Kazuya punishers (Tekken 7): Difference between revisions

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{{Kazuya}}
{{Kazuya}}


{{Infobox tricky moves}}
{{Infobox tricky moves
|slide=EWGF ...
|paul-a=f,F+2
|heihachi-a=f,F+2
|xiaoyu-c=cc b+2,4 ...
|eddy-a=(dash) EWGF ...
|eddy-b=b+2,4 ...
|king-a=f,F+4
}}
{{Navbox punishers}}


{| class="punishers"
{| class="punishers"
Line 38: Line 47:
|-
|-
| -16 || d+3 || 9 || -3a (-11)
| -16 || d+3 || 9 || -3a (-11)
|-
| -18 || f,F+4 || 17 || +20a (+3)
|-
| -19 || f,n,d,df+4 || 12 || -11a (-19a)
|-
| -21<ref>db+4's first active frame doesn't hit grounded.</ref> || db+4 || 14 || +3a (-5)
|-
| -25 || d+1+2 || 16 || -3a (-11)
|-
| -31 || 4~3 || 20 || +2a FUFT
|}
|}


Line 47: Line 66:
| 1,1,2 || i10 || 2.14 || 25 || -1<ref>[[Hit confirm]] last hit.</ref> || High
| 1,1,2 || i10 || 2.14 || 25 || -1<ref>[[Hit confirm]] last hit.</ref> || High
|-
|-
| ws4 || i11 || 2.24 || 13 || -3 || Mid
|-
| ws4,4 || i11 || 2.24 || 29 || -15 || Mid
|-
| b+1,2 || i11~12<ref>b+1 is i12 at long range.</ref> || 2.28 || 33 || -14 || High
|-
| ws1,2 || i13 || 1.96 || 22 ([[Kazuya combos#Staples|?]]) || -12 || Mid
|-
| df+4,4 || i13 || 2.58 || 26 || -15 || Mid
|-
| f,n,df#2 || i11(~13) || 2.37 || 23 ([[Kazuya combos#Staples|?]]) || +5 || High
|-
| df+2 || i14 || 2.64 || 22 || 12 || Mid
|-
| b+2,4 || i14 || 2.44 || 24 || -3/-31<ref name="duckable">Duckable high.</ref> || Mid
|-
| df+1,2 || i15 || 2.30 || 31 ([[Kazuya combos#Mini-combos|49]]) || -13c || Mid
|-
| df+1,4 || i15 || 2.30 || 31 || -3/-24<ref name="duckable"/> || Mid
|-
| ws2 || i16 || 2.39 || 25 ([[Kazuya combos#Staples|?]]) || -18 || Mid
|-
| b+4 || i17 || 2.96 || 20 || -5 || High
|-
| f+3 || i19 || 3.43 || -22 || -13<ref>f+3 can be safe at long range due to pushback.</ref> || Mid
|}
|}


<references/>
<references/>

Revision as of 18:08, 22 October 2022

Punishers for tricky moves
Various Slide EWGF ...
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 f,F+4
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 (dash) EWGF ...
b+3,3 b+2,4 ...
Heihachi f,F+2 f,F+2
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
f,F+2
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 cc b+2,4 ...
Standing
Enemy Move Damage Frames
-10 1,1,2 25 +20a (+15)
1,2,2 27 +4
-11 b+1,2 33 +9a (+0)
-12 2,2 36 +6
-13 f,n,df#2 23 (?) +39a (+29)
-15 df+1,2 31 (48) +24d
Crouching
-11 ws4,4 29 -4
-13 ws1,2 22 (?) +29a (+19)
-16 ws2 25 (?) +57a
-23 uf,n,4 25 (?) +34a (+24)
Back-turned opponent
-10 1,2,4,3 58 +24a (+15)
Grounded opponent
-16 d+3 9 -3a (-11)
-18 f,F+4 17 +20a (+3)
-19 f,n,d,df+4 12 -11a (-19a)
-21[1] db+4 14 +3a (-5)
-25 d+1+2 16 -3a (-11)
-31 4~3 20 +2a FUFT
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,1,2 i10 2.14 25 -1[2] High
ws4 i11 2.24 13 -3 Mid
ws4,4 i11 2.24 29 -15 Mid
b+1,2 i11~12[3] 2.28 33 -14 High
ws1,2 i13 1.96 22 (?) -12 Mid
df+4,4 i13 2.58 26 -15 Mid
f,n,df#2 i11(~13) 2.37 23 (?) +5 High
df+2 i14 2.64 22 12 Mid
b+2,4 i14 2.44 24 -3/-31[4] Mid
df+1,2 i15 2.30 31 (49) -13c Mid
df+1,4 i15 2.30 31 -3/-24[4] Mid
ws2 i16 2.39 25 (?) -18 Mid
b+4 i17 2.96 20 -5 High
f+3 i19 3.43 -22 -13[5] Mid
  1. db+4's first active frame doesn't hit grounded.
  2. Hit confirm last hit.
  3. b+1 is i12 at long range.
  4. 4.0 4.1 Duckable high.
  5. f+3 can be safe at long range due to pushback.