Version 3.32: Difference between revisions

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Released on 17th June, 2020.
{{Infobox patch
|name=Version 3.32
|released={{#invoke:Patch|date|3.32}}
|source=https://bandainamcoent.asia/news/tekken-7-patch-v3-32-update/
|prev=Version 3.31
|next=Version 3.33
}}


== General Changes ==  
== Fahkumram ==


* Fixed an issue preventing an Armor King cosmetic from appearing in treasure battle.
{{Changelist|columns=1|
 
; *
== Character Changes ==
: {{Nerf}} Hurtbox when hit increased in size. Previously, attacks could whiff unexpectedly.
 
: {{Nerf}} Pushback from Fahkumram's head reduced. Previously, attacks could whiff unexpectedly.
{| class="wikitable"
}}
! !!
|-
| class="bg-blue" |
| Buff
|-
| class="bg-purple" |
| Unclear
|-
| class="bg-orange" |
| Nerf  
|}
 
=== Devil Jin ===
 
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-orange" |
| f,n,d,d/f+4
| Reverted the moves tracking to Ver. 3.21. (reduced tracking)
|}
 
=== Eliza ===
 
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-blue" |
| F+4,3,4 || Shortened the recovery time by 4 frames upon hit.
|-
| class="bg-purple" |
| f+4,4 || Changed the damage from 20 to 15.
Changed the opponent's behaviour when hit.
|-
| class="bg-blue" |
| b+1,2 || Increased the move's tracking.
|}
 
=== Fahkumram ===
 
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-orange" |
|
| Increased size of Fahkumram's hit box when damage is taken, allowing for the opponent's attack to connect more easily.
|-
| class="bg-orange" |
|
| Reduced pushback from Fahkumram's head, allowing for the opponent's attack to connect more easily.
|-
| class="bg-orange" |
| R! d/f+3+4
| Changed the frame advantage upon hit from ±0 frames to -3 frames.
|-
| class="bg-purple" |
| R! u/f+3+4
| Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
|-
| class="bg-orange" |
| d/f+1+2
| Fixed an issue in which the input window for escaping throws was different than other characters. (escape window increased)
|}
 
=== Geese ===
 
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-purple" |
| R! hfcb,f+3+4 > 1,2,4,1,3,2,1+2
| Fixed an issue in which the opponent's behaviour when hit in mid-air was different than on ground.
|}
 
=== Gigas ===
 
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-blue" |
| d/f+4 || Changed the frame advantage from +8 frames to +9 frames when the move lands as a counter hit.
Decreased the distance between the character and the opponent when the move lands as a counter hit.
|-
| class="bg-blue" |
| d/f+4,1+2 || The move will now chain together when the 1st hit lands as a counter hit.
|-
| class="bg-blue" |
| During Golem 2 || Changed the frame advantage when guarded from -8 frames to ±0 frames.
Decreased the distance between the character and the opponent when the move is guarded.
Shortened the recovery time by 3 frames upon hit.
|-
| class="bg-blue" |
| f,F+2 || Changed the damage from 20 to 25.
|-
| class="bg-blue" |
| WS 2,3 || Changed the input window for the 2nd hit from 16 frames to 25 frames.
|-
| class="bg-blue" |
| WS 2,4 || Changed the input window for the 2nd hit from 16 frames to 25 frames.
|-
| class="bg-blue" |
| SS 2 || Changed the frame advantage when guarded from -12 frames to -9 frames.
|}
 
=== Hwoarang ===
 
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-purple" |
| u/f+3+4 | Decreased the distance between the character and the opponent when the 2nd hit lands.
|}
 
=== Katarina ===
 
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-blue" |
| 3,3,3,3,3 || Changed the frame advantage upon hit from +1 frame to +4 frames.
|-
| class="bg-blue" |
| HAR 2 || Changed the opponent's behaviour when the move lands as a counter hit.
Reduced the strength of the pushback, and made the move easier to land.
|-
| class="bg-blue" |
| d/f+4 || Changed the frame advantage upon hit from +2 frames to +4 frames.
|-
| class="bg-blue" |
| d/f+3+4 || Changed the frame advantage upon hit from -1 frame to +1 frame.
|-
| class="bg-blue" |
| WR 3 || Changed the frame advantage when guarded from +1 frame to +5 frames.
|-
| class="bg-blue" |
| FC d/f+4 || Changed the frame advantage upon hit from ±0 frames to +1 frame.
|}
 
=== Kazuya ===
 
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-orange" |
| f,n,d,d/f+4 || Reverted the moves tracking to Ver. 3.21. (reduced tracking)
|}
 
=== Leroy ===
 
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-orange" |
| HRM 4,1+2 || Decreased the distance between the character and the opponent when the move is guarded.
|-
| class="bg-orange" |
| d/f+1 || Changed the frame advantage when guarded from -1 frames to -3 frames.
|-
| class="bg-orange" |
| d/f+1,4 || Changed the frame advantage upon hit from +5 frames to +3 frames.
|-
| class="bg-orange" |
| d/f+4 || Changed the frame advantage when guarded from -6 frames to -9 frames.
|-
| class="bg-orange" |
| d/f+4,3 || Changed the frame advantage upon hit from +6 frames to +3 frames.
|-
| class="bg-orange" |
| d+2 || Changed the damage from 16 to 14.
|-
| class="bg-orange" |
| u/f+3+4 || Changed the damage from 17 to 14.
|}
 
=== Lucky Chloe ===
 
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-blue" |
| 2,2 (JF) || Changed the damage from 20 to 23.
Increased the input window for just frame by 2 frames.
|-
| class="bg-blue" |
| d+3+4 || Changed the damage from 10, 5, 5 to 5, 5, 5.
1st to 3rd hit will now chain together.
|-
| class="bg-purple" |
| b+1 || Changed the opponent's behaviour when the move lands as a counter hit.
|}
 
== External Links ==
* [https://cdn-cms.bnea.io/sites/default/files/static-files/TK7_Change-List_v3.31.pdf Official Patch Notes]

Latest revision as of 06:51, 16 December 2021

Version 3.32
Released 17 Jun 2020
Official notes [1]
Chronology (view all)
Version 3.31 Version 3.33

Fahkumram

*
Hurtbox when hit increased in size. Previously, attacks could whiff unexpectedly.
Pushback from Fahkumram's head reduced. Previously, attacks could whiff unexpectedly.