Lidia combos: Difference between revisions

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Line 159: Line 159:
; CH 4,3
; CH 4,3
: [69] b+3,4 blossom<ref group="s" name="no-bears"/>
: [69] b+3,4 blossom<ref group="s" name="no-bears"/>
: [67] b+2,3<ref group="s">Need to delay a bit to time with opponent's legs coming down or b+2 can whiff.</ref>  blossom
: [67] <b+2,3 blossom
: [66] d/b+3+4 1 blossom
: [66] d/b+3+4 1 blossom
: [65] d/b+3+4 1 f,f 1 bab
: [65] d/b+3+4 1 f,f 1 bab

Revision as of 01:34, 2 October 2021

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Launcher type Example Combo
Regular
  • HAE.1
  • ws2
  • CH TAW.4
  • d/f+4~4
d/f+2 CFT.2,3 d/f+4,3 S! b+3,4,qcf+1+2
Crouching
  • CH HAE.2
  • CH FUFA.3
ws4 d/f+2 CFT.2 d/f+4,3 S! b+3,4,qcf+1+2
Instant screw R.f,F+2+3 d/b+3+4 d/f+2 CFT.2,3,1

Mini-combos

[42] d/b+3+4,​p,​1
[38] CH d/f+3,4
[32] CH CFT.1
[30] CH CFT.1+2
[32] d/f+3~1,2
[25] HAE.1+2
[24] wr1
[20] (d/f+3),4
[+27] CL f,F+1+2
[+18] f,F+1+2
[+16] f,F+3
[+16] f,F+2
[20] CH d/f+2
[+21] CFT.1
[+17] CFT.n,f TAW.2
[24] CH u/f+3
[21] CH SS.2
[20] CFO.4
[+21] OG.d+2
[26] R.TAW.4,2
[+27] CL f,F+1+2
[+21] OG.d+2
[+18] f,F+1+2
[18] CH (1,2),4
[+35][m 1] d+1 OG.d+2
[+21] f,F OG.d+2
[+16] f,F+3
[12] CH (b+3),1
[0] HAE.1+2 (on block)
[+30 (75)] R.f,F+2+3
[+41] f+1+2,3,2,1
[+33] f+2,4
[20] CH d/b+4
[+21][m 1] OG.d+2
[+16] f,F+3
[34] (d+3),4,4
[34] b+4,4
[13] (d+3,4),4
[13] (b+4),4
[10] CFT.4
[+21][m 1] OG.d+2
[+16] f,F+3[m 2]
  1. 1.0 1.1 1.2 At the wall
  2. 4 less damage than finishing the string but gives better oki and can launch a greedy opponent

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki

Lidia's main two enders have verbose inputs so they are often shortened for brevity:

  • blossom → d,d/f,f+2,2,b,f,f+1+2
  • bab → b+3,4,d,d/f,f+1+2

Any combo where a blossom ender is possible after a screw, a bab ender is also possible. The bab ender is easier, does 3 less damage, and gives a better wall splat. For these combos, the bab ender combo is not listed and instead implied.

Combos using TAW.2 omit the stance transitions for brevity, which are b+3+4 (to enter CFT) and CFT.n,f (to enter TAW).

