Wavu:GameResources: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
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# Select all the Tekken 7 pak files located under <code>{Steam Folder}\steamapps\common\Tekken 7\TekkenGame\Content\Paks\</code>
# Select all the Tekken 7 pak files located under <code>{Steam Folder}\steamapps\common\Tekken 7\TekkenGame\Content\Paks\</code>
# Select the desired output location. It is recommended to create a separate folder for this purpose on a drive which has at least x GB of space.
# Select the desired output location. It is recommended to create a separate folder for this purpose on a drive which has at least x GB of space.
# Press 'Enter' when prompted to 'Please insert the contents for the variable KEY'. Press 'a' when asked if you want to overwrite files.
# Press 'Enter' when prompted to 'Please insert the content for the variable KEY'. Press 'a' if asked if you want to overwrite files.
# Wait for the process to finish.
# Wait for the process to finish.
# Extract the contents of <code>umodel_win32.zip</code> and run <code>ueviewer.exe</code>
# Extract the contents of <code>umodel_win32.zip</code> and run <code>ueviewer.exe</code>
# Select the folder with the extracted paks and select <s>v4.0.0</s> as the engine version
# Select the folder with the extracted paks and select <s>v4.0.0</s> as the engine version
# You can now browse the contents of the pak files. The character portraits are located under
# You can now browse the contents of the pak files. The character portraits are located under

Revision as of 06:13, 7 December 2020

This page is intended to document a working method to obtain resources from the Tekken 7 game data, such as character portraits, HUD icons and other in-game graphic elements.

  1. Download QuickBMS.
  2. Download UEViewer.
  3. Extract the contents of quickbms.rar
  4. Open quick_bms_4gb_files.exe and select tk7.bms as the script to use
  5. Select all the Tekken 7 pak files located under {Steam Folder}\steamapps\common\Tekken 7\TekkenGame\Content\Paks\
  6. Select the desired output location. It is recommended to create a separate folder for this purpose on a drive which has at least x GB of space.
  7. Press 'Enter' when prompted to 'Please insert the content for the variable KEY'. Press 'a' if asked if you want to overwrite files.
  8. Wait for the process to finish.
  9. Extract the contents of umodel_win32.zip and run ueviewer.exe
  10. Select the folder with the extracted paks and select v4.0.0 as the engine version
  11. You can now browse the contents of the pak files. The character portraits are located under