Zafina punishers (Tekken 7): Difference between revisions

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{{Zafina}}
{{Zafina}}
{{Infobox tricky moves}}
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
|-
| colspan="4" class="table-cat" | Crouching
|-
| -11 || ws4<ref name="p"/> || 18 || +6
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
|}
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
|-
|}
<references/>
== Old table (TODO: copy to above) ==


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Revision as of 05:30, 12 May 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
Crouching
-11 ws4[1] 18 +6
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames Notes
-10 1,3 SCR 21 +7[1] Useful transition to SCR
1,3b 21 +1 Keeps neutral stance
1,4 TRT 24 +2 [2] Very dangerous to use
-12 d+1 11 -8c Worse than i10
-13 d/f+1,4 28 +12kg Wall Splats
d/f+1,2 26 +3 Allows mind games
-14 d/f+3,4 32 (50) +22a Can guaranteed follow up with d/b+4,2 or b+3
d/f+4,1 36 +17a Wall splats, without splat near wall b+3 or d+2 are guaranteed
d/f+4,2 34 +26a(+9a) Wall splats
d/f+3 SCR 15 +4[1] Bad transition to SCR, can cancel by holding back
f+4 13 +22a Just isn't a good option compared to d/f+3,4
-16 d/f+2 13+ +32a (+22a)
-17 u/f+4 18+ +29a (+19a) Worse than i16
-18 b1:1+2[3] 50 0d Worse than i16, side switch
Crouching
Enemy Move Damage Frames Notes
-11 ws4 18 +7 Not a knee, good hitbox
-15 ws1,2 21+ +42a (+24a) Not hit confirmable
-18 ws2 20+ +28a (+18a) Roll backwards by holding d
Whiff
Enemy Move Damage Frames Notes
--- f,f+3+4 31 +15a (+6a) Very far, tracks at mid range, hits grounded
-18 b+1:1+2 50 0d Mid range, switches sides
-16 d/f+2 13+ +32a (+22a) A little closer than b+1, which is quite far yet
Back-turned opponent
Enemy Move Damage Frames Notes
-10 2,1,3 34 +4a Specifically to punish Xiaoyu
1,3 SCR 3,f+3 56 +28a (+18a) Guaranteed, SCR 4 is possible to block
-13 d/f+1,2,1 46 +13a (+4a) Easy, fast, confirmable
-14 1+2,4,4 b+3 76 -7a (-17a) Can go for 3+4 SCR 4 for huge potential damage
-18 f+2,3 SCR 4 54+ +29a (+19a) Guaranteed, can front launch, also all standing 3 type moves except for 1,3 guarantee SCR 4 on back
  1. 1.0 1.1 SCR can't block, quickest reversal starts reversing at frame 6
  2. TRT can't block, genuinly is punishable on hit, but punish is character specific
  3. b1:1+2 is written as b1:1+2 and not b+1:1+2 (exception to the rule)