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Choose a table:
CargoTest (5)
Move (5313)
Move7 (771)
MoveSandbox (14)
Punisher (434)
Punisher7 (96)
Move
> alias:
[[Standard_move#Hellsweep|Hellsweep]]
&
tracksLeft
:
11
or
5?
Use the filters below to narrow your results.
id:
(There are no values for this filter)
name:
(There are no values for this filter)
input:
(There are no values for this filter)
alias:
(Click arrow to add another value)
None
·
wr3
·
CD
·
qcf+1
·
Delayed Hopkick
·
qcb+3
·
qcf+3+4
·
Can Cans
·
CD.UF
·
d,db,b
·
d,df,f+2
·
hopkick
·
Hopkick
·
Magic 4
·
qcb+1
·
qcb+2
·
qcb+4
·
qcf+1+2
·
qcf+2
·
qcf+3
Other values:
(During Leg Cutter).1+4
(During Leg Cutter).3
1SS.1+2+3
1SS.BT.d+1
1SS.FC.DF+1
1SS.IND.1
1SS.KIN.1+4
1SS.KIN.b+2,1
1SS.KIN.d+1
1SS.KIN.f+1
1SS.KIN.f+1*
1SS.KIN.u+1+2
1SS.MED.1+4
1SS.b+2,2
1SS.b,B+1+4
1SS.b,B+1+4,B
1SS.d+1+4
1SS.df+1+4
1SS.df+2+3
1SS.f+3+4
1SS.qcf+1
1SS.u+1
1SS.ub+1
1SS.ub+1+2
1SS.ub+1+3
1SS.uf+1
1SS.uf+1+3
<div class="dotlist"> * 1+2+3+4,1+2,2,1,2,1 </div>
<div class="dotlist"> * 1,1,2,H.F * DVK.1,1,2,F * H.1,1,2,F </div>
<div class="dotlist"> * 1SS.1+4 * Flash </div>
<div class="dotlist"> * 1SS.1,1 * 1,1SS.1 </div>
<div class="dotlist"> * 1SS.2,1 * 2,1SS.1 </div>
<div class="dotlist"> * 1SS.4,4,2,2,1 * 4,4,2,2,1SS.1 </div>
<div class="dotlist"> * 1SS.4,4,2,2,1~1 * 4,4,2,2,1SS.1~1 </div>
<div class="dotlist"> * 1SS.KIN.1,1 * KIN.1,1SS.1 </div>
<div class="dotlist"> * 1SS.KIN.2,1+2 * KIN.2,1SS.1+2 </div>
<div class="dotlist"> * 1SS.KIN.2,1+2* * KIN.2,1SS.1+2* </div>
<div class="dotlist"> * 1SS.b+2,1 * b+2,1SS.1 </div>
<div class="dotlist"> * 1SS.d+2,1 * d+2,1SS.1 </div>
<div class="dotlist"> * 1SS.d+2,2,1 * d+2,2,1SS.1 </div>
<div class="dotlist"> * 1SS.df+1,2,1 * df+1,2,1SS.1 </div>
<div class="dotlist"> * 1SS.df+3,1 * df+3,1SS.1 </div>
<div class="dotlist"> * 1SS.f+2,1 * f+2,1SS.1 </div>
<div class="dotlist"> * 1SS.f,n,d,df+1 * CD+1 </div>
<div class="dotlist"> * 1SS.ub+1+3,1+2 * ub+1+3,1SS.1+2 </div>
<div class="dotlist"> * 1SS.ub+1+3,n+1 * ub+1+3,1SS.n+1 </div>
<div class="dotlist"> * 1SS.uf+3+4,b+1,4,1 * uf+3+4,b+1,4,1SS.1 </div>
<div class="dotlist"> * 1SS.ws+2,1 * ws+2,1SS.1 </div>
<div class="dotlist"> * CD * d,df,F </div>
<div class="dotlist"> * CS * qcf </div>
<div class="dotlist"> * DPD * DD </div>
<div class="dotlist"> * DPD.2 * DD.2 </div>
<div class="dotlist"> * DPD.2,1 * DD.2,1 </div>
<div class="dotlist"> * DPD.2,3 * DD.2,3 </div>
<div class="dotlist"> * DPD.3+4 * DD.3+4 </div>
<div class="dotlist"> * DPD.4 * DD.4 </div>
