Tutorial

From Wavu Wiki, the 🌊 wavy Tekken wiki
This page still needs someone to write it.

Wavu Wiki is written primarily for existing players as reference material and can lack direction and look daunting to the uninitiated. This tutorial aims to address that, giving new players a starting point for their Tekken journey.

I edited this in 60 minutes someone please write a better page

  1. Open the game and set up the controls.

If game didn't give you the chance to set them up, or you set them up poorly, navigate towards Main Menu -> Options -> Button Mapping -> Keyboard Controller 1 Settings if you are playing on PC with a keyboard. Hopefully you didn't manage to unbind up, down, and confirm.

<Hopefully a picture showing the menu>

Default bindings are:

  • Up Down Left and Right
    • WASD (Keyboard)
    • D-Pad (Xbox/PS/Switch controllers)
  • 1 - Left Punch
    • U (Keyboard)
    • X (Xbox)
    • Square ⬜ (PS)
    • Y (Switch)
  • 2 - Right Punch
    • I (Keyboard)
    • Y (Xbox)
    • Triangle △ (PS)
    • X (Switch)
  • 3 - Left Kick
    • J (Keyboard) - will also always be the confirm button on keyboard.
    • A (Xbox)
    • Cross ❌ (PS)
    • B (Switch)
  • 4 - Right Kick
    • K (Keyboard)
    • B (Xbox)
    • Circle ⭕ (PS)
    • A (Switch)
  • Start - Right options button
    • B (Keyboard)
    • Three horizontal lines 三 (Xbox/PS)
    • + (Switch)
  • Select - Left options button
    • V (Keyboard)
    • Screen in screen (Xbox)
    • Three lines upwards (PS)
    • - (Switch)

Those are the basic controls, additionally you can set up Left bumper (LB/L1), Left trigger (LT/L2), Right bumper (RB/R1), and Right Trigger (RT/R2), directionals for left and right stick (keyboard only), also stick presses (known as L3 and R3).

Keyboard advice, game might have ghosting problems with cheap keyboards, but even the cheapest normally have ghosting prevention for the left side of the board and the keys, thus using the arrow keys for the attack buttons or the directionals is adviced. Typically people use their left hand for directionals, but there is nothing inherently wrong or disadvantageous of doing the southpaw.

After setting up keyboard controls or skipping that step, navigate Options -> Controller Setup

Make sure that the buttons you would like to represent 1/Left Punch and others are correct for you, you can change it later if you want to. If you are using a regular controller, They should already be in the position of how most people would bind it.

Game has very strict timing on all button+button combinations, and since it relies on them a lot, it's highly adviced to get a few of them bound on a separate button. That is called macro. In-game macros are 100% tournament legal, there is no stigma for using them, and on keyboards you might have to use them due to the ghosting problems.

Depending on your style of play, the characters you play, and your controller you would use some button combinations more than others, regular controllers don't have enough buttons to satisfy all macro possibilities, thus keyboard doesn't as well. You will most definitely need 1+2 and 3+4 macro, usually on bumper buttons. Playing a character that uses 1+4 or 2+3 a lot would definitely benefit from corresponding macros, especially on a hand held controller (unless of course the crab grip is used). 1+3 and 2+4 might be wanted for macros, although those aren't used that much (They mostly are inputs for the generic throws, which are not good in Tekken 7), and on hand held controllers they are easier than others. 1+2+3+4 is good for practice mode, but it's really optional.

Rage Art button - very good button to have especially for new players, not only it will help finding the character you like, even later on advanced level you might prefer using the Rage Art button just for consistency - removing the possibility of a missed input.

Assist is generally not adviced to get used to, but it's absolutely okay to start learning the game with them, figuring out the characters and such. Assist will give you access to four moves with normally more or less complicated input, with Assisted 1 into 2 into 3 giving a full combo about up to 60% of the launcher's potential, maybe some more with creative uses. Assisted 4 will always be the character's powercrush.

  1. Pick a character you think looks cool

<Links to the core A gaming video on how to pick a main (in general), to the blasted salami breakdown with mark of it being outdated but still useful>

  1. Spend some time in practice mode, story mode (if available), treasure battle, for getting a feel for the character's moves
  2. Go online and find an opponent
  3. Get beat up
  4. Close the game to never start it again
  5. Return anyway
  6. Figure out why you're getting beat up
  7. Forget the lesson instantly
  8. Repeat until mastered

With the figuring out step, hopefully the info is on Wavu Wiki somewhere. Either way, you'll want to learn the notation.

External links