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local p = {}
p.Tekken7 = {
tables = {
Move = 'Move7',
Punisher = 'Punisher7',
},
templates = {
MoveDisplay = 'MoveDisplay7',
MoveImpl = 'MoveImpl7',
PunisherTableDisplay = 'PunisherTableDisplay7',
WhiffPunisherTableDisplay = 'WhiffPunisherTableDisplay7'
},
getComboLink = function(character, section, damage)
return '[['..character..' combos#'..section..'|'..damage..']]'
end,
getPunishersPage = function(character)
return character..' punishers'
end
}
 
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000
1:0
Debug console
* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

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