u/f+4
[66] TAW.2 f,F+4[s 1] blossom
[63] TAW.2 d/f+1 blossom
[61] TAW.2 <2 f,f 1 bab
[60][s 2] TAW.2 blossom
[59] TAW.2 1 f,f 1 bab
[56] TAW.2 1 f,f 1 f,f 1,2,3
[55] TAW.2 b+2,3 d/f+2 CFT.n,f
SS.4
[78] ss d/b+3+4 d/f+2 CFT.2 d/f+2[s 3] CFT.3 S! blossom
[77] ss d/b+3+4 d/f+2 CFT.2 d/f+4,3 S! blossom
[75] ss d/b+3+4 d/f+2 CFT.2 d+3,4 S! blossom
[74] ss b+3,1 d/b+3+4 d/f+2 CFT.3 S! blossom
[67][s 2] ss b+3,1 d/f+4,3 S! blossom
[21] f,F+3
[15] ws2
[+59] f,F+4 f,F+2[s 4] CFO.2 d/f+2[s 3] CFT.3 S! blossom
[+57] f,F+4 d/f+2[s 4] CFT.2 d/f+2[s 3] CFT.3 S! blossom
[+56] f,F+4 d/f+2[s 4] CFT.2 d/f+4,3 S! blossom
[+54] d/f+2 CFT.2,3 d/f+2 CFT.3 S! blossom
[+45] d/f+2 CFT.2,3 f+4,3,4 S! d/f+2 CFT.n,f
[27] CH TAW.4
[27] d/f+4~4
[25] u/f,n,4
[24] CH CFO.4
[20] (1,2,4),4
[17] BT.u/f+4
[0] low parry
[+59] d/b+3+4 f,F+2 CFO.2 d/f+2[s 3][s 5] CFT.3 S! blossom
[+57] d/b+3+4 d/f+2 CFT.2 d/f+2[s 3] CFT.3 S! blossom
[+56] d/b+3+4 d/f+2 CFT.2 d/f+4,3 S! blossom
[30] 1+2*
[24] 3:2
[22] 3,2
[20] CH CFO.2
[20] CH (1),1
[20] CH (b+2),3
[20] CH (d/f+1),3
[17] HAE.1
[+60] TAW.2 f,F+2 CFO.2 d/f+2[s 3] CFT.3 S! blossom
[+58] ssr[s 6] TAW.2 d/b+3+4 f+2 d/f+2 CFT.3[s 7] S! blossom
[+58] TAW.2 d/f+2 CFT.2 d/f+2[s 3] CFT.3 S! blossom
[+57] TAW.2 d/f+2 CFT.2 d/f+4,3 S! blossom
[+57] TAW.2 b+2,3 4,3 S! blossom
[30] R.f,F+2+3
[28] CFO.3
[27] CH CFT.3
[27] CH (f+4,3),4
[+45] d/f+1+2 b+2,3 blossom
CH 4,2
[72] f,F+2 CFO.2 d/f+2[s 3] CFT.3 S! blossom
[70] d/f+2 CFT.2 d/f+2[s 3] CFT.3 S! blossom
[69] d/f+2 CFT.2 d/f+4,3 S! blossom
CH 4,3
[69] b+3,4 blossom[s 7]
[67] <b+2,3 blossom
[66] d/b+3+4 1 blossom
[65] d/b+3+4 1 f,f 1 bab
[61] d/f+1+2 b+2,3 d/f+2 CFT.n,f
CH (TAW.3),1
[72] f,f d+3,1 d/b+3+4 d/f+2 CFT.3 S! blossom
  1. 2 frames to input F+4, so perfect timing required.
  2. 2.0 2.1 Most consistent if off-axis.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Only works against Katarina, Leo, Lidia, Lili, Nina, Master Raven and males excluding Akuma, Lee, Lei, Leroy, Yoshimitsu.
  4. 4.0 4.1 4.2 This can work on everyone, but the timing varies. Still exploring details. f,F+4 d/f+2 works only with ws2 and only when the f,F+4 is performed immediately.
  5. Whiffs after CH TAW.4 because the opponent is slightly off-axis. Can address this with a sidestep right before d/b+3+4.
  6. Against large males (Armor King, Bob, Bryan, Dragunov, Eddy, Feng, Geese, Heihachi, King, Miguel, Negan, Paul, Shaheen, Steve) and heavy males (Jack-7, Gigas, Marduk), the d/b+3+4 will whiff unless you are slightly off-axis to the right. The amount of time there is to ssr depends on the launcher. The full «b+3+4 CFT.n,f TAW.2» sequence takes 54 frames. 3:2 has the most time being +66a. «CH CFO.2» and «CH (b+2),3» are +62a and HAE.1 and «CH (1),1» are +60a. CH (d/f+1),3 is +58a and 1+2* is +57a which isn't enough time (more than 4 frames of sidestep are required).
  7. 7.0 7.1 Doesn't work against Kuma/Panda.

Wall

Damage values are with max juggle scaling, without rage, and no breaks.
Regular splat
[24] qcf+2,2,b,f<f+1+2
[24] 3:2 f,F+1+2
[20] b+3,4<qcf+1+2
[19] f+1+2,3,2,1
[17] 3:2 f,F+2
[15] 3:2 d/f+2
[15] f+4,3,1

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links