Wake-up

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Generic Wake Up Options

From face up, feet first:

Command Notes
B Wake up backward, into standing.
D/B Stand into crouching guard.
U Stand directly up.
F Roll forward.
1 Roll into background. Hold D to stay on ground, face down.
d+1 Roll toward foreground. Hold D to stay on ground, face down.
3 i22 Low, Launch on CH, -12 on block.
4 i22 mid, KND on CH, -12 on block.
d+3 (or d+4) i13 low, -3 on hit, -16 on block.
f+3 i19 low, same as 3.
f+4 i17 mid, same as 4.
3+4
Depending on character, either Spring kick, or spring into cross chop.

Spring kick is i19~30 KND mid, raises feet above lows, punishable.

Spring into cross chop, i48~58 mid, +10~20 on block -can float with 1 jab into combo.
f,1+2 Roll forward into cross chop, i19~24 mid, +2~7 on block, KND on normal hit.

From face down, feet first:

Command Notes
B Wake up forward -away from opponent- into standing.
D/B Stand into crouching guard.
U Stand directly up.
F Roll backward, toward opponent.
1 Roll into background. Hold D to stay on ground, face up.
d+1 Roll toward foreground. Hold D to stay on ground, face up.
3 i19 low, launches on clean hit, -17 on block, -3 on hit
4 i19 mid, KND on clean hit, -14 on block, -15 on hit