Yoshimitsu movelist (Tekken 7): Difference between revisions

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m (→‎n: 3~4 crush)
(16 intermediate revisions by one other user not shown)
Line 13: Line 13:
|tracksRight=26
|tracksRight=26
|startup=i20
|startup=i20
|crush=pc8~19
|crush=pc8-19
|recv=r46
|recv=r46
|block=-22
|block=-22
Line 24: Line 24:
|input=R.u/b+1+4
|input=R.u/b+1+4
|damage=20–25
|damage=20–25
|startup=i6-i40
|startup=i6~40
|crush=pc6~40
|crush=pc6-40
|recv=r32 1SS
|recv=r32 1SS
|hit=[[Yoshimitsu_combos|+37a]]
|hit=[[Yoshimitsu_combos|+37a]]
Line 43: Line 43:
|tracksRight=20
|tracksRight=20
|startup=i14~15
|startup=i14~15
|crush=tc5~15
|crush=tc5-15
|recv=r35
|recv=r35
|block=+2
|block=+2
Line 114: Line 114:
|damage=,23
|damage=,23
|range=2.8
|range=2.8
|startup=i26~27
|startup=,i26~27
|recv=r32
|recv=r32
|block=-9
|block=-9
Line 134: Line 134:
|damage=,5,10
|damage=,5,10
|range=2.6
|range=2.6
|startup=i23~24,i18
|startup=,i23~24,i18
|recv=r30
|recv=r30
|block=-5
|block=-5
Line 154: Line 154:
|damage=,8
|damage=,8
|range=1.7
|range=1.7
|startup=i18
|startup=,i18
|recv=r20
|recv=r20
|block=-1
|block=-1
Line 173: Line 173:
|damage=,24
|damage=,24
|range=2.4
|range=2.4
|startup=i26~27
|startup=,i26~27
|recv=r33
|recv=r33
|block=-10
|block=-10
Line 191: Line 191:
|damage=,11
|damage=,11
|range=1.9
|range=1.9
|startup=i22
|startup=,i22
|crush=tc12-
|crush=tc12-
|recv=r31c
|recv=r31c
Line 201: Line 201:
{{MoveData
{{MoveData
|id=Yoshimitsu-3
|id=Yoshimitsu-3
|name=Front Kick
|name=Tragic Three
|input=3
|input=3
|target=h
|target=h
Line 213: Line 213:
|hit=+5
|hit=+5
|ch=+20a (+10a)
|ch=+20a (+10a)
|notes=Can be kara-canceled into 1+3 with 3~1
|notes=Can be kara-canceled into 2+3 with 3~2+3
}}
}}


Line 231: Line 231:
|hit=+3
|hit=+3
|notes={{Plainlist|
|notes={{Plainlist|
*2nd hit tracks sidewalk left at +7 or better
*2nd hit tracks sidewalk right at +7
*In 1SS can r18 DGF with u*}}
*In 1SS can r18 DGF with u*}}
}}
}}
Line 266: Line 266:
|ch=[[Yoshimitsu_combos|+20a (+10a)]]
|ch=[[Yoshimitsu_combos|+20a (+10a)]]
|notes={{Plainlist|
|notes={{Plainlist|
*Can be kara-canceled into 1+4 with 4~1}}
*Can be kara-canceled into 1+4 with 4~1+4}}
}}
}}


Line 278: Line 278:
|damage=,12
|damage=,12
|range=2.1
|range=2.1
|startup=i24~25
|startup=,i24~25
|recv=r31
|recv=r31
|block=-4
|block=-4
Line 297: Line 297:
|damage=,20
|damage=,20
|range=2.1
|range=2.1
|startup=i24~25
|startup=,i24~25
|recv=r31
|recv=r31
|block=-4
|block=-4
Line 315: Line 315:
|damage=25
|damage=25
|range=0.8
|range=0.8
|startup=i6~i9
|startup=i6~9
|recv=r31
|recv=r31
|block=-15
|block=-15
|hit=[[Yoshimitsu_combos|+22a]]
|hit=[[Yoshimitsu_combos|+22a]]
|notes=Weapon Hit
}}
}}


