Module:Fighter

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Revision as of 09:19, 17 November 2021 by RogerDodger (talk | contribs)

Documentation for this module may be created at Module:Fighter/doc

local p = {};

p.fighters = {
	"Akuma", "Alisa", "Anna", "Armor King", "Asuka",
	"Bob", "Bryan", "Claudio", "Devil Jin", "Dragunov",
	"Eddy", "Eliza", "Fahkumram", "Feng", "Ganryu",
	"Geese", "Gigas", "Heihachi", "Hwoarang", "Jack-7",
	"Jin", "Josie", "Julia", "Katarina", "Kazumi",
	"Kazuya", "King", "Kuma", "Kunimitsu", "Lars",
	"Law", "Lee", "Lei", "Leo", "Leroy",
	"Lidia", "Lili", "Lucky Chloe", "Marduk", "Master Raven",
	"Miguel", "Negan", "Nina", "Noctis", "Paul",
	"Shaheen", "Steve", "Xiaoyu", "Yoshimitsu", "Zafina"
}

p.list = function()
	local r = ''
	for _, f in ipairs(p.fighters) do
		r = r .. "* [[" .. f .. "]]\n"
	end
	return r
end

p.class = function(frame)
	local name = frame.args[1]
	return p._class(name)
end

p._class = function(name)
	local r = name:lower():gsub("%s+","-")
	return r
end

p.punishment = function(frame)
	local name = frame.args[1]
	return p._punishment(name)
end

p._punishment = function(name)
	data = mw.loadData('Module:Fighter/punishment')
	local block = data.block[name]
	if (block == nil) then
		error("Punishers not defined in [[Module:Fighter/punishment]] for " .. name)
	end

	local span = 80
	for _,t_group in pairs(block) do
		for _,t_startup in pairs(t_group) do
			for n,_ in pairs(t_startup) do
				if n > span then
					span = n
				end
			end
		end
	end
	if span % 5 ~= 0 then
		span = span + 5 - (span % 5)
	end
	
	local scale = mw.html.create('div'):addClass('punishment-scale')
	for i = 0,span,5 do
		local pip = mw.html.create('div'):addClass('punishment-scalepip')
			:css("width", string.format("%.2f%%", 100 * i / span))
			:node(mw.html.create('div'):addClass('punishment-piplabel'):wikitext(i))
		if i % 50 == 0 then
			pip:addClass('major')
		elseif i % 25 == 0 then
			pip:addClass('minor')
		end
		scale:node(pip)
	end
	
	local root = mw.html.create('div'):addClass('punishment')
	for pos,punishment in pairs(block) do
		local group = mw.html.create('div'):addClass('punishment-group')
		root:node(group)
		group:node(mw.html.create("div"):addClass('punishment-label')
			:wikitext(pos:gsub("^%l", string.upper) .. "ing punishment")
		)
		local grid = mw.html.create('div'):addClass('punishment-grid')
		group:node(grid)
		
		best = {}
		for i = 1,50 do
			-- don't carry rage/meter punishment, makes viz. look funky
			best[data.P_METER] = nil
	
			if punishment[i] ~= nil then
				for k,v in pairs(punishment[i]) do
					if best[v] == nil or best[v] < k then
						best[v] = k
					end
				end
				if best[true] then
					for k,v in pairs(best) do
						if k ~= true and best[k] <= best[true] then
							best[k] = nil
						end
					end
				end
			end
			
			if punishment[i] ~= nil or (i >= 10 and i <= 15) then
				bestSortedKeys = {}
				for k,_ in pairs(best) do
					table.insert(bestSortedKeys, k)
				end
				table.sort(bestSortedKeys, function (a, b)
					-- Larger bars first so that smaller bars are actually visible
					return best[a] > best[b]
				end)
				
				grid:node(mw.html.create('div'):addClass('punishment-startup')
					:wikitext("-" .. i)
				)
				local bars = mw.html.create('div'):addClass('punishment-bars')
				grid:node(bars)
				for i,k in ipairs(bestSortedKeys) do
					local class = k
					if class == true then class = 'bg-blue' end
					bars:node(
						mw.html.create('div'):addClass('punishment-bar')
							:addClass(class)
							:css("width", string.format("%.2f%%", 100 * best[k] / span))
							:wikitext(best[k])
					)
				end
				local median = data.median[pos][i]
				if median ~= nil then
					bars:node(
						mw.html.create('div'):addClass('punishment-median')
							:css('width', string.format("%.2f%%", 100 * median / span))
					)
				end
			end
		end
		grid:node(mw.clone(scale))
	end
	
	return root
end

return p