=ws1
|damage=10
|hit=+5
|target=m
|startup=i13~14
}}
{{MoveData|
|block=-12
|id=Kazuya-ws1,2
|inputLead=ws1
|input=,2
|damageLead=10
|damage=,12
|hit=[[Kazuya combos#Staples|+29a (+19)]]
|targetLead=m
|target=,m
|startupRoot=i13~14
|startup=i22~23
|notes=Combo from 1st hit
}}
{{MoveData|
|block=-18
|id=Kazuya-ws2
|input=ws2
|damage=25
|hit=[[Kazuya combos#Staples|+57a]]
|target=m
|startup=i16~17
|notes={{Homing}}
}}
{{MoveData|
|block=-5
|id=Kazuya-ws3
|input=ws3
|damage=24
|hit=+20a (+11)
|target=m
|startup=i21~23
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}}}
}}
{{MoveData|
|block=-3
|id=Kazuya-ws4
|input=ws4
|damage=13
|hit=+8
|hit=+8
|target=m
|startup=i11~12
|tot=33
|recv=r22
}}
{{MoveData|
|block=-15
|id=Kazuya-ws4,4
|inputLead=ws4
|input=,4
|damageLead=13
|damage=,16
|hit=-4c
|targetLead=m
|target=,m
|startupRoot=i11~12
|notes=Combo from 1st hit
}}
{{MoveData|
|block=-9
|id=Kazuya-ws1+2
|input=ws1+2
|damage=25
|hit=+11g
|target=m
|startup=i13~14
|notes=Wall crush on hit +23g
}}
== SS ==
{{MoveDataHeader}}
{{MoveData|
|block=-7
|id=Kazuya-ss3
|input=ss3
|damage=23
|hit=[[Kazuya combos#Staples|+51a]]
|target=m
|startup=i23
}}
{{MoveData|
|block=-3
|id=Kazuya-ss1+2
|input=ss1+2
|damage=25
|hit=+28a
|target=h
|startup=i16~17
|tot=41
|recv=r25
|notes={{Tailspin}}
}}
== Other ==
{{MoveDataHeader}}
{{MoveData|
|block=-12
|id=Kazuya-OTG.d+3+4
|input=OTG.d+3+4
|damage=20
|hit=-1
|target=L
|startup=i23
}}
== MS ==
{{MoveDataHeader}}
{{MoveData|
|block=
|id=Kazuya-f,n
|input=f,n
|ch=
|damage=
|hit=
|target=
|startup=
|recv=MS
|notes={{Plainlist|
* Direction differs on number of frames f was held:
** Odd number of frames - left
** Even number of frames - right}}
}}
{{MoveData|
|block=
|id=Kazuya-MS.df
|input=MS.df
|ch=
|damage=
|hit=
|target=
|startup=
|recv=CD
}}
== CD ==
{{MoveDataHeader}}
{{MoveData|
|block=
|id=Kazuya-f,n,d,df
|input=f,n,d,df
|ch=
|damage=
|hit=
|target=
|startup=
|crush=cs
|recv=CD
}}
{{MoveData|
|block=-16
|id=Kazuya-CD.df+1
|input=CD.df+1
|damage=30
|hit=+30a (+20)
|target=m
|startup=i22~24
|crush=fs22~
}}
{{MoveData|
|block=-10
|id=Kazuya-CD.df+2
|input=CD.df+2
|damage=20
|hit=[[Kazuya combos#Staples|+39a (+29)]]
|target=h
|startup=i11~12
|tot=40
|recv=r29
}}
{{MoveData|
|block=+5
|id=Kazuya-CD.df#2
|input=CD.df#2
|damage=23
|hit=[[Kazuya combos#Staples|+39a (+29)]]
|target=h
|startup=i11~12
|tot=36
|recv=r25
}}
{{MoveData|
|block=-9
|id=Kazuya-CD.df+3
|input=CD.df+3
|damage=40
|hit=+12a (+2)
|target=h
|startup=i18~27
|crush=js9~
}}
{{MoveData|
|block=-23
|id=Kazuya-CD.df+4
|input=CD.df+4
|ch=[[Kazuya combos#Mini-combos|+20a]]
|damage=15
|hit=-3c
