Leo punishers (Tekken 7): Difference between revisions

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m (EpicNinja218 moved page Fighter punishers to Leo punishers)
(added bt punishers and grounded punishers (could be wrong with grounded))
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|-
|-
| f,f+3 || 20 || KND || -7 <ref>Can be made neutral on block by transitioning into BOK by holding down</ref>
| f,f+3 || 20 || KND || -7 <ref>Can be made neutral on block by transitioning into BOK by holding down</ref>
|}
{| class="wikitable"
|+ Back-turned opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1,2,1,1 || 54 || KND <ref name="W!"/>
|-
| -10 || 1,2,1,4 || 64 || +32 (+6a) <ref name="W!"/>
|}
{| class="wikitable"
|+ Grounded opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -13 || ws3 or qcf+3 || 7 || +5 (-3)
|-
| -16 || d+4 || 8 || -1 (-9)
|-
| -23 || d/f+2+3 || 16 || +5 (-3)
|-
| -24 || d+2+3 || 19 || -2 (-10)
|-
|-26 || u/f+3+4 || 20 || -1 (-9)
|-
| -29 || f,f+3 || 16 <ref>Can transition into BOK by holding down, guarantees BOK 2 if they don't attempt to get up</ref> || +11
|}
|}

Revision as of 14:26, 18 January 2021

Standing
Enemy Move Damage Frames
-10 1,2 17 +7
1,4 24 +5
-11 2,2 29 +6
-13 u/f+1,2 29 KND [1]
u/f+1,1 25 +15g [1]
-14 f+2,2 35 +8
-15 d/f+2 14 Launcher
u/f+4 13 Launcher
Crouching
Enemy Move Damage Frames
-11 ws4,1+2 34 KND [2]
-13 ws3,1 18 +3
-15 u/f+4 13 Launcher
-16 ws2 15 Launcher
Whiff
Move Damage Frames Risk
f,f+2 25 KND [1] -10
d/b+2,2 28 +8 -4
f+1+2 32 KND [3] -14
f,f+3 20 KND -7 [4]
Back-turned opponent
Enemy Move Damage Frames
-10 1,2,1,1 54 KND [1]
-10 1,2,1,4 64 +32 (+6a) [1]
Grounded opponent
Enemy Move Damage Frames
-13 ws3 or qcf+3 7 +5 (-3)
-16 d+4 8 -1 (-9)
-23 d/f+2+3 16 +5 (-3)
-24 d+2+3 19 -2 (-10)
-29 f,f+3 16 [5] +11
  1. 1.0 1.1 1.2 1.3 1.4 Wall splats
  2. Wall splats when at a certain range
  3. Wall bounces
  4. Can be made neutral on block by transitioning into BOK by holding down
  5. Can transition into BOK by holding down, guarantees BOK 2 if they don't attempt to get up