Zafina tech (Tekken 7): Difference between revisions

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{{Tech}}


==b+1:1+2==
==b+1:1+2==

Revision as of 05:27, 12 May 2022

Tech broadly covers anything that doesn't fit elsewhere, such as:

  • Notable tricks or niche uses for a string/move
  • Execution tips for a particular technique

If a section gets too long, it might be sensible to move it to its own page.

b+1:1+2

While the input window for the extension is quite big, one may struggle with it at the start. First thing to understand is that the timing mid-air is different than on the ground, so when practicing it, one should do it in combos.

Next bit of advice is that you can hold 1 and then press 2 at the correct moment, the game will recognize it as 1+2, thus performing a successful Cursed Claw. Obviously it's not for everyone, but a lot of players find that helpful

Hit confirmable moves

  • CH d+4,3 - confirm on sound+animation, pretty tight, but very much possible
  • CH d+1,1 - confirm on animation - very easy
  • CH (d/f+1),2,1 - twitch confirm without rage, hit spark confirm with rage
  • b+4,4 - Not super useful due to the move overall being not good, and having it's gimmick be a stay at -8 on block/finish the string for -14 on block mix up
  • CH SCR d+3 - while you can't confirm into extensions, you can confirm by animation the +9 that the move has on CH compared to its normal -3

Not confirmable

  • CH (2),1,3 - delaying last hit will make it blockable
  • CH (2),1,1+2 - delaying last hit will make it blockable
  • CH (1+2),4,4 - can't delay at all
  • CH (f+2),3,4 - can't delay at all
  • d/f+4,1_2 - can't delay at all
  • CH (d+2_TRT) 4,3 - can't delay long enough
  • CH d/b+4,2 - can't delay at all
  • d/b+1+2,1+2 - can't delay for block confirm
  • ws1,2 - feels like it should be confirmable, it isn't
  • CH SCR (3),3,4 - can't delay
  • CH MNT 4,3 - can't delay

Backroll catches

  • d/f+3,4
  • f+4
  • b+2
    • These moves put opponent in FUFA, allowing for a decent backroll catch with ws2, they also shift the axis a lot, making the special wall catch very rare
  • CH d+3
  • SCR (3),(3),4
    • These moves already launch, but near wall the damage is abysmal, can backroll catch with ws2 instead, or guaranteed b+3 into not guaranteed d/f+1,4.
  • CH d/b+2
    • This move pushes the opponent too far for a decent catch. Cursed Claw is the best option, but it is punishable if they wake up correctly
  • u/f+3
    • It is possible with this FUFA to catch with ws2, but it is very difficult, it also does shift the axis too much for the wall catch to be useful.
  • fc d/f+3
    • Puts the opponent into FDFT. ws2 is very hard, dash in b+1 works pretty reliably, but it doesn't hit staying on the ground and siderolls, and thus can be punished. Near wall ws2 or b+3 into d/f+1,4 are good catches.
  • (1+2),(4),4
    • This move already launches, but near wall the damage is abysmal, can backroll catch with ws2 instead, or guaranteed b+3 into not guaranteed d/f+1,4.
  • CH TRT 1
    • TRT d+1+2 is the general guaranteed follow up for 31 damage, but if you delay it, it becomes an inescapable backroll catch, with a chance for a better frame advantage on hit. TRT 1+2 last hit is a catch for 31 damage as well, but it's escapable by sideroll right, but if it connects on standing opponent, can also link into b+3 for 60 total damage. Near wall TRT 2 will be able to launch for a lot of damage, but it doesn't catch siderolls.

Power crush safety net

1,4 and SCR 1+2d can evade a lot of power crushes and Rage Arts

Character move 1,4 SCR 1+2d
Alisa d/f+1+2 Yes No
Alisa b,f+2 No No
Asuka f+1+2 Rarely Yes
Bob f+1+2 Rarely Yes
Bryan f,f+2 Yes Very Yes
Claudio b+1+2 Very Yes No
Devil Jin d+1 Yes No
Devil Jin parry Sometimes No
Dragunov 1+2 Rarely Very Yes
Eddy u/b+3 No No
Eddy Handstand 1 No No
Feng f,f+1+2 Very Yes No
Gigas d+1+2 Very Yes No
Gigas d+3+4 Mostly No
Heihachi d/f+1+2 No No
Hwo d/f+3 Very Yes Yes
Hwo RFF 3~4 Very Yes Very Yes
Hwo LFS d/f+3 Very Yes Yes
Hwo LFS b+3 Very Yes No
Hwo RFS b+4 Very Yes No
Jack u/b+1+2 Very Yes Very Yes
Jack f,f+4 Yes No
Jin 3+4 Sometimes No
Josie ?3+4 No No
Katarina ?3+4 Mostly No
Kazumi f+2 Very Yes Very Yes
Kazumi f,f+2 No No
Kazuya f+2 Very Yes No
King f+2+3 Yes No
Bears HBS 3+4 No No
Bears b1 No No
Lars SEN 4 Very Yes Very Yes
Lars d/f+1+2 Yes No
Law DGC 1+2 Very Yes Very Yes
Law DGC f+3 Yes No
Law f,f+3 Very Yes Very Yes
Lee HMS 3 Yes Very Yes
Lee b+3+4 Yes Very Yes
Leo 1+2 No No
Leo BOK 1+2 Yes Yes
Lili d+1+2 Yes No
Lili f,f+2 Very Yes No
Lucky Chloe d/b+1 Very Yes No
Chloe b+1+2 Yes No
Raven f+1+2 Yes No
Raven BT 1+2 Yes No
Miguel b+4 Very Yes No
Miguel SAV 1+2 Very Yes Yes
Miguel SAV b+3 Yes Yes
Nina f+1+2 Very Yes No
Paul f+2+3 Yes No
Paul b+1+2 Very Yes Very Yes
Shaheen f,f+4 No Very Yes
Steve d/b+1+2 Very Yes Very Yes
Steve FLK b+2 Kinda Very Yes
Xiaoyu d/f+3 Yes Yes
Yoshi f+3+4 Sometimes Sometimes
Akuma 1+2 No Yes
Akuma d/f+1+2 Yes No
Eliza f+1+2 Kinda No
Geese hcb 3_4 No No
Noctis RDG 1 No No
Noctis f+1+4 No No
Anna d/b+1+2 Very Yes Very Yes
Anna fc f+2 No No
Lei f,f+2 Very Yes No
Marduk VTS f+2 Yes Very Yes
Marduk f+1+2 Yes Very Yes
AK f+1+2 Yes No
Julia f+1+2 Rarely No
Negan INT 1+2 Very Yes Very Yes
Negan f+1+2 Very Yes No
Negan Taunt ? ?
Zafina b+3 Sometimes No
Zafina SCR 4 No No
Zafina MNT 1+2 No No
Leroy d/f+1+2 Very Yes Very Yes
Leroy parry Very Yes No
Ganryu
Fahk f+3+4 Yes No
Kunimitsu
Lidia