|target=L
|startup=i16
}}
{{MoveData|
|block=-16
|id=Kazuya-CD.df+4,1
|inputLead=CD.df+4
|input=,1
|damageLead=15
|damage=,27
|hit=+16a (+7)
|targetLead=L
|target=,m
|startupRoot=i16
}}
{{MoveData|
|block=-23
|id=Kazuya-CD.df+4,4
|inputLead=CD.df+4
|input=,4
|damageLead=15
|damage=,12
|hit=[[Kazuya combos#Mini-combos|+26a]]
|targetLead=L
|target=,L
|startupRoot=i16
}}
== DVK ==
{{MoveDataHeader}}
{{MoveData|
|block=
|id=Kazuya-DVK.ub+1+2
|input=DVK.ub+1+2
|ch=
|damage=
|hit=
|target=
|startup=
|notes={{Plainlist|
* Disables DVK
* Practice mode only}}
}}
{{MoveData|
|block=
|id=Kazuya-DVK.1+2
|input=DVK.1+2
|damage=40
|hit=+14d (-44)
|target=h!
|startup=i40~63
|notes={{Plainlist|
* Hits on i43 point blank
* Jack and Alisa can recover 20 health with 2 input}}
}}
{{MoveData|
|block=
|id=Kazuya-DVK.3+4
|input=DVK.3+4
|damage=30
|hit=-23d (-81)
|target=M!
|startup=i60~120
|crush=js25~
}}
{{MoveData|
|block=
|id=Kazuya-DVK.3+4,3+4
|inputLead=DVK.3+4
|input=,3+4
|damage=30
|hit=-52d
|target=M!
|startup=i106~166
|crush=js25~
}}
{{MoveData|
|block=+4c
|id=Kazuya-DVK.f+4
|input=DVK.f+4
|ch=[[Kazuya combos#Mini-combos|+31d]]
|damage=20
|hit=+7c
|target=m
|startup=i19~20
|notes=[[Kazuya combos#Rage|+15c]] on crouching opponent hit
}}
{{MoveData|
|block=-9
|id=Kazuya-DVK.f+1+2
|input=DVK.f+1+2
|damage=21
|hit=[[Kazuya combos#Staples|+25a]]
|target=m
|startup=i22~23
}}
{{MoveData|
|block=-13
|id=Kazuya-DVK.df+1,2
|inputLead=DVK.df+1
|input=,2
|damageLead=11
|damage=,11
|hit=[[Kazuya combos#Staples|+32a (+22)]]
|targetLead=m
|target=,m
|startupRoot=i15~16
|startup=i18~19
|notes=Combo from 1st hit
}}
{{MoveData|
|block=
|id=Kazuya-DVK.u+1+2
|input=DVK.u+1+2
|damage=26
|hit=
|target=h!
|startup=i18~35
|notes={{Plainlist|
* Fires laser diagonally upward
* Cannot hit opponent on the ground (tested on Fahkumram and Kuma)
* Alternate input uf+1+2}}
}}
{{MoveData|
|block=-12
|id=Kazuya-DVK.f,F+2
|input=DVK.f,F+2
|damage=20,15
|hit=+5d
|target=m
|startup=i16
|recv=BT
}}
{{MoveData|
|block=
|id=Kazuya-DVK.CD.df+1,UF
|inputLead=DVK.CD.df+1
|input=,UF
|damageLead=30
|damage=,15
|hit=-4d
|targetLead=m
|target=,t
|startupRoot=i22~24
|notes={{Plainlist|
* {{FB}}
* Available only as combo from 1st hit}}
}}
{{MoveData|
|block=-10
|id=Kazuya-DVK.CD.df+2
|input=DVK.CD.df+2
|damage=23
|hit=[[Kazuya combos#Staples|+39a (+29)]]
|target=m
|startup=i11~12
|tot=40
|recv=r29
}}
{{MoveData|
|block=-6
|id=Kazuya-DVK.CD.df#2
|input=DVK.CD.df#2
|damage=23
|hit=[[Kazuya combos#Staples|+39a (+29)]]
|target=m
|startup=i11~12
|tot=36
|recv=r25
}}
{{MoveData|
|block=-17
|id=Kazuya-DVK.CD.df+4,1,f,n,d,df+1
|inputLead=DVK.CD.df+4,1
