Page values for "Yoshimitsu movelist"

From Wavu Wiki, the 🌊 wavy Tekken wiki

"Move" values

312 rows are stored for this page
FieldField typeValue
idStringYoshimitsu-2+3
numInteger
nameStringHeat Burst
inputString2+3
aliasString
altStringR1
parentString
imageString
videoString
targetStringm
damageString[12;12]
reachString
tracksLeftString
tracksRightString
startupStringi16
recvStringr30
totString92
crushString<div class="plainlist"> * pc7~62 * On cancel: fs12~20 js21~29 fs30~32</div>
blockString+1
hitString+2c
chString
notesWikitext
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
FieldField typeValue
idStringYoshimitsu-H.2+3
numInteger
nameStringDivine Sword Kagekiyo
inputStringH.2+3
aliasString
altString
parentString
imageString
videoString
targetStringM,m,m,m
damageString51
reachString
tracksLeftString
tracksRightString
startupStringi18~19
recvStringr36 1SS
totString
crushString<div class="plainlist"> * js68~89 * fs90~92</div>
blockString+4
hitString-3d
chString
notesWikitext
Heat Smash
Reversal Break
Balcony Break
  • Recovers 4 base health or 14 additional recoverable health on hit
  • Enter DGF +10 r29 with U on block
  • Transition to attack throw after 1st hit
  • 9 chip damage on block
  • Jail from 1st attack
  • Ends Heat
FieldField typeValue
idStringYoshimitsu-H.DGF.1
numInteger
nameStringDragonfly Blade (Heat)
inputStringH.DGF.1
aliasString
altString
parentString
imageString
videoString
targetStringM
damageString26
reachString
tracksLeftString
tracksRightString
startupStringi30~31
recvStringr29
totString60
crushStringjs1~27
blockString+2
hitString+30d
chString+46a
notesWikitext
Floor Break
Weapon
  • 13 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Consumes 240F of remaining Heat time
FieldField typeValue
idStringYoshimitsu-H.DGF.f+1+2
numInteger
nameStringRed Spider Lily (Heat)
inputStringH.DGF.f+1+2
aliasString
altString
parentString
imageString
videoString
targetStringh,h,h
damageString10,10,20
reachString
tracksLeftString
tracksRightString
startupStringi16~17 i11~12 i11~12
recvStringr31
totString70
crushStringjs1~65
blockString+4
hitString+18a (+9)
chString
notesWikitext
Homing
Balcony Break
Weapon
  • Jail from 1st block
  • Combo from 1st hit
  • 16 chip damage on block
  • Recovers 1 base health or 5 additional recoverable health on hit
  • Consumes 90F of remaining Heat time
FieldField typeValue
idStringYoshimitsu-NSS.1+4
numInteger
nameStringSoul Stealer
inputStringNSS.1+4
aliasStringNSS Flash
altString<div class="dotlist"> * NSS.ws1+4 * NSS.hFC.D+1+4 * NSS.FC.D+1+4 </div>
parentString
imageString
videoString
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi8~11
recvStringr36 1SS
totString47
crushString
blockString-20
hitString+14 +64a
chString
notesWikitext
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Can be done from Crouch Level 1
FieldField typeValue
idStringYoshimitsu-1
numInteger
nameStringJab
inputString1
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString5
reachString
tracksLeftString
tracksRightString
startupStringi10
recvStringr19
totString29
crushString
blockString+1
hitString+8
chString
notesWikitext

Recovers 2f faster on hit or block (t27 r17)

FieldField typeValue
idStringYoshimitsu-1,1
numInteger14
nameStringNaguri Kabuto Wari
inputString,1
aliasString<div class="dotlist"> * 1SS.1,1 * 1,1SS.1 </div>
altString
parentStringYoshimitsu-1
imageString
videoStringFile:t8-p2-yoshimitsu-1,1.mp4
targetString,m
damageString,19
reachString
tracksLeftString
tracksRightString
startupString,i23
recvStringr34 1SS
totString67
crushString
blockString-9
hitString+4c
chString
notesWikitext
Floor Break
Weapon
  • Combo from 1st hit with 1f delay
  • Move can be delayed 3f
  • Interrupt with i4 from 1st block
  • 3 chip damage on block
  • Power up in NSS or Heat
FieldField typeValue
idStringYoshimitsu-2
numInteger
nameStringRight Jab
inputString2
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString10
reachString
tracksLeftString
tracksRightString
startupStringi11
recvStringr20
totString31
crushString
blockString-1
hitString+5
chString+8
notesWikitext
FieldField typeValue
idStringYoshimitsu-2,1
numInteger15
nameStringSeiken Douharai
inputString,1
aliasString<div class="dotlist"> * 1SS.2,1 * 2,1SS.1 </div>
altString
parentStringYoshimitsu-2
imageString
videoStringFile:t8-p2-yoshimitsu-2,1.mp4
targetString,m
damageString,23
reachString
tracksLeftString
tracksRightString
startupString,i26~27
recvStringr32
totString71
crushString
blockString-9
hitString+12a
chString
notesWikitext
Balcony Break
Weapon
  • Combo from 1st CH with 1f delay
  • Move cannot be delayed
  • Cancel to -12 -6 r30 with B
  • Interrupt with i8 from 1st block
  • Replaced by a different move in NSS
FieldField typeValue
idStringYoshimitsu-2,2
numInteger16
nameStringMushibami
inputString,2
aliasString
altString
parentStringYoshimitsu-2
imageString
videoStringFile:t8-p2-yoshimitsu-2,2.mp4
targetString,h
damageString,18
reachString
tracksLeftString
tracksRightString
startupString,i24
recvStringr27
totString63
crushString
blockString-1
hitString+15g
chString
notesWikitext
Tornado
Balcony Break (airborne)
  • Combo from 1st hit with 1f delay
  • Move cannot be delayed
  • Enter KIN r25 with 1+2
  • Transitions to NSS on hit or block only
  • Recovers 2f faster on hit or block
  • Interrupt with i5 from 1st block
  • Hit vs BT +20a (+11)
FieldField typeValue
idStringYoshimitsu-2,3
numInteger17
nameStringPK Combo
inputString,3
aliasString
altString
parentStringYoshimitsu-2
imageString
videoStringFile:t8-p2-yoshimitsu-2,3.mp4
targetString,h
damageString,24
reachString
tracksLeftString
tracksRightString
startupString,i26~27
recvStringr33
totString71
crushString
blockString-10
hitString+16a (+7)
chString
notesWikitext
Balcony Break
  • Combo from 1st CH with 2f delay
  • Move can be delayed 5f
FieldField typeValue
idStringYoshimitsu-2,d+3
numInteger18
nameStringPDK Combo
inputString,d+3
aliasString
altString
parentStringYoshimitsu-2
imageString
videoStringFile:t8-p2-yoshimitsu-2,d+3.mp4
targetString,L
damageString,11
reachString
tracksLeftString
tracksRightString
startupString,i22
recvStringr31 FC
totString66
crushStringcs10~
blockString-12
hitString-1
chString
notesWikitext
  • Combo from 1st hit with 2f delay
  • Input can be delayed 2f
  • Move cannot be delayed
FieldField typeValue
idStringYoshimitsu-3
numInteger
nameStringEnma
inputString3
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi15~16
recvStringr29
totString45
crushString
blockString-9
hitString+5
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-3,1
numInteger19
nameStringEnma's Flame
inputString,1
aliasString
altString
parentStringYoshimitsu-3
imageString
videoStringFile:t8-p2-yoshimitsu-3,1.mp4
targetString,h
damageString,20
reachString
tracksLeftString
tracksRightString
startupString,i22~24
recvStringr23 DGF
totString63
crushString,js26~
blockString+7
hitString+18g
chString
notesWikitext
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Does not transition to DGF during Heat activation or Heat Dash
  • Power up in NSS or Heat
  • Recovers in 1SS
FieldField typeValue
idStringYoshimitsu-3,2
numInteger
nameString
inputString,2
aliasString
altString
parentStringYoshimitsu-3
imageString
videoString
targetString,m
damageString,12
reachString
tracksLeftString
tracksRightString
startupString,i22
recvStringr31
totString69
crushString
blockString-12
hitString+1
chString
notesWikitext

Interrupt with i1 from 1st block

FieldField typeValue
idStringYoshimitsu-3,2,1+2
numInteger20
nameStringEnma's Cleansing Sword
inputString,1+2
aliasString
altString
parentStringYoshimitsu-3,2
imageString
videoStringFile:t8-p2-yoshimitsu-3,2,1+2.mp4
targetString,M
damageString,26
reachString
tracksLeftString
tracksRightString
startupString,i26~27
recvStringr34 1SS
totString100
crushString
blockString-14c
hitString+20a (+10)
chString
notesWikitext
Balcony Break
Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Interrupt with i7 from 2nd block
  • 5 chip damage on block
  • Power up in NSS or Heat
FieldField typeValue
idStringYoshimitsu-3~4
numInteger21
nameStringTobi Ushiwaka
inputString3~4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-3t4.mp4
targetStringm,m
damageString6,22
reachString
tracksLeftString
tracksRightString
startupStringi17~18 i28~29
recvStringr29
totString58
crushStringjs12-37 fs38-40
blockString-6
hitString+3
chString
notesWikitext
  • Jail from 1st attack
  • Enter DGF +5 +14 r18 with 1SS.U
  • Cannot transition after frame 29
FieldField typeValue
idStringYoshimitsu-4~3
numInteger22
nameStringKangaroo Kick
inputString4~3
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-4t3.mp4
targetStringm
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi25~26
recvStringr37
totString63
crushString<div class="plainlist"> * cs4~22 * fs10~50</div>
blockString-13
hitString+52a (+42)
chString
notesWikitext
Tornado
  • Evasive, can go under some mids
FieldField typeValue
idStringYoshimitsu-4
numInteger
nameStringMagic 4
inputString4
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString16
reachString
tracksLeftString
tracksRightString
startupStringi12~13
recvStringr29
totString42
crushString
blockString-11
hitString+0
chString+20a (+10)
notesWikitext
Balcony Break (airborne)
FieldField typeValue
idStringYoshimitsu-4,4
numInteger
nameStringDouble Roundhouse
inputString,4
aliasString
altString
parentStringYoshimitsu-4
imageString
videoString
targetString,h
damageString,16
reachString
tracksLeftString
tracksRightString
startupString,i24~25
recvStringr31
totString73
crushString
blockString-4
hitString+4
chString
notesWikitext
  • Combo from 1st hit with 4f delay
  • Move cannot be delayed
FieldField typeValue
idStringYoshimitsu-4,4,2
numInteger
nameString
inputString,2
aliasString
altString
parentStringYoshimitsu-4,4
imageString
videoString
targetString,m
damageString,5
reachString
tracksLeftString
tracksRightString
startupString,i30~31
recvStringr41 BT
totString114
crushString
blockString-22
hitString-12
chString
notesWikitext

