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< | <big>'''{{SITENAME}}''' is a game guide for ''Tekken 7'' that [[Special:CreateAccount|anyone]] can edit. [[Wavu:Contributing|Contributing]] is as easy as [[wikipedia:WP:BOLD|just doing it]].</big> | ||
''' | <big>Make sure you're familiar with the [[notation]], as it's used extensively throughout the wiki. If you're a ''Tekken'' newbie, check out the [[tutorial]].</big> | ||
This is not the only wiki for ''Tekken''. There is alsoโ | |||
* [https://tekken.fandom.com/wiki/Tekken_Wiki Tekken Wiki on Fandom], which has pages on the lore, art, and development of every game in the ''Tekken'' series. | |||
* [https://liquipedia.net/fighters/Main_Page Fighting Games Wiki on Liquipedia], which has pages on tournaments and competitive players. | |||
== Characters == | |||
{{Note|See [https://docs.google.com/spreadsheets/d/11ETDnPJuku2ref3PzODMpZ4y7e5_wfILR2aPv83WpSw/edit Tekken Library's Season 4 Spreadsheet] if you need help right now—the | {{Note|See [https://docs.google.com/spreadsheets/d/11ETDnPJuku2ref3PzODMpZ4y7e5_wfILR2aPv83WpSw/edit Tekken Library's Season 4 Spreadsheet] if you need help right now—the character pages are still a big work in progress, with [[Lee]] being the only comprehensive one.}} | ||
ย | |||
{{CharSelect}} | {{CharSelect}} | ||
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* [[Tech recovery]] (tech roll/quick recovery, other situations where you can tech out of a knockdown) | * [[Tech recovery]] (tech roll/quick recovery, other situations where you can tech out of a knockdown) | ||
* [[Rage]] (what is Rage, how does it work, Rage Art/Rage Drive, list of all Rage moves) | * [[Rage]] (what is Rage, how does it work, Rage Art/Rage Drive, list of all Rage moves) | ||
* [[ | * [[Combo]] (what's a juggle, how does pushback work, what are spikes and screws, on-land combos, etc.) | ||
* [[Wall]] (how do wall splats, wall slump, | * [[Wall]] (how do wall splats, wall slump, wall bounces work) | ||
* [[Stage break]] (how floor, balcony, wall breaks work) | * [[Stage break]] (how floor, balcony, wall breaks work) | ||
* [[Backdash]] (basically [https://cthor.me/Backdashes this page]) | * [[Backdash]] (basically [https://cthor.me/Backdashes this page]) | ||
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== Move properties == | == Move properties == | ||
* [[Damage]] (how damage scaling and rounding works, how much HP everyone has | * [[Attack Properties]] | ||
* [[Health & Damage]] (how damage scaling and rounding works, how much HP everyone has, moves that heal) | |||
* [[Throw]] (generic throws, command throws, chain throws, throw breaks, hands rule and its exceptions) | * [[Throw]] (generic throws, command throws, chain throws, throw breaks, hands rule and its exceptions) | ||
* [[Parry]] (reversal, sabaki, low parry, list of chars with parries, chicken) | * [[Parry]] (reversal, sabaki, low parry, list of chars with parries, chicken) | ||
* [[Tracking]] (what is it, difference between real tracking and big hitboxes or hitboxes off to a particular side, whats homing) | * [[Tracking]] (what is it, difference between real tracking and big hitboxes or hitboxes off to a particular side, whats homing) | ||
== Concepts == | == Concepts == | ||
* [[Body size]] | |||
* [[Frame]] | |||
* [[Movelist]] | * [[Movelist]] | ||
* [[Punishment]] | * [[Punishment]] | ||
* [[Stance]] | * [[Stance]] | ||
* [[Standard move]] | |||
** [[Snake Edge]] | |||
* [[String]] | |||
== Techniques == | == Techniques == | ||
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* [[Crouch cancel]] | * [[Crouch cancel]] | ||
* [[Instant while standing]] | * [[Instant while standing]] | ||
* [[ | * [[Instant while running]] | ||
* [[Wall tech trap]] | * [[Wall tech trap]] | ||
* [[Hit confirm]] | * [[Hit confirm]] | ||
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* [[Stages]] | * [[Stages]] | ||
* [[Patches]] | * [[Patches]] | ||
* [[Notable players]] | |||
* [[Tekken 7 Credits]] | |||
== Meta == | == Meta == | ||
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** [[Wavu:Video recording tutorial]] | ** [[Wavu:Video recording tutorial]] | ||
* [[Wavu:GameResources]] | * [[Wavu:GameResources]] | ||
* [[Pages listing all characters]] |
Revision as of 14:51, 30 April 2021
Wavu Wiki is a game guide for Tekken 7 that anyone can edit. Contributing is as easy as just doing it.