|input=,f,n,d,df+1
|damageLead=15,27
|damage=,20
|hit=+28a (+18)
|targetLead=L,m
|target=,m
|startupRoot=i16
|startup=i26~28
|crush=js22~
}}
{{MoveData|
|block=
|id=Kazuya-DVK.CD.df+4,1,f,n,d,df+1,UF
|inputLead=DVK.CD.df+4,1,f,n,d,df+1
|input=,UF
|damageLead=15,27,20
|damage=,15
|hit=-4d
|targetLead=L,m
|target=,t
|startupRoot=i16
|notes=Available only as combo from 3rd hit
}}
{{MoveData|
|block=-22
|id=Kazuya-DVK.ss2
|input=DVK.ss2
|damage=25
|hit=[[Kazuya combos#Rage|+72a]]
|target=m
|startup=i17~18
}}
{{MoveData|
|block=-16
|id=Kazuya-DVK.OTG.d+1+2
|input=DVK.OTG.d+1+2
|damage=20
|hit=+5d
|target=L
|startup=i22~30
|notes=+5d on waking up opponent hit, -5d (-15) on OTG hit
}}
== Throws ==
{{MoveDataHeader}}
{{MoveData|
|block=+0
|id=Kazuya-1+3
|input=1+3
|damage=35
|hit=+2d
|target=t
|startup=i12~14
|notes={{Plainlist|
* Throw break 1 or 2
* Recovers BT on break}}
}}
{{MoveData|
|block=+0
|id=Kazuya-f+1+3
|input=f+1+3
|damage=35
|hit=+2d
|target=t
|startup=i15~17
|notes={{Plainlist|
* {{Homing}}
* Same throw as 1+3}}
}}
{{MoveData|
|block=+0
|id=Kazuya-2+4
|input=2+4
|damage=35
|hit=+0d
|target=t
|startup=i12~14
|notes={{Plainlist|
* Throw break 1 or 2
* Recovers BT on break
* Side switch on hit}}
}}
{{MoveData|
|block=+0
|id=Kazuya-f+2+4
|input=f+2+4
|damage=35
|hit=+0d
|target=t
|startup=i15~17
|notes={{Plainlist|
* {{Homing}}
* Same throw as 2+4}}
}}
{{MoveData|
|block=-3
|id=Kazuya-Left throw
|input=Left throw
|damage=40
|hit=+1
|target=t
|startup=
|notes={{Plainlist|
* {{FB}}
* Throw break 1}}
}}
{{MoveData|
|block=-3
|id=Kazuya-Right throw
|input=Right throw
|damage=40
|hit=-4d
|target=t
|startup=
|notes=Throw break 2
}}
{{MoveData|
|block=
|id=Kazuya-Back throw
|input=Back throw
|damage=50
|hit=+3d
|target=t
|startup=
|notes=
}}
{{MoveData|
|block=+0
|id=Kazuya-f,F+1+2
|input=f,F+1+2
|damage=35
|hit=+26d (+8)
|target=t
|startup=i12
|notes={{Plainlist|
* Throw break 1+2
* Side switch on break
* 15 additional damage on wall hit}}
}}
{{MoveData|
|block=-6
|id=Kazuya-FC.df,d,df+1+2
|input=FC.df,d,df+1+2
|damage=40
|hit=-3d
|target=t
|startup=i12
|notes=Throw break 1+2
}}
{{MoveData|
|block=-5
|id=Kazuya-db+1+2
|name=Ultimate Tackle
|input=db+1+2
|damage=40
|hit=+3d
|target=t
|startup=i26
|recv=Tackle
|notes={{Plainlist|
* Alternate input:
** df+1+2
** FC.1+2
* Throw break:
** 2 in first 4f
** 1+2 before takedown
* Recovers in BT on break}}
}}
{{MoveData|
|block=+0
|id=Kazuya-Tackle.1,2,1,2
|name=Ultimate Punch
|input=Tackle.1,2,1,2
|damage=5,5,5,15
|hit=+0d
|target=
|startup=
|notes={{Plainlist|
* Alternate input Tackle.2,1,2,1
* Throw break 1 or 2}}
}}
}}