Yoshimitsu recovers sideturned on block

FieldField typeValue
idStringYoshimitsu-4,4,2,2
numInteger
nameStringWheel of Arrows
inputString,2
aliasString
altString
parentStringYoshimitsu-4,4,2
imageString
videoString
targetString,h
damageString,6
reachString
tracksLeftString
tracksRightString
startupString,i22~23
recvStringr42
totString138
crushString
blockString-24
hitString-13b
chString
notesWikitext
  • Combo from 3rd hit
FieldField typeValue
idStringYoshimitsu-4,4,2,2,1
numInteger23
nameStringWheel of Arrows > Sword Stab
inputString,1
aliasString<div class="dotlist"> * 1SS.4,4,2,2,1 * 4,4,2,2,1SS.1 </div>
altString
parentStringYoshimitsu-4,4,2,2
imageString
videoStringFile:t8-p2-yoshimitsu-4,4,2,2,1.mp4
targetString,m!
damageString,30
reachString
tracksLeftString
tracksRightString
startupString,i67
recvStringr73
totString234
crushString
blockString
hitString-18
chString
notesWikitext
Weapon
FieldField typeValue
idStringYoshimitsu-4,4,2,2,1~1
numInteger
nameStringWheel of Arrows > Sword Poke Windmill
inputString~1
aliasString<div class="dotlist"> * 1SS.4,4,2,2,1~1 * 4,4,2,2,1SS.1~1 </div>
altString
parentStringYoshimitsu-4,4,2,2,1
imageString
videoString
targetString,m!
damageString,22
reachString
tracksLeftString
tracksRightString
startupString,i28~113
recvStringr30
totString235
crushString
blockString
hitString-58
chString
notesWikitext
Weapon
  • Cancel early to r26 with B (earliest cancel -12a)
  • Possible to double-hit
FieldField typeValue
idStringYoshimitsu-4,4,4
numInteger24
nameStringTriple Roundhouse Combo
inputString,4
aliasString
altString
parentStringYoshimitsu-4,4
imageString
videoStringFile:t8-p2-yoshimitsu-4,4,4.mp4
targetString,h
damageString,20
reachString
tracksLeftString
tracksRightString
startupString,i24~25
recvStringr31
totString102
crushString
blockString-4
hitString+18a (+9)
chString
notesWikitext
Balcony Break
  • Combo from 2nd CH with 4f delay
  • Move cannot be delayed
FieldField typeValue
idStringYoshimitsu-1+4
numInteger
nameStringSoul Stealer
inputString1+4
aliasString<div class="dotlist"> * 1SS.1+4 * Flash </div>
altString<div class="dotlist"> * b+1+4 * f+1+4 * db+1+4 * ws1+4 * hFC.D+1+4 * FC.D+1+4 </div>
parentString
imageString
videoString
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi6~9
recvStringr36
totString45
crushString
blockString-20
hitString+14c
chString
notesWikitext
Weapon
  • 70% proration on standing hit
  • Recovers 12f faster on hit
  • Hit vs BT +11d (FDFT)
  • Power up in NSS or Heat
  • Can be done from Crouch Level 1
FieldField typeValue
idStringYoshimitsu-1+2+3
numInteger28
nameStringSpirit Shield
inputString1+2+3
aliasString1SS.1+2+3
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-1+2+3.mp4
targetStringm
damageString0
reachString
tracksLeftString
tracksRightString
startupStringi22~40
recvStringr20
totString60
crushString
blockString-8~+10g
hitString+0~+18
chString+16~+34
notesWikitext
Weapon
  • Can hit grounded when up-close and off-axis
FieldField typeValue
idStringYoshimitsu-f+2
numInteger
nameStringManji Backfist
inputStringf+2
aliasString
altStringBT.2
parentString
imageString
videoString
targetStringh
damageString18
reachString
tracksLeftString
tracksRightString
startupStringi17~18
recvStringr28
totString46
crushString
blockString-4
hitString+14g
chString+39a
notesWikitext
Balcony Break
FieldField typeValue
idStringYoshimitsu-f+2,1
numInteger29
nameStringManji Backfist Shredder
inputString,1
aliasString<div class="dotlist"> * 1SS.f+2,1 * f+2,1SS.1 </div>
altStringBT.2,1
parentStringYoshimitsu-f+2
imageString
videoStringFile:t8-p2-yoshimitsu-f+2,1.mp4
targetString,M
damageString,21
reachString
tracksLeftString
tracksRightString
startupString,i26~27
recvStringr32
totString77
crushString
blockString-12
hitString+17a (+10)
chString
notesWikitext
Tornado
Weapon
  • Combo from 1st CH +66a (+50)
FieldField typeValue
idStringYoshimitsu-f+2,db+2
numInteger30
nameStringBackfist > Stone Fist
inputString,db+2
aliasString
altString
parentStringYoshimitsu-f+2
imageString
videoStringFile:t8-p2-yoshimitsu-f+2,db+2.mp4
targetString,m
damageString,8
reachString
tracksLeftString
tracksRightString
startupString,i15
recvStringr24 FC
totString43
crushString
blockString-5
hitString+6
chString
notesWikitext
  • Input can be delayed 2f
  • Move cannot be delayed
  • Leads to db+2 extensions
FieldField typeValue
idStringYoshimitsu-f+3
numInteger31
nameStringOni Kick
inputStringf+3
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-f+3.mp4
targetStringh
damageString24
reachString
tracksLeftString
tracksRightString
startupStringi16~17
recvStringr32
totString49
crushString
blockString-9
hitString+17a (+8)
chString
notesWikitext
Homing
Balcony Break
FieldField typeValue
idStringYoshimitsu-f+3,4
numInteger32
nameStringZig Zag
inputString,4
aliasString
altString
parentStringYoshimitsu-f+3
imageString
videoStringFile:t8-p2-yoshimitsu-f+3,4.mp4
targetString,m
damageString,20
reachString
tracksLeftString
tracksRightString
startupString,i23~24
recvStringr28 BT
totString87
crushString,js22~29 fs30~32
blockString-6
hitString+37a (+23)
chString
notesWikitext
Knee
  • 2nd hit delayed 18f
  • Interrupt with i17 from 1st block
FieldField typeValue
idStringYoshimitsu-f+4
numInteger33
nameStringToita Daoshi
inputStringf+4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-f+4.mp4
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi18
recvStringr35
totString53
crushStringpc7~17
blockString-13
hitString+21a (+11)
chString
notesWikitext
Balcony Break
  • -9 on block after absorbing an attack
  • 8 chip damage on attack absorbtion
FieldField typeValue
idStringYoshimitsu-f+1+2
numInteger34
nameStringKuzuryu
inputStringf+1+2
aliasString1SS.f+1+2
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-f+1+2.mp4
targetStringM
damageString23
reachString
tracksLeftString
tracksRightString
startupStringi20
recvStringr37 1SS
totString57
crushString
blockString-12
hitString+8a (-1)
chString
notesWikitext
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
Weapon
  • 4 chip damage on block
  • Power up in NSS or Heat (29 damage and extended range)
FieldField typeValue
idStringYoshimitsu-f+3+4
numInteger35
nameStringKamikaze
inputStringf+3+4
aliasString1SS.f+3+4
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-f+3+4.mp4
targetStringm,M,M,M
damageString18,3,3,3
reachString
tracksLeftString
tracksRightString
startupStringi21~25
recvStringr33 89
totString58
crushString
blockString-13~-9
hitString-8a (-15)
chString
notesWikitext
Balcony Break
Floor Break
Head
  • Floor break occurs on 4th hit
  • Transition to FLE on hit only
  • Attacks after 1st only come out on hit
  • Combo from 1st hit does 2,1,1 damage
  • Combo does 2 extra damage from FLE.n
  • Cancel to r65 BT earliest on frame 10 with b
  • Automatically transitions to r55 IND on self-wallsplat
  • Total and recovery frames on hit t88 r19
FieldField typeValue
idStringYoshimitsu-df+1
numInteger
nameStringTsuka Atemi
inputStringdf+1
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString14
reachString
tracksLeftString
tracksRightString
startupStringi13
recvStringr25
totString38
crushString
blockString-4
hitString+5
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-df+1,2
numInteger
nameStringTsuka Atemi to Back Knuckle
inputString,2
aliasString
altString
parentStringYoshimitsu-df+1
imageString
videoString
targetString,h
damageString,16
reachString
tracksLeftString
tracksRightString
startupString,i25~26
recvStringr28
totString69
crushString
blockString-4
hitString+14g
chString+39a
notesWikitext
Balcony Break
  • Combo from 1st CH with 2f delay
  • Move cannot be delayed
FieldField typeValue
idStringYoshimitsu-df+1,2,1
numInteger36
nameStringTsuka Atemi Shredder
inputString,1
aliasString<div class="dotlist"> * 1SS.df+1,2,1 * df+1,2,1SS.1 </div>
altString
parentStringYoshimitsu-df+1,2
imageString
videoStringFile:t8-p2-yoshimitsu-df+1,2,1.mp4
targetString,M
damageString,19
reachString
tracksLeftString
tracksRightString
startupString,i26~27
recvStringr32
totString100
crushString
blockString-12
hitString+17a (+10)
chString
notesWikitext
Tornado
Weapon
  • Combo from 2nd CH +66a (+50)
FieldField typeValue
idStringYoshimitsu-df+1,2,db+2
numInteger37
nameStringTsuka Atemi > Slap U Crazy
inputString,db+2
aliasString
altString
parentStringYoshimitsu-df+1,2
imageString
videoStringFile:t8-p2-yoshimitsu-df+1,2,db+2.mp4
targetString,m
damageString,8
reachString
tracksLeftString
tracksRightString
startupString,i15
recvStringr24 FC
totString84
crushString
blockString-5
hitString+6
chString
notesWikitext
  • Leads to db+2 extensions
FieldField typeValue
idStringYoshimitsu-df+1,4
numInteger38
nameStringAutumn Leaves
inputString,4
aliasString
altString
parentStringYoshimitsu-df+1
imageString
videoStringFile:t8-p2-yoshimitsu-df+1,4.mp4
targetString,m
damageString,17
reachString
tracksLeftString
tracksRightString
startupString,i17
recvStringr31
totString63
crushString
blockString-12
hitString+4
chString
notesWikitext
  • Jail from 1st attack with 2f delay
  • Input can be delayed 2f
  • Move cannot be delayed
  • 2nd hit can whiff at certain ranges, -20 on whiff
FieldField typeValue
idStringYoshimitsu-df+2
numInteger39
nameStringBasic Uppercut
inputStringdf+2
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-df+2.mp4
targetStringm
damageString13
reachString
tracksLeftString
tracksRightString
startupStringi15~16
recvStringr25
totString41
crushString
blockString-7
hitString+34a (+24)
chString
notesWikitext
  • +4s against crouching
  • Launches crouching on CH
  • Can evade jabs on frames ?~?
FieldField typeValue
idStringYoshimitsu-df+3
numInteger
nameString
inputStringdf+3
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString10
reachString
tracksLeftString
tracksRightString
startupStringi17~18
recvStringr25 FC
totString43
crushString
blockString-4
hitString+4
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-df+3,1
numInteger40
nameStringWood Cutter
inputString,1
aliasString<div class="dotlist"> * 1SS.df+3,1 * df+3,1SS.1 </div>
altString
parentStringYoshimitsu-df+3
imageString
videoStringFile:t8-p2-yoshimitsu-df+3,1.mp4
targetString,M
damageString,20
reachString
tracksLeftString
tracksRightString
startupString,i23~24
recvStringr33 1SS
totString75
crushString
blockString-9
hitString+4c
chString+6a
notesWikitext
Floor Break
Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Power up in NSS or Heat
  • Input can be held to transition to d+1*
FieldField typeValue
idStringYoshimitsu-df+4
numInteger
nameStringSide Kick
inputStringdf+4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString15
reachString
tracksLeftString
tracksRightString
startupStringi12
recvStringr26
totString38
crushString
blockString-7
hitString+4
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-df+1+4
numInteger
nameStringGehosen (Simple Input)
inputStringdf+1+4
aliasString1SS.df+1+4
altString<div class="dotlist"> * BT.df+1+4 * NSS.BT.df+1+4 * hFC.df+1+4 </div>
parentString
imageString
videoString
targetStringM
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi20~21
recvStringr41
totString62
crushStringjs20~42 fs43~45
blockString-17
hitString+35a (+25)
chString
notesWikitext
Weapon
  • Can be performed in FC
  • Recovers 7f faster on hit
  • Transition to r34 KIN with 1+2
  • Transition to r30 KIN with 1+2 only when performing KIN.f+2 immediately after
  • Faster startup and 22 damage with input f,n,d,df+1
FieldField typeValue
idStringYoshimitsu-df+2+3
numInteger
nameStringFlashing Steel (Simple Input)
inputStringdf+2+3
aliasString
altString<div class="dotlist"> * hFC.df+2+3 * BT.df+2+3 </div>
parentString
imageString
videoString
targetStringm
damageString18
reachString
tracksLeftString
tracksRightString
startupStringi17~18
recvStringr36
totString54
crushStringcs9~17
blockString-13
hitString+6g
chString+58a (+38)
notesWikitext
Balcony Break
Weapon
  • Can be performed in FC
  • Faster startup and 20 damage with input f,n,d,df+2
FieldField typeValue
idStringYoshimitsu-d+1
numInteger43
nameStringQuick Slash
inputStringd+1
aliasString1SS.d+1
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-d+1.mp4
targetStringM
damageString15
reachString
tracksLeftString
tracksRightString
startupStringi24~25
recvStringr33 1SS
totString58
crushString
blockString-9
hitString+1c
chString+6a
notesWikitext
Floor Break
Weapon
  • 4 chip damage on block
  • Power up in NSS or Heat
FieldField typeValue
idStringYoshimitsu-d+1*(1),n
numInteger
nameStringDeath Slash (1)
inputStringd+1*(1),n
aliasString
altString
parentString
imageString
videoString
targetStringM!
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi55~56
recvStringr33 1SS
totString88
crushString
blockString
hitString+4c
chString+6a
notesWikitext
Floor Break
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
FieldField typeValue
idStringYoshimitsu-d+1*(2),n
numInteger
nameStringDeath Slash (2)
inputStringd+1*(2),n
aliasString
altString
parentString
imageString
videoString
targetStringM!
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi99~100
recvStringr33 1SS
totString123
crushString
blockString
hitString+4c
chString+6a
notesWikitext
Floor Break
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
FieldField typeValue
idStringYoshimitsu-d+1*(3),n
numInteger
nameStringDeath Slash (3)
inputStringd+1*(3),n
aliasString
altString
parentString
imageString
videoString
targetStringM!
damageString30
reachString
tracksLeftString
tracksRightString
startupStringi130~131
recvStringr33 1SS
totString158
crushString
blockString
hitString+4c
chString+6a
notesWikitext
Floor Break
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
FieldField typeValue
idStringYoshimitsu-d+1*(4),n
numInteger
nameStringDeath Slash (4)
inputStringd+1*(4),n
aliasString
altString
parentString
imageString
videoString
targetStringM!
damageString40
reachString
tracksLeftString
tracksRightString
startupStringi179~180
recvStringr33 1SS
totString193
crushString
blockString
hitString+16a
chString+52a
notesWikitext
Floor Break
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
FieldField typeValue
idStringYoshimitsu-d+1*(5),n
numInteger
nameStringDeath Slash (5)
inputStringd+1*(5),n
aliasString
altString
parentString
imageString
videoString
targetStringM!
damageString60
reachString
tracksLeftString
tracksRightString
startupStringi214~215
recvStringr33 1SS
totString228
crushString
blockString
hitString+16a
chString+52a
notesWikitext
Floor Break
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
FieldField typeValue
idStringYoshimitsu-d+1*(6),n
numInteger44
nameStringDeath Slash (6)
inputStringd+1*(6),n
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-d+1s(6),n.mp4
targetStringM!
damageString200
reachString
tracksLeftString
tracksRightString
startupStringi249~250
recvStringr33 1SS
totString263
crushString
blockString
hitString+16a
chString+52a
notesWikitext
Floor Break
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
FieldField typeValue
idStringYoshimitsu-d+2
numInteger
nameString
inputStringd+2
aliasString
altString
parentString
imageString
videoString
targetStringM
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi16~17
recvStringr35
totString52
crushString
blockString-9~-8
hitString+0~+1
chString
notesWikitext
Weapon
FieldField typeValue
idStringYoshimitsu-d+2,1
numInteger45
nameStringHeshikirigari
inputString,1
aliasString<div class="dotlist"> * 1SS.d+2,1 * d+2,1SS.1 </div>
altString
parentStringYoshimitsu-d+2
imageString
videoStringFile:t8-p2-yoshimitsu-d+2,1.mp4
targetString,h
damageString,23
reachString
tracksLeftString
tracksRightString
startupString,i27~28
recvStringr32
totString83
crushString
blockString-9
hitString+17a (+8)
chString
notesWikitext
Balcony Break
Weapon
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
FieldField typeValue
idStringYoshimitsu-d+2,2
numInteger
nameStringHeshikirimutou
inputString,2
aliasString
altString
parentStringYoshimitsu-d+2
imageString
videoString
targetString,m
damageString,15
reachString
tracksLeftString
tracksRightString
startupString,i22~23
recvStringr30
totString76
crushString
blockString-12
hitString+7g
chString+28a (+22)
notesWikitext
Weapon
  • Combo from 1st hit with 13f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
  • In 1SS Enter NSS r31 with B
FieldField typeValue
idStringYoshimitsu-d+2,2,1
numInteger46
nameStringHeshikiribarai
inputString,1
aliasString<div class="dotlist"> * 1SS.d+2,2,1 * d+2,2,1SS.1 </div>
altString
parentStringYoshimitsu-d+2,2
imageString
videoStringFile:t8-p2-yoshimitsu-d+2,2,1.mp4
targetString,h
damageString,20
reachString
tracksLeftString
tracksRightString
startupString,i19~20
recvStringr40
totString107
crushString
blockString-9
hitString+8a (-1)
chString
notesWikitext
Balcony Break
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
FieldField typeValue
idStringYoshimitsu-d+2,2,2
numInteger47
nameStringHeshikiriseibatsu
inputString,2
aliasString
altString
parentStringYoshimitsu-d+2,2
imageString
videoStringFile:t8-p2-yoshimitsu-d+2,2,2.mp4
targetString,M
damageString,19
reachString
tracksLeftString
tracksRightString
startupString,i25~27
recvStringr32
totString106
crushString
blockString-13
hitString+16a (+9)
chString
notesWikitext
Tornado
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Steel pedal
FieldField typeValue
idStringYoshimitsu-d+2,2,d+1
numInteger48
nameStringHeshikirinagi
inputString,d+1
aliasString
altString
parentStringYoshimitsu-d+2,2
imageString
videoStringFile:t8-p2-yoshimitsu-d+2,2,d+1.mp4
targetString,m
damageString,17
reachString
tracksLeftString
tracksRightString
startupString,i29~30
recvStringr32
totString108
crushString
blockString-12
hitString+2c
chString+42a
notesWikitext
Floor Break
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Last hit has shorter range and no Weapon property in NSS
FieldField typeValue
idStringYoshimitsu-d+3
numInteger
nameStringLow Sweep
inputStringd+3
aliasString
altString
parentString
imageString
videoString
targetStringL
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi15~17
recvStringr32 FC
totString49
crushStringcs4~
blockString-18~-16
hitString-4~-2
chString
notesWikitext

Most commonly impacts on frame 16, except when tracking right

FieldField typeValue
idStringYoshimitsu-d+4
numInteger
nameStringToe Check
inputStringd+4
aliasString
altString
parentString
imageString
videoString
targetStringl
damageString6
reachString
tracksLeftString
tracksRightString
startupStringi12
recvStringr34 FC
totString46
crushStringcs4~
blockString-15
hitString-4
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-d+1+4
numInteger51
nameStringHarakiri
inputStringd+1+4
aliasString1SS.d+1+4
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-d+1+4.mp4
targetStringm!
damageString60
reachString
tracksLeftString
tracksRightString
startupStringi29~30
recvStringr87 FDFA
totString117
crushString
blockString
hitString-32a
chString
notesWikitext
Weapon
  • 60 self damage during 1st recovery frame
  • Can connect from the front if the opponent attacks into it
FieldField typeValue
idStringYoshimitsu-d+1+4,B+1
numInteger
nameString
inputString,B+1
aliasString
altString
parentStringYoshimitsu-d+1+4
imageString
videoString
targetString,m!
damageString,18
reachString
tracksLeftString
tracksRightString
startupString,i1~39
recvStringr78 FDFA
totString156
crushString
blockString
hitString-29a
chString
notesWikitext
Weapon
  • 6 self damage
FieldField typeValue
idStringYoshimitsu-d+1+4,B+1,1
numInteger
nameString
inputString,1
aliasString
altString
parentStringYoshimitsu-d+1+4,B+1
imageString
videoString
targetString,m!
damageString,20
reachString
tracksLeftString
tracksRightString
startupString,i1~18
recvStringr79 FDFA
totString175
crushString
blockString
hitString-29a
chString
notesWikitext
Weapon
  • 6 self damage
FieldField typeValue
idStringYoshimitsu-d+1+4,B+1,1,1
numInteger
nameString
inputString,1
aliasString
altString
parentStringYoshimitsu-d+1+4,B+1,1
imageString
videoString
targetString,m!
damageString,21
reachString
tracksLeftString
tracksRightString
startupString,i1~18
recvStringr79 FDFA
totString193
crushString
blockString
hitString-29a
chString
notesWikitext
Weapon
  • 10 self damage
FieldField typeValue
idStringYoshimitsu-d+1+4,B+1,1,1,1
numInteger
nameString
inputString,1
aliasString
altString
parentStringYoshimitsu-d+1+4,B+1,1,1
imageString
videoString
targetString,m!
damageString,28
reachString
tracksLeftString
tracksRightString
startupString,i1~18
recvStringr79 FDFA
totString211
crushString
blockString
hitString-29a
chString
notesWikitext
Weapon
  • 12 self damage
FieldField typeValue
idStringYoshimitsu-d+1+4,B+1,1,1,1,1
numInteger52
nameStringHarakiri > Manji Blood Dance
inputString,1
aliasString
altString
parentStringYoshimitsu-d+1+4,B+1,1,1,1
imageString
videoStringFile:t8-p2-yoshimitsu-d+1+4,b+1,1,1,1,1.mp4
targetString,m!
damageString,30
reachString
tracksLeftString
tracksRightString
startupString,i1~35
recvStringr62 FDFA
totString229
crushString
blockString
hitString-30a
chString
notesWikitext
Weapon
  • 17 self-damage
  • The entire string deals 111 self damage
FieldField typeValue
idStringYoshimitsu-db+1
numInteger
nameString
inputStringdb+1
aliasString
altString
parentString
imageString
videoString
targetStringL
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi26~28
recvStringr28 FC
totString56
crushStringcs8~
blockString-11~-9
hitString+4~+6
chString+7~+9
notesWikitext

Unavailable in NSS

FieldField typeValue
idStringYoshimitsu-db+1,2
numInteger53
nameStringNebular Burst
inputString,2
aliasString
altString
parentStringYoshimitsu-db+1
imageString
videoStringFile:t8-p2-yoshimitsu-db+1,2.mp4
targetStringm
damageString,20
reachString
tracksLeftString
tracksRightString
startupStringi25~26
recvStringr36
totString89
crushString
blockString-13~12
hitString+0~+1
chString+6g~+7g
notesWikitext
Balcony Break (airborne or CH)
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 8f delay
  • Input can be delayed 8f
FieldField typeValue
idStringYoshimitsu-db+2
numInteger
nameString
inputStringdb+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString8
reachString
tracksLeftString
tracksRightString
startupStringi15
recvStringr24 FC
totString39
crushString
blockString-5
hitString+6
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-db+2,2
numInteger
nameString
inputString,2
aliasString
altString
parentStringYoshimitsu-db+2
imageString
videoString
targetString,m
damageString,7
reachString
tracksLeftString
tracksRightString
startupString,i10~14
recvStringr24 FC
totString53
crushString
blockString-9~-5
hitString+2~+6
chString
notesWikitext

Combo from 1st hit

FieldField typeValue
idStringYoshimitsu-db+2,2,2
numInteger
nameString
inputString,2
aliasString
altString
parentStringYoshimitsu-db+2,2
imageString
videoString
targetString,m
damageString,6
reachString
tracksLeftString
tracksRightString
startupString,i10~14
recvStringr24 FC
totString68
crushString
blockString-9~-5
hitString+2~+6
chString
notesWikitext

Combo from 1st hit

FieldField typeValue
idStringYoshimitsu-db+2,2,2,2
numInteger
nameString
inputString,2
aliasString
altString
parentStringYoshimitsu-db+2,2,2
imageString
videoString
targetString,m
damageString,5
reachString
tracksLeftString
tracksRightString
startupString,i10~14
recvStringr24 FC
totString83
crushString
blockString-9~-5
hitString+2~+6
chString
notesWikitext

Combo from 3rd CH

FieldField typeValue
idStringYoshimitsu-db+2,2,2,2,2
numInteger
nameString
inputString,2
aliasString
altString
parentStringYoshimitsu-db+2,2,2,2
imageString
videoString
targetString,m
damageString,4
reachString
tracksLeftString
tracksRightString
startupString,i10~14
recvStringr24 FC
totString98
crushString
blockString-9~-5
hitString+2~+6
chString
notesWikitext
  • Combo from 4th hit
  • Combo from 3rd CH
FieldField typeValue
idStringYoshimitsu-db+2,2,2,2,2,2
numInteger54
nameStringStone Fists
inputString,2
aliasString
altString
parentStringYoshimitsu-db+2,2,2,2,2
imageString
videoStringFile:t8-p2-yoshimitsu-db+2,2,2,2,2,2.mp4
targetString,m
damageString,3
reachString
tracksLeftString
tracksRightString
startupString,i10~14
recvStringr64 FUFT
totString153
crushString
blockString-49
hitString-37
chString
notesWikitext