Line 328: Line 329:
|damage=25
|damage=25
|range=1.27
|range=1.27
|startup=i8~i11
|startup=i8~11
|recv=r31 1SS
|recv=r31 1SS
|block=-15
|block=-15
|hit=[[Yoshimitsu_combos|+29a]]
|hit=[[Yoshimitsu_combos|+29a]]
|notes=Weapon Hit
}}
}}


Line 346: Line 348:
|hit=0
|hit=0
|ch=+16
|ch=+16
|notes=Weapon Hit
}}
}}


Line 373: Line 376:
|input=NSS.1+3
|input=NSS.1+3
|recv=r32 1SS
|recv=r32 1SS
}}
== f ==
{{MoveData
|name=Manji Backfist
|id=Yoshimitsu-f+2
|input=f+2
|target=h
|damage=18
|range=2.2
|tracksLeft=8
|tracksRight=14
|startup=i17~18
|recv=r28
|block=-4
|hit=+14g
|ch=+66a (+46a)
|notes=Tailspin
}}
{{MoveData
|id=Yoshimitsu-f+2,d/b+2
|inputLead=f+2
|input=,d/b+2
|targetLead=h
|target=,m
|damageLead=18
|damage=,8
|range=1.5
|startup=,i15
|recv=r?c
|block=-5
|hit=+6
}}
{{MoveData
|id=Yoshimitsu-f+2,d/b+2,2
|inputLead=f+2,d/b+2
|input=,2
|targetLead=h,m
|target=,m
|damageLead=18,8
|damage=,7
|range=1.2
|startup=,i10~14
|recv=r?c
|block=-9
|hit=+2
}}
{{MoveData
|id=Yoshimitsu-f+2,d/b+2,2,2
|inputLead=f+2,d/b+2,2
|input=,2
|targetLead=h,m,m
|target=,m
|damageLead=18,8,7
|damage=,6
|range=1.2
|startup=,i10~14
|recv=r?c
|block=-9
|hit=+2
}}
{{MoveData
|id=Yoshimitsu-f+2,d/b+2,2,2,2
|inputLead=f+2,d/b+2,2,2
|input=,2
|targetLead=h,m,m,m
|target=,m
|damageLead=18,8,7,6
|damage=,5
|range=1.2
|startup=,i10~14
|recv=r?c
|block=-9
|hit=+2
}}
{{MoveData
|id=Yoshimitsu-f+2,d/b+2,2,2,2,2
|inputLead=f+2,d/b+2,2,2,2
|input=,2
|targetLead=h,m,m,m,m
|target=,m
|damageLead=18,8,7,6,5
|damage=,4
|range=1.2
|startup=,i10~14
|recv=r?c
|block=-9
|hit=+2
}}
{{MoveData
|name=Backfist to Stone Fist
|id=Yoshimitsu-f+2,d/b+2,2,2,2,2,2
|inputLead=f+2,d/b+2,2,2,2,2
|input=,2
|targetLead=h,m,m,m,m,m
|target=,m
|damageLead=18,8,7,6,5,4
|damage=,3
|range=1.2
|startup=,i10~14
|recv=r60 FUFT
|block=-49
|hit=-37
}}
{{MoveData
|name=Oni Kick
|id=Yoshimitsu-f+3
|input=f+3
|target=h
|damage=24
|range=2.4
|startup=i16~17
|recv=r33
|block=-10
|hit=+16a (+7a)
|notes={{Plainlist|
*Tailspin
*Homing Attack}}
}}
{{MoveData
|name=Oni Kick Combo
|id=Yoshimitsu-f+3,3
|inputLead=f+3
|input=,3
|targetLead=h
|target=,l
|damageLead=24
|damage=,16
|range=2.1
|startup=,i25~26
|crush=tc18-
|recv=r36c
|block=-20
|hit=+6a
|notes=Can recover in IND with d3+4
}}
{{MoveData
|name=Zig Zag
|id=Yoshimitsu-f+3,4
|inputLead=f+3
|input=,4
|targetLead=h
|target=,m
|damageLead=24
|damage=,20
|range=2.6
|startup=,i23~24
|crush=tj12-20,js21-23
|recv=r28 bt
|block=-6
|hit=[[Yoshimitsu_combos|+37a (+23a)]]
}}
{{MoveData
|name=Toita Daoshi
|id=Yoshimitsu-f+4
|input=f+4
|target=m
|damage=25
|range=2.6
|tracksLeft=11
|tracksRight=7
|startup=i18
|recv=r33
|block=-9
|hit=+11a (+2a)
|notes=Wallbounce
}}
{{MoveData
|name=Tsuka Splitter
|id=Yoshimitsu-f+1+2
|input=1SS.f+1+2
|target=m
|damage=22
|range=3.2
|tracksLeft=15
|tracksRight=12
|startup=i18~19
|recv=r33
|block=-7
|hit=+16a
|notes={{Plainlist|
*Spike}}
}}
{{MoveData
|name=Prison Gate
|id=Yoshimitsu-f+1+2
|input=NSS.f+1+2
|target=m
|damage=22
|range=2
|tracksLeft=15
|tracksRight=15
|startup=i16~17
|crush=tc7-
|recv=r34c
|block=-13
|hit=+4
|ch=+42a (-5a)
}}
{{MoveData
|name=Kamikaze
|id=Yoshimitsu-f+3+4
|input=1SS.f+3+4
|target=m,m,m,m
|damage=20,2,2,2
|startup=i21~25
|recv=r34
|block=-14
|hit=+65a (+45a)
|notes={{Plainlist|
*Floorbreak
*Transitions into final 3 attacks on hit, recovering in FLE}}
}}
{{MoveData
|name=Kamikaze
|id=Yoshimitsu-f+3+4
|input=NSS.f+3+4
|target=m
|damage=20
|startup=i21~25
|recv=r34
|block=-14
|hit=+20a (+11a)
}}
}}


