Version 2.30: Difference between revisions

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|name=Version 2.30
|name=Version 2.30
|released=30 May 2019
|released=30 May 2019
|source=http://d1vtv52f4vjbmu.cloudfront.net/games/tekken/tekken-7/t7_changelist_v230.pdf
|source=https://en.bandainamcoent.eu/tekken/news/tekken-7-celebrates-its-2nd-anniversary-free-update
|prev=Version 2.23
|prev=Version 2.20
|next=Version 3.00
|next=Version 3.00
}}
}}
== Character Changes ==
{| class="wikitable"
! !!
|-
| class="bg-blue" |
| Buff
|-
| class="bg-grey-03" |
| Unclear
|-
| class="bg-red" |
| Nerf
|}
=== Anna ===
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-grey-03" |
| {{Plainlist|
*d+4,1
*QCF 2,1
}}
| Status during transition into CJM changed from Airborne to Standing.
|}
=== Bob ===
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-grey-03" |
| BAL 1
| Fixed damage varying depending on input timing.
|}
=== Eddy ===
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-grey-03" |
| ub+3
| Fixed unusual opponent behaviour when interrupting an airborne opponent's attack.
|}
=== Geese ===
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-red" |
|b+3,2
| {{Plainlist|
*Increased recovery of first attack by 3 frames.
*Frame advantage on block changed from -9 to -12 frames.
*Frame advantage on hit changed from +2 to -1 frame.
*Fixed an issue where depending on input timing, the second attack would gain unintended homing capabilities.
}}
|}
=== King ===
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-red" |
| b+2,4
| Fixed unintended throw conversion when hitting airborne opponent.
|}

Latest revision as of 16:08, 18 April 2021

Version 2.30
Released 30 May 2019
Official notes [1]
Chronology (view all)
Version 2.20 Version 3.00


Character Changes

Buff
Unclear
Nerf

Anna

Command Change
  • d+4,1
  • QCF 2,1
Status during transition into CJM changed from Airborne to Standing.

Bob

Command Change
BAL 1 Fixed damage varying depending on input timing.

Eddy

Command Change
ub+3 Fixed unusual opponent behaviour when interrupting an airborne opponent's attack.

Geese

Command Change
b+3,2
  • Increased recovery of first attack by 3 frames.
  • Frame advantage on block changed from -9 to -12 frames.
  • Frame advantage on hit changed from +2 to -1 frame.
  • Fixed an issue where depending on input timing, the second attack would gain unintended homing capabilities.

King

Command Change
b+2,4 Fixed unintended throw conversion when hitting airborne opponent.