Combo from 5th CH

FieldField typeValue
idStringYoshimitsu-db+3
numInteger
nameString
inputStringdb+3
aliasString
altStringhFC.db+3
parentString
imageString
videoString
targetStringl
damageString8
reachString
tracksLeftString
tracksRightString
startupStringi18~19
recvStringr43 FC
totString62
crushStringcs6~
blockString-25
hitString-14
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-db+3,3
numInteger
nameString
inputString,3
aliasString
altStringhFC.db+3,3
parentStringYoshimitsu-db+3
imageString
videoString
targetString,l
damageString,7
reachString
tracksLeftString
tracksRightString
startupString,i15~17
recvStringr35 FC
totString72
crushString,cs1~
blockString-19
hitString-7
chString
notesWikitext
  • Combo from 1st hit
  • Enter IND r20 with d+3+4
FieldField typeValue
idStringYoshimitsu-db+3,3,3
numInteger
nameString
inputString,3
aliasString
altStringhFC.db+3,3,3
parentStringYoshimitsu-db+3,3
imageString
videoString
targetString,l
damageString,7
reachString
tracksLeftString
tracksRightString
startupString,i15~17
recvStringr35 FC
totString90
crushString,cs1~
blockString-19~-17
hitString-7~-5
chString
notesWikitext
  • Combo from 2nd CH
  • Enter IND r20 with d+3+4
FieldField typeValue
idStringYoshimitsu-db+3,3,3,3
numInteger
nameString
inputString,3
aliasString
altStringhFC.db+3,3,3,3
parentStringYoshimitsu-db+3,3,3
imageString
videoString
targetString,l
damageString,5
reachString
tracksLeftString
tracksRightString
startupString,i15~17
recvStringr35 FC
totString108
crushString,cs1~
blockString-19
hitString-7
chString
notesWikitext
  • Combo from 3rd CH
  • Enter IND r20 with d+3+4
FieldField typeValue
idStringYoshimitsu-db+3,3,3,3,3
numInteger
nameString
inputString,3
aliasString
altStringhFC.db+3,3,3,3,3
parentStringYoshimitsu-db+3,3,3,3
imageString
videoString
targetString,l
damageString,5
reachString
tracksLeftString
tracksRightString
startupString,i15~17
recvStringr35 FC
totString126
crushString,cs1~
blockString-19
hitString-7
chString
notesWikitext
  • Combo from 4th CH
  • Enter IND r20 with d+3+4
FieldField typeValue
idStringYoshimitsu-db+3,3,3,3,3,3
numInteger55
nameStringManji Spin Low Kicks
inputString,3
aliasString
altStringhFC.db+3,3,3,3,3,3
parentStringYoshimitsu-db+3,3,3,3,3
imageString
videoStringFile:t8-p2-yoshimitsu-db+3,3,3,3,3,3.mp4
targetString,l
damageString,5
reachString
tracksLeftString
tracksRightString
startupString,i9~11
recvStringr43 FUFT
totString146
crushString,cs1~
blockString-26
hitString-15
chString
notesWikitext
  • Combo from 5th CH
FieldField typeValue
idStringYoshimitsu-db+3,3,3,3,3,4
numInteger56
nameStringManji Spin Low Kicks Front Kick
inputString,4
aliasString
altStringhFC.db+3,3,3,3,3,4
parentStringYoshimitsu-db+3,3,3,3,3
imageString
videoStringFile:t8-p2-yoshimitsu-db+3,3,3,3,3,4.mp4
targetString,m
damageString,15
reachString
tracksLeftString
tracksRightString
startupString,i12~13
recvStringr26
totString148
crushString
blockString-8
hitString+23a (+13)
chString
notesWikitext
Balcony Break
  • Enter KIN -6 +25a (+15) r21 with 1+2
  • Enter NSS -6 +25a (+15) r24 with B
  • Same animation as ws4
  • Can be performed following any number of db+3 lows except the first and last
FieldField typeValue
idStringYoshimitsu-db+4
numInteger57
nameStringNozuchi Fumi
inputStringdb+4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-db+4.mp4
targetStringL
damageString14
reachString
tracksLeftString
tracksRightString
startupStringi17
recvStringr31
totString48
crushString
blockString-12
hitString-1
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-DB+1+2
numInteger58
nameStringBad Stomach (BDS)
inputStringDB+1+2
aliasString
altStringBT.DB+1+2
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-db+1+2.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr10 BDS
totString
crushStringcs11~
blockString
hitString
chString
notesWikitext
  • Continues as long as DB is held
  • Transition to r25 releasing db
  • Actionable after 10f, mashing delays follow-ups
  • Follow-ups are fastest with inputs timed on frame 11
FieldField typeValue
idStringYoshimitsu-BDS.1
numInteger59
nameStringPoison Breath
inputStringBDS.1
aliasString
altStringBDS.2
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-bds.1.mp4
targetStringh!
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi21~40
recvStringr5
totString45
crushString
blockString
hitString+32a~+51a
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-BDS.3
numInteger60
nameStringBackflip Kick
inputStringBDS.3
aliasString
altStringBDS.4
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-bds.3.mp4
targetStringm
damageString23
reachString
tracksLeftString
tracksRightString
startupStringi17~30
recvStringr30
totString60
crushStringjs14~27 fs28~30
blockString-15~-2
hitString-13~+0
chString
notesWikitext

Can hit from the front of the opponent attacks into it

FieldField typeValue
idStringYoshimitsu-b+1
numInteger
nameString
inputStringb+1
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString8
reachString
tracksLeftString
tracksRightString
startupStringi17
recvStringr18
totString35
crushString
blockString+1
hitString+7
chString+12
notesWikitext

Can transition to Spinning Evade with b+3 or b+4

FieldField typeValue
idStringYoshimitsu-b+1,1
numInteger
nameString
inputString,1
aliasString
altString
parentStringYoshimitsu-b+1
imageString
videoString
targetString,h
damageString,9
reachString
tracksLeftString
tracksRightString
startupString,i11~12
recvStringr14
totString43
crushString
blockString+4
hitString+5
chString+10
notesWikitext
FieldField typeValue
idStringYoshimitsu-b+1,1,1
numInteger
nameString
inputString,1
aliasString
altString
parentStringYoshimitsu-b+1,1
imageString
videoString
targetString,h
damageString,10
reachString
tracksLeftString
tracksRightString
startupString,i11~12
recvStringr14
totString55
crushString
blockString+4
hitString+5
chString+10
notesWikitext
FieldField typeValue
idStringYoshimitsu-b+1,1,1,1
numInteger
nameString
inputString,1
aliasString
altString
parentStringYoshimitsu-b+1,1,1
imageString
videoString
targetString,h
damageString,12
reachString
tracksLeftString
tracksRightString
startupString,i11~12
recvStringr14
totString67
crushString
blockString+4
hitString+5
chString+10
notesWikitext
FieldField typeValue
idStringYoshimitsu-b+1,1,1,1,1
numInteger
nameString
inputString,1
aliasString
altString
parentStringYoshimitsu-b+1,1,1,1
imageString
videoString
targetString,h
damageString,14
reachString
tracksLeftString
tracksRightString
startupString,i11~12
recvStringr14
totString79
crushString
blockString+4
hitString+5
chString+10
notesWikitext
  • Combo from 4th hit
  • Combo from 3rd CH
  • Can transition to Spinning Evade with b+3 or b+4
FieldField typeValue
idStringYoshimitsu-b+1,1,1,1,1,1
numInteger61
nameStringSlap U Silly
inputString,1
aliasString
altString
parentStringYoshimitsu-b+1,1,1,1,1
imageString
videoStringFile:t8-p2-yoshimitsu-b+1,1,1,1,1,1.mp4
targetString,h
damageString,16
reachString
tracksLeftString
tracksRightString
startupString,i11~12
recvStringr80 FUFT
totString168
crushString
blockString-73
hitString-71
chString-67
notesWikitext
  • Combo from 4th hit
  • Combo from 3rd CH
FieldField typeValue
idStringYoshimitsu-b+1,1,db+3
numInteger
nameString
inputString,db+3
aliasString
altString
parentStringYoshimitsu-b+1,1
imageString
videoString
targetString,l
damageString,7
reachString
tracksLeftString
tracksRightString
startupString,i13~14
recvStringr38 FC
totString81
crushString,cs10~
blockString-20
hitString-9
chString
notesWikitext
  • Combo from 1st hit
  • Can combo to DB+3 extensions
  • Can be performed after one or three b+1
FieldField typeValue
idStringYoshimitsu-b+1,1,db+3,3
numInteger
nameString
inputString,3
aliasString
altString
parentStringYoshimitsu-b+1,1,db+3
imageString
videoString
targetString,l
damageString,5
reachString
tracksLeftString
tracksRightString
startupString,i15~17
recvStringr38 FC
totString98
crushString,cs1~
blockString-19
hitString-7
chString
notesWikitext
  • Combo from 3rd CH
  • Can combo to db+3 extensions
  • Enter IND r20 with d+3+4
  • Can be performed after one or three b+1
FieldField typeValue
idStringYoshimitsu-b+2
numInteger
nameString
inputStringb+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi14~15
recvStringr27
totString42
crushString
blockString-9
hitString+2
chString
notesWikitext

Enter KIN r27 with 1+2

FieldField typeValue
idStringYoshimitsu-b+2,1
numInteger62
nameStringOma Gehosen
inputString,1
aliasString<div class="dotlist"> * 1SS.b+2,1 * b+2,1SS.1 </div>
altString
parentStringYoshimitsu-b+2
imageString
videoStringFile:t8-p2-yoshimitsu-b+2,1.mp4
targetString,M
damageString,20
reachString
tracksLeftString
tracksRightString
startupString,i27~28
recvStringr41
totString84
crushString<div class="plainlist"> * js28~49 * fs50~52</div>
blockString-17
hitString+28a (+18)
chString
notesWikitext
Weapon
  • Combo from 1st CH with 2f delay
  • Enter KIN r30 with 1+2
  • Input can be delayed 14f
FieldField typeValue
idStringYoshimitsu-b+2,2
numInteger63
nameStringOma Kugiuchi
inputString,2
aliasString<div class="dotlist"> * 1SS.b+2,2 * b+2,1SS.2 </div>
altString
parentStringYoshimitsu-b+2
imageString
videoStringFile:t8-p2-yoshimitsu-b+2,2.mp4
targetString,h
damageString,21
reachString
tracksLeftString
tracksRightString
startupString,i22~23
recvStringr34
totString72
crushString
blockString-9
hitString+2a
chString
notesWikitext
Heat Engager
Heat Dash +5, +43d (+35)
Weapon
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
FieldField typeValue
idStringYoshimitsu-b+3
numInteger
nameString
inputStringb+3
aliasString
altStringb+4
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr31
totString
crushString
blockString
hitString
chString
notesWikitext
  • 8 self-damage
  • Can be performed from backturn (reverse direction)
FieldField typeValue
idStringYoshimitsu-b+3,3
numInteger
nameString
inputString,3
aliasString
altStringb+4,4
parentStringYoshimitsu-b+3
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr25
totString34
crushString
blockString
hitString
chString
notesWikitext
  • 10 self-damage
  • 18 self-damage in total
FieldField typeValue
idStringYoshimitsu-b+3,3,3
numInteger
nameString
inputString,3
aliasString
altStringb+4,4,4
parentStringYoshimitsu-b+3,3
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr25
totString43
crushString
blockString
hitString
chString
notesWikitext
  • 5 self-damage
  • 23 self-damage in total
FieldField typeValue
idStringYoshimitsu-b+3,3,3,3
numInteger
nameString
inputString,3
aliasString
altStringb+4,4,4,4
parentStringYoshimitsu-b+3,3,3
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr25
totString52
crushString
blockString
hitString
chString
notesWikitext
  • 5 self-damage
  • 28 self-damage in total
FieldField typeValue
idStringYoshimitsu-b+3,3,3,3,3
numInteger
nameString
inputString,3
aliasString
altStringb+4,4,4,4,4
parentStringYoshimitsu-b+3,3,3,3
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr25
totString61
crushString
blockString
hitString
chString
notesWikitext
  • 5 self-damage
  • 33 self-damage in total
FieldField typeValue
idStringYoshimitsu-b+3,3,3,3,3,3
numInteger64
nameStringSpinning Evade
inputString,3
aliasString
altStringb+4,4,4,4,4,4
parentStringYoshimitsu-b+3,3,3,3,3
imageString
videoStringFile:t8-p2-yoshimitsu-b+3,3,3,3,3,3.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr89 FUFT
totString134
crushString
blockString
hitString
chString
notesWikitext
  • 5 self-damage
  • 38 self-damage in total
FieldField typeValue
idStringYoshimitsu-ub+1
numInteger
nameString
inputStringub+1
aliasString1SS.ub+1
altString
parentString
imageString
videoString
targetStringm
damageString17
reachString
tracksLeftString
tracksRightString
startupStringi24~25
recvStringr25
totString50
crushStringjs9~27 fs28~30
blockString-5
hitString+4c
chString
notesWikitext
Floor Break
Weapon
  • Performs u+1 with a vertical jump
FieldField typeValue
idStringYoshimitsu-ub+4
numInteger
nameStringAvoiding the Puddle
inputStringub+4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString17
reachString
tracksLeftString
tracksRightString
startupStringi20~22
recvStringr36
totString58
crushStringjs9~32 fs33~35
blockString-19
hitString+12a (+2)
chString
notesWikitext
Balcony Break
Floor Break
FieldField typeValue
idStringYoshimitsu-ub+1+2
numInteger66
nameStringCleansing Sword Yoshimitsu
inputStringub+1+2
aliasString1SS.ub+1+2
altStringBT.ub+1+2
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-ub+1+2.mp4
targetStringM
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi24~25
recvStringr28 1SS
totString53
crushString
blockString-8c
hitString+27a (+17)
chString
notesWikitext
Balcony Break
Weapon
  • 5 chip damage on block
  • Power up in NSS or Heat
FieldField typeValue
idStringYoshimitsu-ub+1+3
numInteger67
nameStringSword Stab
inputStringub+1+3
aliasString1SS.ub+1+3
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-ub+1+3.mp4
targetStringm!
damageString40
reachString
tracksLeftString
tracksRightString
startupStringi50~52
recvStringr77
totString129
crushString
blockString
hitString-24
chString
notesWikitext
Weapon
  • Punishable on close hit with FUFT.3
FieldField typeValue
idStringYoshimitsu-ub+1+3,1+2
numInteger68
nameStringFace Splitter
inputString,1+2
aliasString1SS.ub+1+3,1+2
altString
parentStringYoshimitsu-ub+1+3
imageString
videoStringFile:t8-p2-yoshimitsu-ub+1+3,1+2.mp4
targetString,h!
damageString,18
reachString
tracksLeftString
tracksRightString
startupString,i18~19
recvStringr33
totString72
crushString
blockString
hitString+1~+2
chString+45a
notesWikitext
Floor Break
Weapon
FieldField typeValue
idStringYoshimitsu-ub+1+3,n,1
numInteger69
nameStringSword Poke Windmill
inputString,n,1
aliasString<div class="dotlist"> * 1SS.ub+1+3,n,1 * ub+1+3,1SS.n,1 </div>
altString
parentStringYoshimitsu-ub+1+3
imageString
videoStringFile:t8-p2-yoshimitsu-ub+1+3,n+1.mp4
targetString,m!
damageString,22
reachString
tracksLeftString
tracksRightString
startupString,i28~113 i2~4
recvStringr30
totString136
crushString
blockString
hitString-57a
chString
notesWikitext
Weapon
  • Cancel early to r25 with B on frame 64
  • Possible to double-hit during cancel
FieldField typeValue
idStringYoshimitsu-u+1
numInteger72
nameStringHelmet Strike
inputStringu+1
aliasString1SS.u+1
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-u+1.mp4
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi24~25
recvStringr24
totString49
crushStringjs9~27 fs28~30
blockString-4
hitString+5c
chString+50a
notesWikitext
Floor Break
Weapon
FieldField typeValue
idStringYoshimitsu-u+3+4
numInteger71
nameStringGuillotine Crow Kick
inputStringu+3+4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-u+3+4.mp4
targetStringM,M
damageString10,12
reachString
tracksLeftString
tracksRightString
startupStringi39~42 i3~6
recvStringr23
totString71
crushStringjs11~42 fs43~45
blockString+1c~+4c
hitString+24a
chString
notesWikitext
Floor Break
  • Floor break occurs on 2nd hit
  • Evades some mid attacks from frames ?-?
  • Yoshimitsu becomes invisible on frames 15~30 but can still be floated
FieldField typeValue
idStringYoshimitsu-uf+1
numInteger
nameString
inputStringuf+1
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-uf+1.mp4
targetStringm
damageString10
reachString
tracksLeftString
tracksRightString
startupStringi17
recvStringr33 1SS
totString50
crushString
blockString-10
hitString+2c
chString
notesWikitext
Weapon
  • Good SSR tracking
  • Transition to KIN -3 +9 r26 with 1+2
FieldField typeValue
idStringYoshimitsu-uf+1,1
numInteger
nameStringKasane Kaishaku
inputString,1
aliasString<div class="dotlist"> * 1SS.uf+1,1 * uf+1,1SS.1 </div>
altString
parentStringYoshimitsu-uf+1
imageString
videoStringFile:t8-p2-yoshimitsu-uf+1,1.mp4
targetString,M
damageString,17
reachString
tracksLeftString
tracksRightString
startupString,i29~30
recvStringr33 1SS
totString81
crushString
blockString-10
hitString+9c
chString
notesWikitext
Floor Break
Weapon
  • Combo from 1st hit with 4f delay
  • Input can be delayed 4f
  • Move can be delayed 3f
  • Interrupt with i6 from 1st block
  • Transition to FLE on hit only
  • Power up in NSS or Heat
FieldField typeValue
idStringYoshimitsu-uf+2
numInteger73
nameStringKurama Itto
inputStringuf+2
aliasString
altString<div class="dotlist"> * ub+2 * u+2 </div>
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-uf+2.mp4
targetStringL
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi35~36
recvStringr34 FC
totString70
crushStringjs10~29 fs30~32
blockString-16
hitString+6g
chString+25a
notesWikitext
Weapon
  • Cancel to r47 FC with D on frame 27
FieldField typeValue
idStringYoshimitsu-uf+3
numInteger74
nameStringRising Knee
inputStringuf+3
aliasString<div class="dotlist"> * Hopkick * Hopknee </div>
altString<div class="dotlist"> * ub+3 * u+3 </div>
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-uf+3.mp4
targetStringm
damageString15
reachString
tracksLeftString
tracksRightString
startupStringi15
recvStringr33
totString48
crushStringjs9~33 fs34~36
blockString-13
hitString+32a (+22)
chString
notesWikitext
Knee
  • Can evade jabs at frames 5-7
FieldField typeValue
idStringYoshimitsu-uf+4
numInteger75
nameStringAvoiding the Puddle
inputStringuf+4
aliasString
altStringu+4
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-uf+4.mp4
targetStringm
damageString21
reachString
tracksLeftString
tracksRightString
startupStringi20~22
recvStringr26
totString48
crushStringjs9~32 fs33~35
blockString-9
hitString+22a
chString
notesWikitext
Homing
Balcony Break
Floor Break
FieldField typeValue
idStringYoshimitsu-uf+3+4
numInteger76
nameStringPoison Wind
inputStringuf+3+4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-uf+3+4.mp4
targetStringM
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi31~35
recvStringr31
totString66
crushStringjs10~32 fs33~35
blockString-16~-12
hitString-4a
chString
notesWikitext
Floor Break
  • In 1SS cancel to DGF r41 with 1+2 on frame 23
  • In 1SS enter FLE r28 with d+1+2
  • In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2)
  • On hit, transitions to -4a r49 backward jump automatically
  • Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT
FieldField typeValue
idStringYoshimitsu-uf+3+4,1
numInteger
nameStringPoison Wind Bronze Fist
inputString,1
aliasString
altString
parentStringYoshimitsu-uf+3+4
imageString
videoString
targetString,h
damageString,8
reachString
tracksLeftString
tracksRightString
startupString,i16~18
recvStringr18
totString71
crushString
blockString-1
hitString-43
chString
notesWikitext
  • On hit, transitions to r49 backward jump automatically
  • Combo from 1st hit vs grounded
  • Combo from 1st hit
FieldField typeValue
idStringYoshimitsu-uf+3+4,1,4
numInteger
nameStringPoison Wind Silver Fist
inputString,4
aliasString
altString
parentStringYoshimitsu-uf+3+4,1
imageString
videoString
targetString,m
damageString,15
reachString
tracksLeftString
tracksRightString
startupString,i17~28 i28~39
recvStringr11
totString146
crushString,js29~56 fs57~59
blockString-14~+13g
hitString+27a (+17a)
chString
notesWikitext

