Wake-up: Difference between revisions

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=== Generic Wake Up Options ===
=== Generic Wake Up Options ===
From face up, feet first (FUFF):
From face up, feet towards the opponent (FUFT):
{| class="wikitable"
{| class="wikitable"
! Command !! Notes
! Command !! Notes
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| d+3 (or d+4) || i13 low, -3 on hit, -16 on block.
| d+3 (or d+4) || i13 low, -3 on hit, -16 on block.
|-
|-
| f+3 || i19 low, same as 3.
| f+3 || roll into i19 low, same as 3.
|-  
|-  
| f+4 || i17 mid, same as 4.
| f+4 || roll into i17 mid, same as 4.
|-
|-
| 3+4 || {{Plainlist| Depending on character, either Spring kick, or spring into cross chop.
| 3+4 || {{Plainlist| Depending on character, either Spring kick, or spring into cross chop.
Spring kick is i19~30 KND mid, raises feet above lows, punishable.  
Spring kick is i19~30 KND mid, raises feet above lows, punishable.  
Spring into cross chop, i48~58 mid, +10~20 on block -can float with 1 jab into combo.}}
Spring into cross chop, i48~58 mid, +10~20 on block -can float with 1 jab into combo.  
Feng and Lei have special spring kicks}}
|-
|-
| f,1+2 || Roll forward into cross chop, i19~24 mid, +2~7 on block, KND on normal hit.
| f,1+2 || Roll forward into cross chop, i19~24 mid, +2~7 on block, KND on normal hit.
|}
|}


From face down, feet first (FDFF):
From face down, feet towards (FDFT):
{| class="wikitable"
{| class="wikitable"
! Command !! Notes
! Command !! Notes
|-
|-
| B || Wake up forward -away from opponent- into standing.  
| B || Wake up away from opponent into standing.  
|-
|-
| D/B || Stand into crouching guard.
| D/B || Stand into crouching guard.
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| 1 || Roll into background. Hold D to stay on ground, face up.
| 1 || Roll into background. Hold D to stay on ground, face up.
|-  
|-  
| d+1 || Roll toward foreground. Hold D to stay on ground, face up.
| d+1 || Roll towards foreground. Hold D to stay on ground, face up.
|-  
|-  
| 3 || i19 low, launches on clean hit, -17 on block, -3 on hit.
| 3 || i19 low, launches on clean hit, -17 on block, -3 on hit.
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| 4 || i19 mid, KND on clean hit, -14 on block, -15 on hit.
| 4 || i19 mid, KND on clean hit, -14 on block, -15 on hit.
|-
|-
| f+3 || i14 low, +5 on hit, launches on CH, -12 on block.
| f+3 || Roll into i14 low, +5 on hit, launches on CH, -12 on block.
|-  
|-  
| f+4 || i11 mid, -4 on hit, +16a (+6a) on clean hit, -15 on block.
| f+4 || Roll into i11 mid, -4 on hit, +16a (+6a) on clean hit, -15 on block.
|}
|}


From face up head first (FUHF):
From face up feet away (FUFA):
{| class="wikitable"
{| class="wikitable"
! Command !! Notes
! Command !! Notes
|-
|-
| B || Wake up forward -away from opponent- into standing.  
| B || Wake up away from opponent into standing.  
|-
|-
| D/B || Stand into crouching guard.
| D/B || Stand into crouching guard.
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| U || Stand directly up.
| U || Stand directly up.
|-  
|-  
| F || Roll backward, toward opponent.
| F || Roll towards opponent.
|-  
|-  
| 1 || Roll into background. Hold D to stay on ground, face down.
| 1 || Roll into background. Hold D to stay on ground, face down.
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|}
|}


From face down, head first (FDHF):
From face down, feet away (FDFA):
{| class="wikitable"
{| class="wikitable"
! Command !! Notes
! Command !! Notes
|-
|-
| B || Wake up forward -away from opponent- into standing.  
| B || Wake up away from opponent into standing.  
|-
|-
| D/B || Stand into crouching guard.
| D/B || Stand into crouching guard.

Revision as of 12:00, 26 January 2021


Generic Wake Up Options

From face up, feet towards the opponent (FUFT):

Command Notes
B Wake up backward, into standing.
D/B Stand into crouching guard.
U Stand directly up.
F Roll forward.
1 Roll into background. Hold D to stay on ground, face down.
d+1 Roll toward foreground. Hold D to stay on ground, face down.
3 i22 Low, Launch on CH, -12 on block.
4 i22 mid, KND on CH, -12 on block.
d+3 (or d+4) i13 low, -3 on hit, -16 on block.
f+3 roll into i19 low, same as 3.
f+4 roll into i17 mid, same as 4.
3+4
Depending on character, either Spring kick, or spring into cross chop.

Spring kick is i19~30 KND mid, raises feet above lows, punishable. Spring into cross chop, i48~58 mid, +10~20 on block -can float with 1 jab into combo.

Feng and Lei have special spring kicks
f,1+2 Roll forward into cross chop, i19~24 mid, +2~7 on block, KND on normal hit.

From face down, feet towards (FDFT):

Command Notes
B Wake up away from opponent into standing.
D/B Stand into crouching guard.
U Stand directly up.
F Roll backward, toward opponent.
1 Roll into background. Hold D to stay on ground, face up.
d+1 Roll towards foreground. Hold D to stay on ground, face up.
3 i19 low, launches on clean hit, -17 on block, -3 on hit.
4 i19 mid, KND on clean hit, -14 on block, -15 on hit.
f+3 Roll into i14 low, +5 on hit, launches on CH, -12 on block.
f+4 Roll into i11 mid, -4 on hit, +16a (+6a) on clean hit, -15 on block.

From face up feet away (FUFA):

Command Notes
B Wake up away from opponent into standing.
D/B Stand into crouching guard.
U Stand directly up.
F Roll towards opponent.
1 Roll into background. Hold D to stay on ground, face down.
d+1 Roll toward foreground. Hold D to stay on ground, face down.
3 i19~21 low, +4~6 on hit, launches on CH, -11~13 on block.
4 i18 mid, KND on hit, -14 on block.
f+3 i14 low, +5 on hit, launches on CH, -12 on block.
f+4 i11 mid, -4 on hit, +16a (+6a) on clean hit, -15 on block.

From face down, feet away (FDFA):

Command Notes
B Wake up away from opponent into standing.
D/B Stand into crouching guard.
U Stand directly up.
F Roll backward, toward opponent.
1 Roll into background. Hold D to stay on ground, face up.
d+1 Roll toward foreground. Hold D to stay on ground, face up.
3 i26 low, +1 on hit, launch on CH, -20 on block.
4 i26 mid, -10 on hit, KND on CH, -19 on block.
f+3 i19 low, same as 3 from FUFF.
f+4 i17 mid, same as 4 from FUFF.