Snake Edge: Difference between revisions

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[[File:Snake-Edge.mp4|250px|thumb|"You gotta block the Snake Edge!"]]
[[File:Snake-Edge.mp4|250px|thumb|"You gotta block the Snake Edge!"]]


'''Snake Edge''' is the name of Bryan's d/f+3. It's notorious for being a homing, high crushing, low launcher—properties that would make for a great move, were it not for its one weakness: being so slow you can react to it. Because of this, if an opponent can react to it it's almost useless, but if they can't it's one of the strongest moves in the game.
'''Snake Edge''' is the name of Bryan's d/f+3. It's notorious for being a homing, high crushing, low launcher—properties that would make for a great move, were it not for its one weakness: being so slow you should be able to react to it. Because of this, if an opponent can react to it it's almost useless, but if they can't it's one of the strongest moves in the game.


Snake Edge is also used as a name for similar moves, but there's no wide agreement on exactly what it takes for a move to be a Snake Edge. Under the strictest definition, a Snake Edge must be easily reactable, low, launch on hit, stagger on block, homing, and high crush. Under the loosest definition, a Snake Edge is merely any reactable low.
Snake Edge is also used to refer to similar moves, but there's no wide agreement on exactly what it takes for a move to be a Snake Edge. Under the strictest definition, a Snake Edge must be easily reactable, low, launch on hit, stagger on block, homing, and high crush. Under the loosest definition, a Snake Edge is merely any reactable low.


== Table of Snake Edges ==
== Table of Snake Edges ==
This table contains reactable lows sharing at least 3 properties with Snake Edge.


In this table:  
In this table:  


