Page values for "King movelist"

From Wavu Wiki, the 🌊 wavy Tekken wiki

"Move" values

208 rows are stored for this page
FieldField typeValue
idStringKing-2+3
nameStringHeat Burst
inputString2+3
aliasString
altStringR1
parentString
imageString
videoString
targetStringm
damageString[12;12]
reachString
tracksLeftString
tracksRightString
startupStringi16
recvStringr30
totString92
crushStringpc7~16
blockString+1
hitString+2c
chString
notesWikitext
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
FieldField typeValue
idStringKing-H.2+3
nameStringUltimo Jaguar
inputStringH.2+3
aliasString
altString
parentString
imageString
videoString
targetStringm,t
damageString20,40
reachString
tracksLeftString
tracksRightString
startupStringi17
recvString
totString
crushString
blockString+12
hitString+0d
chString
notesWikitext
Heat Smash
Floor Break
  • Shifts to JGR on block (without heat).
  • Hold b to cancel shift, becomes +7 on block.
  • Beats all Power Crush armor, hits OTG.
FieldField typeValue
idStringKing-f+2,1
nameStringElbow Impact
inputString,1
aliasString
altString
parentStringKing-f+2
imageString
videoString
targetString,h
damageString,25
reachString
tracksLeftString
tracksRightString
startupStringi15~16
recvString
totString
crushString
blockString-9
hitString+17g/+16d
chString
notesWikitext
Heat Engager
Balcony Break
Heat Dash +5 on block, +18 on wall block.
  • Combo from 1st hit.
  • +16 on hit during heat or after heat.
FieldField typeValue
idStringKing-f+2+3
nameStringShoulder Tackle
inputStringf+2+3
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString27
reachString
tracksLeftString
tracksRightString
startupStringi20~24
recvString
totString
crushString
blockString-9
hitString+17g/+9d
chString
notesWikitext
Heat Engager
Balcony Break
Heat Dash +5 on block, +18 on wall block.
  • +9 on hit during heat or after heat.
FieldField typeValue
idStringKing-db+1+2,2
nameStringMuscle Armor > Emerald Elbow
inputStringdb+1+2,2
aliasString
altString
parentString
imageString
videoString
targetStringm,t
damageString15,25
reachString
tracksLeftString
tracksRightString
startupStringi15
recvString
totString
crushStringpc
blockString-9/-5
hitString+35g/+8g
chString
notesWikitext
Heat Engager
Heat Dash +5 on block, +18 on wall block.
  • Elbow has no armor, and input is delayable.
  • Shifts to throw on front grounded hit.
  • +8 on hit during heat or after heat.
  • If attack absorbed,chip damage & -5 on block.
FieldField typeValue
idStringKing-JGR.1+3
nameStringRapid King Onslaught
inputStringJGR.1+3_2+4
aliasStringRKO
altString
parentString
imageString
videoString
targetStringt
damageString45
reachString
tracksLeftString
tracksRightString
startupStringi23
recvString
totString
crushString
blockString
hitString+1d
chString
notesWikitext
Heat Engager
  • Cannot throw break. Cannot heat dash.
  • Restores some Heat Gauge in Heat.
  • Opponent recovers in FUFA.
FieldField typeValue
idStringKing-d+1+4
nameStringFreedom Face Buster (Pedigree)
inputStringd+1+4
aliasString
altString
parentString
imageString
videoString
targetStringt(c)
damageString35
reachString
tracksLeftString
tracksRightString
startupStringi12~13
recvString
totString
crushString
blockString
hitString+0d
chString
notesWikitext
Heat Engager
  • Crouch throw, cannot throw break.
  • Can also be done by db+1+4 and in FC too.
  • Restores some Heat Gauge in Heat.
  • Cannot heat dash.Opponent recovers in FDFA.
