Leo punishers

From Wavu Wiki, the 🌊 wavy Tekken wiki
Revision as of 03:41, 21 August 2024 by SippinHorses (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

This page is for Tekken 8. For Tekken 7, see Leo punishers (Tekken 7).

Punishers for tricky moves
Various Slide
  • ws4,1+2
  • ws2 ...
Alisa
  • b+4,4
  • b+4,4,3+4~1
f+3[1]
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
b+3 {{{asuka-a}}}
Bryan df+2,3 {{{bryan-a}}}
Claudio f+2,2 {{{claudio-a}}}
Jack-8 d+1+2 {{{jack-8-a}}}
King db+4 {{{king-a}}}
f,F+2 {{{kuma-a}}}
Law df+3 {{{law-a}}}
Paul d+4,2:1+2 db+2,4
qcf+2 db+2,4
Victor f,F+2 {{{victor-a}}}
Xiaoyu BT.f+3+4,3+4 {{{xiaoyu-a}}}
AOP.3+4 {{{xiaoyu-b}}}
Zafina
  • ws2
  • ws2,D
{{{zafina-a}}}


Standing
Enemy Move Damage Frames
-101,215+8
1,422+11 KNK[2]
-112,229+6
-13uf+1,2[3]33+37d (-21)[4]
-14b+2,1+232+8[5]
f+2,4,LTG.3[3]50 (60 (11))+16d
f+2,235+8
-15df+215 (69 (34))+28a (+18)
uf+415 (69 (34))+33a (+23)
-16db+2,4[6][7]40 (?)+12a (+3)[8]
-17f+1+2[9]24+10a (+1)
-23uf,n,420 (70 (31))+32a (+22)
Crouching
-10hFC.15+6
-11ws4,1+226 (?)+4d[10]
-13uf+1,2[3]33+37d (-21)[4]
ws1+2[9]25+22g[11]
ws3,1,d18+9 BOK
-15ws217 (67 (31))+28a (+18)
-23uf,n,420 (70 (31))+32a (+22)
Back-turned opponent
Grounded opponent

Related moves

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to Standing with f
Rising Bei Zhe Kao

ws4,1+2

m,​m
8,​18
-12~-10
+4d
i25~27
Heat Engager
Heat Dash +5 +43a (+35)
  • Combo from 1st hit
  • Alternate input CD.4,1+2
Chuan Chong Quan

uf+1,2

h,​m
8,​25
-14~-13
+37d (-21)
i20~21
Balcony Break
  • Combo from 1st hit
  • Gain LTG +22g on hit with 1+2
Le Kua Kao

ws1+2

m
25
-15~-13
+22g
i13~15
  • Gain LTG +3 on hit with 1+2
  • Alternate input CD.1+2

ws3,1

M,​m
9,​9
-10
+3
i21
  • Combo from 1st hit
  • Enter BOK -10 +9 with d
  • Alternate input CD.3,1
Shang Bu Gua Shan

ws2

m
17
-13~-12
i15~16
Delayed Rising Toe Kick

uf,n,4

m
20
-13~-11
i23~25
js9~
He Zi Shou

1,2

h,​h
5,​10
-3
+8
i12
  • Jail from 1st attack
  • Enter KNK -9 +2 with b
Lian Tan Jin Ji Du Li

1,4

h,​h
5,​17
-5
+11
i16
KNK
  • Jail from 1st attack
Xiang Long Shi Ling Zhou

2,2

h,​m
9,​20
-12
+6
i22
Combo from 1st Hit
Chuan Chong Quan

uf+1,2

h,​m
8,​25
-14~-13
+37d (-21)
i20~21
Balcony Break
  • Combo from 1st hit
  • Gain LTG +22g on hit with 1+2
Er Lang Dan Shan

b+2,1+2

m,​m
11,​21
-11~-10
+8
i27~28
Heat Engager
Heat Dash +5 +67a (+50)
  • Combo from 1st hit
Jue Zhao Heng Da Bai Tui

f+2,​4,LTG.3

h,​h,​M
14,​16,​20
+1c~+4c
,i32~35
js16~
Balcony Break
Spike
  • Chip damage on block
  • Combo from 1st hit
  • Enter BOK +4c +19d with d
Heng Da Er Lang Dan Shan

f+2,2

h,​m
14,​21
-12~-11
+8
+25d
i23~24
Combo from 1st hit
Yue Bu San Jing Ti

uf+4

m
15
-13~-12
i15~16
js9~
  • Can input with u+4
    • Less forward movement
Bei Zhan Juan Long Jiao

db+2,4

m,​h
16,​24
-9~-7
+12a (+3)
i24~26
js12~
Heat Engager
Heat Dash +5g, +64a (+42)
Balcony Break
  • Combo from 1st hit
Bei Zhe Kao

f+1+2

m
24
-14~-13
+10a (+1)
i17~18
Balcony Break
Delayed Rising Toe Kick

uf,n,4

m
20
-13~-11
i23~25
js9~


Whiff punishers
Move Speed Range Damage Risk Hitbox
1,4i1022-5High
f+2,4i14~1630-1~0High
f,F+2[12]i14~1525-9~-8Mid
df+2i15~1615-13~-12Mid
db+2,4[6][8]i16~1740-9~-7Mid
uf+2,1i18~2132-8~-7Mid
  1. Floats if Alisa goes for 1 extension
  2. The transition into KNK applies even when blocked, leaving Leo at -5 in stance on block. You can use 1,2 for a safer but lower damage option.
  3. 3.0 3.1 3.2 High balcony break.
  4. 4.0 4.1 Gain LTG on hit with 1+2 - +22g (-36).
  5. Heat Engager +17g, Heat Dash +67a (+50)
  6. 6.0 6.1 Hit confirmable.
  7. More range than df+2.
  8. 8.0 8.1 Heat Engager +17g, Heat Dash +64a (+42).
  9. 9.0 9.1 Mid balcony break.
  10. Heat Engager +17g, Heat Dash +43a (+35).
  11. Gain LTG on hit with 1+2 - +3.
  12. Gain LTG on hit with 1+2 - -9a.