Cargo query

Showing below up to 51 results in range #101 to #151.

View ( | next 100) (20 | 50 | 100 | 250 | 500)

Move Startup Hit Level Damage On Block On Hit On CH States Notes

Reina-SEN.4

i26~27 m 24

+4

+12d

<div class="plainlist"> * js8~16 * fs17~19</div>
  • Deals chip damage on block
Spike

Reina-SS.4

i18~19 l 17

-13

+0

+13g

Reina-SSH.3

i32 L 26

-26

-4c

cs

Reina-SSH.CH.3

i22 l 33,18

+0

Spike

Reina-SSH.uf

sp

Reina-SSH.uf+3

i30~33 m 22

+6

+32a (+24)

Balcony Break

Reina-SSH.uf+4

i32~33 h 28

+4

+31a (+5)

Homing
Balcony Break
  • Can transition to WRA (+8/+35a (+9)/-) with input D

Reina-u+1+2

sp js10~24
  • Can transition to Wind God Step with input DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF

Reina-u+3

sp ps5~13
  • Transitions to UNS (Kou, u)
  • Can transition to UNS (Kou, d) with input d+3
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF

Reina-ub+1+2

sp js10~24
  • Can transition to Wind God Step with input DF
  • Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF

Reina-ub+4

i17~18 m 13

-13

+16a (-1)

js9~
Tornado
Balcony Break

Reina-uf+1

i13 h 15

-9

+8

+17

  • Transitions to WRA (-/+8/+17) on hit

Reina-uf+1+2

i12 th(h) 35

-6

+25 (+8)

Balcony Break
  • Throw break: 1+2
  • Side switch on Throw break

Reina-uf+2

i15-i16 h 17

-12

+9

  • Normal hit offsets opponent slightly to the left of the axis and rotates them.
  • Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.

Reina-uf+3

i21~22 h 10

-10

+1

js11~

Reina-uf+3,1

,i16 ,m ,15

-5

+5

  • +13c on crouching hit
  • Jails on 1st block
  • Combo from 1st hit

Reina-uf+3+4

i20,i4 mm 10,10

-10

-1

js9~

Reina-uf+3+4,1+2

,i17 ,m ,20

-14

-4

  • Combo from 1st hit

Reina-uf+4

i17~18 m 15

-13

+70a (+54)

js9~
Tornado

Reina-UNS.4

i18~19 m 23

-8

+43a (-15)

cs6~16
Balcony Break
Heat Engager
Heat Dash +5, +62a (+42)
  • 6 chip damage on block
  • Can be cancelled into crouch with DB/D/DF

Reina-UNS.d+4

i20 L 14

-12

+3 SEN

+13 SEN

cs6~35
  • Transition to SEN on hit only
  • Transition to standing (+0/+10) on hit with B

Reina-WDS.3

i16~17 m 17

-6

+4

+58a

Reina-WGS.1

i19~21 m 24

-22

+24a (+14)

cs
  • 26 dmg if manual CD

Reina-WGS.1,3

,i26~30 ,m ,22

-12

+18d (-17)

js
Spike
  • Combo from 1st hit

Reina-WGS.1,4

,i23~27 ,h ,26

-7

+1 (+0)

js
Balcony Break
  • Combo from 1st hit

Reina-WGS.2

i11~12 h 15

-10

+35a (+25)

  • Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
  • 20dmg if manual CD

Reina-WGS.DF+3

i15~17 M 17

-13

+13a (-4)

+23a (+17)

  • Becomes 22dmg Electric War God Kick during Heat (partially uses remaining Heat Time)
    • 4 chip damage on block
  • 21dmg when performing f,n,d,DF+3/f,n,DF+3 without Heat