Combos from 1st (requires wall)

FieldField typeValue
idStringYoshimitsu-uf+3+4,1,4,1
numInteger77
nameStringPoison Wind Gold Strike
inputString,1
aliasString<div class="dotlist"> * 1SS.uf+3+4,b+1,4,1 * uf+3+4,b+1,4,1SS.1 </div>
altString
parentStringYoshimitsu-uf+3+4,1,4
imageString
videoStringFile:t8-p2-yoshimitsu-uf+3+4,1,4,1.mp4
targetString,M
damageString,15
reachString
tracksLeftString
tracksRightString
startupString,i24~25
recvStringr33 1SS
totString170
crushString
blockString-9
hitString+1c
chString+6a
notesWikitext
Floor Break
Weapon
  • 4 chip damage on block
  • Power up in NSS or Heat
FieldField typeValue
idStringYoshimitsu-uf+3+4,1,3+4
numInteger78
nameStringPoison Wind Steel Smash
inputString,3+4
aliasString
altString
parentStringYoshimitsu-uf+3+4,1
imageString
videoStringFile:t8-p2-yoshimitsu-uf+3+4,1,3+4.mp4
targetString,M
damageString,21
reachString
tracksLeftString
tracksRightString
startupString,i31~35
recvStringr26
totString132
crushString,js28~50 fs51~53
blockString+0c~+4c
hitString-14a
chString
notesWikitext
Floor Break
  • 3rd hit delayed 18f, effective startup i49~53
  • On hit, transitions to r49 backward jump automatically
FieldField typeValue
idStringYoshimitsu-uf+3+4,3
numInteger79
nameStringPoison Wind Eclipse Kick
inputString,3
aliasString
altString
parentStringYoshimitsu-uf+3+4
imageString
videoStringFile:t8-p2-yoshimitsu-uf+3+4,3.mp4
targetString,M,M
damageString,10,10
reachString
tracksLeftString
tracksRightString
startupString,i39~42 i3~6
recvStringr20
totString108
crushString,js16~47 fs48~50
blockString-4c~-1c
hitString+27a
chString
notesWikitext
Floor Break
  • Floor break occurs on 3rd hit
  • Evades mid attacks from frames ?-?
FieldField typeValue
idStringYoshimitsu-uf+3+4,3+4
numInteger80
nameStringPoison Wind > Kangaroo Kick
inputString,3+4
aliasString
altString
parentStringYoshimitsu-uf+3+4
imageString
videoStringFile:t8-p2-yoshimitsu-uf+3+4,3+4.mp4
targetString,m
damageString,25
reachString
tracksLeftString
tracksRightString
startupString,i25~26
recvStringr37
totString103
crushString,cs9~27 fs15~55
blockString-13
hitString+52a (+42)
chString
notesWikitext
Tornado
  • Combo from 1st hit
FieldField typeValue
idStringYoshimitsu-uf+1+3
numInteger81
nameStringDeath Copter
inputStringuf+1+3
aliasString1SS.uf+1+3
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-uf+1+3.mp4
targetStringM!
damageString40
reachString
tracksLeftString
tracksRightString
startupStringi113~114
recvStringr19
totString133
crushStringjs9~110 fs111~113
blockString
hitString+30a
chString
notesWikitext
Floor Break
Weapon
  • Cancel to r64 DGF with 1+2 on frame 34
  • Cancel to r60 DGF with 1+2 on frame 35, delayable up to frame 92
  • Becomes a different move in NSS
FieldField typeValue
idStringYoshimitsu-uf+1+3,d
numInteger82
nameStringDeath Copter Slice (1)
inputStringuf+1+3,d
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-uf+1+3,d.mp4
targetStringM
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi55~56
recvStringr25
totString81
crushStringjs9~52 fs53~55
blockString-3
hitString+34a
chString
notesWikitext
Floor Break
Weapon
  • 10 chip damage on block
  • Input during frames 1-31 of uf+1+2
FieldField typeValue
idStringYoshimitsu-uf+1+3,d2
numInteger
nameStringDeath Copter Slice (2)
inputStringuf+1+3<d
aliasString
altString
parentString
imageString
videoString
targetStringM
damageString30
reachString
tracksLeftString
tracksRightString
startupStringi83~84
recvStringr25
totString109
crushStringjs9~80 fs81~83
blockString-1
hitString+34a
chString
notesWikitext
Floor Break
Weapon
  • 12 chip damage on block
  • Input during frames 35-60 of uf+1+2
FieldField typeValue
idStringYoshimitsu-uf+1+3,b
numInteger83
nameStringDeath Copter Trick
inputStringuf+1+3,b
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-uf+1+3,b.mp4
targetStringM!
damageString35
reachString
tracksLeftString
tracksRightString
startupStringi93~94
recvStringr25
totString119
crushStringjs9~90 fs91~93
blockString
hitString+24a
chString
notesWikitext
Floor Break
Weapon
  • Cancel to r106 DGF with 1+2 on frame 79
  • Input during frames 1-31 of uf+1+2
  • Yoshimitsu will transition to BT if the opponent is far
FieldField typeValue
idStringYoshimitsu-f,F+2
numInteger84
nameStringSword Smash
inputStringf,F+2
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-f,f+2.mp4
targetStringm
damageString15
reachString
tracksLeftString
tracksRightString
startupStringi15
recvStringr33
totString48
crushString
blockString-9
hitString+4
chString
notesWikitext
Elbow
  • Cannot be buffered
  • Increased pushback on CH
FieldField typeValue
idStringYoshimitsu-f,F+2&${justFrame}58;2
numInteger85
nameStringYomi Kakenuke
inputString&#58;2
aliasString
altString
parentStringYoshimitsu-f,F+2
imageString
videoStringFile:t8-p2-yoshimitsu-f,f+2_2.mp4
targetString,t
damageString,18
reachString
tracksLeftString
tracksRightString
startupString
recvStringr57 BT
totString
crushString
blockString
hitString+8d
chString
notesWikitext
  • Transitions to attack throw only on front hit (air hit OK)
  • 3f perfect input window on frames 13~15, +2 damage
  • After hit, enter IND r20 with d+3+4
FieldField typeValue
idStringYoshimitsu-f,F+3
numInteger86
nameStringIwatsubute
inputStringf,F+3
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-f,f+3.mp4
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi23~24
recvStringr32
totString56
crushString
blockString-4
hitString+5
chString
notesWikitext
  • Enter KIN r25 +3 +12 with 1+2
  • Cannot be buffered
FieldField typeValue
idStringYoshimitsu-f,F+4
numInteger87
nameStringFubuki
inputStringf,F+4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-f,f+4.mp4
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi15~16
recvStringr28 BT
totString44
crushString<div class="plainlist"> * js13-21 * fs22-24</div>
blockString-6
hitString+37a (+23)
chString
notesWikitext
Balcony Break
Knee
  • Cannot be buffered
  • -12 if Yoshimitsu holds back to turn around and block
FieldField typeValue
idStringYoshimitsu-f,F+1+2
numInteger88
nameStringSolar Kick
inputStringf,F+1+2
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-f,f+1+2.mp4
targetStringm
damageString22
reachString
tracksLeftString
tracksRightString
startupStringi22~24
recvStringr25 BT
totString49
crushString<div class="plainlist"> * js10~21 * fs22~24 * js25~29 * fs30~32</div>
blockString-8
hitString+3c
chString
notesWikitext
Floor Break
  • Cannot be buffered
  • Visually similar to f,F+3+4
FieldField typeValue
idStringYoshimitsu-f,F+3+4
numInteger89
nameStringReverse Cartwheel
inputStringf,F+3+4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-f,f+3+4.mp4
targetStringm
damageString15
reachString
tracksLeftString
tracksRightString
startupStringi22~24
recvStringr37
totString61
crushString<div class="plainlist"> * js10~27 * fs28~30</div>
blockString-20
hitString-9c
chString
notesWikitext
Floor Break
  • Cannot be buffered
  • Visually similar to f,F+1+2
FieldField typeValue
idStringYoshimitsu-f,F+3+4,1+2
numInteger
nameString
inputString,1+2
aliasString
altString
parentStringYoshimitsu-f,F+3+4
imageString
videoString
targetString,m
damageString,15
reachString
tracksLeftString
tracksRightString
startupString,i12~18
recvStringr46
totString140
crushString<div class="plainlist"> * ,js24~46 * fs47~90</div>
blockString-31
hitString-2a (-12)
chString
notesWikitext
Balcony Break
  • Combo from 1st CH
  • Tremendous forward travel
  • Automatically recovers to r55 IND on self-wallsplat
FieldField typeValue
idStringYoshimitsu-f,F+3+4,1+2,3+4
numInteger90
nameStringSolar Kick Shark Attack
inputString,3+4
aliasStringShark Attack
altString
parentStringYoshimitsu-f,F+3+4,1+2
imageString
videoStringFile:t8-p2-yoshimitsu-f,f+3+4,1+2,3+4.mp4
targetString,m
damageString,20
reachString
tracksLeftString
tracksRightString
startupString,i27
recvStringr38
totString162
crushString<div class="plainlist"> * ,js1~13 * fs14~54</div>
blockString-13
hitString+52a (+42)
chString
notesWikitext
Tornado
  • Combo from 2nd hit
  • Combo from 1st CH
  • Tremendous forward travel
FieldField typeValue
idStringYoshimitsu-f,F+1+4
numInteger91
nameStringSuicide
inputStringf,F+1+4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-f,f+1+4.mp4
targetStringm!
damageString60
reachString
tracksLeftString
tracksRightString
startupStringi45
recvStringr125 FDFT
totString170
crushString
blockString
hitString-65a
chString
notesWikitext
Weapon
  • Cannot be buffered
  • 60 self-damage during 1st recovery frame
  • NSS.f,F+1+4 will always cancel into f,F+1+4,n
  • Dealing lethal damage will award the victory to Yoshimitsu
  • Holding any direction will trigger the attack, not just forward
FieldField typeValue
idStringYoshimitsu-f,F+1+4,n
numInteger92
nameStringConfusion
inputString,n
aliasString
altString
parentStringYoshimitsu-f,F+1+4
imageString
videoStringFile:t8-p2-yoshimitsu-f,f+1+4,n.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr33 BT
totString
crushString
blockString
hitString
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-f,F+1+4,F
numInteger93
nameStringDouble Suicide
inputString,F
aliasString
altString
parentStringYoshimitsu-f,F+1+4
imageString
videoStringFile:t8-p2-yoshimitsu-f,f+1+4,f.mp4
targetString,m!
damageString,185
reachString
tracksLeftString
tracksRightString
startupString,i35~37
recvStringr124 FDFT
totString216
crushString
blockString
hitString-60a
chString
notesWikitext
Weapon
  • 200 self-damage during 1st recovery frame
  • Dealing lethal damage will award the victory to Yoshimitsu
FieldField typeValue
idStringYoshimitsu-b,B+1+4
numInteger94
nameStringThunder Blade
inputStringb,B+1+4
aliasString1SS.b,B+1+4
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-b,b+1+4.mp4
targetStringm!
damageString50
reachString
tracksLeftString
tracksRightString
startupStringi59~61
recvStringr51
totString112
crushString
blockString
hitString+2a
chString
notesWikitext
Weapon
  • Cannot be buffered
  • Poor hitbox, will go over crouching opponents sometimes
FieldField typeValue
idStringYoshimitsu-b,B+1+4,B
numInteger
nameStringThunder Blade Feint to Soul Stealer
inputStringb,B+1+4,B
aliasString1SS.b,B+1+4,B
altString
parentString
imageString
videoString
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi22~25
recvStringr36
totString86
crushString
blockString-20
hitString+14c
chString
notesWikitext
Weapon
  • 70% proration on standing hit
  • Recovers 12f faster on hit
  • Hit vs BT +11d (FDFT)
  • Power up in NSS or Heat
  • Can be done from Crouch Level 1
FieldField typeValue
idStringYoshimitsu-f,n,d,df+1
numInteger41
nameStringGehosen
inputStringf,n,d,df+1
aliasString<div class="dotlist"> * 1SS.f,n,d,df+1 * CD+1 </div>
altStringBT.f,n,d,df+1
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-f,n,d,df+1.mp4
targetStringM
damageString22
reachString
tracksLeftString
tracksRightString
startupStringi17~18
recvStringr41
totString59
crushString<div class="plainlist"> * js17~39 * fs40~42</div>
blockString-17
hitString+35a (+25a)
chString
notesWikitext
Weapon
  • Can be buffered
  • Enter KIN r30 with 1+2
  • Can be performed from FC
FieldField typeValue
idStringYoshimitsu-f,n,d,df+2
numInteger42
nameStringFlashing Steel
inputStringf,n,d,df+2
aliasStringCD+2
altStringBT.f,n,d,df+2
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-f,n,d,df+2.mp4
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi14~15
recvStringr36
totString51
crushStringcs6~14
blockString-13
hitString+6g
chString+58a (+38)
notesWikitext
Balcony Break
Weapon
  • Can be buffered
  • Can be performed in FC
FieldField typeValue
idStringYoshimitsu-qcf+1
numInteger95
nameStringMoonsault Slayer
inputStringqcf+1
aliasString<div class="dotlist"> * 1SS.qcf+1 * d,df,f+1 </div>
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-qcf+1.mp4
targetStringh,h,M
damageString24,15,35
reachString
tracksLeftString
tracksRightString
startupStringi28~34 i37 i58~60
recvStringr28
totString88
crushString<div class="plainlist"> * js10~55 * fs56~58</div>
blockString+0~+2
hitString+30a
chString
notesWikitext
Floor Break
2nd and 3rd
Weapon
  • 14 chip damage on block
  • Can be buffered
  • Can be performed in FC
  • 1st and 2nd hits connect only vs airborne opponent
FieldField typeValue
idStringYoshimitsu-f,f,F+3
numInteger96
nameStringManji Kick
inputStringf,f,F+3
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-f,f,f+3.mp4
targetStringM
damageString30
reachString
tracksLeftString
tracksRightString
startupStringi22~23
recvStringr36
totString59
crushString<div class="plainlist"> * js3~33 * fs34~36</div>
blockString+5g
hitString+13a (+3)
chString
notesWikitext
Balcony Break
  • 9 chip damage on block
  • Enter DGF +7 +15a (+5) r34 with 1SS.U
FieldField typeValue
idStringYoshimitsu-hFC.1
numInteger
nameString
inputStringhFC.1
aliasString
altString<div class="dotlist"> * hFC.db+1 * hFC.df+1 </div>
parentString
imageString
videoString
targetStringsl
damageString5
reachString
tracksLeftString
tracksRightString
startupStringi10
recvStringr24 FC
totString34
crushStringcs1~
blockString-5
hitString+6
chString
notesWikitext
  • Transition to r24 with f
  • Transition input can be delayed 16f
FieldField typeValue
idStringYoshimitsu-hFC.2
numInteger
nameString
inputStringhFC.2
aliasString
altString<div class="dotlist"> * hFC.db+2 * hFC.df+2 </div>
parentString
imageString
videoString
targetStringsl
damageString8
reachString
tracksLeftString
tracksRightString
startupStringi11
recvStringr23 FC
totString34
crushStringcs1~
blockString-4
hitString+5
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-hFC.d+3
numInteger
nameString
inputStringhFC.d+3
aliasString
altString1SS.hFC.df+3
parentString
imageString
videoString
targetStringL
damageString10
reachString
tracksLeftString
tracksRightString
startupStringi16
recvStringr36 FC
totString52
crushStringcs1~
blockString-17
hitString-6
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-hFC.d+4
numInteger
nameString
inputStringhFC.d+4
aliasString
altStringhFC.db+4
parentString
imageString
videoString
targetStringl
damageString6
reachString
tracksLeftString
tracksRightString
startupStringi12
recvStringr34 FC
totString46
crushStringcs1~
blockString-15
hitString-4
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-hFC.df+4
numInteger106
nameStringKnee Cap
inputStringhFC.df+4
aliasString
altStringFC.df+4
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-fc.df+4.mp4
targetStringL
damageString18
reachString
tracksLeftString
tracksRightString
startupStringi18~19
recvStringr28 FC
totString47
crushStringcs1~
blockString-26
hitString+4c
chString+31a
notesWikitext
Homing
FieldField typeValue
idStringYoshimitsu-hFC.db+3
numInteger
nameString
inputStringhFC.db+3
aliasString
altStringFC.db+3
parentString
imageString
videoString
targetStringl
damageString8
reachString
tracksLeftString
tracksRightString
startupStringi18~19
recvStringr43 FC
totString62
crushStringcs1~
blockString-25
hitString-14
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-FC.DF+1
numInteger107
nameString<div class="dotlist"> * Sword Sweep * Samurai Cutter </div>
inputStringFC.DF+1
aliasString1SS.FC.DF+1
altStringFC.db,b+1
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-fc.df+1.mp4
targetStringl!
damageString[12;12]
reachString
tracksLeftString
tracksRightString
startupStringi26
recvStringr44
totString70
crushStringcs1~34
blockString
hitString+70a (+54)
chString
notesWikitext
Weapon
  • 100% recoverable damage
  • Cannot be buffered after Heat Dash
  • Must hold DF for 5 frames
  • i27 effective startup (with FC.db,b+1 input)
  • i31 effective startup (with FC.DF+1 input)
  • i37 effective startup (FC.db,b+1 from manual crouch)
  • i41 effective startup (FC.DF+1 from manual crouch)
FieldField typeValue
idStringYoshimitsu-ws1
numInteger
nameString
inputStringws1
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi13~14
recvStringr28
totString42
crushString
blockString-10
hitString+1
chString+6
notesWikitext
FieldField typeValue
idStringYoshimitsu-ws1,1
numInteger
nameString
inputString,1
aliasString
altString
parentStringYoshimitsu-ws1
imageString
videoString
targetString,h
damageString,12
reachString
tracksLeftString
tracksRightString
startupString,i18
recvStringr30
totString68
crushString
blockString-11
hitString+0
chString
notesWikitext
Floor Break
  • Combo from 1st hit with 11f delay
  • Combo from 1st CH with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 8f
  • Cancel to Spinning Evade -5 -16 r25 with b+3_b+4
FieldField typeValue
idStringYoshimitsu-ws1,1,1
numInteger
nameString
inputString,1
aliasString
altString
parentStringYoshimitsu-ws1,1
imageString
videoString
targetString,h
damageString,12
reachString
tracksLeftString
tracksRightString
startupString,i18
recvStringr30
totString86
crushString
blockString-11
hitString+0
chString
notesWikitext
Floor Break
  • Combo from 1st CH with 12f delay
  • Input can be delayed 12f
FieldField typeValue
idStringYoshimitsu-ws1,1,1,1
numInteger100
nameStringDoor Knocker
inputString,1
aliasString
altString
parentStringYoshimitsu-ws1,1,1
imageString
videoStringFile:t8-p2-yoshimitsu-ws1,1,1,1.mp4
targetString,m
damageString,25
reachString
tracksLeftString
tracksRightString
startupString,i25~26
recvStringr27
totString109
crushString
blockString+0c
hitString+6c
chString
notesWikitext
Floor Break
  • Combos from 3rd CH with 5f delay
  • Input can be delayed 12f
FieldField typeValue
idStringYoshimitsu-ws1,2
numInteger
nameStringDoor Knocker to Back Knuckle
inputString,2
aliasString
altString
parentStringYoshimitsu-ws1
imageString
videoString
targetString,h
damageString,18
reachString
tracksLeftString
tracksRightString
startupString,i25~26
recvStringr28
totString71
crushString
blockString-4
hitString+14g
chString+39a
notesWikitext
Balcony Break
  • Combos from 1st hit with 4f delay
  • Combos from 1st CH with 9f delay
  • Input can be delayed 15f
  • Move can be delayed 13f
FieldField typeValue
idStringYoshimitsu-ws1,2,1
numInteger101
nameStringDoor Knocker Shredder
inputString,1
aliasString<div class="plainlist"> * 1SS.ws1,2,1 * ws1,2,1SS.1</div>
altStringBT.2,1
parentStringYoshimitsu-ws1,2
imageString
videoStringFile:t8-p2-yoshimitsu-ws1,2,1.mp4
targetString,M
damageString,21
reachString
tracksLeftString
tracksRightString
startupString,i26~27
recvStringr32
totString102
crushString
blockString-12
hitString+17a (+10)
chString
notesWikitext
Tornado
Weapon
  • Combo from 2nd CH
FieldField typeValue
idStringYoshimitsu-ws1,2,db+2
numInteger102
nameStringDoor Knocker > Back Knuckle Slap U Crazy
inputString,db+2
aliasString
altString
parentStringYoshimitsu-ws1,2
imageString
videoStringFile:t8-p2-yoshimitsu-ws1,2,db+2.mp4
targetString,m
damageString,8
reachString
tracksLeftString
tracksRightString
startupStringi15
recvStringr24 FC
totString82
crushString
blockString-5
hitString+6
chString
notesWikitext