Latest revision as of 15:57, 25 January 2024

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.df+1+2

m
55–82
-22
-15d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive

R.CD.df+1+4

m
41
+5
+29a (+19)
i18~19
cs1~
r36
Rage Drive

R.CD.df+1+4,UF

m,​t
41,​12
+0d
i18(21~)
cs1~
DVK
Floor Break
  • Available only as combo from 1st hit
Rage Drive

R.ub+1+2

m
0
-6~+4
+4a~+14a
i20~30
pc5~
r36 DVK
Balcony Break
  • Same properties as the Rage Art power crush

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
7
+1
+8
i10
r17
Alternate input f+1

1,1

h,​h
7,​6
-1
+8
i10
t44 r19
  • Jail from 1st attack
  • Combo from 1st hit

1,​1,2

h,​h,​m
7,​6,​12
-17
+20a (+15)
i10
r36
Balcony Break
  • Combo from 2nd hit with 11f delay

1,2

h,​h
7,​8
-1
+7
i10
t40 r20
  • Jail from 1st attack with 4f delay
  • Combo from 1st hit with 4f delay

1,​2,2

h,​h,​h
7,​8,​12
-12
+4
i10
r31
  • Jail from 2nd attack
  • Combo from 2nd hit
  • Move can be delayed 2f

1,​2,4

h,​h,​l
7,​8,​18
-14~-13
-3
+0c
i10
i23~24
r32
Combo from 2nd CH with 7f delay

1,​2,​4,3

h,​h,​l,​m
7,​8,​18,​25
-2
+24a (+15)
i10
r21
Balcony Break
  • Combo from 3rd CH

2

h
12
-3
+8
i12
r22

2,2

h,​m
12,​24
-10~-9
+6
i12
i24~25
r30
Tailspin
  • Combo from 1st hit

3

h
14
-8
+4
i14
r26
Alternate input 3+4

3,1

h,​h
14,​10
-1
+7
i14
r20
Combo from 1st hit

3,​1,4

h,​h,​m
14,​7,​17
-6~-5
+8
i14
i21~22
r23
Knee
  • Combo from 2nd CH with 6f delay
  • Move can be delayed 14f

4

h
18
-9
+2
i12
t40 r28

4~3

m,​M
18,​25
-11~-9
-1d
i31~33 i35~37
js10~
r28 FUFT
  • Alternate input uf+4~3
Floor Break

1+2

m,​m
5,​20
-13
+13a
i12 i28
r39 r32
Balcony Break

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
25
-12
+13a (+4)
i20
pc8~19

f+3

m
22
-13
+5
+54a (+23)
i19~20

f+4

m
20
+4c
+7c
i19~20
t42 r23

f+1+2

m
20
-9
+13a (+4)
i25
Wall Bounce

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
11
-7
+9
i15~16
t41 r26

df+1,2

m,​m
11,​20
-13c
i15~16
Combo from 1st hit

df+1,4

m,​h
11,​20
-3
+18g
i15~16
i16~17
Tailspin
  • Combo from 1st hit

df+1,f+2

m,​m
11,​22
-12
+13a (+4)
i15~16
Combo from 1st hit

df+2

m
22
-12
+5
i14
t46 r32
Homing

df+3

m
13
-7
+9
i18~19

df+3,2

m,​m
13,​15
-11
+5
i18~19
Combo from 1st hit with 10f delay

df+3,​2,1

m,​m,​m
13,​15,​21
-18
+7a (-2)
i18~19
  • Combo from 2nd CH
  • Move can be delayed 16f

