Drilldown: Move

Move > input: AIR.1+3 / AIR.f+1+3 & tracksLeft : 5? or None

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input: (Click arrow to add another value)
alias:
alt:
parent:
image:
video:
target:
damage:
reach:
tracksLeft: (Click arrow to add another value)
tracksRight:
recv:
tot:
crush:
block:
hit:
ch:

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