Kunimitsu

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Kunimitsu
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances
  • KAT (Katon) โ€“ 3+4
  • SET (Setsunagake) โ€“ f+3
  • MUS (Musasabi) โ€“ uf+3+4
Fastest
Launch
  • i14 โ€“ f,d,df+2 (standing)
  • i15 โ€“ ws3 (crouching)
CH launch i12(~22) โ€“ SET.3
Wall splat
  • i9(~10) โ€“ f,F+4,2 (hard)
  • i13 โ€“ f+2,3 (standing)
  • i14 โ€“ ws2,4 (crouching)
Archetypal moves
Parry b+1+3 or BT.3+4 (high/mid punches/kicks)
Sabaki b+1+2 (high/mid punches/kicks)
Mid check
  • df+4 (i12)
  • df+1 (standing)
  • ws4 (crouching)
  • ws1,1 (crouching)
Hopkick
  • uf+3
  • uf+3,4
Power low FC.df+3
Clef cannon 1,2,4
Generic moves
Remapped (none)
Missing
  • uf,n,4
  • d+2
External links
Lore Kunimitsu II
Twitter #{{{twitter}}}

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Kunimitsu is infamous due to her extreme evasiveness. Her powerful defense is somewhat balanced by having weak standing lows, but she still has strong mixups from crouch and back turned, so even once someone can deal with her cheese they're still facing a fundamentally strong character.

Her df+3+4 is a monster of a mid, being able to both evade highs and crush lows, and being arguably favorable on block. Her 2,2 series is unparalleled in its ability to choke out opponents, being both unparriable and almost impossible to whiff punish.

Her 2,2 and 1,1 are both high mid pokes that effectively can't be challenged on block due to their wide array of extensionsโ€”most notably the Katon transitions. After these transitions, KAT.3 makes almost everything whiff for an easy hit confirm to KAT.3,2 launch.

Strengths
  • Exceptional backdash
  • Easy space control with f+3 and 2,2
  • Full-screen punisher (qcf+1)
  • Unseeable 50/50 from Full Crouch that's difficult to backdash
  • Numerous lows are unable to be low parried
  • Good wall carry
  • Very honest character, very few cheap moves. Must work very hard to get damage dealt.
  • Smallest body size in the game
Weaknesses
  • No one will respect you
  • You will be labeled a weeb
  • Weak standing lows
  • Combo axis very rigid, anything off-axis can result in a drop
  • df2 does not launch crouchers except on CH
  • Parries can be reacted to against knowledgeable opponents.
  • Parries follow reversal rules, cannot parry elbows/knees/shoulders
Spamming df+3+4 & 2,2
importance
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f,d,df+2 -14 block punish
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f,F+4,2 -12 block punish
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(2),2<2,F~1 qcf+1 ender
importance
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