Kunimitsu: Difference between revisions

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Punisher Template
{{Kunimitsu}}
 
10f    1,1        h,m    19    +6    -5
Jab punish that exchanges damage for frame advantage, the potential for a KAT mixup in 1,1,1+2, or the option to complete a predetermined string being 1,1,1 / 1,1,2 and 1,1,4
 
10f    1,2,2        h,h,h    26    +4    -12
The more reliable damage punisher with moderate frame advantage.
 
10f    ff+4,2        m,h    34    KND    -17
Most preferred punisher for moves -10~12 as it knocks down and wallsplats, though the caveat of it being launch punishable by nearly the entire cast.
 
12f    2,2        h,m    26    +5    -6
Another punisher that exchanges damage for a potential KAT mixup in 2,2,1+2.
 
12f    4,2        h,h    30    +6    -3
Safer damage option that leaves you in URA for additional pressure.
 
13f    f+2,3        h,h    32    KND    -6
A very high range option that wall splats from a far distance and knocks down; though missing the punish makes this move slightly risky as the second hit is high.
 
13f    qcf+2        m    21    KND    -12s
With even higher effective range than f+2, this punisher is bufferable and used as a matchup specific punisher for moves with a large amount of push back, examples being Bryan’s 3+4 and d/f+2,3 / Lucky Chloe’s Kick Up (f+3+4,3+4,3+4) / Paul’s Demoman (d+4:2:1+2)
 
14f    cd+2        m,h    31    Launch    -17
An  auto screw launcher that like qcf+2 is bufferable in block stun, though again another risky punisher if you miss your opportunity considering it’s also -17.
 
15f    d/f+2        m    13    Launch    -12
Being a knife this is an unparryable launcher with great range. (Test Tracking)
 
15f    u/f+3        m    13    Launch    -13
Another unparryable launcher with great range which in addition can be done from crouch.. (Test Tracking)
 
15f    qcf+1        m    27    KND    -11
An additional matchup specific punisher for moves with an exorbitant amount of push back including but not limited to Paul’s Deathfist/Sledgehammer (qcf+2] and Heihachi’s Demon Upper (ff+2)
 
19f    u/b+3+4        m    25    Launch    -17
 
Crouching
 
10f    ff+4,2        m,h    34    KND    -17
11f    ws+4        m    15    +5    -6
13f    ws+1,1        m,m    26    +3    -8
14f    ws+2,4        m,h    34    +11g    -9
15f    ws+3        m    16    Launch    -13
15f    u/f+3        m    13    Launch    -13
19f    u/b+3+4        m    25    Launch    -17
 
Whiff Punishers
10f    ff+4,2        m,h    34    KND    -17
Range 2 but risky
 
13f    f+2,3        h,h    32    KND    -6
Range 1 wall splat
 
15f    d/f+2        m    13    Launch    -12
Range 1 Launch
 
15f    qcf+1        m    27    KND    -11
Range 3+
 
17f    d/f+1+2        m,m    29    KND    -14
Alternative to ff+4,2 as an easier input and slightly safer option at Rage 2.

Revision as of 01:56, 28 January 2021