Leads to db+2 extensions

FieldField typeValue
idStringYoshimitsu-ws2
numInteger
nameStringExorcism Fist
inputStringws2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString13
reachString
tracksLeftString
tracksRightString
startupStringi15~16
recvStringr27 BT
totString43
crushString
blockString-4
hitString+7
chString
notesWikitext
Balcony Break (airborne)
FieldField typeValue
idStringYoshimitsu-ws2,1
numInteger103
nameStringScowling Moon God
inputString,1
aliasString<div class="dotlist"> * 1SS.ws+2,1 * ws+2,1SS.1 </div>
altString
parentStringYoshimitsu-ws2
imageString
videoStringFile:t8-p2-yoshimitsu-ws2,1.mp4
targetString,m
damageString,14
reachString
tracksLeftString
tracksRightString
startupString,i27~28
recvStringr27 DGF
totString72
crushString
blockString-3a
hitString+36a (+26)
chString
notesWikitext
Weapon
  • Combo from 1st hit with 1f delay
FieldField typeValue
idStringYoshimitsu-ws3
numInteger
nameString
inputStringws3
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi16
recvStringr29
totString45
crushString
blockString-6
hitString+3
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-ws3,2
numInteger104
nameStringKimon Matagi
inputString,2
aliasString
altString
parentStringYoshimitsu-ws3
imageString
videoStringFile:t8-p2-yoshimitsu-ws3,2.mp4
targetString,m
damageString,20
reachString
tracksLeftString
tracksRightString
startupString,i32
recvStringr40
totString88
crushString
blockString-12c
hitString+0a
chString
notesWikitext
Floor Break
Weapon
  • Combo from 1st hit
FieldField typeValue
idStringYoshimitsu-ws4
numInteger105
nameStringToe Smash
inputStringws4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-ws4.mp4
targetStringm
damageString14
reachString
tracksLeftString
tracksRightString
startupStringi11~12
recvStringr24
totString36
crushString
blockString-6
hitString+5
chString
notesWikitext
  • Enter KIN r24 with 1+2
  • Enter NSS r24 with B
FieldField typeValue
idStringYoshimitsu-1+2
numInteger
nameStringKincho
inputString1+2
aliasString
altString<div class="dotlist"> * BT.1+2 * hFC.db+1+2 * hFC.d+1+2 </div>
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr15 KIN
totString
crushStringps3~9
blockString
hitString
chString
notesWikitext
  • Transition to r17 FC with D
  • Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
FieldField typeValue
idStringYoshimitsu-1+2,P
numInteger
nameStringGuillotine Crow Trap
inputString1+2,P
aliasStringKIN.P
altString
parentString
imageString
videoString
targetStringM,M
damageString10,12
reachString
tracksLeftString
tracksRightString
startupStringi15~18 i3~6
recvStringr23
totString75
crushString<div class="plainlist"> * is1~20 * js11~42 * fs43~45</div>
blockString+1c~+4c
hitString+14a
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-KIN.f
numInteger
nameStringKincho Forward Dash
inputStringKIN.f
aliasString
altString
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr5 KIN
totString65
crushStringcs5~25
blockString
hitString
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-KIN.1
numInteger
nameString
inputStringKIN.1
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString10
reachString
tracksLeftString
tracksRightString
startupStringi17
recvStringr31 1SS
totString48
crushString
blockString-12
hitString-1
chString
notesWikitext
Floor Break
Weapon
  • Deals 2 chip damage in NSS
FieldField typeValue
idStringYoshimitsu-KIN.1,1
numInteger117
nameStringDoushi Kiri
inputString,1
aliasString<div class="dotlist"> * 1SS.KIN.1,1 * KIN.1,1SS.1 </div>
altString
parentStringYoshimitsu-KIN.1
imageString
videoStringFile:t8-p2-yoshimitsu-kin.1,1.mp4
targetString,m,m
damageString,5,15
reachString
tracksLeftString
tracksRightString
startupString,i23~24 i14~15
recvStringr27 1SS
totString86
crushString
blockString-9
hitString+7c
chString
notesWikitext
Floor Break
Weapon
  • Combo from 1st hit with 2f delay
  • Power up in NSS or Heat
FieldField typeValue
idStringYoshimitsu-KIN.2
numInteger
nameString
inputStringKIN.2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString15
reachString
tracksLeftString
tracksRightString
startupStringi21~22
recvStringr43
totString65
crushString
blockString-14
hitString+26a (+16)
chString
notesWikitext
Weapon
FieldField typeValue
idStringYoshimitsu-KIN.2,1+2
numInteger118
nameStringTenshu Kuzushi
inputString,1+2
aliasString<div class="dotlist"> * 1SS.KIN.2,1+2 * KIN.2,1SS.1+2 </div>
altString
parentStringYoshimitsu-KIN.2
imageString
videoStringFile:t8-p2-yoshimitsu-kin.2,1+2.mp4
targetString,M
damageString,30
reachString
tracksLeftString
tracksRightString
startupStringi32~34
recvStringr49 1SS
totString109
crushString
blockString-15~-13
hitString+2a
chString
notesWikitext
Balcony Break
Floor Break
Weapon
  • 6 chip damage on block
  • Power in NSS or Heat
  • -3d on backturned hit
FieldField typeValue
idStringYoshimitsu-KIN.2,1+2*
numInteger
nameStringTenshu Kuzushi (Hold)
inputString,1+2*
aliasString<div class="dotlist"> * 1SS.KIN.2,1+2* * KIN.2,1SS.1+2* </div>
altString
parentStringYoshimitsu-KIN.2
imageString
videoString
targetString,M
damageString,30
reachString
tracksLeftString
tracksRightString
startupString,i47~49
recvStringr49 1SS
totString
crushString
blockString+2~+4
hitString+2a
chString
notesWikitext
Balcony Break
Floor Break
Weapon
  • 9 chip damage on block
  • Power in NSS or Heat
  • -3d on backturned hit
FieldField typeValue
idStringYoshimitsu-KIN.3
numInteger119
nameStringShibakari
inputStringKIN.3
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-kin.3.mp4
targetStringL
damageString17
reachString
tracksLeftString
tracksRightString
startupStringi25~32
recvStringr28 FC
totString60
crushString<div class="plainlist"> * js10~20 * fs21~23 * cs24~</div>
blockString-16~-9
hitString+13a
chString+25a
notesWikitext
FieldField typeValue
idStringYoshimitsu-KIN.4
numInteger120
nameStringWhirlwind
inputStringKIN.4
aliasString
altStringSS.4
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-kin.4.mp4
targetStringh
damageString23
reachString
tracksLeftString
tracksRightString
startupStringi16~17
recvStringr29
totString46
crushString
blockString+0
hitString+20a (+11)
chString+49a
notesWikitext
Homing
Balcony Break
  • Enter KIN +3 +23a (+14) r26 with 1+2
  • Enter MED -1 +19a (+10) r28 with 3+4
FieldField typeValue
idStringYoshimitsu-KIN.1+2
numInteger121
nameStringAshura Blade
inputStringKIN.1+2
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-kin.1+2.mp4
targetStringm,m,m,m
damageString4,4,4,24
reachString
tracksLeftString
tracksRightString
startupStringi12~13 i6~7 i7~8 i11~13
recvStringr37 BT
totString80
crushString<div class="plainlist"> * js25~39 * fs40~42</div>
blockString-6
hitString+11a
chString
notesWikitext
Floor Break
Weapon
  • Combos from any hit
  • Despite being i12, it always connects on i13 after f,F+3,1+2 on hit
FieldField typeValue
idStringYoshimitsu-KIN.1+4
numInteger
nameStringKincho Soul Stealer
inputStringKIN.1+4
aliasString1SS.KIN.1+4
altString
parentString
imageString
videoString
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi10~13
recvStringr36
totString49
crushString
blockString-20
hitString+14c
chString
notesWikitext
Weapon
  • 70% proration on standing hit
  • Recovers 12f faster on hit
  • Hit vs BT +11d (FDFT)
  • Power up in NSS or Heat
  • Can be done from Crouch Level 1
FieldField typeValue
idStringYoshimitsu-KIN.d+1
numInteger123
nameStringIshigaki Kuzushi
inputStringKIN.d+1
aliasString1SS.KIN.d+1
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-kin.d+1.mp4
targetStringL
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi23~24
recvStringr31 FC
totString55
crushStringcs22~
blockString-13
hitString+3
chString+38a
notesWikitext
Weapon
  • Cancel to r34 FC with DB on frame 16
FieldField typeValue
idStringYoshimitsu-KIN.f+1
numInteger124
nameStringSubmission Chakram
inputStringKIN.f+1
aliasString1SS.KIN.f+1
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-kin.f+1.mp4
targetStringM,M,M
damageString6,6,10
reachString
tracksLeftString
tracksRightString
startupStringi19~20 i6~7 i7~8
recvStringr31 1SS
totString66
crushString
blockString-5
hitString-2
chString
notesWikitext
Weapon
  • Combos from any hit
  • 8 chip damage on block
  • Powers in NSS or Heat
FieldField typeValue
idStringYoshimitsu-KIN.f+1*
numInteger
nameStringSubmission Chakram (Hold)
inputStringKIN.f+1*
aliasString1SS.KIN.f+1*
altString
parentString
imageString
videoString
targetStringM,M,M,M,M,M
damageString6,6,6,6,6,10
reachString
tracksLeftString
tracksRightString
startupStringi19~20 i6~7 i7~8 i6~7 i7~8 i7~8
recvStringr35 1SS
totString94
crushString
blockString-12
hitString+29a (+14)
chString
notesWikitext
Weapon
  • Combos from any hit
  • 14 chip damage on block
  • Powers in NSS or Heat
FieldField typeValue
idStringYoshimitsu-KIN.f+2
numInteger
nameStringGanto
inputStringKIN.f+2
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi12~13
recvStringr40
totString53
crushString
blockString-1
hitString+9a (+0)
chString
notesWikitext
Heat Engager
Heat Dash +5, +34a (+27)
Homing
Balcony Break
Weapon
FieldField typeValue
idStringYoshimitsu-KIN.f+1+2
numInteger
nameStringOyashiro Kuzushi
inputStringKIN.f+1+2
aliasString1SS.KIN.f+1+2
altString
parentString
imageString
videoString
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi24~25
recvStringr28 1SS
totString53
crushStringjs8~
blockString+14c
hitString+14c
chString+49a
notesWikitext
Weapon
  • Transition to FLE on hit or block only
  • Power up in NSS or Heat
FieldField typeValue
idStringYoshimitsu-KIN.b+2
numInteger
nameString
inputStringKIN.b+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString15
reachString
tracksLeftString
tracksRightString
startupStringi15~16
recvStringr27
totString43
crushString
blockString-9
hitString+2
chString
notesWikitext
Weapon
FieldField typeValue
idStringYoshimitsu-KIN.b+2,1
numInteger126
nameStringIkaruga
inputString,1
aliasString1SS.KIN.b+2,1
altString
parentStringYoshimitsu-KIN.b+2
imageString
videoStringFile:t8-p2-yoshimitsu-kin.b+2,1.mp4
targetString,M
damageString,19
reachString
tracksLeftString
tracksRightString
startupString,i23~24
recvStringr29
totString69
crushString
blockString-12
hitString+30a (+20)
chString
notesWikitext
Tornado
Weapon
  • Combo from 1st hit
FieldField typeValue
idStringYoshimitsu-KIN.b+1+2
numInteger127
nameStringMumyo Juji Ken
inputStringKIN.b+1+2
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-kin.b+1+2.mp4
targetStringm!
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi46
recvStringr49
totString95
crushString
blockString
hitString+6a
chString
notesWikitext
Weapon
  • Backswing blow
  • Unavailable in NSS
  • Move is delayed by 5f
FieldField typeValue
idStringYoshimitsu-KIN.u+1+2
numInteger128
nameStringKincho Manji Dragonfly
inputStringKIN.u+1+2
aliasString1SS.KIN.u+1+2
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-kin.u+1+2.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr34 DGF
totString
crushStringjs14~
blockString
hitString
chString
notesWikitext

Can be counterhit on frames 1~19

FieldField typeValue
idStringYoshimitsu-3+4
numInteger
nameStringMeditation
inputString3+4
aliasString
altString<div class="dotlist"> * b+3+4 * BT.3+4 </div>
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr20 MED
totString
crushString
blockString
hitString
chString
notesWikitext

Yoshimitsu recovers in BT

FieldField typeValue
idStringYoshimitsu-MED.n
numInteger
nameStringHeal Pulse
inputStringMED.n
aliasString
altString
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr30 MED
totString
crushString
blockString
hitString
chString
notesWikitext
  • May be canceled into another MED move
  • at 26-28 frames into the animation:
  • Restores recoverable health successively
    • +1 health (1st pulse)
    • +2 health (2nd pulse)
    • +3 health (3rd onward)
FieldField typeValue
idStringYoshimitsu-MED.f
numInteger
nameString
inputStringMED.f
aliasString
altStringMED.b
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr7
totString
crushString
blockString
hitString
chString
notesWikitext
  • Transition to BT with 3+4
  • Can be cancelled into instant while standing
  • Closes distance with the opponent
FieldField typeValue
idStringYoshimitsu-MED.d
numInteger
nameString
inputStringMED.d
aliasString
altStringMED.u
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr15
totString
crushString
blockString
hitString
chString
notesWikitext

