Mixup:Kazumi-db3-ak-18.gbt

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Revision as of 05:55, 30 September 2021 by RogerDodger (talk | contribs) (Created page with "<?xml version="1.0" encoding="UTF-8"?> <gambit:document xmlns:gambit="http://gambit.sourceforge.net/" version="0.1"> <colors> <player id="-1" red="0" green="0" blue="0" /> <pl...")
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<?xml version="1.0" encoding="UTF-8"?>
<gambit:document xmlns:gambit="http://gambit.sourceforge.net/" version="0.1">
<colors>
<player id="-1" red="0" green="0" blue="0" />
<player id="0" red="154" green="205" blue="50" />
<player id="1" red="255" green="0" blue="0" />
<player id="2" red="0" green="0" blue="255" />
</colors>
<font size="10" family="74" face="Arial" style="90" weight="92" />
<numbers decimals="4"/>
<game>
<nfgfile>
NFG 1 R "Untitled Strategic Game" { "Kazumi" "Armor King" }

{ { "f,f~f+4" "f,f,db+4" "ssr,b" "df+1" "d+3+4" "df,b" "df+4" "ssl" "f,F+4" "db+4" }
{ "b" "d" "ws2" "ws4" "ws1" "FC.d+4" "FC.d+1" "ssr~2,1" "df,b" "b,df" "FC.df+2" }
}
"Payoff for non-delayed big mixup against low parry fuzzy guards assumes that {{P1}} gets inside the fuzzy about half the time, and that it's otherwise a toss up. For {{P2|b,d/f}} this means getting hit by the low 3 times every time it gets a parry, and getting hit by the mid half the time. For {{P2|d/f,b}} this means getting hit by both options 3 in 4 times."

{
{ "" -2, 2 }
{ "" 19, -19 }
{ "" 75, -75 }
{ "" -22, 22 }
{ "" -75, 75 }
{ "" -75, 75 }
{ "" 35, -35 }
{ "" 0, 0 }
{ "" 0, 0 }
{ "" -26, 26 }
{ "" -26, 26 }
{ "" 29, -29 }
{ "" -74, 74 }
{ "" -74, 74 }
{ "" 29, -29 }
{ "" -13, 13 }
{ "" -13, 13 }
{ "" -11, 11 }
{ "" -12, 12 }
{ "" 14, -14 }
{ "" 14, -14 }
{ "" 14, -14 }
{ "" 12, -12 }
{ "" 6, -6 }
{ "" -22, 22 }
{ "" 7, -7 }
{ "" 7, -7 }
{ "" 7, -7 }
{ "" 7, -7 }
{ "" 2, -2 }
{ "" -8, 8 }
{ "" -8, 8 }
{ "" 5, -5 }
{ "" -8, 8 }
{ "" -22, 22 }
{ "" -71, 71 }
{ "" -18, 18 }
{ "" 49, -49 }
{ "" 49, -49 }
{ "" 0, 0 }
{ "" 0, 0 }
{ "" 15, -15 }
{ "" 12, -12 }
{ "" 8, -8 }
{ "" -75, 75 }
{ "" 6, -6 }
{ "" 0, 0 }
{ "" 0, 0 }
{ "" -1, 1 }
{ "" 17, -17 }
{ "" -75, 75 }
{ "" -26, 26 }
{ "" 20, -20 }
{ "" 20, -20 }
{ "" -8, 8 }
{ "" 18, -18 }
{ "" 17, -17 }
{ "" -1, 1 }
{ "" -2, 2 }
{ "" 75, -75 }
{ "" 19, -19 }
{ "" -55, 55 }
{ "" 12, -12 }
{ "" -55, 55 }
{ "" 6, -6 }
{ "" 62, -62 }
{ "" -22, 22 }
{ "" 62, -62 }
{ "" -11, 11 }
{ "" 5, -5 }
{ "" 8, -8 }
{ "" 0, 0 }
{ "" 0, 0 }
{ "" 0, 0 }
{ "" 0, 0 }
{ "" 0, 0 }
{ "" 0, 0 }
{ "" 0, 0 }
{ "" 0, 0 }
{ "" 0, 0 }
{ "" -82, 82 }
{ "" -82, 82 }
{ "" 1, -1 }
{ "" 14, -14 }
{ "" 7, -7 }
{ "" 1, -1 }
{ "" 17, -17 }
{ "" 62, -62 }
{ "" 8, -8 }
{ "" -2, 2 }
{ "" 75, -75 }
{ "" -75, 75 }
{ "" -26, 26 }
{ "" -74, 74 }
{ "" -13, 13 }
{ "" -8, 8 }
{ "" -75, 75 }
{ "" 57, -57 }
{ "" 79, -79 }
{ "" 22, -22 }
{ "" 32, -32 }
{ "" 2, -2 }
{ "" 2, -2 }
{ "" 19, -19 }
{ "" -22, 22 }
{ "" -75, 75 }
{ "" -26, 26 }
{ "" -74, 74 }
{ "" -13, 13 }
{ "" -8, 8 }
{ "" 22, -22 }
}
1 2 41 40 24 0 49 0 90 104 3 4 0 23 25 0 50 0 91 105 5 6 7 20 26 37 51 66 92 106 10 11 12 19 27 35 52 67 93 107 13 14 15 21 28 36 53 68 94 108 16 17 18 22 29 38 54 69 95 109 31 32 33 34 30 39 55 70 96 110 42 43 44 45 46 89 56 71 97 111 59 61 0 63 64 0 57 0 98 102 60 62 0 0 65 0 58 0 101 103 81 82 83 84 85 86 87 88 99 100 
</nfgfile>
<analysis type="list">
<description>
One equilibrium by solving a linear program in strategic game
</description>
<profile type="mixed">
360593501121/13797494953115,0,1265694016504/2759498990623,1429945879982/13797494953115,253820750219/13797494953115,1701169917704/13797494953115,1329119210014/13797494953115,888467930574/13797494953115,0,1505907680981/13797494953115,8524332057226/13797494953115,1871949356823/13797494953115,403436413976/13797494953115,522112482092/13797494953115,95363353996/2759498990623,1594859058757/13797494953115,0,317386384347/13797494953115,86602429914/13797494953115,0,0
</profile>
</analysis>
</game>
</gambit:document>