<div class="dotlist"> * DVK.cd+1 * H.f,n,d,df+1 </div>
<div class="dotlist"> * DVK.cd+3 * H.f,n,d,df+3 </div>
<div class="dotlist"> * DVK.f,n,d,DF+4,1,1 * DVK.cd+4,1,1 </div>
<div class="dotlist"> * DVK.f,n,d,DF+4,1,1,B * DVK.cd+4,1,1,B </div>
<div class="dotlist"> * DVK.u+1+2 * H.uf+1+2 * H.u+1+2 </div>
<div class="dotlist"> * EWGF * Electric * CD.df#2 </div>
<div class="dotlist"> * EWGF * Electric </div>
<div class="dotlist"> * EWHF * Electric * ECD+2 * f,n,d,df#2 </div>
<div class="dotlist"> * FC.1+2,1+2 </div>
<div class="dotlist"> * FC.1+2,2,1,2,1 * FC.1+2,1,2,1,2 </div>
<div class="dotlist"> * FUJ.P * H.FUJ.P </div>
<div class="dotlist"> * H.qcf+2 * Heat Deathfist </div>
<div class="dotlist"> * HW.1+3 * HW.2+4 </div>
<div class="dotlist"> * Hellsweep * CD.DF+4 </div>
<div class="dotlist"> * Hunting Hawk * HW.3,4 </div>
<div class="dotlist"> * NSS.KIN.1,1 * KIN.NSS.1,1 </div>
<div class="dotlist"> * NSS.KIN.2,1+2 * KIN.NSS.2,1+2 </div>
<div class="dotlist"> * NSS.KIN.2,1+2* * KIN.NSS.2,1+2* </div>
<div class="dotlist"> * OTGF * ETGF </div>
<div class="dotlist"> * SWA * qcb </div>
<div class="dotlist"> * WGF * CD.df+2 </div>
<div class="dotlist"> * WHF * f,n,d,df+2 </div>
<div class="dotlist"> * WRA * HW </div>
<div class="dotlist"> * b,F+1 * Backswing Blow </div>
<div class="dotlist"> * back facing 4 * back turned 4 </div>
<div class="dotlist"> * f+1+3,2 * Destabilizer.2 </div>
<div class="dotlist"> * f+1+3,4 * Destabilizer.4 </div>
<div class="dotlist"> * f,n,d,d#1 * ECD+1 </div>
<div class="dotlist"> * qcb+4 * d,db,b+4 </div>
<div class="dotlist"> * qcf+1 * d,df,F+1 </div>
<div class="dotlist"> * qcf+1+2 * d,df,f+1+2 </div>
<div class="dotlist"> * qcf+2 * Deathfist </div>
<div class="dotlist"> * qcf+2 * d,df,F+2 </div>
<div class="dotlist"> * qcf+2 * d,df,f+2 </div>
<div class="dotlist"> * qcf+2+3 * d,df,F+2+3 </div>
<div class="dotlist"> * qcf+2,1 * d,df,f+2,1 </div>
<div class="dotlist"> * qcf+2,2 * d,df,f+2,2 </div>
<div class="dotlist"> * qcf+2,4 * d,df,f+2,4 </div>
<div class="dotlist"> * qcf+3 * d,df,F+3 </div>
<div class="dotlist"> * qcf+4 * d,df,F+4 </div>
<div class="dotlist"> * qcf+4 * d,df,f+4 </div>
<div class="dotlist"> * qcf+4,1 * d,df,f+4,1 </div>
<div class="dotlist"> * qcf+4,1,2 * d,df,f+4,1,2 </div>
<div class="dotlist"> * qcf+4,1,4 * d,df,f+4,1,4 </div>
<div class="dotlist"> * qcf+4,3 * d,df,F+4,3 </div>
<div class="dotlist"> * qcf+4,3,1+2 * d,df,F+4,3,1+2 </div>
<div class="dotlist"> * ub+1 * u+1 </div>
<div class="dotlist"> * wr1+2 * STB.wr1+2 </div>
<div class="plainlist"> * 1SS.ws1,2,1 * ws1,2,1SS.1</div>
