Kuma punishers (Tekken 7): Difference between revisions

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(Added tricky punishers)
(added grounded punishers, added whiff punishers)
Line 42: Line 42:
| -14 || d+1+2 || 28 || +30a (-6)
| -14 || d+1+2 || 28 || +30a (-6)
|-
|-
| -15 || df+2,1 || 22 || +35a (+25)
| -15 || df+2,1 || 22 ([[Kuma combos#Staples|?]]) || +35a (+25)
|-
|-
| -16 || b,f+2 || 23 || +2
| -16 || b,f+2 || 23 ([[Kuma combos#Staples|?]]) || +2
|-
|-
| -17 || f+1+2 || 20 || +18a
| -17 || f+1+2 || 20 ([[Kuma combos#Staples|?]]) || +18a
|-
|-
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
Line 54: Line 54:
| -13 || ws1,1 || 34 || +7
| -13 || ws1,1 || 34 || +7
|-
|-
| -15 || ws2 || 20 || +29a (+19)
| -15 || ws2 || 20 ([[Kuma combos#Staples|?]]) || +29a (+19)
|-
|-
| -22 || ws3+4 || 20 || +61a
| -22 || ws3+4 || 20 ([[Kuma combos#Staples|?]]) || +61a
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| rowspan="2" | -10
| rowspan="2" | -10
| 2,1,2<ref name="escape">Sequence can be escaped by using [[Akuma]]'s Teleport and EX DP, [[Geese]]'s Raging Storm, [[Master Raven]]'s Parry and [[Xiaoyu]]'s BT Parry.</ref> || 43 || +31a (+21)
| 2,1,2<ref name="escape">Sequence can be escaped by using [[Akuma]]'s Teleport and EX DP, [[Geese]]'s Raging Storm, [[Master Raven]]'s Parry and [[Xiaoyu]]'s BT Parry.</ref> || 43 ([[Kuma combos#Back-turned opponent|?]]) || +31a (+21)
|-
|-
| f+1,1,1 || 29 || +19a (+12)
| f+1,1,1 || 29 || +19a (+12)
|-
|-
| -11 || hcb,f+1+2 || 70 || +3
| -11 || hcb,f+1+2 || 70 || +3
Line 69: Line 69:
| -14 || db+1+2,1+2,1 || 47 || +24a (+14)
| -14 || db+1+2,1+2,1 || 47 || +24a (+14)
|-
|-
| -15 || df+2,1 || 22 || +35a (+25)
| -15 || df+2,1 || 22 ([[Kuma combos#Back-turned opponent|?]]) || +35a (+25)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -16 || d+3 || 9 || -3a (-11)
| -14 || d+1+2 || 22 || -6a (-14)
|-
| -18 || db+2 || 11 || -1a (-9)
|-
| -18 || db+3 || 12 || +3a (-5)
|-
| -19(~21) || f+F,2 || 18 || +5a (-12)
|-
| -19(~21) || R.f+F,2* || 18 ([[Kuma combos#Staples|?]]) || +5a (-12)
|-
| -23 || b+1 || 21 || -6a (-14)
|-
| -28 || f+3+4 || 16 || -12a (-20)
|-
| -28 || db+4 || 16 || -0a (-8)
|}
|}


Line 81: Line 95:
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| 1,2 || i10 || 2.00 || 15 || -1 || High
| db+1,2 || i12 || 2.90 || 34 || -13 || High
|-
| f+2,1 || i13 || 2.64 || 31 || -5/-30<ref name="duck">Duckable high.</ref> || High
|-
| b,f+2 || i16 || 2.90 || 34 ([[Kuma combos#Staples|?]]) || -13 || High
|-
| f+1+2 || i17 || 2.90 || 34 ([[Kuma combos#Staples|?]]) || -13 || Mid
|-
| db+2 || i18 || 3.05 || 14 || -13 || Low
|-
| b+1 || i22 || 3.10 || 27 || -13 || Mid
|-
| df+1+2 || i23 || 2.90 || 34 || -7 || Mid
|-
| b,db,d,df+2,1 || i18(~20) || ~2.7 || 43 || -14 || Mid
|-
| f,F+2 || i19(~22) || ~3.2 || 23 ([[Kuma combos#Staples|?]]) || -19 || Mid
|-
| WR.1+2 || i20(~25) || ~4.4 || 30 || +2(~5) || Mid
|-
| ws4 || i11 || 2.30 || 20 || -6 || Mid
|-
| ws1,1 || i13 || 2.63 || 34 || -13/-34<ref name="duck">Duckable high.</ref> || Mid
|-
| ws2 || i15 || 2.55 || 20 || -12 || Mid
|}
|}


