Cargo query

Showing below up to 26 results in range #101 to #126.

View ( | next 100) (20 | 50 | 100 | 250 | 500)

Move Startup Hit Level Damage On Block On Hit On CH States Notes

Jin-uf+1+2

i12 h 40

+0

+0d

Floor Break
  • Throw break 1+2

Jin-uf+2

i15~i16 m 18

-10~-9

+6~+7

+19a (+10)

  • Balcony break on CH
  • Evasive, can avoid some attacks due to built-in sidestep

Jin-uf+3

i22~23 m 17

-9

+6

+59a

<div class="plainlist"> * js9~23 * fs24~26</div>

Jin-uf+4

i15~17 m 13

-13

+33a (+23a)

<div class="plainlist"> * js9~20 * fs21~23</div>

Jin-uf,n,4

i23~i25 m 20

-13

+32a (+22a)

<div class="plainlist"> * js9~30 * fs31~33</div>

Jin-ws1

i13~i14 m 7

-6

+5

Jin-ws1,2

,i19~20 ,m ,19

-8

+3c

Spike
  • Combo from 1st hit with 1f delay
  • Combo from 1st CH with 10f delay
  • Input can be delayed 13f
  • Enter ZEN -9 +2 r27 with F

Jin-ws1,3

,i14 ,h ,8

-6

+4

  • Jail from 1st attack
  • Transition to r25 backdash with B

Jin-ws1,3,2

,i18 ,m ,4

-11

-6

Combo from 1st hit

Jin-ws1,3,2,1

,i10 ,m ,3

-11

+3

Combo from 1st hit

Jin-ws1,3,2,1,4

,i20~21 ,l ,5

-31

+8

Combo from 1st hit

Jin-ws1,3,2,1,4,2

,i31~32 ,M ,10

-16

-8

<div class="plainlist"> * ,js8~28 * fs29~31</div>
  • Combo from 1st hit
Spike

Jin-ws1,3~3

,i23~i24 ,m ,20

+6

+13c

Spike
  • Enter Breaking Step +2 +9c with DF
  • +16a on BT hit

Jin-ws2

i14~15 m 14

-12

+39a (+29)

Jin-ws3

i16~18 m 20

-9

+10g

+22a

Homing
Balcony Break

Jin-ws4

i11~12 m 13

-3

+8

Jin-ws4,4

,i19~20 ,h ,15

-7

+4

  • Combo from 1st hit with 1f delay

Jin-ZEN.1

i16~i17 m 14

-3

+8

Jin-ZEN.1+2

i21, i61 l,t 10,20

-14

+4 (+8w)

cs10~
Wall Crush +8 on hit
  • Transition to attack throw on standing hit from the front
  • Transition to +5 CD with DF after throw

Jin-ZEN.1,2

,i23~24 ,m ,21

-14

+32a (+6)

Heat Engager
Heat Dash +?, +5
Balcony Break
  • Combo from 1st hit with 6f delay
  • Input can be delayed 12f
  • Move can be delayed 11f
  • Cancel to Breaking Step -11 -12 r40 with DF on frame 20

Jin-ZEN.1,3

,i24~25 ,h,t ,14,14

-9

+0d

  • Combo from 1st hit
  • Transition to attack throw on standing or airborne hit
  • +33a (+18) on side hit
  • +18a (+11) and balcony break on BT hit

Jin-ZEN.2

i21~i22 h 20

-5

+17a (+8)

pc6~20
Homing
Balcony Break
Strong Aerial Tailspin
  • Chip damage on block
  • +0 on block after absorbing an attack

Jin-ZEN.3

i17~i18 m 20

-9

+10g

+22a

Homing
Balcony Break
  • +17a (+8) on BT hit

Jin-ZEN.3+4

i21~27 h 25

+9g~+15g

+19a (+9)

<div class="plainlist"> * js10~32 * fs33~35</div>
Balcony Break
  • Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40
  • Chip damage on block

Jin-ZEN.4

i27~i33 M 25

+2~+8

+17d~+23d

<div class="plainlist"> * <div style="display: block; border-width: 0 0 0 0.5em; padding-left: 0.2em; border-style: solid;" class="movedata-icon border-yellow spike" >Spike</div> * js7~33 * fs34~36</div>
Spike
  • Chip damage on block

Jin-ZEN.u+1

i14~i16 m 20

-16

+31a (+21)

<div class="plainlist"> * js8~43 * fs44~46</div>
Tornado
  • Chip damage on block

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{{#cargo_query:
tables=Move
|fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,CONCAT(block,'')=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|where=Move._pageName='Jin movelist'
|format=table
|offset=100
|limit=100
}}