Transitions into sidewalk with held input

FieldField typeValue
idStringYoshimitsu-MED.1
numInteger
nameString
inputStringMED.1
aliasString1SS.MED.1
altString
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString
hitString
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-MED.3
numInteger130
nameStringBack Handspring
inputStringMED.3
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-med.3.mp4
targetStringm,M
damageString15,15
reachString
tracksLeftString
tracksRightString
startupStringi17~28 i28~39
recvStringr11 BT
totString50
crushString<div class="plainlist"> * js14~41 * fs42~44</div>
blockString+2~+13
hitString+43a
chString
notesWikitext
Floor Break
  • BT.d+3 is guaranteed on meaty block
  • 1st hit only connects if the opponent is close enough
FieldField typeValue
idStringYoshimitsu-MED.1+2
numInteger131
nameStringMeditation Healing
inputStringMED.1+2
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-med.1+2.mp4
targetStringm!
damageString10
reachString
tracksLeftString
tracksRightString
startupStringi30~34
recvStringr38
totString72
crushString
blockString
hitString-1a
chString
notesWikitext

Recovers 12 base health

FieldField typeValue
idStringYoshimitsu-MED.3+4
numInteger
nameStringMeditation to Backturn
inputStringMED.3+4
aliasString
altString
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr20 BT
totString
crushString
blockString
hitString
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-MED.1+4
numInteger
nameStringMeditation Backturned Flash
inputStringMED.1+4
aliasString1SS.MED.1+4
altString
parentString
imageString
videoString
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi6~9
recvStringr36 BT
totString45
crushString
blockString-20
hitString+14c
chString
notesWikitext
Weapon
  • 70% proration on standing hit
  • Recovers 12f faster on hit
  • Hit vs BT +11d (FDFT)
  • Power up in NSS or Heat
  • Can be done from Crouch Level 1
FieldField typeValue
idStringYoshimitsu-d+1+2
numInteger
nameStringFlea
inputStringd+1+2
aliasString
altStringBT.d+1+2
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr20 FLE
totString
crushString<div class="plainlist"> * js8~17 * fs18~20</div>
blockString
hitString
chString
notesWikitext
  • Unavailable in NSS
FieldField typeValue
idStringYoshimitsu-FLE.n
numInteger
nameStringFlea Idle
inputStringFLE.n
aliasString
altString
parentString
imageString
videoString
targetStringM
damageString7
reachString
tracksLeftString
tracksRightString
startupStringi2~60
recvStringr1 FLE
totString61
crushStringjs1~
blockString-18~
hitString+48a (+38a)
chString
notesWikitext
Balcony Break
Weapon
  • Hitlines exist on the sword and directly behind Yoshimitsu
  • Can be canceled at any time into another FLE move
  • After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
FieldField typeValue
idStringYoshimitsu-FLE.db
numInteger
nameStringFlea Cancel
inputStringFLE.db
aliasString
altString
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr38
totString
crushString<div class="plainlist"> * js1~12 * fs13~15</div>
blockString
hitString
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-FLE.1
numInteger133
nameStringFlea Roll
inputStringFLE.1
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-fle.1.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr40 FC
totString
crushString<div class="plainlist"> * fs1~25 * cs26~</div>
blockString
hitString
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-FLE.2
numInteger134
nameStringFlea > Sliding Headbutt
inputStringFLE.2
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-fle.2.mp4
targetStringL
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi24~28
recvStringr27 FDFA
totString55
crushString<div class="plainlist"> * fs1~ * cs6~</div>
blockString-12~-8
hitString+30a
chString
notesWikitext
  • Side switches on close hit
  • Can combo to ws4 on no side switch
FieldField typeValue
idStringYoshimitsu-FLE.3
numInteger135
nameStringFlea Dance
inputStringFLE.3
aliasString
altStringFLE.4
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-fle.3.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr15 FLE
totString
crushStringjs1~
blockString
hitString
chString
notesWikitext
  • Evades like a sidestep
FieldField typeValue
idStringYoshimitsu-FLE.1+2
numInteger136
nameStringSkull Splitter
inputStringFLE.1+2
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-fle.1+2.mp4
targetStringm
damageString16
reachString
tracksLeftString
tracksRightString
startupStringi18~19
recvStringr28
totString47
crushStringcs6~17
blockString-9
hitString+4
chString+31a (+21)
notesWikitext
Tornado
Head
FieldField typeValue
idStringYoshimitsu-FLE.3+4
numInteger137
nameStringFlea > Kangaroo Kick
inputStringFLE.3+4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-fle.3+4.mp4
targetStringm
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi25~26
recvStringr37
totString63
crushString<div class="plainlist"> * fs1~26 * cs6~22</div>
blockString-13
hitString+52a (+42)
chString
notesWikitext
Tornado
FieldField typeValue
idStringYoshimitsu-FLE.f,f
numInteger138
nameStringRunning Flea
inputStringFLE.f,f
aliasString
altStringBT.FLE.b,f,f
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-fle.f,f.mp4
targetStringM,M,M,M,M
damageString3,3,3,3,3
reachString
tracksLeftString
tracksRightString
startupStringi17~19 i6~8 i5~7 i6~8 i6~8
recvStringr18? FLE
totString
crushStringjs1~
blockString-10
hitString+1
chString
notesWikitext
  • Combos from any hit
  • Floor break on all hits
  • Sometimes combos into FLE.n
FieldField typeValue
idStringYoshimitsu-FLE.d
numInteger139
nameStringFlea Digger
inputStringFLE.d
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-fle.d.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr30 FLE
totString
crushString<div class="plainlist"> * js1~4 * fs5~15 * js16~</div>
blockString
hitString
chString
notesWikitext
  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be canceled into other FLE moves (except FLE.n)
FieldField typeValue
idStringYoshimitsu-FLE.ds
numInteger
nameStringFlea Digger Strike
inputStringFLE.d
aliasString
altString
parentString
imageString
videoString
targetStringM
damageString0
reachString
tracksLeftString
tracksRightString
startupStringi10
recvStringr20 FLE
totString30
crushStringjs1~
blockString
hitString+31a (+24)
chString
notesWikitext
  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be cancelled into other FLE moves (except FLE.n)
  • Only accessible after hitting with FLE.n
FieldField typeValue
idStringYoshimitsu-FLE.f+2
numInteger
nameStringFlea to Dragonfly Slash
inputStringFLE.f+2
aliasString
altString<div class="dotlist"> * DGF.f+2 * WFL.2 </div>
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString
hitString
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-FLE.d+3+4
numInteger140
nameStringFlea > Indian Stance
inputStringFLE.d+3+4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-fle.d+3+4.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr30 IND
totString
crushString<div class="plainlist"> * js1~16 * cs16~30 * fs17~</div>
blockString
hitString
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-FLE.u+1+2
numInteger141
nameStringFlea > Manji Dragonfly
inputStringFLE.u+1+2
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-fle.u+1+2.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr46 DGF
totString
crushStringjs1~
blockString
hitString
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-FLE.u+3+4
numInteger142
nameStringFlea > Dragonfly Feint
inputStringFLE.u+3+4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-fle.u+3+4.mp4
targetStringm
damageString30
reachString
tracksLeftString
tracksRightString
startupStringi38~40
recvStringr20 FUFT
totString60
crushString<div class="plainlist"> * js1~37 * fs38~40</div>
blockString+4~+6
hitString+21a (+12)
chString
notesWikitext
Balcony Break
  • Tech roll to r33 FC on frames 41-42
FieldField typeValue
idStringYoshimitsu-FLE.uf
numInteger143
nameStringJumping Flea
inputStringFLE.uf
aliasString
altString<div class="dotlist"> * FLE.u * FLE.ub </div>
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-fle.uf.mp4
targetStringm
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi30~45
recvStringr10 FLE
totString55
crushStringjs1~
blockString+10g~25g
hitString+32a
chString
notesWikitext
Balcony Break
  • 10 chip damage on block
  • Opponent recovers crouching on block
FieldField typeValue
idStringYoshimitsu-FLE.f
numInteger144
nameStringFlea Step (WFL)
inputStringFLE.f
aliasString
altStringFLE.b
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-fle.f.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr50 FLE
totString
crushStringjs1~
blockString
hitString
chString
notesWikitext
  • In WFL from frames 2?-32?
  • Cancel into FLE.f,f with f within 19? frames
FieldField typeValue
idStringYoshimitsu-WFL.3
numInteger145
nameStringSakanobori
inputStringWFL.3
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-wfl.3.mp4
targetStringm
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi17
recvStringr43 FLE
totString60
crushStringjs1~
blockString-16
hitString+2a (-7)
chString
notesWikitext
Balcony Break
  • Clean hit, 1st hit 25 > 37 damage
  • Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage
  • Can side switch on throw hit
FieldField typeValue
idStringYoshimitsu-WFL.4
numInteger146
nameStringTsurubebi
inputStringWFL.4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-wfl.4.mp4
targetStringL
damageString15
reachString
tracksLeftString
tracksRightString
startupStringi23~24
recvStringr26 FUFT
totString50
crushString<div class="plainlist"> * js1~12 * cs12~ * fs13~</div>
blockString-9
hitString+15c
chString
notesWikitext

Transition to r24 IND on hit only

FieldField typeValue
idStringYoshimitsu-d+3+4
numInteger
nameStringIndian Stance
inputStringd+3+4
aliasString
altString<div class="dotlist"> * hFC.d+3+4 * FC.db+3+4 * BT.d+3+4 </div>
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr20 IND
totString
crushString<div class="plainlist"> * cs6~ * fs6~</div>
blockString
hitString
chString
notesWikitext
  • All stance moves are bufferable
FieldField typeValue
idStringYoshimitsu-IND.n
numInteger
nameStringIndian Stance Healing
inputStringIND.n
aliasString
altString
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr30 IND
totString
crushString<div class="plainlist"> * cs1~ * fs1~</div>
blockString
hitString
chString
notesWikitext
  • Recovers 3 recoverable health with each pulse
  • Can be cancelled into other IND moves
  • Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out
FieldField typeValue
idStringYoshimitsu-IND.u
numInteger
nameStringIndian Stance Cancel
inputStringIND.u
aliasString
altStringIND.d
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr29
totString
crushStringfs1~29
blockString
hitString
chString
notesWikitext
  • Evasive, can go under some attacks if timed
FieldField typeValue
idStringYoshimitsu-IND.f
numInteger155
nameStringIndian Stance Vaccum Dance
inputStringIND.f
aliasString
altStringIND.b
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-ind.f.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr49
totString
crushString<div class="plainlist"> * fs1~50</div>
blockString
hitString
chString
notesWikitext
  • If closer than 1.75 units, recovers r49, 1 unit behind the opponent
  • If in BT.IND closer than 1.75 units, recovers r49, 4.2 units away from the opponent
  • If farther than 1.75 units, recovers r49 BT in the same location
  • Evasive, can go under some attacks
FieldField typeValue
idStringYoshimitsu-IND.1
numInteger149
nameStringIndian Stance Storm
inputStringIND.1
aliasString1SS.IND.1
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-ind.1.mp4
targetStringM!
damageString15
reachString
tracksLeftString
tracksRightString
startupStringi53~55
recvStringr28
totString88
crushString<div class="plainlist"> * js30~52 * fs53~55</div>
blockString
hitString+0c~+2c
chString
notesWikitext
Floor Break
Weapon
  • Same animation as the ending of qcf+1
FieldField typeValue
idStringYoshimitsu-IND.2
numInteger150
nameStringIndian Stance Stone Fists
inputStringIND.2
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-ind.2.mp4
targetStringm
damageString7
reachString
tracksLeftString
tracksRightString
startupStringi39~43
recvStringr28 FC
totString71
crushString
blockString-8~-5
hitString+2~+6
chString
notesWikitext
  • Leads to db+2 extensions
  • Greater forward momentum than a standing db+2
FieldField typeValue
idStringYoshimitsu-IND.3
numInteger
nameString
inputStringIND.3
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString15
reachString
tracksLeftString
tracksRightString
startupStringi32~38
recvStringr46
totString102
crushString<div class="plainlist"> * js12~34 * fs35~90</div>
blockString-31
hitString-2a (-12)
chString
notesWikitext
Balcony Break
  • Automatically recovers to r55 IND on self-wallsplat
FieldField typeValue
idStringYoshimitsu-IND.3,3+4
numInteger151
nameStringIndian Stance Cannon
inputString,3+4
aliasString
altString
parentStringYoshimitsu-IND.3
imageString
videoStringFile:t8-p2-yoshimitsu-ind.3,3+4.mp4
targetString,m
damageString,20
reachString
tracksLeftString
tracksRightString
startupString,i27
recvStringr38
totString122
crushString<div class="plainlist"> * ,js1~13 * fs14~54</div>
blockString-13
hitString+52a (+42)
chString
notesWikitext
Tornado
  • Combo from 1st hit
  • Tremendous forward travel
FieldField typeValue
idStringYoshimitsu-IND.4
numInteger152
nameStringIndian Stance Knee Cap
inputStringIND.4
aliasString
altStringFC.df+4
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-ind.4.mp4
targetStringL
damageString18
reachString
tracksLeftString
tracksRightString
startupStringi47~48
recvStringr28 FC
totString47
crushStringcs1~
blockString-26
hitString+4c
chString+31a
notesWikitext
Homing
  • Enter IND -26 +8 +35a r24 with d+3+4
FieldField typeValue
idStringYoshimitsu-IND.1+2
numInteger153
nameStringIndian Stance Flea
inputStringIND.1+2
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-ind.1+2.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr30 FLE
totString
crushString<div class="plainlist"> * js1~27 * fs28~30</div>
blockString
hitString
chString
notesWikitext

Unavailable in NSS

FieldField typeValue
idStringYoshimitsu-IND.3+4
numInteger154
nameStringIndian Tobi Ushiwaka
inputStringIND.3+4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-ind.3+4.mp4
targetStringm,m
damageString6,22
reachString
tracksLeftString
tracksRightString
startupStringi17~18 i10~11
recvStringr29
totString76
crushString<div class="plainlist"> * js12-37 * fs38-40</div>
blockString-6
hitString+3
chString
notesWikitext
Homing
  • Transition to DGF r18 with 1SS.U (+5/+14)
FieldField typeValue
idStringYoshimitsu-IND.D+3+4*
numInteger156
nameStringIndian Levitation
inputStringIND.D+3+4*
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-ind.d+3+4s.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr1 IND
totString
crushStringcs1~ fs1~
blockString
hitString
chString
notesWikitext
  • Allows 8-way directional movement in IND
  • Continues as long as 3+4 is held
  • Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines
  • Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2
FieldField typeValue
idStringYoshimitsu-IND.u+1+2
numInteger157
nameStringIndian Stance Manji Dragonfly
inputStringIND.u+1+2
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-ind.u+1+2.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr25 DGF
totString
crushStringjs1~
blockString
hitString
chString
notesWikitext