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Revision as of 07:14, 26 March 2023

Punishers for tricky moves
Various Slide ws4
Generic FUFT.4 db+1,2
Alisa
  • b+4,4
  • b+4,4,3+4~1
f+1+2,1+2
  • b+3+4
  • b+3+4,3+4
f+1+2,1+2
db+4 f,F+2
Asuka b+3 b,f+2
Claudio f+2,2 iWR.1+2
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
f,F+2
R.f,n,d,df+4,3+4 f+2,1
Eddy 3~4 f,F+2
b+3,3 f,F+2
Heihachi f,F+2 b,f+2 (can whiff)
Jack-7 R.b+1+2 df+2,1 (deep dash)
d+1+2 b,f+2
Law db+3+4 df+4 (can whiff)
Leroy db+1+2 2,1 (can whiff)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
b+1
Paul
  • d+4,2:1+2
  • qcf+2
b,f+2 (can whiff)
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 hcb,f+1+2
AOP.4~3 cc f+1+2,1+2
Standing
Enemy Move Damage Frames
-10 2,1 21 +2
-11 1,2 22 +6
-12 db+1,2 34 +5bc
-13 f+2,1 31 +36a (10)
-14 d+1+2 28 +30a (-6)
-15 df+2,1 22 (?) +35a (+25)
-16 b,f+2 23 (?) +2
-17 f+1+2 20 (?) +18a
Crouching
-11 ws4 20 +5
-13 ws1,1 34 +7
-15 ws2 20 (?) +29a (+19)
-22 ws3+4 20 (?) +61a
Back-turned opponent
-10 2,1,2[1] 43 (?) +31a (+21)
f+1,1,1 29 +19a (+12)
-11 hcb,f+1+2 70 +3
-14 db+1+2,1+2,1 47 +24a (+14)
-15 df+2,1 22 (?) +35a (+25)
Grounded opponent
-14 d+1+2 22 -6a (-14)
-18 db+2 11 -1a (-9)
-18 db+3 12 +3a (-5)
-19(~21) f+F,2 18 +5a (-12)
-19(~21) R.f+F,2* 18 (?) +5a (-12)
-23 b+1 21 -6a (-14)
-28 f+3+4 16 -12a (-20)
-28 db+4 16 -0a (-8)
Whiff punishers
Move Speed Range Damage Risk Hitbox
db+1,2 i12 2.90 34 -13 High
f+2,1 i13 2.64 31 -5/-30[2] High
b,f+2 i16 2.90 34 (?) -13 High
f+1+2 i17 2.90 34 (?) -13 Mid
db+2 i18 3.05 14 -13 Low
b+1 i22 3.10 27 -13 Mid
df+1+2 i23 2.90 34 -7 Mid
b,db,d,df+2,1 i18(~20) ~2.7 43 -14 Mid
f,F+2 i19(~22) ~3.2 23 (?) -19 Mid
WR.1+2 i20(~25) ~4.4 30 +2(~5) Mid
ws4 i11 2.30 20 -6 Mid
ws1,1 i13 2.63 34 -13/-34[2] Mid
ws2 i15 2.55 20 -12 Mid
  1. Sequence can be escaped by using Akuma's Teleport and EX DP, Geese's Raging Storm, Master Raven's Parry and Xiaoyu's BT Parry.
  2. 2.0 2.1 Duckable high.