Snake Edge: Difference between revisions

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In this table:  
In this table:  


* Startup of i27 and slower is considered ''easily'' reactable
* Startup of i27 and slower is considered ''easily'' reactable and worth a point
* Startup of i24 to i26 is considered reactable and worth half a point
* Startup of i24 to i26 is considered reactable and worth half a point
* High crush starting at frame 9 or earlier (beats jab) is worth a point
* High crush starting at frame 9 or earlier (beats jab) is worth a point
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| class="bg-red" | cs23~
| class="bg-red" | cs23~
| class="bg-green" | Yes
| class="bg-green" | Yes
| 7
| No
|- style="vertical-align: middle"
| Hwoarang
| {{Plainlist|
* LF d+4
* RF d+3}}
| class="bg-green" | i28
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | Yes
| class="bg-green" | -23
| class="bg-green" | cs8~
| class="bg-red" | No
| 7
| 7
| No
| No

Revision as of 08:16, 26 November 2020

"You gotta block the Snake Edge!"

Snake Edge is the name of Bryan's d/f+3. It's notorious for being a homing, high crushing, low launcher—properties that would make for a great move, were it not for its one weakness: being so slow you can react to it. Because of this, if an opponent can react to it it's almost useless, but if they can't it's one of the strongest moves in the game.

Snake Edge is also used to refer to similar moves, but there's no wide agreement on exactly what it takes for a move to be a Snake Edge. Under the strictest definition, a Snake Edge must be easily reactable, low, launch on hit, stagger on block, homing, and high crush. Under the loosest definition, a Snake Edge is merely any reactable low.

Table of Snake Edges

This table contains reactable lows sharing at least 3 properties with Snake Edge.

In this table:

  • Startup of i27 and slower is considered easily reactable and worth a point
  • Startup of i24 to i26 is considered reactable and worth half a point
  • High crush starting at frame 9 or earlier (beats jab) is worth a point
  • High crush starting at frame 14 or earlier is worth half a point
Character Move Startup KND Launch CH KND CH launch Stagger High crush Homing Total Can cancel
Bryan d/f+3 i29 Yes Yes Yes Yes -26 cs6~ Yes 8 No
Feng d/b+4 i30 Yes Yes Yes Yes -26 cs4~ Yes 8 No
Katarina d/b+4 i29 Yes Yes Yes Yes -26 cs6~ Yes 8 No
Lili d/b+4 i30 Yes Yes Yes Yes -24 cs5~ Yes 8 No
Xiaoyu SS 3 i27 Yes Yes Yes Yes -23 cs6~ Yes 8 Yes
Alisa d+3+4 i27 Yes Yes Yes Yes -37 cs20~ Yes 7 Yes
Anna d/b+3 i27 Yes Yes Yes Yes -17 cs6~ Yes 7 No
Eddy 3~4 i29 Yes Yes Yes Yes -24 cs7~ No 7 No
Eddy HSP 3~4 i27 Yes Yes Yes Yes -24 cs4~ No 7 No
Eliza 3+4 i33 Yes Yes Yes Yes -27 cs23~ Yes 7 No
Hwoarang
  • LF d+4
  • RF d+3
i28 Yes Yes Yes Yes -23 cs8~ No 7 No
Anna CJ 4 i27 Yes Yes Yes Yes -29 cs14~ No 6.5 No
Kuma d/b+4 i28 Yes Yes Yes Yes -23 cs12~ No 6.5 No
Dragonuv d/b+3 i27 Yes Yes Yes No -27 cs6~ No 6 Yes
King FC d/f+1 i33 Yes Yes Yes Yes -12 cs1~ No 6 No
Paul FC d/f+1+2 i32 Yes Yes Yes Yes -12 cs1~ No 6 Yes
Lee HMS 4 i24 Yes No Yes Yes -26 cs6~ No 5.5 No
Claudio d/b+3 i24 No No Yes Yes -15 cs6~ No 3.5 No

See also