Module:G: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
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local right = tonumber(frame.args['right']) or 100
local right = tonumber(frame.args['right']) or 100
local left = tonumber(frame.args['left']) or right * -1
local left = tonumber(frame.args['left']) or right * -1
return p._main(val, left, right)
local invert = yesno(frame.args['invert'], false)
return p._main(val, left, right, invert)
end
end


p._main = function(val, left, right)
p._main = function(val, left, right, invert)
invert = invert or false
local step = math.max(0, math.min(steps - 1,
local step = math.max(0, math.min(steps - 1,
math.floor((val - left) * steps / (right - left + 1))
math.floor((val - left) * steps / (right - left + 1))
))
))
if invert then step = steps - 1 - step end
return 'gradient_' .. palette .. '_' .. step
return 'gradient_' .. palette .. '_' .. step
end
end


return p
return p

Revision as of 07:32, 5 January 2022

Documentation for this module may be created at Module:G/doc

-- Take a number and calculate how many steps in the gradient it is.
-- Output is a class name defined in MediaWiki:Common.css.

local p = {}

local steps = 15
local palette = 'diverging-red-blue'

p.main = function(frame)
	local val = tonumber(frame.args[1])
	if val == nil then return '' end
	local right = tonumber(frame.args['right']) or 100
	local left = tonumber(frame.args['left']) or right * -1
	local invert = yesno(frame.args['invert'], false)
	return p._main(val, left, right, invert)
end

p._main = function(val, left, right, invert)
	invert = invert or false
	local step = math.max(0, math.min(steps - 1,
		math.floor((val - left) * steps / (right - left + 1))
	))
	if invert then step = steps - 1 - step end
	return 'gradient_' .. palette .. '_' .. step
end

return p