Reina-WGS.DF+4

i16 l 6

-23

+2c

  • 8 dmg if manual CD

Reina-WGS.DF+4,2

,i24 ,h ,20

-22

-1

  • Can transition to WRA (-15/+6/+6) with input D
  • Combo from 1st hit

Reina-WGS.DF+4,4

,i17~18 ,l ,16

-23

+2

+23a

cs
  • Combo from 1st hit

Reina-WRA.1

i12 h 12

-4

+8

+14c

Homing
  • Deals chip damage on block
  • Transition to SEN (+0/+13/+18c) with input F
  • Transition to UNS (+0/+12/+18c) with u_d
  • Cannot block up to i14 on empty transition on block

Reina-WRA.1+2

i15~16 m 30

-13

+16d

pc6~14
Balcony Break

Reina-WRA.1+3

i16 t (h) 20

+10d

  • Unbreakable
  • Opponent recovery on hit: FUFT
  • Does 35 damage on wall hit

Reina-WRA.1,4

,i25~26 ,M ,22

-9

+9g

Balcony Break
Spike
  • Combo from 1st hit

Reina-WRA.2

i15~16 m 30

-9

+11a (+2)

Balcony Break
Heat Engager
Heat Dash +5, +36a (+26)
  • Deals chip damage on block

Reina-WRA.3

i28 m 17

-6

+22a (+12)

js9~36 fs37~39
Balcony Break
  • Deals 3 chip damage on block

Reina-WRA.3+4

i18~19 M 26

+3c

+5d

Spike
  • 7 chip damage on block
  • Opponent is FDFA on normal hit

Reina-WRA.3,4

,i18~19 ,m ,20

+6

+17a (+16)

js9~36 fs37~39
Balcony Break
  • Deals 8 chip damage on block (11 total)
  • Can transition to WRA (+8/+19a (+18)/-) with input D
  • Jails from 1st block
  • Combo from 1st hit
  • gives wallsplat at specific distances from the wall
  • can hard wall break if 1st hit connect close to the wall

Reina-WRA.4

i17~18,i13 M,M 6,8

-10

-10

+7

Spike
    • on 2nd hit
  • Combo from 1st CH
  • Both hits jail on block

Reina-WRA.4,2

,i15 ,m ,8

-18

-7

  • Jails from 2nd block
  • Hit-confirmable from 2nd hit
  • Combo from 1st CH
  • Combo from 2nd hit
  • Can be delayed

Reina-WRA.4,2,2

,i15 ,h ,4

-12

-1

  • Jails from 3rd block
  • Combo from 3rd hit
  • Can be delayed

Reina-WRA.4,2,2,1+2

,i24~25 ,m ,22

-20

+24 (+3)

Balcony Break
  • Blue spark with input qcf+1+2 for 6 extra damage
  • Combo from 4th hit without delay
  • Can be delayed

Reina-WRA.d+4

i16~17 L 9

-15

-4

+2

cs6~

Reina-WRA.d+4,3

,i21~22 ,m ,20

-16

+48 (+17)

+53a

  • Combo from 1st CH with 14f delay
  • Input can be delayed 15f
  • Move can be delayed 13f
  • CH-confirmable

Reina-ws1

i13 m 12

-13

+13 SEN

Transitions to SEN on hit

Reina-ws2

i18 m 20

-8

+9

+14c

Balcony Break

Reina-ws3

i15~16 m 14

-10

+1

Reina-ws3+4

i14~15 m 14

-8

+14

cs

Reina-ws3,4

,i22~23 ,h ,19

-4

+21a (+12)

cs
Strong Aerial Tailspin
Balcony Break
  • Combo from 1st hit without delay
  • Can be delayed

Reina-ws4

i11~12 m 10

-6

+5

Reina-ws4,4

,i17~18 ,m ,15

-17

-1c

  • Can transition to WRA (-10/+6/+6) with input D
  • Combo from 1st hit
  • Jails from 1st block

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{{#cargo_query:
tables=Move
|fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,CONCAT(block,'')=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|where=Move._pageName='Reina movelist'
|format=table
|offset=100
|limit=100
}}