Drilldown: Move7

Move7 > crush: None & hit : +3 or -1d

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target:
,h (3) · h (1) · ,l (1) · l (1) · L (1) · ,m (2) · m (2) · t (1) · None (1)
damage:
reach:
tracksLeft:
tracksRight:
tot:
crush: (Click arrow to add another value)
block:
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