Line 391: Line 635:
|block=-9
|block=-9
|hit=-3
|hit=-3
|notes=Combos from 1st hit
}}
}}
{{MoveData
{{MoveData
Line 407: Line 652:
|hit=+7
|hit=+7
|ch=[[Yoshimitsu_combos|+30a]]
|ch=[[Yoshimitsu_combos|+30a]]
|notes=Despite appearance, attack is a punch, not a weapon hit.
|notes=Combos from 2nd hit
}}
}}

Revision as of 17:53, 9 May 2021

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art 1

R.b+1+2

m
55–82
3.05
26
26
-22
0d
i20
pc8-19
r46
Damage increases with lower health
Supreme Soul Stealer (Rage Art 2)

R.u/b+1+4

20–25
i6~40
pc6-40
r32 1SS
  • Damage increases with lower health
  • Absorbs any single hit (except rage art)
  • Reversal
Rage Drive

R.f,n,d,d/f+1+2

m
35
2.55
20
20
+2
i14~15
tc5-15
r35
  • Hit vs BT +13a (+3a)
  • Bullet time 20f on hit
  • Bullet time 10f on block
  • Weapon Hit

n

Jab

1

h
7
2.05
6
7
+1
+8
i10
r17
Naguri Kabuto Wari

1SS.1,1

h,​m
7,​19
2.4
-9
+4s
,i23
r34
  • Weapon Hit
  • Combo from 1st
Right Cross

2

h
10
2.1
7
8
-1
+5
i10
r20
Seiken Douharai

1SS.2,1

h,​m
10,​23
2.8
-9
+12a
,i26~27
r32
  • Tailspin
  • Combo from CH 1st
  • Weapon Hit
  • Can be canceled r32 with b*
Karakuri Uzumaki

NSS.2,1

h,​h,​h
10,​5,​10
2.6
-5
+19a
,i23~24,i18
r30
  • Combo from 1st
  • Duckable
  • Jails from 2nd hit
Flash Punch

2,2

h,​h
10,​8
1.7
-1
+5
,i18
r20
  • Can transition to r20 KIN with 1+2
  • Combo from 1st
  • Jailing
Flash Attack

2,3

h,​h
10,​24
2.4
-10
+16a (+7a)
,i26~27
r33
  • Tailspin
  • Combo from CH 1st
Flash Punch Low Kick

2,d+3

h,​l
10,​11
1.9
-12
-1
,i22
tc12-
r31c
Combo from 1st
Tragic Three

3

h
15
2.1
7
3
-9
+5
+20a (+10a)
i12~13
r29
Can be kara-canceled into 2+3 with 3~2+3
Tobi Ushiwaka