df+4

m
10
-9
+2
i13~14
t41 r28

df+4,4

m,​m
10,​16
-15
-4c
i13~14
i15~16
Combo from 1st hit with 11f delay

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

s
5
-5
+6
i10
cs4~
FC
  • Alternate input db+1
  • Transition to standing with F

d+2

s
8
-4
+7
i11
cs4~
FC

d+3

L
12
-17
-3
i16
cs4~
FC

d+4

l
7
-13
-2
i12
cs4~
FC

d+1+2

L
20
-14
+3c
i25
cs6~
FC
Cancel with B

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
20
-9c
i20
FC

db+3

L
14
-12
-1
+7c
i19~20
cs6~
FC

db+4

L
18
-12
+4
+17g
i20~21

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
13
-10~-9
+1
i11~12
t40 r29

b+1,2

h,​m
13,​20
-14
+9a (+0)
i11~12
  • Combo from 1st hit with 10f delay
  • Move can be delayed 14f

b+2

m
12
-8
+4
i14~15
t42 r28

b+2,1

m,​m
12,​20
-14
+23a (+14)
i14~15
i31~32
Tailspin
  • Combo from 1st CH
  • Move can be delayed 10f

b+2,4

m,​h
12,​12
-3
+8
i14~15
  • Combo from 1st hit with 5f delay
  • Move can be delayed 10f

b+2,​4,1

m,​h,​m
12,​12,​22
-14
+11a (+2)
i14~15
i19~21
Combo from 2nd CH

b+3

h
20
-8
+3
i18~19

b+3,1

h,​h
15,​10
+0
+6
i18~19
Combo from 1st hit

b+3,​1,4

h,​h,​l
15,​10,​10
-10
+7
i18~19
i16~17

b+3,​1,​4,1

h,​h,​l,​m
15,​10,​10,​15
-14
+15a (+6)
i18~19

b+3,​1,​4,3

h,​h,​l,​l
15,​10,​10,​12
-13
+1
i18~19

b+4

h
20
-5
+16g
i17~18
t46 r29
Homing
Tailspin

b+1+2

m
21
-12
+5
i22

b+1+4

m!
25
+20a (+10)
i43~44
fs43~

B+1+4

m!
60
+20a (+10)
i63~64
fs63~

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+1

m
12
-12
-1
i18
js9~
  • Alternate input:
    • u+1
    • uf+1

ub+2

h
17
-12
+9
i15~16
  • Alternate input:
    • u+2
    • uf+2

ub+3

m
25
-17
+14a (+4)
i21
js9~

ub+4

m
-19
-8
i15
js9~

u+3

m
25
-9
+17a (+8)
i19~20
js9~
Alternate input uf+3

u+4

m
16
-12
-1
i25~27
js9~
Alternate input uf+4

uf+4,4

m,​L
16,​12
-23
+28a
i25~27
Combo from 1st CH

uf+4,​4,4

m,​L,​l
16,​12,​10
-23
+28a
i25~27

uf+4,​4,​4,4

m,​L,​l,​m
16,​12,​10,​20
-17
+14a (+5)
i25~27

uf,n,4

m
25
-11
i23~25
js9~33

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

h
30
-11
+35d (-23)
i13

f,F+3

m
25
-3c
i20~22
t50 r30

f,F+4

m
22
-9
+5
i17~18
t47 r30

f,f,F+3

m
30
+9
+13a (+3)
i22~25
js3~
Alternate input wr3

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

s
5
-5
+6
i10
cs1~
r24 FC
Transition to r24 with F
Crouch Straight

hFC.2

s
8
-4
+7
i11
cs1~
r23 FC
Crouch Spin Kick

hFC.3

L
12
-17
-3
i16
cs1~
r33 FC
Crouch Shin Kick

hFC.4

l
10
-15
-4
i12
cs1~
r34 FC

FC.df+3+4

m
24
-11c
i23
  • cs1~
  • js13~

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
10
-5
+5
i13~14

ws1,2

m,​m
10,​12
-12
i13~14
i22~23
Combo from 1st hit

ws2

m
25
-18
i16~17
Homing

ws3

m
24
-5
+20a (+11)
i21~23
Homing
Tailspin

ws4

m
13
-3
+8
i11~12
t33 r22

ws4,4

m,​m
13,​16
-15
-4c
i11~12
Combo from 1st hit

ws1+2

m
25
-9
+11g
i13~14
Wall crush on hit +23g

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ss3

m
23
-7
i23

ss1+2

h
25
-3
+28a
i16~17
t41 r25
Tailspin

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

OTG.d+3+4

L
20
-12
-1
i23

MS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,n

MS
  • Direction differs on number of frames f was held:
    • Odd number of frames - left
    • Even number of frames - right