FieldField typeValue
idStringKing-1
nameStringLeft Jab
inputString1
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString5
reachString
tracksLeftString
tracksRightString
startupStringi10
recvStringr17
totString
crushString
blockString+1
hitString+8
chString
notesWikitext
FieldField typeValue
idStringKing-1,2
nameStringPalm Strike
inputString,2
aliasString
altString
parentStringKing-1
imageString
videoString
targetString,h
damageString,15
reachString
tracksLeftString
tracksRightString
startupStringi10~12
recvString
totString
crushString
blockString-3
hitString+8
chString
notesWikitext
  • Jails
  • Combo from 1st hit
FieldField typeValue
idStringKing-1,2,2+4
nameStringPalm Strike > Head Jammer
inputString,2+4
aliasString
altString
parentStringKing-1,2
imageString
videoString
targetString,t
damageString,30
reachString
tracksLeftString
tracksRightString
startupStringi30
recvString
totString
crushString
blockString
hitString+1d
chString
notesWikitext
  • Throw break 2.
FieldField typeValue
idStringKing-1,2,d+2+4
nameStringPalm Strike > V Driver
inputString,d+2+4
aliasString
altString
parentStringKing-1,2
imageString
videoString
targetString,t(c)
damageString,35
reachString
tracksLeftString
tracksRightString
startupStringi27
recvString
totString
crushString
blockString
hitString+1d
chString
notesWikitext
Floor Break
  • Crouch throw, cannot throw break.
  • Opponent recovers in FDFA.
FieldField typeValue
idStringKing-1,2,1
nameStringPalm Strike Uppercut
inputString,1
aliasString
altString
parentStringKing-1,2
imageString
videoString
targetString,m
damageString,10
reachString
tracksLeftString
tracksRightString
startupStringi24~25
recvString
totString
crushString
blockString-4
hitString+5s
chString+10s
notesWikitext
  • Forces standing on hit.
  • The 3rd hit doesn't combo even 2nd on CH.
  • Starter of 10 Strings, 3rd~5th hits are combo.
FieldField typeValue
idStringKing-1,2,1,2+4
nameStringPalm Strike Uppercut > Suplex
inputString,2+4
aliasString
altString
parentStringKing-1,2,1
imageString
videoString
targetString,t
damageString,40
reachString
tracksLeftString
tracksRightString
startupStringi26~28
recvString
totString
crushString
blockString
hitString+0d
chString
notesWikitext
  • Throw break 2.
FieldField typeValue
idStringKing-1,2,1,d+2+4
nameStringPalm Strike Uppercut > V Driver
inputString,d+2+4
aliasString
altString
parentStringKing-1,2,1
imageString
videoString
targetString,t(c)
damageString,35
reachString
tracksLeftString
tracksRightString
startupStringi28~30
recvString
totString
crushString
blockString
hitString+1d
chString
notesWikitext
Floor Break
  • Crouch throw, cannot throw break.
  • Opponent recovers in FDFA.
FieldField typeValue
idStringKing-2
nameStringRight Jab
inputString2
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString10
reachString
tracksLeftString
tracksRightString
startupStringi10
recvString
totString
crushString
blockString+1
hitString+7
chString
notesWikitext
FieldField typeValue
idStringKing-2,1
nameStringRight Jab > Uppercut
inputString,1
aliasString
altString
parentStringKing-2
imageString
videoString
targetString,m
damageString,15
reachString
tracksLeftString
tracksRightString
startupStringi23~24
recvString
totString
crushString
blockString-3
hitString+8
chString
notesWikitext
  • Forces standing on hit.
  • Combo from 1st hit.
FieldField typeValue
idStringKing-3
nameStringLeft Kick
inputString3
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi17
recvString
totString
crushString
blockString-14
hitString+17a
chString
notesWikitext
Balcony Break
  • Tracks left side but unsafe.
FieldField typeValue
idStringKing-4
nameStringRight Kick
inputString4
aliasStringMagic 4
altString
parentString
imageString
videoString
targetStringh
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi13
recvString
totString
crushString
blockString-5
hitString+6
chString+31d
notesWikitext
  • Knocks down on CH for dash OTG throw.