3~4

m,​m
6,​22
2.9
7
7
-6
+3
i17~18,i10~11
tj12-37,js38-40
r29
  • 2nd hit tracks sidewalk right at +7
  • In 1SS can r18 DGF with u*
Kangaroo Kick

4~3

m
25
2.7
5
12
-13
i25~26
tc4-9,js10-50
r37
Spinning Roundhouse Kick

4

h
12
2.1
11
21
-11
0
i15~16
r29
  • Can be kara-canceled into 1+4 with 4~1+4

4,4

h,​h
12,​12
2.1
-4
-2
,i24~25
r31
  • Non-jailing
  • Combos from 1st hit
Triple Roundhouse Combo

4,​4,4

h,​h,​h
12,​12,​20
2.1
-4
+18a (+9a)
,i24~25
r31
  • Non-jailing
  • Combos from CH 1st hit
  • Combos from CH 2nd hit
  • Tailspin
Soul Stealer

1SS.1+4

m
25
0.8
-15
i6~9
r31
Weapon Hit
Soul Stealer

NSS.1+4

m
25
1.27
-15
i8~11
r31 1SS
Weapon Hit
Spirit Shield

1SS.1+2+3

m
0
1.3
-8
0
+16
i22~40
r20
Weapon Hit
Spirit Shield

NSS.1+2+3

h
25
1.3
-16
+26a (-32a)
i22~40
r30
Mutou no Kiwami

1SS.1+3

r32 NSS
Battou

NSS.1+3

r32 1SS

f

Manji Backfist

f+2

h
18
2.2
8
14
-4
+14g
+66a (+46a)
i17~18
r28
Tailspin

f+2,d/b+2

h,​m
18,​8
1.5
-5
+6
,i15
r?c

f+2,​d/b+2,2

h,​m,​m
18,​8,​7
1.2
-9
+2
,i10~14
r?c

f+2,​d/b+2,​2,2

h,​m,​m,​m
18,​8,​7,​6
1.2
-9
+2
,i10~14
r?c

f+2,​d/b+2,​2,​2,2

h,​m,​m,​m,​m
18,​8,​7,​6,​5
1.2
-9
+2
,i10~14
r?c

f+2,​d/b+2,​2,​2,​2,2

h,​m,​m,​m,​m,​m
18,​8,​7,​6,​5,​4
1.2
-9
+2
,i10~14
r?c
Backfist to Stone Fist

f+2,​d/b+2,​2,​2,​2,​2,2

h,​m,​m,​m,​m,​m,​m
18,​8,​7,​6,​5,​4,​3
1.2
-49
-37
,i10~14
r60 FUFT


Oni Kick

f+3

h
24
2.4
-10
+16a (+7a)
i16~17
r33
  • Tailspin
  • Homing Attack
Oni Kick Combo

f+3,3

h,​l
24,​16
2.1
-20
+6a
,i25~26
tc18-
r36c
Can recover in IND with d3+4
Zig Zag

f+3,4

h,​m
24,​20
2.6
-6
,i23~24
tj12-20,js21-23
r28 bt


Toita Daoshi

f+4

m
25
2.6
11
7
-9
+11a (+2a)
i18
r33
Wallbounce


Tsuka Splitter

1SS.f+1+2

m
22
3.2
15
12
-7
+16a
i18~19
r33
  • Spike
Prison Gate

NSS.f+1+2

m
22
2
15
15
-13
+4
+42a (-5a)
i16~17
tc7-
r34c


Kamikaze

1SS.f+3+4

m,​m,​m,​m
20,​2,​2,​2
-14
+65a (+45a)
i21~25
r34
  • Floorbreak
  • Transitions into final 3 attacks on hit, recovering in FLE
Kamikaze

NSS.f+3+4

m
20
-14
+20a (+11a)
i21~25
r34

10 String

1SS 10 Hit Combo (2)

1SS.1,2

h,​m
7,​12
2.4
-9
-3
,i17
r28
Combos from 1st hit
1SS 10 Hit Combo (3)

1SS.1,​2,1

h,​m,​h
7,​12,​15
2.4
-6
+7
,i17
r25
Combos from 2nd hit