Yoshimitsu punishers (Tekken 7): Difference between revisions

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(Fixed inaccuracy of d/f+4)
m (notation style)
Line 17: Line 17:
|rowspan="2"|-14 || b+2,2 || 33 || +2a
|rowspan="2"|-14 || b+2,2 || 33 || +2a
|-
|-
| R.f,n,d,df+1+2 || 35 (82) || [[Yoshimitsu combos#Staples|+58a (+38a)]]
| R.f,n,d,d/f+1+2 || 35 (82) || [[Yoshimitsu combos#Staples|+58a (+38a)]]
|-
|-
| -15 || u/f+3 || 13 (59) || [[Yoshimitsu combos#Staples|+34a (+24a)]]
| -15 || u/f+3 || 13 (59) || [[Yoshimitsu combos#Staples|+34a (+24a)]]
|-
|-
| -17 || f,n,d,df+1 || 22 (71) || [[Yoshimitsu combos#Staples|+35a (+25a)]]  
| -17 || f,n,d,d/f+1 || 22 (71) || [[Yoshimitsu combos#Staples|+35a (+25a)]]  
|}
|}


Line 49: Line 49:
* Feng 1+2}}
* Feng 1+2}}
|- style="vertical-align: middle"
|- style="vertical-align: middle"
| -17 || f,n,d,df+1 || 22 (71) || [[Yoshimitsu combos#Staples|+35a (+25a)]] || {{Plainlist|
| -17 || f,n,d,d/f+1 || 22 (71) || [[Yoshimitsu combos#Staples|+35a (+25a)]] || {{Plainlist|
* Paul qcf+2}}
* Paul qcf+2}}
|}
|}
Line 76: Line 76:
| -16 || d+3 || 9 || -3a (-11a)
| -16 || d+3 || 9 || -3a (-11a)
|-
|-
| -17 || 1SS f,n,d,df+1 || 17 || +15a (-2a)
| -17 || 1SS f,n,d,d/f+1 || 17 || +15a (-2a)
|-
|-
| -18 [[Crouch#Crouch_levels|(-24)]] || fc d/f+4 || 14 || +1a (-7a)
| -18 [[Crouch#Crouch_levels|(-24)]] || fc d/f+4 || 14 || +1a (-7a)
Line 88: Line 88:
! Move !! [[Movelist#Range|Range]] !! Damage !! [[Movelist#Hit|Frames]] !! Risk
! Move !! [[Movelist#Range|Range]] !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
|-
| f,n,d,df+1 || 3.38 || 22 (65) || [[Yoshimitsu combos#Staples|+61a (+44a)]] || unsafe
| f,n,d,d/f+1 || 3.38 || 22 (65) || [[Yoshimitsu combos#Staples|+61a (+44a)]] || unsafe
|-
|-
| b+2,2 || 2.69 || 33 || +2a || unsafe; mid,high
| b+2,2 || 2.69 || 33 || +2a || unsafe; mid,high
Line 100: Line 100:
| d/f+2 || 2.05 || 13 (59) || [[Yoshimitsu combos|+34a (+24a)]] || safe
| d/f+2 || 2.05 || 13 (59) || [[Yoshimitsu combos|+34a (+24a)]] || safe
|-
|-
| R.f,n,d,df+1+2 || 2.65 || 35 (82) || [[Yoshimitsu combos#Staples|+58a (+38a)]] || safe
| R.f,n,d,d/f+1+2 || 2.65 || 35 (82) || [[Yoshimitsu combos#Staples|+58a (+38a)]] || safe
|}
|}
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</div>

Revision as of 03:50, 29 January 2021

Standing
Enemy Move Damage Frames
-10 1SS 1,1 26 +4c
2,2 18 +5
NSS 2,1 30 +19a
-13 d/f+1,4 31 +4
-14 b+2,2 33 +2a
R.f,n,d,d/f+1+2 35 (82) +58a (+38a)
-15 u/f+3 13 (59) +34a (+24a)
-17 f,n,d,d/f+1 22 (71) +35a (+25a)
Crouching
Enemy Move Damage Frames
-10 ws1+2 12 +7
-11 ws4 14 +5 (+5 ~ KIN)
-14 ws1,2 30 +14g
-15 1SS ws2,1 27 (75) +31a (+21a)
u/f+3 15 (61) +32a (+22a)
Extra range
Enemy Move Damage Frames Can reach
-12 d/f+4 15 +4
  • FUFT 4
  • Feng 1+2
-17 f,n,d,d/f+1 22 (71) +35a (+25a)
  • Paul qcf+2
Back-turned opponent
Enemy Move Damage Frames
-10 1SS 2,1 33 +12a
NSS 2,1 30 +14a (+5a)
-13 d/f+1,2 32 +21a (+12a)
-14 b+2,1 32 (76) +28a (+18a)
b+2,1,1+2~KIN 32 (85) +39a (+29a)
Grounded opponent
Enemy Move Damage Frames
-16 d+3 9 -3a (-11a)
-17 1SS f,n,d,d/f+1 17 +15a (-2a)
-18 (-24) fc d/f+4 14 +1a (-7a)
-28 1SS u+1 19 -12a (-20a)
Whiff
Move Range Damage Frames Risk
f,n,d,d/f+1 3.38 22 (65) +61a (+44a) unsafe
b+2,2 2.69 33 +2a unsafe; mid,high
3~4 2.9 28 +3 (+14 ~ DGF) safe, unless transitioned into DGF
f,F+4 2.9 20 (59) +37a (+23a) recovers backturned -6
u/f+3 1.93 15 (61) +32a (+22a) unsafe
d/f+2 2.05 13 (59) +34a (+24a) safe
R.f,n,d,d/f+1+2 2.65 35 (82) +58a (+38a) safe