Cargo query

Showing below up to 45 results in range #101 to #145.

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Move Startup Hit Level Damage On Block On Hit On CH States Notes

Asuka-H.2+3

i16 m,t 12,11,27

+10g

-6

js5~
Heat Smash
Floor Break
  • 7 chip damage on block
  • Transition to attack throw on hit
  • +15a if only the last hit connects
  • +11d (-24) if only the last two hits connect
  • 2nd hit damage 11 > 18 if 1st hit whiffs
  • 3rd hit damage 27 > 30 if 1st hit whiffs
  • Hit level becomes m,m,m on block/whiff

Asuka-hFC.1

i10 sl 5

-5

+6

cs1~
  • Transition to Standing with f

Asuka-hFC.2

i11 sl 8

-4

+7

cs1~

Asuka-hFC.3

i16 L 10

-17

-6

cs1~

Asuka-hFC.4

i12 l 6

-15

-4

cs1~

Asuka-Left Throw

t 40

-3

-3d

  • Throw break 1
  • Opponent recovers FDFT on hit

Asuka-NWG.f+2,1+2

i17, i31 m,m 10, 15

-8

+67a (+51a)

Tornado
  • Consumes NWG
  • 4 chip damage on block
  • Combos from 1st hit

Asuka-NWG.f,F+1+2

i19~20 M 24

+2

+67a (+51)

Tornado
  • Chip damage on block
  • Consumes NWG
  • During Heat, remaining Heat is consumed
  • Grounded hit can be inconsistent sometimes

Asuka-NWG.f,f,F+1+2

i17~18 h 30

+11g

+66a (+50)

Tornado
Homing
Balcony Break
Wall Crush +18g~19g on block
  • Chip damage on block
  • Consumes NWG
  • During Heat, remaining Heat is consumed

Asuka-NWG.u+1+2

i31~32 M 33

+8~+9

+44a

js9~31
Spike
  • 13 chip damage on block
  • Consumes Naniwa Gusto
  • During Heat, remaining Heat is consumed

Asuka-NWG.uf+1,2

i26~27 h,m

+0

+19a (+10)

Balcony Break
Strong Aerial Tailspin
  • Good sidestep left tracking
  • Combo from 1st hit
  • Cancel into -3 -15 FC with D

Asuka-R.df+1+2

i20 m,t 55+

-18

+0d

pc8~
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage

Asuka-Right Throw

t 40

-3

+0d

  • Throw break 2
  • Side switch on hit
  • Opponent recovers FUFA on hit

Asuka-SS.2

i13~14 m 23

-13

+13a (+4)

Heat Engager
Heat Dash +5, +36a (+26)
  • Gain NWG on Heat activation
  • Balcony break on airborne hit

Asuka-SS.4

i17~21 h 18

-6~-2

+7~+11

+30a

Asuka-Tackle.2,1,2,1

5,5,5,10

+3c

+0d

  • Unbreakable unless reversed
  • only 1st and 4th hits can be blocked
  • 1 to defend left side (against right punch)
  • 2 to defend right side (against left punch)
  • 1, 2 or 1+2 to defend tackle from behind
  • Does not consume CH state on hit

Asuka-u+1+2

i31~32 m 20

-13~-12

+19a

js9~31
Spike
  • Chip damage when guarded
  • Power up when using NWG or in Heat

Asuka-uf+1

i13 h 12

-9

+3

  • Good sidestep left tracking

Asuka-uf+1+2

i12 t 40

-3

+0d

  • Throw break 1+2
  • Opponent recovers FUFA on hit

Asuka-uf+1,2

i26~27 ,m ,19

-11

+13g

Balcony Break
Strong Aerial Tailspin
  • Good sidestep left tracking
  • Combo from 1st hit
  • Cancel into -3 -15 FC with D

Asuka-uf+2

i14 h,t 20,25

-1

+0d

Floor Break
  • Balcony break on airborne hit
  • +12a on off-axis hit, +10a on BT hit
  • Transition to attack throw on standing front hit
  • Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead

Asuka-uf+3

i20~21 m 17

-3

+8

+33a

<div class="plainlist"> * js11~27 * fs28~30</div>

Asuka-uf+4

i20~21 m 25

-13

+31a (+21)

<div class="plainlist"> * js9~30 * fs31~33</div>

Asuka-ws1

i14~15 m 12

-7

+4

Asuka-ws1+2

i21 m 20

-2

+13g +25w

+14 +63a

Wall Crush +25g on hit
Elbow
  • Cancel to r18 FC with D

Asuka-ws1,4

,i20 ,h ,20

-4

+37a (+29)

Balcony Break
  • Combo from 1st hit with 7f delay
  • Move can be delayed 6f

Asuka-ws2

i13~14 m 18

-8

+8

Elbow

Asuka-ws2,1

,i22 ,h ,10

-2

+9

  • Combo from 1st hit with 3f delay
  • Continues into 10 strings

Asuka-ws2,1,1

,m ,8

-23

-12

Asuka-ws2,1,1

,m ,8

-23

-12

Asuka-ws2,1,1,1

,h ,8

-25

-14

Asuka-ws2,1,1,1

,h ,8

-25

-14

Asuka-ws2,1,1,1,2

,m ,6

-11

+0

Asuka-ws2,1,1,1,2

,m ,6

-11

+0

Asuka-ws2,1,1,1,2,1

,sm ,5

-10

+1

Asuka-ws2,1,1,1,2,1+4

,sll,h ,7,5

-33

-7

Asuka-ws2,1,1,1,2,1,4

,m ,7

-16

-6

Asuka-ws2,1,1,1,2,1+4,1

,h ,6

-10

-43

Asuka-ws2,1,1,1,2,1+4,1,3+4

,l,m ,5,24

-43

LNC

Asuka-ws2,1,1,1,2,1,4,3

,l ,7

-25

-9

Asuka-ws2,1,1,1,2,1,4,3,3+4

,m,m ,25,25

-11

KND

Asuka-ws2,1,1,3

,i21 ,,m ,10

+11a (+1)

Balcony Break

Asuka-ws2,1+2

,i24~25 ,t ,12

-5

+17

  • Combo from 1st hit with 3f delay
  • Move can be delayed 2f
  • Links to Destabilizer (f+1+3_f+2+4) extensions on hit
  • +9 on BT hit

Asuka-ws3

i18~19 m 20

-16

+35a (+25)

fs18~40
Tornado

Asuka-ws4

i11~12 m 15

-3

+8

Can hit grounded while up-close and off-axis

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tables=Move
|fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,CONCAT(block,'')=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|where=Move._pageName='Asuka movelist'
|format=table
|offset=100
|limit=100
}}