Unavailable in NSS

FieldField typeValue
idStringYoshimitsu-b+1+2
numInteger
nameString<div class="dotlist"> * No Sword Stance * Mutou no Kiwami </div>
inputStringb+1+2
aliasString
altStringBT.b+1+2
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr35 NSS
totString
crushStringcs8~50
blockString
hitString
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-NSS.b+1+2
numInteger165
nameStringBattou Kakugo
inputStringNSS.b+1+2
aliasString
altStringBT.NSS.b+1+2
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-nss.b+1+2.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr35 1SS
totString
crushStringcs8~50
blockString
hitString
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-1,NSS.1
numInteger
nameString
inputString,NSS.1
aliasStringNSS.1,1
altString
parentStringYoshimitsu-1
imageString
videoString
targetString,m
damageString,22
reachString
tracksLeftString
tracksRightString
startupString,i23
recvStringr34 1SS
totString67
crushString
blockString-9
hitString+22a (+17)
chString
notesWikitext
Floor Break
Weapon
  • Combo from 1st hit with 1f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • 8 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
FieldField typeValue
idStringYoshimitsu-2,NSS.1
numInteger159
nameStringKarakuri Uzumaki
inputString,NSS.1
aliasStringNSS.2,1
altString
parentStringYoshimitsu-2
imageString
videoStringFile:t8-p2-yoshimitsu-2,nss.1.mp4
targetString,h
damageString,5,15
reachString
tracksLeftString
tracksRightString
startupString,i23~24 i18
recvStringr30 NSS
totString107
crushString
blockString-5
hitString+19a
chString
notesWikitext
Balcony Break
  • Combo from 1st hit
  • Jail from 2nd attack
FieldField typeValue
idStringYoshimitsu-3,NSS.1
numInteger
nameString
inputString,NSS.1
aliasStringNSS.3,1
altString
parentStringYoshimitsu-3
imageString
videoString
targetString,h
damageString,22
reachString
tracksLeftString
tracksRightString
startupString,i22~24
recvStringr23 DGF
totString63
crushString,js26~
blockString+7
hitString+18g
chString
notesWikitext
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
  • Does not transition to DGF during Heat Dash
  • Recovers in 1SS
FieldField typeValue
idStringYoshimitsu-3,2,NSS.1+2
numInteger160
nameStringEnma's Soul Blade
inputString,NSS.1+2
aliasStringNSS.3,2,1+2
altString
parentStringYoshimitsu-3,2
imageString
videoStringFile:t8-p2-yoshimitsu-3,2,nss.1+2.mp4
targetString,M
damageString,27
reachString
tracksLeftString
tracksRightString
startupString,i26~27
recvStringr34 1SS
totString100
crushString
blockString-14c
hitString+20a (+10)
chString
notesWikitext
Balcony Break
Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • 10 chip damage on block
  • Clean hit 35 damage
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
FieldField typeValue
idStringYoshimitsu-4,4,2,2,NSS.1
numInteger
nameString
inputString,NSS.1
aliasStringNSS.4,4,2,2,1
altString
parentStringYoshimitsu-4,4,2,2
imageString
videoString
targetString,m
damageString,30
reachString
tracksLeftString
tracksRightString
startupString,i67
recvStringr73 NSS
totString
crushString
blockString-54
hitString-17a
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-4,4,2,2,1~1
numInteger
nameString
inputString~1
aliasStringNSS.4,4,2,2,1~1
altString
parentStringYoshimitsu-4,4,2,2,NSS.1
imageString
videoString
targetString,h!
damageString,40
reachString
tracksLeftString
tracksRightString
startupString,i20~105
recvStringr30 NSS
totString
crushString
blockString
hitString-49a (-75)
chString
notesWikitext
Balcony Break
  • Cancel early to r30 with B
FieldField typeValue
idStringYoshimitsu-NSS.1+2+3
numInteger
nameStringSpirit Spinner
inputStringNSS.1+2+3
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi22~40
recvStringr30 IND
totString70
crushString
blockString-18~+0
hitString+26d (-32)
chString
notesWikitext
Balcony Break
FieldField typeValue
idStringYoshimitsu-f+2,NSS.1
numInteger
nameStringManji Backfist Swipe
inputString,NSS.1
aliasStringNSS.f+2,1
altStringBT.2,NSS.1
parentStringYoshimitsu-f+2
imageString
videoString
targetString,m
damageString,21
reachString
tracksLeftString
tracksRightString
startupString,i26~27
recvStringr32 NSS
totString77
crushString
blockString-12
hitString+17a (+10)
chString
notesWikitext
Tornado
  • Combo from 1st CH
FieldField typeValue
idStringYoshimitsu-NSS.f+1+2
numInteger
nameStringNine-Headed Dragon
inputStringNSS.f+1+2
aliasString
altString
parentString
imageString
videoString
targetStringM
damageString29
reachString
tracksLeftString
tracksRightString
startupStringi20
recvStringr37 1SS
totString57
crushString
blockString-7
hitString+29a (+3)
chString
notesWikitext
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
Weapon
  • 8 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
  • Extended range
  • Consumes 270F of heat timer during heat
  • Steel pedal
FieldField typeValue
idStringYoshimitsu-NSS.f+3+4
numInteger
nameString<div class="dotlist"> * Bull Rush * Chariot Tackle </div>
inputStringNSS.f+3+4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi21~25
recvStringr33 NSS
totString58
crushString
blockString-13~-9
hitString+20a (+11)
chString
notesWikitext
Balcony Break
Head
  • Cancel to r55 BT with b
  • Enter IND +12a (+3) r29 with d+3+4 on hit
  • Automatically recovers to r55 IND on self-wallsplat
  • Recovers 12f faster on hit
  • +20a on side hit
FieldField typeValue
idStringYoshimitsu-df+1,2,NSS.1
numInteger
nameStringTsuka Atemi Swipe
inputString,NSS.1
aliasStringNSS.df+1,2,1
altString
parentStringYoshimitsu-df+1,2
imageString
videoString
targetString,M
damageString,19
reachString
tracksLeftString
tracksRightString
startupString,i26~27
recvStringr32 NSS
totString100
crushString
blockString-12
hitString+17a (+10)
chString
notesWikitext
Tornado
  • Combo from 2nd CH
FieldField typeValue
idStringYoshimitsu-df+3,NSS.1
numInteger
nameStringWood Chopper
inputString,NSS.1
aliasStringNSS.df+3,1
altString
parentStringYoshimitsu-df+3
imageString
videoString
targetString,M
damageString,24
reachString
tracksLeftString
tracksRightString
startupString,i23~24
recvStringr33 1SS
totString75
crushString
blockString-9
hitString+16a
chString+52a
notesWikitext
Floor Break
Weapon
  • Combo from 1st hit
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
  • 9 chip damage on block
  • Input can be held to transition to d+1*
FieldField typeValue
idStringYoshimitsu-NSS.df+1+4
numInteger
nameStringMoonlight (Simple Input)
inputStringNSS.df+1+4
aliasString
altStringNSS.hFC.df+1+4
parentString
imageString
videoString
targetStringm
damageString19
reachString
tracksLeftString
tracksRightString
startupStringi20~21
recvStringr41 NSS
totString62
crushString<div class="plainlist"> * js20~42 * fs43~45</div>
blockString-17
hitString+35a (+25)
chString
notesWikitext
  • Enter KIN r37 with 1+2
  • Can be buffered
  • Can be performed in FC
  • Power up input NSS.f,n,d,df+1
  • Replaced by 1SS.df+1+4 when performed in BT
FieldField typeValue
idStringYoshimitsu-NSS.d+1
numInteger
nameStringQuick Chop
inputStringNSS.d+1
aliasString
altString
parentString
imageString
videoString
targetStringM
damageString24
reachString
tracksLeftString
tracksRightString
startupStringi24~25
recvStringr33 1SS
totString58
crushString
blockString-9
hitString+16a
chString+52a
notesWikitext
Floor Break
Weapon
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
  • 9 chip damage on block
  • Input can be held to transition to d+1*
FieldField typeValue
idStringYoshimitsu-d+2,NSS.1
numInteger
nameStringHeshikirigari
inputString,NSS.1
aliasStringNSS.d+2,1
altString
parentStringYoshimitsu-d+2
imageString
videoString
targetString,h
damageString,18
reachString
tracksLeftString
tracksRightString
startupString,i27~28
recvStringr32 NSS
totString83?
crushString
blockString-9
hitString+10g
chString
notesWikitext
Balcony Break
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
FieldField typeValue
idStringYoshimitsu-d+2,2,NSS.1
numInteger
nameString
inputString,NSS.1
aliasStringNSS.d+2,2,1
altString
parentStringYoshimitsu-d+2,2
imageString
videoString
targetString,h
damageString,20
reachString
tracksLeftString
tracksRightString
startupString,i19~20
recvStringr40 NSS
totString107
crushString
blockString-9
hitString+8a (-1)
chString
notesWikitext
Balcony Break
  • Input can be delayed 10f
  • Move can be delayed 9f
FieldField typeValue
idStringYoshimitsu-d+2,2,NSS.d+1
numInteger
nameString
inputString,NSS.d+1
aliasStringNSS.d+2,2,d+1
altString
parentStringYoshimitsu-d+2,2
imageString
videoString
targetString,m
damageString,17
reachString
tracksLeftString
tracksRightString
startupString,i29~30
recvStringr32 NSS
totString108
crushString
blockString-12
hitString+2c
chString+42a
notesWikitext
Floor Break
  • Input can be delayed 10f
  • Move can be delayed 9f
FieldField typeValue
idStringYoshimitsu-NSS.d+1+2
numInteger
nameStringNo Sword Stance > Indian Stance
inputStringNSS.d+1+2
aliasString
altString
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr20 IND
totString
crushString<div class="plainlist"> * cs7~ * fs7~</div>
blockString
hitString
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-NSS.d+1+4
numInteger163
nameStringUnfinished Business
inputStringNSS.d+1+4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-nss.d+1+4.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr65 NSS
totString
crushString
blockString
hitString
chString
notesWikitext
  • Yoshimitsu is invisible on frames 50~64, but can still be hit
  • Transition to 1SS.IND with D
  • Transition to DGF with U
FieldField typeValue
idStringYoshimitsu-NSS.db+1
numInteger164
nameStringManji Shagapan
inputStringNSS.db+1
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-nss.db+1.mp4
targetStringsl
damageString5
reachString
tracksLeftString
tracksRightString
startupStringi10
recvStringr24 FC
totString34
crushStringcs4~
blockString-5
hitString+6
chString
notesWikitext
  • Transition to r24 with f
FieldField typeValue
idStringYoshimitsu-b+2,NSS.1
numInteger
nameString
inputString,NSS.1
aliasStringNSS.b+2,1
altString
parentStringYoshimitsu-b+2
imageString
videoString
targetString,m
damageString,17
reachString
tracksLeftString
tracksRightString
startupString,i27~28
recvStringr41 NSS
totString84
crushString<div class="plainlist"> * js28~49 * fs50~52</div>
blockString-17
hitString+28a (+18)
chString
notesWikitext
  • Enter KIN r30 with 1+2
  • Combo from 1st CH with 2f delay
  • Input can be delayed 14f
FieldField typeValue
idStringYoshimitsu-b+2,NSS.2
numInteger
nameString
inputString,NSS.2
aliasStringNSS.b+2,2
altString
parentStringYoshimitsu-b+2
imageString
videoString
targetString,h
damageString,18
reachString
tracksLeftString
tracksRightString
startupString,i22~23
recvStringr34 NSS
totString72
crushString
blockString-9
hitString+0
chString
notesWikitext
Heat Engager
Heat Dash +5, +43d (+35)
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
FieldField typeValue
idStringYoshimitsu-NSS.ub+1
numInteger
nameString
inputStringNSS.ub+1
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString21
reachString
tracksLeftString
tracksRightString
startupStringi25~26
recvStringr25 NSS
totString50
crushStringjs9~27 fs28~30
blockString-5
hitString+4c
chString
notesWikitext
Floor Break
FieldField typeValue
idStringYoshimitsu-NSS.ub+1+2
numInteger166
nameStringSoul Blade Yoshimitsu
inputStringNSS.ub+1+2
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-nss.ub+1+2.mp4
targetStringM
damageString30
reachString
tracksLeftString
tracksRightString
startupStringi24~25
recvStringr38 1SS
totString63
crushString
blockString-8c
hitString+16a (+6)
chString
notesWikitext
Balcony Break
Weapon
  • 12 chip damage on block
  • Clean hit 39 damage
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
  • -12c if blocked at tip range
FieldField typeValue
idStringYoshimitsu-NSS.ub+1+3
numInteger
nameStringSpinning Finger Stab
inputStringNSS.ub+1+3
aliasString
altString
parentString
imageString
videoString
targetStringm!
damageString50
reachString
tracksLeftString
tracksRightString
startupStringi51~65
recvStringr64 NSS
totString129
crushString
blockString
hitString-23
chString
notesWikitext
  • Punishable on close hit with FUFT.3
FieldField typeValue
idStringYoshimitsu-NSS.ub+1+3,1+2
numInteger
nameStringFace Slapper
inputString,1+2
aliasString
altString
parentStringYoshimitsu-NSS.ub+1+3
imageString
videoString
targetStringh
damageString,15
reachString
tracksLeftString
tracksRightString
startupString,i18~19
recvStringr33 NSS
totString72
crushString
blockString-15
hitString-4
chString+45a
notesWikitext
Floor Break
FieldField typeValue
idStringYoshimitsu-NSS.ub+1+3,n,1
numInteger
nameStringIndex Poke Windmill
inputString,n,1
aliasString
altString
parentStringYoshimitsu-NSS.ub+1+3
imageString
videoString
targetString,h!
damageString,40
reachString
tracksLeftString
tracksRightString
startupString,i20~105
recvStringr30 NSS
totString135
crushString
blockString
hitString-49a (-75)
chString
notesWikitext
Balcony Break
  • Cancel to r94 with B on frame 64
FieldField typeValue
idStringYoshimitsu-NSS.u+1
numInteger
nameString
inputStringNSS.u+1
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString24
reachString
tracksLeftString
tracksRightString
startupStringi25~26
recvStringr24 NSS
totString49
crushStringjs9~27 fs28~30
blockString-4
hitString+5c
chString+15a
notesWikitext
Floor Break
FieldField typeValue
idStringYoshimitsu-NSS.u+1+2
numInteger167
nameStringIshiusu Tsubushi
inputStringNSS.u+1+2
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-nss.u+1+2.mp4
targetStringL
damageString18
reachString
tracksLeftString
tracksRightString
startupStringi27~29
recvStringr12 IND
totString41
crushString<div class="plainlist"> * js9~24 * fs25~</div>
blockString+5
hitString+21g
chString
notesWikitext
Floor Break
  • Can't be low parried
  • Opponent recovers crouching
FieldField typeValue
idStringYoshimitsu-uf+1,NSS.1
numInteger
nameStringDouble Decapitation
inputString,NSS.1
aliasStringNSS.uf+1,1
altString
parentStringYoshimitsu-uf+1
imageString
videoString
targetString,M
damageString,22
reachString
tracksLeftString
tracksRightString
startupString,i29~30
recvStringr33 1SS
totString81
crushString
blockString-10
hitString+9c
chString
notesWikitext
Floor Break
Weapon
  • Combo from 1st hit with 4f delay
  • Input can be delayed 4f
  • Move can be delayed 3f
  • Interrupt with i6 from 1st block
  • Transition to FLE on hit only
  • Good sidestep right tracking
  • Restores 3 additional recoverable health on hit
  • Partially uses remaining Heat time
FieldField typeValue
idStringYoshimitsu-NSS.uf+1+3
numInteger168
nameStringSafe Heron Jump
inputStringNSS.uf+1+3
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-nss.uf+1+3.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr41 FC
totString
crushString<div class="plainlist"> * js9~35 * fs36~38</div>
blockString
hitString
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-uf+3+4,1,4,NSS.1
numInteger
nameString
inputString,NSS.1
aliasStringNSS.uf+3+4,1,4,1
altString
parentStringYoshimitsu-uf+3+4,1,4
imageString
videoString
targetString,M
damageString,24
reachString
tracksLeftString
tracksRightString
startupString,i24~25
recvStringr33 1SS
totString170
crushString
blockString-9
hitString+16a
chString+52a
notesWikitext
Balcony Break
Floor Break
Weapon
  • Can transition to d+1*,n
  • 9 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
FieldField typeValue
idStringYoshimitsu-NSS.b,B+1+4
numInteger
nameStringThunder Palm Strike
inputStringNSS.b,B+1+4
aliasString
altString
parentString
imageString
videoString
targetStringm!
damageString40
reachString
tracksLeftString
tracksRightString
startupStringi65~70
recvStringr42 NSS
totString112
crushString
blockString
hitString-3a (-12)
chString+29a (-18)
notesWikitext
Balcony Break
FieldField typeValue
idStringYoshimitsu-NSS.b,B+1+4,B
numInteger
nameStringThunder Palm Strike Feint to Soul Stealer
inputStringNSS.b,B+1+4,B
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupString,i22~25
recvStringr36 1SS
totString86
crushString
blockString-20
hitString+14 +64a
chString
notesWikitext
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Can be done from Crouch Level 1
FieldField typeValue
idStringYoshimitsu-NSS.f,n,d,df+1
numInteger
nameStringMoonlight
inputStringNSS.f,n,d,df+1
aliasStringNSS.CD+1
altStringNSS.BT.f,n,d,df+1
parentString
imageString
videoString
targetStringm
damageString19
reachString
tracksLeftString
tracksRightString
startupStringi17~18
recvStringr41 NSS
totString59
crushString<div class="plainlist"> * js17~39 * fs40~42</div>
blockString-17
hitString+35a (+25a)
chString
notesWikitext
Weapon
  • Can be buffered
  • Enter KIN r30 with 1+2
  • Can be performed from FC
FieldField typeValue
idStringYoshimitsu-NSS.qcf+1
numInteger
nameStringMoonsault
inputStringNSS.qcf+1
aliasStringNSS.d,df,f+1
altString
parentString
imageString
videoString
targetStringM
damageString30
reachString
tracksLeftString
tracksRightString
startupStringi53~56
recvStringr32 NSS
totString88
crushString<div class="plainlist"> * js10~55 * fs56~58</div>
blockString-8c
hitString+5a
chString
notesWikitext
Floor Break
  • Can be buffered
  • Can be performed in FC
FieldField typeValue
idStringYoshimitsu-NSS.FC.DF+1
numInteger
nameString
inputStringNSS.FC.DF+1
aliasStringFC.NSS.DF+1
altStringNSS.FC.db,b+1
parentString
imageString
videoString
targetStringl
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi25~26
recvStringr34 NSS
totString60
crushStringcs1~34
blockString-16
hitString+27a
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-NSS.FC.DF+1,2
numInteger171
nameStringAgonbaku
inputString,2
aliasStringFC.NSS.DF+1,2
altStringNSS.FC.db,b+1,2
parentStringYoshimitsu-NSS.FC.DF+1
imageString
videoStringFile:t8-p2-yoshimitsu-nss.fc.df+1,2.mp4
targetString,L
damageString,20
reachString
tracksLeftString
tracksRightString
startupString,i25~26
recvStringr32 NSS
totString85
crushString,cs1~45
blockString-14
hitString+14
chString
notesWikitext
Floor Break
  • Combo from 1st hit
  • Interrupt with i7 from 1st block
FieldField typeValue
idStringYoshimitsu-NSS.FC.df+3
numInteger172
nameStringSpinning Cleave
inputStringNSS.FC.df+3
aliasStringFC.NSS.df+3
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-nss.fc.df+3.mp4
targetStringL
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi20~21
recvStringr36 FC
totString54
crushStringcs1~
blockString-26
hitString+67a (+51)
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-ws2,NSS.1
numInteger
nameString
inputString,NSS.1
aliasStringNSS.ws2,1
altString
parentStringYoshimitsu-ws2
imageString
videoString
targetString,h
damageString,16
reachString
tracksLeftString
tracksRightString
startupString,i23
recvStringr25 BT
totString64?
crushString
blockString-6
hitString+5
chString
notesWikitext
Elbow
  • Combo from 1st hit
FieldField typeValue
idStringYoshimitsu-ws2,NSS.1,2
numInteger169
nameStringScowling Aratama
inputString,2
aliasStringNSS.ws2,1,2
altString
parentStringYoshimitsu-ws2,NSS.1
imageString
videoStringFile:t8-p2-yoshimitsu-ws2,nss.1,2.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString87
crushString
blockString
hitString
chString
notesWikitext
Balcony Break (airborne)
Elbow
  • Combo from 2nd CH
FieldField typeValue
idStringYoshimitsu-ws2,NSS.1,3
numInteger170
nameStringScowling Spirit
inputString,3
aliasStringNSS.ws+2,1,3
altString
parentStringYoshimitsu-ws2,NSS.1
imageString
videoStringFile:t8-p2-yoshimitsu-ws2,nss.1,3.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString88
crushString
blockString
hitString
chString
notesWikitext
Balcony Break
  • Combo from 2nd CH
FieldField typeValue
idStringYoshimitsu-KIN.1,NSS.1
numInteger
nameString
inputString,NSS.1
aliasString<div class="dotlist"> * NSS.KIN.1,1 * KIN.NSS.1,1 </div>
altString
parentStringYoshimitsu-KIN.1
imageString
videoString
targetString,m,m
damageString,5,20
reachString
tracksLeftString
tracksRightString
startupString,i23~24 i14~15
recvStringr27 1SS
totString67
crushString
blockString-1
hitString+37a (+29)
chString
notesWikitext
Balcony Break
Floor Break
Weapon
  • Combo from 1st hit with 2f delay
  • 4 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
FieldField typeValue
idStringYoshimitsu-KIN.2,NSS.1+2
numInteger
nameString
inputString,NSS.1+2
aliasString<div class="dotlist"> * NSS.KIN.2,1+2 * KIN.NSS.2,1+2 </div>
altString
parentStringYoshimitsu-KIN.2
imageString
videoString
targetString,M
damageString,30
reachString
tracksLeftString
tracksRightString
startupStringi32~34
recvStringr49 1SS
totString111
crushString
blockString-3
hitString+15a
chString
notesWikitext
Balcony Break
Floor Break
Weapon
  • 9 chip damage on block
  • Recovers 5 base health or 10? additional recoverable health on hit
  • Recovers 1 base health on hit when remaining recoverable health is 7 to 12
  • Recovers 5 additional total health on hit when remaining recoverable health is 6 or less (recoverable + base -> 5)
  • +15d on backturned hit
FieldField typeValue
idStringYoshimitsu-KIN.2,NSS.1+2*
numInteger
nameString
inputString,NSS.1+2*
aliasString<div class="dotlist"> * NSS.KIN.2,1+2* * KIN.NSS.2,1+2* </div>
altString
parentStringYoshimitsu-KIN.2
imageString
videoString
targetString,M
damageString,30
reachString
tracksLeftString
tracksRightString
startupString,i47~49
recvStringr49 1SS
totString
crushString
blockString+11
hitString+69a (+49)
chString
notesWikitext
Balcony Break
Floor Break
Weapon
Guard Break
  • 12 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
  • Consumes 210F of Heat
  • +26d (+26) on airborne hit
  • +40a on backturned hit
FieldField typeValue
idStringYoshimitsu-NSS.KIN.1+4
numInteger
nameString
inputStringNSS.KIN.1+4
aliasStringKIN.NSS.1+4
altString
parentString
imageString
videoString
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi12~15
recvStringr36 1SS
totString51
crushString
blockString-20
hitString+14 +64a
chString
notesWikitext
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Can be done from Crouch Level 1
FieldField typeValue
idStringYoshimitsu-NSS.KIN.f+1
numInteger
nameString
inputStringNSS.KIN.f+1
aliasStringKIN.NSS.f+1
altString
parentString
imageString
videoString
targetStringM,M,M
damageString6,6,12
reachString
tracksLeftString
tracksRightString
startupStringi19~20 i6~7 i7~8
recvStringr31 1SS
totString66
crushString
blockString-5
hitString+18a (+11)
chString
notesWikitext
Weapon
  • Combos from any hit
  • 8 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
FieldField typeValue
idStringYoshimitsu-NSS.KIN.f+1*
numInteger
nameString
inputStringNSS.KIN.f+1*
aliasStringKIN.NSS.f+1*
altString
parentString
imageString
videoString
targetStringM,M,M,M,M,M
damageString6,6,6,6,6,12
reachString
tracksLeftString
tracksRightString
startupStringi19~20 i6~7 i7~8 i6~7 i7~8 i7~8
recvStringr35 1SS
totString94
crushString
blockString-9
hitString+29a (+14)
chString
notesWikitext
Weapon
  • Combos from any hit
  • 14 chip damage on block
  • Recovers 5 base health or 10 additional recoverable health on hit
  • Recovers 1 base health on hit when remaining recoverable health is 10-15
  • Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4
  • Recovers 5 base health on hit when remaining recoverable health is 3 or less
FieldField typeValue
idStringYoshimitsu-NSS.KIN.d+1
numInteger
nameString
inputStringNSS.KIN.d+1
aliasStringKIN.NSS.d+1
altString
parentString
imageString
videoString
targetStringL
damageString17
reachString
tracksLeftString
tracksRightString
startupStringi23~24
recvStringr31 FC
totString55
crushStringcs22~
blockString-13
hitString+3
chString+38a
notesWikitext

