Cargo query

Showing below up to 34 results in range #101 to #134.

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Move Startup Hit Level Damage On Block On Hit On CH States Notes

Kuma-qcf+2

i17~18 m 15

-8

+3

Kuma-qcf+2,1

,i27 ,m ,25

-10

+33a (+7)

Heat Engager
Heat Dash +36a (+26)
Balcony Break
  • Combos from 1st hit

Kuma-qcf+2,2

,i33~34 ,l ,22

-18

+40a

  • Chip damage on block

Kuma-R.df+1+2

i20 m,t 55+

-18

+0d

pc8~
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage

Kuma-Right throw

i12~14 th(h) 40

-3

+1

  • Throw break: 2
  • Opponent status on hit: FUFT off axis

Kuma-ROL.1

i15~16 h 31

+4

+35d (+27)

Balcony Break
Tornado
  • Power up during Heat (partially uses remaining Heat time)

Kuma-ROL.1+2

i10~40 SM 22

-30

+45a

  • Recovers in FUFT on hit
  • Recovers in off axis FUFT on block

Kuma-ROL.2

i17~19 m 21

-17

+28a (+18)

Kuma-ROL.3

i18~26 l 20

-18

+33a

Recovers in FUFT

Kuma-ROL.4

i26~30 M 20

+7

+26a

Recovers in FUFT

Kuma-SIT.1

i21~22 l 15

-12

+4

+9

Kuma-SIT.1,1

,i25~26 ,l ,13

-12

+6

Combo from 1st CH

Kuma-SIT.2

i19~21 m 18

-12

+73a (+57)

Tornado

Kuma-SIT.3+4

i25 M 20

-12 / -10 ROL

-4a / -2a ROL

  • Transition to ROL with input SIT.F

Kuma-SIT.f

N/A / i26~i31 Heat sp

+1~+6 / -6~-1 HBS

+7~+12 / 0~+5 HBS

  • Alternative input: FC.3+4 or FDFA.f
  • Transition to ROL
  • Transition to HBS with input ROL.D or ROL.3+4
  • Becomes special mid attack during Heat (partially uses remaining Heat time)

Kuma-SS.1+2

i22~23 m 23

-3

+6c

  • 9 chip damage
  • Transition to +12 +3 HBS with D

Kuma-u+1+2

i18~23 m 24

-4 / -3 HBS

+3 / +4 HBS

  • Transition to HBS with input D or 3+4

Kuma-u+3+4

i34~39 m 21

+10

+20

  • Transition to SIT (cannot cancel)

Kuma-ub+1+2

i31~32 l 25

-17

+12a

  • Cancel into HBS with input D or 3+4

Kuma-uf+1

i26~28 m 20

-6

+22a

  • Alternate input: ub+1 or u+1
  • chip damage on block

Kuma-uf+1+2

i12~14 th(h) 35

0

+26d (+7)

  • Throw break: 1+2
Balcony Break
  • Opponent status on hit: FUFT

Kuma-uf+2

i28~30 m 20

-6

+30a

+65a (+45)

Balcony Break
Homing
Tailspin
  • Alternate input: ub+2 or u+2

Kuma-uf+3

i16~17 m 13

-13

+30a (+20)

js

Kuma-uf+3,4

,i10~12 ,m ,13

-11

+30a (+20) / +21a (+14)

js

Less frame advantage occurs after Combo from last hit

Kuma-uf+3,4,1+2

,i18~19 ,M ,22

-15

+16a / -2a

Spike
  • Transition to HBS with input D or 3+4
  • Less frame advantage occurs after Combo from last hit

Kuma-uf+4

i29~30 m 20

-6

-10a (-20)

js
Balcony Break

Kuma-uf+4,3

,i20~21 ,m ,25

+7

+21a (+14)

js
Balcony Break
  • Only connects on hit or block
  • Recovers in FUFT

Kuma-ws1

i13~15 m 13

-11

+2

+7

Kuma-ws1,2

,i18~19 ,m ,20

-13

+6 (+20g)

+18

  • Hold 2 to power up, up to 2 charge levels
  • Transition to HBS with input D or 3+4
Tornado
Wall Crush +20g on hit
  • Wallsplat on CH

Kuma-ws1,2*

i33 ,m ,28

-12

+18c

+33a (-2)

  • Heat skips to Level 2 charge
  • Transition to HBS with input D or 3+4
Balcony Break
Tornado

Kuma-ws1,2**

,i44 ,m ,38

+3

+27a (-9)

  • Transition to HBS with input D or 3+4
Balcony Break
Tornado
  • chip damage on block
  • Cannot absorb with power crush
  • Heat reduces charge length (consumes partial Heat time)

Kuma-ws2

i15~16 m 20

-12

+29a (+19)

Kuma-ws3

i18~20 m 21

-9

+17 (+8)

Balcony Break
Homing

Kuma-ws4

i11~12 m 20

-6

+5

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|where=Move._pageName='Kuma movelist'
|format=table
|offset=100
|limit=100
}}