* Startup of i26 and slower is considered ''easily'' reactable
* Each move gets a point for everything it shares with Snake Edge
* Startup of i22 to i25 is considered reactable and worth half a point
* To be included, a move must be a reactable low and have at least 3 points
* Startup of i26 and slower is considered ''easily'' reactable and worth a point
* Startup of i23 to i25 is considered reactable and worth half a point
* High crush starting at frame 9 or earlier (beats jab) is worth a point
* High crush starting at frame 9 or earlier (beats jab) is worth a point
* High crush starting at frame 14 or earlier is worth half a point
* High crush starting at frame 14 or earlier is worth half a point
Line 84: Line 84:
|-
|-
| Xiaoyu
| Xiaoyu
| SS 3
| SS.3
| class="bg-green" | i27
| class="bg-green" | i27
| class="bg-green" | Yes
| class="bg-green" | Yes
Line 95: Line 95:
| 8
| 8
| Yes
| Yes
|-
| Zafina
| SCR.d/f+3,3
| class="bg-green" | i28
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | -23
| class="bg-green" | cs6~
| class="bg-green" | Yes
| 8
| No
|-
| Miguel
| SAV.d/b+4
| class="bg-green" | i26
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | -29
| class="bg-yellow" | cs10~
| class="bg-green" | Yes
| 7.5
| No
|-
|-
| Alisa
| Alisa
Line 109: Line 135:
| Yes
| Yes
|-
|-
| Anna
| Eddy
| d/b+3
| 3~4
| class="bg-green" | i27
| class="bg-green" | i29
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-red" | -17
| class="bg-green" | -24
| class="bg-green" | cs6~
| class="bg-green" | cs7~
| class="bg-green" | Yes
| class="bg-red" | No
| 7
| 7
| No
| No
|-
|-
| Eddy
| Eddy
| 3~4
| HSP.3~4
| class="bg-green" | i29
| class="bg-green" | i27
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
Line 130: Line 156:
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | -24
| class="bg-green" | -24
| class="bg-green" | cs7~
| class="bg-green" | cs4~
| class="bg-red" | No
| class="bg-red" | No
| 7
| 7
Line 145: Line 171:
| class="bg-red" | cs23~
| class="bg-red" | cs23~
| class="bg-green" | Yes
| class="bg-green" | Yes
| 7
| No
|- style="vertical-align: middle"
| Hwoarang
| {{Plainlist|
* LFS.d+4
* RFS.d+3}}
| class="bg-green" | i28
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | -23
| class="bg-green" | cs8~
| class="bg-red" | No
| 7
| 7
| No
| No
|-
|-
| Anna
| Anna
| CJ 4
| CJ.4
| class="bg-green" | i27
| class="bg-green" | i27
| class="bg-green" | Yes
| class="bg-green" | Yes
Line 172: Line 213:
| class="bg-red" | No
| class="bg-red" | No
| 6.5
| 6.5
| No
|-
| Alisa
| CLK.d+3
| class="bg-green" | i30
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-red" | -12
| class="bg-green" | cs9~
| class="bg-red" | No
| 6
| No
|-
| Anna
| d/b+3
| class="bg-green" | i27
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-red" | -17
| class="bg-green" | cs6~
| class="bg-red" | No
| 6
| No
|-
| Claudio
| STB.d+2,2
| class="bg-green" | i31
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-red" | -12
| class="bg-green" | cs6~
| class="bg-red" | No
| 6
| No
| No
|-
|-
Line 186: Line 266:
| 6
| 6
| Yes
| Yes
|-
| Gigas
| FC.d/f+2
| class="bg-green" | i28
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-red" | -19
| class="bg-green" | cs1~
| class="bg-red" | No
| 6
| No
|-
|-
| King
| King
| FC d/f+1
| FC.d/f+1
| class="bg-green" | i33
| class="bg-green" | i33
| class="bg-green" | Yes
| class="bg-green" | Yes
Line 196: Line 289:
| class="bg-red" | -12
| class="bg-red" | -12
| class="bg-green" | cs1~
| class="bg-green" | cs1~
| class="bg-red" | No
| 6
| No
|-
| Law
| d/b+4
| class="bg-green" | i26
| class="bg-green" | Yes
| class="bg-red" | No
| class="bg-green" | Yes
| class="bg-red" | No
| class="bg-green" | -37
| class="bg-green" | cs6~
| class="bg-green" | Yes
| 6
| No
|-
| Miguel
| d/b+1*
| class="bg-green" | i31
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-red" | -18
| class="bg-green" | cs9~
| class="bg-red" | No
| class="bg-red" | No
| 6
| 6
Line 201: Line 320:
|-
|-
| Paul
| Paul
| FC d/f+1+2
| FC.d/f+1+2
| class="bg-green" | i32
| class="bg-green" | i32
| class="bg-green" | Yes
| class="bg-green" | Yes
Line 212: Line 331:
| 6
| 6
| Yes
| Yes
|-
| Zafina
| d/b+1+2
| class="bg-green" | i28
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-red" | -16
| class="bg-green" | cs9~
| class="bg-red" | No
| 6
| No
|-
|-
| Lee
| Lee
| HMS 4
| HMS.4
| class="bg-yellow" | i24
| class="bg-yellow" | i24
| class="bg-green" | Yes
| class="bg-green" | Yes
Line 224: Line 356:
| class="bg-red" | No
| class="bg-red" | No
| 5.5
| 5.5
| No
|-
| Lei
| sSNA.4
| class="bg-yellow" | i24
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | -29
| class="bg-red | No
| class="bg-red" | No
| 5.5
| No
|-
| Master Raven
| qcf+2
| class="bg-green" | i27
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-red" | -17
| class="bg-yellow" | cs10~
| class="bg-red" | No
| 5.5
| Yes
|-
| Yoshimitsu
| NSS.FC.b+1
| class="bg-yellow" | i25
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-red" | -16
| class="bg-green" | cs1~
| class="bg-red" | No
| 5.5
| No
|-
| Julia
| b+3
| class="bg-green" | i27
| class="bg-red" | No
| class="bg-red" | No
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-red" | -13
| class="bg-green" | cs6~
| class="bg-red" | No
| 4
| No
| No
|-
|-
Line 238: Line 422:
| 3.5
| 3.5
| No
| No
|-
| Geese
| d+1+2
| class="bg-yellow" | i24
| class="bg-green" | Yes
| class="bg-red" | No
| class="bg-green" | Yes
| class="bg-red" | No
| class="bg-red" | -18
| class="bg-green" | cs6~
| class="bg-red" | No
| 3.5
| No
|-
| Kazuya
| d+1+2
| class="bg-yellow" | i25
| class="bg-red" | No
| class="bg-red" | No
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-red" | -14
| class="bg-green" | cs6~
| class="bg-red" | No
| 3.5
| Yes
|}
|}


== See also ==
== External links ==


* [https://www.youtube.com/watch?v=O8nmAtjo8Ss Tekkengineer's guide to dealing with 21 different Snake Edges]
* [https://www.youtube.com/watch?v=O8nmAtjo8Ss Tekkengineer's guide to dealing with 21 different Snake Edges]
[[Category:Pages with move data tables]]

Revision as of 11:26, 9 May 2021

"You gotta block the Snake Edge!"