Make sure you're familiar with the notation, as it's used extensively throughout the wiki. If you're a Tekken newbie, check out the tutorial.
This is not the only wiki for Tekken. There is alsoโ
- Tekken Wiki on Fandom, which has pages on the lore, art, and development of every game in the Tekken series.
- Fighting Games Wiki on Liquipedia, which has pages on tournaments and competitive players.
Characters
See Tekken Library's Season 4 Spreadsheet if you need help right now—the character pages are still a big work in progress, with Lee being the only comprehensive one.
Mechanics
- Controls (what do my buttons do, basic movement)
- Notation (what do e.g. d/f+1,2 and b+2,f~n and ws2,3 mean)
- Jargon (what do terms like "eat" and "turn" mean)
- Guard (how does guarding work, hit levels, neutral guard vs b guard, guard break)
- Crouch (FC, ws, iws, crouching levels, force crouch, crouch cancel)
- Run (wr, iwr, f,f, ultimate tackle, armored shoulder, running slide)
- Jump (how does it work, generic options, list of chars with exceptions or unique options)
- Wake-up (grounded states, get-up kicks, side/front roll, up/back stand)
- Back turned (how long does turning take, generic back-turn options, how does back-turn pushback work, list of chars with unique options)
- Tech recovery (tech roll/quick recovery, other situations where you can tech out of a knockdown)
- Rage (what is Rage, how does it work, Rage Art/Rage Drive, list of all Rage moves)
- Combo (what's a juggle, how does pushback work, what are spikes and screws, on-land combos, etc.)
- Wall (how do wall splats, wall slump, wall bounces work)
- Stage break (how floor, balcony, wall breaks work)
- Backdash (basically this page)
- Sidestep (some page similar to the above with actual data comparing the sidestep of the cast)
- Input buffer (what is it, how big is it, when can't it be used)
Move properties
- Attack Properties
- Health & Damage (how damage scaling and rounding works, how much HP everyone has, moves that heal)
- Throw (generic throws, command throws, chain throws, throw breaks, hands rule and its exceptions)
- Parry (reversal, sabaki, low parry, list of chars with parries, chicken)
- Tracking (what is it, difference between real tracking and big hitboxes or hitboxes off to a particular side, whats homing)
Concepts
Techniques
- Dash cancel (what is it, why's it useful, how do you do it)
- Backdash cancel (Specific page for the evasive movement away from opponent)
- Wave dash (what is it, why's it useful, how do you do it, which chars can do it)
- Button buffering (holding down a button to use it for a combination press later)
- Option select
- Fuzzy guard
- Wall jump attack (b,u/b at wall)
- Crouch cancel
- Instant while standing
- Instant while running
- Wall tech trap
- Hit confirm
Strategy
- Movement (what do you actually use sidestep, backdash, and kbd for)
- Approach (how do I get in and stop the other guy from getting in)
- Poke (how do I stop them from doing stuff)
- Mixup (how do I get big damage when they're not doing stuff)
- Okizeme (what is this word, how do I handle wake-up situations)