Ali Kicks
BT.NSS+d1
Backflip
Backswing Blow
CD+2
CD.2+3
CD.DF+3
CD.DF+4,1+2
CD.DF+4,4
CD.df+1
CD.df+1+2
CD.df+1,UF
CD.df+3
CDS
CDS.1
CDS.1+2
CDS.1,2
CDS.1,3
CDS.2
CDS.3
CDS.3+4
CDS.4
CDS.u+1
DST
Demoman
EWGF
FC.NSS.DF+1
FC.NSS.DF+1,2
FC.NSS.df+3
GS
H.1+4
H.3+4
H.OTG.db+1+2
H.SS.2
H.b+2,1*
H.d+1,2
H.d+1,2*
H.d+3,2
H.db+3+4
H.db+3+4~df
H.df+1+3,qcf+2
H.df+1+3:qcf+2
H.f,F+2
H.ub+1+2
H.uf+4,1
HW.1
HW.1+2
HW.1,4
HW.2
HW.3
HW.3+4
HW.4
HW.4,2
HW.4,2,2
HW.4,2,2,1+2
HW.d+4
HW.d+4,3
Handstand Position
IND.NSS.1
JFSR
KIN.NSS.1+4
KIN.NSS.d+1
KIN.NSS.f+1
KIN.NSS.f+1*
KIN.P
Mach Punch
NSS Flash
NSS.1,1
NSS.2,1
NSS.3,1
NSS.3,2,1+2
NSS.4,4,2,2,1
NSS.4,4,2,2,1~1
NSS.CD+1
NSS.b+2,1
NSS.b+2,2
NSS.d+2,1
NSS.d+2,2,1
NSS.d+2,2,d+1
NSS.d,df,f+1
NSS.df+1,2,1
NSS.df+3,1
NSS.f+2,1
NSS.uf+3+4,1,4,1
NSS.ws+2,1,3
NSS.ws2,1
NSS.ws2,1,2
Outfox
People's Elbow
RKO
Relax
SNE.3+4,2
SNE.3+4,2*
SNE.f+2,1,2
SNE.f+2,1,2,3
SNE.f+2,1,2,3,2
SNE.uf+2,2,2,2
SNE.uf+2,2,2,2,2
SNE.uf+2,2,2,2,2,3
STB.4,2
STB.b+4,3,2
STB.d+1,2
STB.f+1+2,1+2
STB.ws1,2
Shark Attack
Shining Wizard
Shoulder
TGF
TT
Tackle
Tooth Fairy
WAR.1,1,2
WAR.1,b+2,2
WAR.df+2,1
WGF
ZEN
[[Standard_move#Hellsweep|Hellsweep]]
b+3,3
d,db,b,f+2
d,df,f
debug
emgf
ewgf
ewgk
f,n,3
f,n,d,df+1
hFC.df+4
hellsweep
neutral hopkick
one
otgf
qcb+1+2
qcb+2,4
qcb+3,2
qcb+3,2,1
qcb+3,2,3
qcf
qcf+2,1
qcf+2,4
qcf+4
qcf+4,3,1+2
sidestep 4
stop sign
wgf
wr1+2
wr2
wr3+4
wr3,3
wr3,4
wr4
ws3(Two spins).3
ws3,3
ws3,B
ws3,d+3
Search
alt:
(There are no values for this filter)
parent:
(There are no values for this filter)
image:
(There are no values for this filter)
video:
(There are no values for this filter)
target:
(There are no values for this filter)
damage:
(There are no values for this filter)
reach:
(There are no values for this filter)
tracksLeft:
(Click arrow to add another value)
None
· 5? ·
10
·
14
·
7
·
8
· 11 ·
12
·
20
·
4?
·
4?/7?
·
6
·
6?
·
7?
·
9
·
10(?)
·
11?
·
12?
·
12?/13?/21?
·
13
Other values:
0
1
13(?)
13?
14?
14f?
2
21+? (Fully Tracking?)
24?
24? (Fully Tracking?)
27+?(Fully Tracking?)
3
4
5
5?/8?
6
7
7?/8?
8
8 (first hit) or 16 (second hit)?
8 or 15-20? (Fully Tracking?)
8?
9
9?
Left Tracking
Search
tracksRight:
(There are no values for this filter)
startup:
(There are no values for this filter)
recv:
(There are no values for this filter)
tot:
(There are no values for this filter)
crush:
(There are no values for this filter)
block:
(There are no values for this filter)
hit:
(There are no values for this filter)
ch:
(There are no values for this filter)
There are no results for this report.