Snake Edge: Difference between revisions

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| class="bg-yellow" | i24
| class="bg-green" | i33
| class="bg-red" | No
| class="bg-green" | Yes
| class="bg-red" | No
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | -15
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| class="bg-green" | Yes
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| FC d/f+1
| FC d/f+1+2
| class="bg-green" | i33
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| class="bg-yellow" | i24
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| class="bg-red" | No
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | -15
| class="bg-green" | Yes
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Revision as of 05:59, 26 November 2020

"You gotta block the Snake Edge!"

Snake Edge is the name of Bryan's d/f+3. It's notorious for being a homing, high crushing, low launcher—properties that would make for a great move, were it not for its one weakness: being so slow you can react to it. Because of this, if an opponent can react to it it's almost useless, but if they can't it's one of the strongest moves in the game.

Snake Edge is also used as a name for moves with similar properties, but there's no wide agreement on exactly how many or which of these it takes for a move to be a Snake Edge. Under the strictest definition, a Snake Edge must be easily reactable, low, knockdown on hit, launch on hit, launch punishable, homing, and high crush. Under the loosest definition, a Snake Edge is merely any reactable low.

Table of Snake Edges

This table contains reactable lows sharing at least 3 properties with Snake Edge.

In this table, startup of i26 and slower is considered easily reactable, and startup of i22 to i25 is considered reactable and worth half a point.

Character Move Reactable Knockdown Launch CH knockdown CH launch Launch punish High crush Homing Total
Bryan d/f+3 i29 Yes Yes Yes Yes -26 Yes Yes 8
King FC d/f+1 i33 Yes Yes Yes Yes -12 Yes No 6
Paul FC d/f+1+2 i32 Yes Yes Yes Yes -12 Yes No 6
Claudio d/b+3 i24 No No Yes Yes -15 Yes No 4.5