Cancel to r34 FC with DB on frame 16

FieldField typeValue
idStringYoshimitsu-NSS.KIN.f+1+2
numInteger
nameStringGod Slayer
inputStringNSS.KIN.f+1+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi24~25
recvStringr28 1SS
totString53
crushStringjs8~
blockString+14c
hitString+14c
chString+49a
notesWikitext
Weapon
  • Transition to FLE on hit or block only
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
  • Partially uses remaining Heat time
FieldField typeValue
idStringYoshimitsu-NSS.IND.1
numInteger
nameString
inputStringNSS.IND.1
aliasStringIND.NSS.1
altString
parentString
imageString
videoString
targetStringM
damageString15
reachString
tracksLeftString
tracksRightString
startupStringi48~51
recvStringr32 NSS
totString88
crushString<div class="plainlist"> * js30~52 * fs53~55</div>
blockString-8c
hitString+5a
chString
notesWikitext
Floor Break
FieldField typeValue
idStringYoshimitsu-NSS.BT.d+1
numInteger
nameString
inputStringNSS.BT.d+1
aliasStringBT.NSS+d1
altString
parentString
imageString
videoString
targetStringl
damageString15
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString
hitString
chString
notesWikitext

Yoshimitsu remains in NSS

FieldField typeValue
idStringYoshimitsu-u+1+2
numInteger
nameStringManji Dragonfly
inputStringu+1+2
aliasString
altStringBT.u+1+2
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr15 DGF
totString
crushStringjs8~
blockString
hitString
chString
notesWikitext
  • Cancel to r12 with db_d_df (js1~10)
  • Unavailable in NSS
  • Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames
FieldField typeValue
idStringYoshimitsu-DGF.f
numInteger
nameStringDragonfly Forward
inputStringDGF.f
aliasString
altStringDGF.b
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr1 DGF
totString35
crushStringjs1~
blockString
hitString
chString
notesWikitext

realigns with opponent, creates distance

FieldField typeValue
idStringYoshimitsu-DGF.1
numInteger174
nameStringDragonfly Blade
inputStringDGF.1
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-dgf.1.mp4
targetStringM
damageString22
reachString
tracksLeftString
tracksRightString
startupStringi30~31
recvStringr29
totString60
crushStringjs1~27
blockString-2c
hitString+10a
chString+46a
notesWikitext
Floor Break
Weapon
  • 11 chip damage on block
  • Power up in Heat
  • Partially uses remaining Heat time
FieldField typeValue
idStringYoshimitsu-DGF.2
numInteger
nameStringDragonfly Fist
inputStringDGF.2
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString15
reachString
tracksLeftString
tracksRightString
startupStringi16~18
recvStringr15 DGF
totString33
crushStringjs1~
blockString+4
hitString+13s
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-DGF.2,4
numInteger175
nameStringUbume
inputString,4
aliasString
altString
parentStringYoshimitsu-DGF.2
imageString
videoStringFile:t8-p2-yoshimitsu-dgf.2,4.mp4
targetString,M
damageString,22
reachString
tracksLeftString
tracksRightString
startupStringi26~28
recvStringr33
totString79
crushString<div class="plainlist"> * ,js1~46 * fs47~49</div>
blockString-14
hitString+15a (+8)
chString
notesWikitext
Tornado
  • Combo from 1st hit
  • Enter NSS r33 with B
FieldField typeValue
idStringYoshimitsu-DGF.3
numInteger176
nameStringDragonfly Sweep
inputStringDGF.3
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-dgf.3.mp4
targetStringL
damageString18
reachString
tracksLeftString
tracksRightString
startupStringi22~23
recvStringr31
totString54
crushStringjs1~18
blockString-13
hitString+6c
chString+28a
notesWikitext

Airborne attack, can't be low parried

FieldField typeValue
idStringYoshimitsu-DGF.4
numInteger177
nameStringDragonfly Twister
inputStringDGF.4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-dgf.4.mp4
targetStringm
damageString24
reachString
tracksLeftString
tracksRightString
startupStringi18~20
recvStringr27
totString47
crushStringjs1~19
blockString-4
hitString+14g
chString
notesWikitext
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
FieldField typeValue
idStringYoshimitsu-DGF.1+2
numInteger178
nameStringManji Dragonfly > Flea
inputStringDGF.1+2
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-dgf.1+2.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr30 FLE
totString
crushString<div class="plainlist"> * js1~27 * fs28~30</div>
blockString
hitString
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-DGF.3+4
numInteger179
nameStringSpirited Away
inputStringDGF.3+4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-dgf.3+4.mp4
targetStringh!,t
damageString17,18
reachString
tracksLeftString
tracksRightString
startupStringi20~21
recvStringr34 DGF
totString55
crushStringjs1~
blockString
hitString+0
chString
notesWikitext
Floor Break
  • Transitions to attack throw on front hit (air hit OK)
  • Attack throw recovers standing
FieldField typeValue
idStringYoshimitsu-DGF.f+2
numInteger180
nameStringDragonfly Slash
inputStringDGF.f+2
aliasString
altString<div class="dotlist"> * FLE.f+2 * WFL.2 </div>
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-dgf.f+2.mp4
targetStringh
damageString23
reachString
tracksLeftString
tracksRightString
startupStringi20~21
recvStringr30 DGF
totString51
crushStringjs1~
blockString+7
hitString+19a (+10)
chString+64a (+44)
notesWikitext
Homing
Balcony Break
Weapon
FieldField typeValue
idStringYoshimitsu-DGF.f+1+2
numInteger181
nameStringRed Spider Lily
inputStringDGF.f+1+2
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-dgf.f+1+2.mp4
targetStringh,h,h
damageString9,9,18
reachString
tracksLeftString
tracksRightString
startupStringi16~17 i11~12 i11~12
recvStringr31
totString70
crushStringjs1~65
blockString-2
hitString+18a (+9)
chString
notesWikitext
Homing
Balcony Break
Weapon
  • Jail from 1st block
  • Combo from 1st hit
  • 9 chip damage on block
  • Power up in Heat
FieldField typeValue
idStringYoshimitsu-DGF.d+3+4
numInteger182
nameStringManji Dragonfly > Indian Stance
inputStringDGF.d+3+4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-dgf.d+3+4.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr30 IND
totString
crushString<div class="plainlist"> * js1~27 * fs28~ * cs31~</div>
blockString
hitString
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-BT.1
numInteger
nameString
inputStringBT.1
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString16
reachString
tracksLeftString
tracksRightString
startupStringi15
recvStringr22 BT
totString37
crushString
blockString-3
hitString+8
chString
notesWikitext
Elbow
FieldField typeValue
idStringYoshimitsu-BT.1,2
numInteger111
nameStringAratama
inputString,2
aliasString
altString
parentStringYoshimitsu-BT.1
imageString
videoStringFile:t8-p2-yoshimitsu-bt.1,2.mp4
targetString,m
damageString,18
reachString
tracksLeftString
tracksRightString
startupString,i25
recvStringr27 BT
totString67
crushString
blockString-5
hitString+5
chString+63a
notesWikitext
Balcony Break (airborne)
Elbow
  • Combo from 1st CH
FieldField typeValue
idStringYoshimitsu-BT.1,3
numInteger112
nameStringMagatama
inputString,3
aliasString
altString
parentStringYoshimitsu-BT.1
imageString
videoStringFile:t8-p2-yoshimitsu-bt.1,3.mp4
targetString,h
damageString,25
reachString
tracksLeftString
tracksRightString
startupString,i25~26
recvStringr27
totString68
crushString
blockString-7
hitString+27a (+17)
chString
notesWikitext
Balcony Break
  • Combo from 1st CH
FieldField typeValue
idStringYoshimitsu-BT.2
numInteger
nameStringManji Backfist 2
inputStringBT.2
aliasString
altStringf+2
parentString
imageString
videoString
targetStringh
damageString18
reachString
tracksLeftString
tracksRightString
startupStringi16~17
recvStringr28
totString45
crushString
blockString-4
hitString+14g
chString+39a
notesWikitext
Balcony Break
  • Leads to f+2 extensions
FieldField typeValue
idStringYoshimitsu-BT.3
numInteger113
nameStringPerilous Spirit
inputStringBT.3
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-bt.3.mp4
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi24~26
recvStringr27 BT
totString53
crushString<div class="plainlist"> * js6~29 * fs30~32</div>
blockString-3~-1
hitString+11a
chString
notesWikitext
Floor Break
FieldField typeValue
idStringYoshimitsu-BT.d+1
numInteger114
nameStringShisetsu Genman
inputStringBT.d+1
aliasString1SS.BT.d+1
altStringMED.1
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-bt.d+1.mp4
targetStringL
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi17~18
recvStringr31 FC
totString49
crushStringcs6~
blockString-13
hitString+3
chString+38a
notesWikitext
Weapon
FieldField typeValue
idStringYoshimitsu-R.df+1+2
numInteger
nameStringTrailokya Pilgrimage
inputStringR.df+1+2
aliasString
altString
parentString
imageString
videoString
targetStringm,t
damageString55+
reachString
tracksLeftString
tracksRightString
startupStringi20
recvStringr39 1SS
totString
crushStringpc8~
blockString-18
hitString+0d
chString
notesWikitext
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
FieldField typeValue
idStringYoshimitsu-1+2+3+4
numInteger99
nameStringKi Charge
inputString1+2+3+4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-1+2+3+4.mp4
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr55
totString
crushString
blockString
hitString
chString
notesWikitext
  • Can't block for 5 seconds
  • CH state on your next attack for 5 seconds (Tekken 7 and prior games)
  • 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward)
  • Attacks taken will be CH for 5 seconds
FieldField typeValue
idStringYoshimitsu-SS.1
numInteger108
nameStringInner Palm
inputStringSS.1
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-ss.1.mp4
targetStringm
damageString21
reachString
tracksLeftString
tracksRightString
startupStringi17~18
recvStringr32
totString50
crushString
blockString-9
hitString+2
chString[[Yoshimitsu_combos#Staples|+27a (+17)]]
notesWikitext

Sidestep adds minimum 9f, effective startup i26~27

FieldField typeValue
idStringYoshimitsu-SS.2
numInteger109
nameStringShrine
inputStringSS.2
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-ss.2.mp4
targetStringm
damageString22
reachString
tracksLeftString
tracksRightString
startupStringi16~17
recvStringr31
totString48
crushString
blockString-13
hitString+28a (+18)
chString
notesWikitext
Tornado
  • Sidestep adds minimum 9f, effective startup i25~26
FieldField typeValue
idStringYoshimitsu-FUFT.d+3+4
numInteger
nameStringIndian Stance Healing
inputStringFUFT.d+3+4
aliasString
altString
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr30 IND
totString
crushStringfs1~
blockString
hitString
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-(Tackle reverse)
numInteger
nameString
inputString(Tackle reverse)
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString25
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString+0d
hitString
chString
notesWikitext
  • Available only after reversing Ultimate Tackle with 1+2
  • Unbreakable (even in NSS)
FieldField typeValue
idStringYoshimitsu-(back to wall).b,b,UB
numInteger
nameStringWall Jump Backflip
inputString(back to wall).b,b,UB
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString21
reachString
tracksLeftString
tracksRightString
startupStringi35~38
recvStringr17 BT
totString55
crushString<div class="plainlist"> * fs5~7 * is8~24 * fs25~33 * js34~37 * fs38~40</div>
blockString+1
hitString+34d
chString
notesWikitext
FieldField typeValue
idStringYoshimitsu-1+3
numInteger183
nameStringOni Killer
inputString1+3
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-1+3.mp4
targetStringt
damageString35
reachString
tracksLeftString
tracksRightString
startupStringi12~14
recvStringr31
totString45
crushString
blockString-3
hitString+1d
chString
notesWikitext
Homing
  • Throw break 1 or 2
FieldField typeValue
idStringYoshimitsu-2+4
numInteger184
nameStringSword Face Smash
inputString2+4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-2+4.mp4
targetStringt
damageString35
reachString
tracksLeftString
tracksRightString
startupStringi12~14
recvStringr31
totString45
crushString
blockString+0
hitString+1
chString
notesWikitext
Homing
Floor Break
  • Throw break 1 or 2
  • Side switch on hit
FieldField typeValue
idStringYoshimitsu-Left throw
numInteger185
nameStringWheels of Hell
inputStringLeft throw
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString45
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-3
hitString+0d
chString
notesWikitext
  • Throw break 1
  • Side switch on hit
FieldField typeValue
idStringYoshimitsu-Right throw
numInteger186
nameStringNeck Breaker
inputStringRight throw
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString40
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-3
hitString-3d
chString
notesWikitext

Throw break 2

FieldField typeValue
idStringYoshimitsu-Back throw
numInteger187
nameStringTornado Drop
inputStringBack throw
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString50
reachString
tracksLeftString
tracksRightString
startupString
recvStringBT
totString
crushString
blockString
hitString+1d
chString
notesWikitext
Floor Break
  • Unbreakable
FieldField typeValue
idStringYoshimitsu-uf+1+2
numInteger188
nameStringRainbow Drop
inputStringuf+1+2
aliasStringSkittles
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-uf+1+2.mp4
targetStringt
damageString40
reachString
tracksLeftString
tracksRightString
startupStringi11
recvStringr28
totString39
crushString
blockString+0
hitString+1
chString
notesWikitext
Floor Break
  • Throw break 1+2
  • Side switch on break
FieldField typeValue
idStringYoshimitsu-qcf+2
numInteger189
nameStringSoul Siphon
inputStringqcf+2
aliasStringd,df,f+2
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-qcf+2.mp4
targetStringt
damageString22
reachString
tracksLeftString
tracksRightString
startupStringi15~16
recvStringr23
totString39
crushString
blockString+0
hitString+0
chString
notesWikitext
  • Throw break 1+2
  • 35 damage as a backthrow
  • Yoshimitsu recovers 16 health
  • On break:
    • -Opponent recovers 22 health (35 on backthrow)
    • -Yoshimitsu loses 16 health
FieldField typeValue
idStringYoshimitsu-qcb,f+2
numInteger190
nameStringSoul Possession
inputStringqcb,f+2
aliasStringd,db,b,f+2
altString
parentString
imageString
videoStringFile:t8-p2-yoshimitsu-qcb,f+2.mp4
targetStringt
damageString0
reachString
tracksLeftString
tracksRightString
startupStringi15~16
recvStringr23
totString39
crushString
blockString
hitString+0
chString
notesWikitext
  • Unbreakable
  • Opponent recovers 26 health
  • Yoshimitsu loses 35 health