| Lee |
|---|
| Punishers (Tekken 8) |
|---|
This page is for Tekken 8. For Tekken 7, see Lee punishers (Tekken 7).
| Punishers for tricky moves | ||
|---|---|---|
| Various | Slide | ws4 |
| Alisa |
|
f,F+3 |
|
uf+4 | |
| b+3 | f,F+3 | |
| Bryan | df+2,3 | f+1+2 |
| Claudio | f+2,2 | f,F+3 |
| Jack-8 | d+1+2 | f,F+3 |
| King | db+4 | FC.df+4,3 |
| f,F+2 | f,F+3 | |
| Law | df+3 | df+4,4 |
| Paul | d+4,2:1+2 | f,F+3 |
| qcf+2 | f+3,3,3,3,3:4[1] | |
| Victor | f,F+2 | f+3,3,3,3,3:4 |
| Xiaoyu | BT.f+3+4,3+4 | 1,2,2,3 |
| AOP.3+4 | ws2,3 | |
| Zafina |
|
none |
| Standing | |||
| Enemy | Move | Damage | Frames |
|---|---|---|---|
| -10 | 1,3:3:3 | 28 (47 (13)) | +14 |
| 1,2,4 | 24 | -1 | |
| 1,2:4 | 26 | +5 | |
| -11 | 4,4:4 | 31 (46 (15)) | +15a (+6) |
| -13 | f+1+2[2] | 32 | +18a (+9) |
| df+4,4 | 36 (48 (15)) | +10g | |
| -14 | f+2,1 | 34 | +42d (-16) |
| b+1:1,2 | 41 | +39d (-19) | |
| b+2,4 | 25 | +6 | |
| -15 | uf+4 | 14 (70 (35)) | +31a (+21) |
| df+2 | 12 (72 (38)) | +34a (+24) | |
| f+3,3,3,3,3:4 | 44 (73 (35)) | +69a (+53) | |
| -23 | uf,n,4 | 20 (76 (35)) | +32a (+22) |
| Crouching | |||
| -10 | ws3,3 | 27 | -4c |
| -11 | ws4 | 16 | +5 |
| -13 | ws1,4 | 32 | +4 |
| ws1,2 | 29 | +2 | |
| -14 | ws2,3 | 36 (54 (12)) | +32a (+22) |
| ws2,4 | 35 | +13g | |
| -15 | uf+4 | 14 (70 (35)) | +31a (+21) |
| -18 | FC.UF+4 | 25 (81 (35)) | +28a (+18) |
| Back-turned opponent | |||
| -7 | df+4,4 | 36 | +10g |
| -8 | f+2,1 | 34 | +42d (-16) |
| -9 | uf+4 | 14 (68 (34)) | +31a (+21) |
| f+3,3,3,3,3:4 | 44 (70 (31)) | +69a (+53) | |
| -10 | 2,2,3 | 47 | +17a (+8) |
| 1,2,2,3[3] | 51 | +17a (+8) | |
| -14 | b+2,4,3 | 46 (81 (35)) | +22a (+13) |
| Grounded opponent | |||
| -16 | d+3 | 13 (9) | -1a (-9) |
| -18 | ub+3 | 16 (11) | +20a (+3) |
Related moves
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Catapult Kick
84
FC.UF+4
m
25
-17
+28a (+18)
i18~28
js
FC
- Transition to -17, +28a (+18) HMS with 3
- Alternate input FC.UB+4, FC.U+4
Acid Storm Cardinal
34
f+3,3,3,3,3:4
m,m,h,h,h,h
6,3,3,3,3,26
-9
+69a (+53)
i23
js
- 10 chip damage
- Perfect Input not required during Heat
- 4 must be input during frames 7?-9? of previous hit
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
- Combos from 1st hit
- 4 can be input after the 2nd hit on-wards
Right Cross > Revolution Zwei
22
2,2,3
h,m,h
10,14,23
-3
+17a (+8)
i21
- Transition to -9, +11a (+2) HMS with 4
- Combos from 1st hit CH
Left Right Combo > Revolution Zwei
15
1,2,2,3
h,h,m,h
5,9,14,23
-3
+17a (+8)
,i21
- Combo from 3rd hit CH with 9F delay
- Transition to r25 -9, +11a (+2a) HMS with 4
- Move can be delayed 13F
- Input can be delayed 18F
Super High Combination
54
b+2,4,3
h,h,h
9,16,21
-0
+22a (+13)
+51a
i27
js
- Transition to -5, +17a MS with F
h,h,m,h
5,5,4,14
-17
+14
,i21
- Combo from 1st hit
- Input 3 during frames 8-9? of previous hit
- Timestop on hit
- 5 chip damage
Left Right Mid Kick
16
1,2,4
h,h,m
5,9,10
- Jail from 1st attack
- Combo from 2nd hit
- Transition to -14 -2 HMS with 3
- Move can be input by pressing 4 during frames 1-9 of 1,2
Left Right Mid Kick
16
1,2:4
h,h,m
5,9,12
- Jail from 1st attack
- Combo from 2nd hit with 1f delay
- Move can be input by pressing 4 during frames 10-13 of 1,2
- Transition to r44 -14 +3 HMS with 3
Machinegun Kicks Cardinal
28
4,4:4
h,h,h
14,5,12
-9
+15a (+6)
,i20~21
- Combo from 2nd hit with 1f-5f delay only
- Frame advantage on 1st CH: +29a (+22)
- 4 Chip Damage on block
- 5 Chip Damage on block in heat
Triple Fang Cardinal
51
b+1:1,2
h,m,h
12,6,23
-6
+39d (-19)
i20~21
- Combos from 1st hit
- Perfect Input not required during Heat
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
Acid Storm Cardinal
34
f+3,3,3,3,3:4
m,m,h,h,h,h
6,3,3,3,3,26
-9
+69a (+53)
i23
js
- 10 chip damage
- Perfect Input not required during Heat
- 4 must be input during frames 7?-9? of previous hit
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
- Combos from 1st hit
- 4 can be input after the 2nd hit on-wards
| Whiff punishers | |||||
| Move | Speed | Range | Damage | Risk | Hitbox |
|---|---|---|---|---|---|
| 1,2:4 | i10 | 26 | -12 | High | |
| 1,3:3:3 | i10 | 28 | -17 | High | |
| 4,4:4 | i11 | 31 (46 (15)) | -9 | High | |
| df+4,4 | i13-14 | 33 (48 (15)) | -9 | Mid | |
| b+1:1,2 | i14 | 41 | -6 | High | |
| f+2,1 | i14 | 34 | -10 | Mid | |
| df+2 | i15 | 12 (68 (35)) | -7 | Mid | |
| uf+4 | i15 | 14 (70 (35)) | -13 | Mid | |
| f+3,3,3,3,3:4 | i15 | 36 (12) (73 (35)) | -9 | Mid | |
| f,F+3 | i14~15(~17+) | 23 | -9 | Mid | |
| MS.3,4 | i15(~18+) | 14 (76 (35)) | -13 | Mid | |
| HMS.2 | i19 | 23 (83 (37)) | -13 | Mid | |