Snake Edge is the name of Bryan's d/f+3. It's notorious for being a homing, high crushing, low launcher—properties that would make for a great move, were it not for its one weakness: being so slow you should be able to react to it. Because of this, if an opponent can react to it it's almost useless, but if they can't it's one of the strongest moves in the game.

Snake Edge is also used to refer to similar moves, but there's no wide agreement on exactly what it takes for a move to be a Snake Edge. Under the strictest definition, a Snake Edge must be easily reactable, low, launch on hit, stagger on block, homing, and high crush. Under the loosest definition, a Snake Edge is merely any reactable low.

Table of Snake Edges

In this table:

  • Each move gets a point for everything it shares with Snake Edge
  • To be included, a move must be a reactable low and have at least 3 points
  • Startup of i26 and slower is considered easily reactable and worth a point
  • Startup of i23 to i25 is considered reactable and worth half a point
  • High crush starting at frame 9 or earlier (beats jab) is worth a point
  • High crush starting at frame 14 or earlier is worth half a point
Character Move Startup KND Launch CH KND CH launch Stagger High crush Homing Total Can cancel
Bryan d/f+3 i29 Yes Yes Yes Yes -26 cs6~ Yes 8 No
Feng d/b+4 i30 Yes Yes Yes Yes -26 cs4~ Yes 8 No
Katarina d/b+4 i29 Yes Yes Yes Yes -26 cs6~ Yes 8 No
Lili d/b+4 i30 Yes Yes Yes Yes -24 cs5~ Yes 8 No
Xiaoyu SS.3 i27 Yes Yes Yes Yes -23 cs6~ Yes 8 Yes
Zafina SCR.d/f+3,3 i28 Yes Yes Yes Yes -23 cs6~ Yes 8 No
Miguel SAV.d/b+4 i26 Yes Yes Yes Yes -29 cs10~ Yes 7.5 No
Alisa d+3+4 i27 Yes Yes Yes Yes -37 cs20~ Yes 7 Yes
Eddy 3~4 i29 Yes Yes Yes Yes -24 cs7~ No 7 No
Eddy HSP.3~4 i27 Yes Yes Yes Yes -24 cs4~ No 7 No
Eliza 3+4 i33 Yes Yes Yes Yes -27 cs23~ Yes 7 No
Hwoarang
  • LFS.d+4
  • RFS.d+3
i28 Yes Yes Yes Yes -23 cs8~ No 7 No
Anna CJ.4 i27 Yes Yes Yes Yes -29 cs14~ No 6.5 No
Kuma d/b+4 i28 Yes Yes Yes Yes -23 cs12~ No 6.5 No
Alisa CLK.d+3 i30 Yes Yes Yes Yes -12 cs9~ No 6 No
Anna d/b+3 i27 Yes Yes Yes Yes -17 cs6~ No 6 No
Claudio STB.d+2,2 i31 Yes Yes Yes Yes -12 cs6~ No 6 No
Dragonuv d/b+3 i27 Yes Yes Yes No -27 cs6~ No 6 Yes
Gigas FC.d/f+2 i28 Yes Yes Yes Yes -19 cs1~ No 6 No
King FC.d/f+1 i33 Yes Yes Yes Yes -12 cs1~ No 6 No
Law d/b+4 i26 Yes No Yes No -37 cs6~ Yes 6 No
Miguel d/b+1* i31 Yes Yes Yes Yes -18 cs9~ No 6 No
Paul FC.d/f+1+2 i32 Yes Yes Yes Yes -12 cs1~ No 6 Yes
Zafina d/b+1+2 i28 Yes Yes Yes Yes -16 cs9~ No 6 No
Lee HMS.4 i24 Yes No Yes Yes -26 cs6~ No 5.5 No
Lei sSNA.4 i24 Yes Yes Yes Yes -29 No No 5.5 No
Master Raven qcf+2 i27 Yes Yes Yes Yes -17 cs10~ No 5.5 Yes
Yoshimitsu NSS.FC.b+1 i25 Yes Yes Yes Yes -16 cs1~ No 5.5 No
Julia b+3 i27 No No Yes Yes -13 cs6~ No 4 No
Claudio d/b+3 i24 No No Yes Yes -15 cs6~ No 3.5 No
Geese d+1+2 i24 Yes No Yes No -18 cs6~ No 3.5 No
Kazuya d+1+2 i25 No No Yes Yes -14 cs6~ No 3.5 Yes

External links