MS.df

CD

CD

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,n,d,df

cs
CD

CD.df+1

m
30
-16
+30a (+20)
i22~24
fs22~

CD.df+2

h
20
-10
i11~12
t40 r29

CD.df#2

h
23
+5
i11~12
t36 r25

CD.df+3

h
40
-9
+12a (+2)
i18~27
js9~

CD.df+4

L
15
-23
-3c
i16

CD.df+4,1

L,​m
15,​27
-16
+16a (+7)
i16

CD.df+4,4

L,​L
15,​12
-23
i16

DVK

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

DVK.ub+1+2

  • Disables DVK
  • Practice mode only

DVK.1+2

h!
40
+14d (-44)
i40~63
  • Hits on i43 point blank
  • Jack and Alisa can recover 20 health with 2 input

DVK.3+4

M!
30
-23d (-81)
i60~120
js25~

DVK.3+4,3+4

M!
30
-52d
i106~166
js25~

DVK.f+4

m
20
+4c
+7c
i19~20
+15c on crouching opponent hit

DVK.f+1+2

m
21
-9
i22~23

DVK.df+1,2

m,​m
11,​11
-13
i15~16
i18~19
Combo from 1st hit

DVK.u+1+2

h!
26
i18~35
  • Fires laser diagonally upward
  • Cannot hit opponent on the ground (tested on Fahkumram and Kuma)
  • Alternate input uf+1+2

DVK.f,F+2

m
20,​15
-12
+5d
i16
BT

DVK.CD.df+1,UF

m,​t
30,​15
-4d
i22~24
Floor Break
  • Available only as combo from 1st hit

DVK.CD.df+2

m
23
-10
i11~12
t40 r29

DVK.CD.df#2

m
23
-6
i11~12
t36 r25

DVK.CD.df+4,​1,f,n,d,df+1

L,​m,​m
15,​27,​20
-17
+28a (+18)
i16
i26~28
js22~

DVK.CD.df+4,​1,​f,​n,​d,​df+1,UF

L,​m,​t
15,​27,​20,​15
-4d
i16
Available only as combo from 3rd hit

DVK.ss2

m
25
-22
i17~18

DVK.OTG.d+1+2

L
20
-16
+5d
i22~30
+5d on waking up opponent hit, -5d (-15) on OTG hit

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+3

t
35
+0
+2d
i12~14
  • Throw break 1 or 2
  • Recovers BT on break

f+1+3

t
35
+0
+2d
i15~17
Homing
  • Same throw as 1+3

2+4

t
35
+0
+0d
i12~14
  • Throw break 1 or 2
  • Recovers BT on break
  • Side switch on hit

f+2+4

t
35
+0
+0d
i15~17
Homing
  • Same throw as 2+4

Left throw

t
40
-3
+1
Floor Break
  • Throw break 1

Right throw

t
40
-3
-4d
Throw break 2

Back throw

t
50
+3d

f,F+1+2

t
35
+0
+26d (+8)
i12
  • Throw break 1+2
  • Side switch on break
  • 15 additional damage on wall hit

FC.df,d,df+1+2

t
40
-6
-3d
i12
Throw break 1+2
Ultimate Tackle

db+1+2

t
40
-5
+3d
i26
Tackle
  • Alternate input:
    • df+1+2
    • FC.1+2
  • Throw break:
    • 2 in first 4f
    • 1+2 before takedown
  • Recovers in BT on break
Ultimate Punch

Tackle.1,2,1,2

5,​5,​5,​15
+0
+0d
  • Alternate input Tackle.2,1,2,1
  • Throw break 1 or 2

External links