FieldField typeValue
idStringKing-1+2
nameString
inputString1+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString17
reachString
tracksLeftString
tracksRightString
startupStringi18
recvStringr BT
totString
crushString
blockString-11
hitString-2s
chString+0s
notesWikitext
  • Forces standing on hit.
  • Shifts into backturn stance.
FieldField typeValue
idStringKing-1+2,1
nameStringHead Spinner
inputString,1
aliasString
altString
parentStringKing-1+2
imageString
videoString
targetString,m
damageString,21
reachString
tracksLeftString
tracksRightString
startupStringi22
recvString
totString
crushString
blockString-13/-18
hitString+12a(+3)/-9
chString
notesWikitext
Balcony Break
  • Combo from 1st hit.
  • Hold back during 2nd hit to feint.
FieldField typeValue
idStringKing-1+2,3
nameStringBrutal Sting
inputString,3
aliasString
altString
parentStringKing-1+2
imageString
videoString
targetString,h
damageString,25
reachString
tracksLeftString
tracksRightString
startupStringi24~25
recvString
totString
crushString
blockString-3
hitString+12a(+3)
chString
notesWikitext
Balcony Break
Tornado
  • Combo from 1st hit.
FieldField typeValue
idStringKing-f+2
nameString
inputStringf+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi15~16
recvString
totString
crushString
blockString-11
hitString+2s
chString
notesWikitext
  • Forces standing on hit.
FieldField typeValue
idStringKing-f+2,d+1
nameString
inputString,d+1
aliasString
altString
parentStringKing-f+2
imageString
videoString
targetString,m
damageString,16
reachString
tracksLeftString
tracksRightString
startupStringi22
recvString
totString
crushString
blockString-13c
hitString+2c
chString
notesWikitext
Floor Break
  • Forces crouching on block and hit.
  • Not combo even on CH, only combo from hitting behind.
FieldField typeValue
idStringKing-f+2,d+1,2
nameStringJaguar Smash Combo
inputString,2
aliasString
altString
parentStringKing-f+2,d+1
imageString
videoString
targetString,m
damageString,16
reachString
tracksLeftString
tracksRightString
startupStringi22~23
recvString
totString
crushString
blockString-15
hitString+27a(+17)
chString
notesWikitext
  • Combo from 2nd to 3rd hit.
  • 3rd hit is delayable and also combos.
FieldField typeValue
idStringKing-f+3
nameStringFront Kick
inputStringf+3
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString18
reachString
tracksLeftString
tracksRightString
startupStringi15~16
recvString
totString
crushString
blockString-8
hitString+1
chString+9s
notesWikitext
  • Only forces standing on CH.
FieldField typeValue
idStringKing-f+3:1+2
nameStringFront Kick > DDT
inputString:1+2
aliasString
altString
parentStringKing-f+3
imageString
videoString
targetString,t
damageString,20
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString
hitString-5d
chString
notesWikitext
  • Input during f+3 hit stun.
  • Shifts to throw on front grounded hit.
FieldField typeValue
idStringKing-f+4
nameStringRolling Sobat
inputStringf+4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi18~20
recvString
totString
crushStringLow Crush
blockString-9
hitString+12a(+3)
chString
notesWikitext
Balcony Break
Homing
FieldField typeValue
idStringKing-f+1+2
nameStringShadow Lariat
inputStringf+1+2
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString23
reachString
tracksLeftString
tracksRightString
startupStringi16~17
recvString
totString
crushString
blockString+0
hitString+10d
chString
notesWikitext
FieldField typeValue
idStringKing-f+1+4
nameStringBody Check
inputStringf+1+4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString21
reachString
tracksLeftString
tracksRightString
startupStringi17~19
recvString
totString
crushString
blockString+3
hitString+7s
chString
notesWikitext
  • Forces standing on hit.
FieldField typeValue
idStringKing-df+1
nameString
inputStringdf+1
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString15
reachString
tracksLeftString
tracksRightString
startupStringi14~15
recvString
totString
crushString
blockString-1
hitString+3s
chString
notesWikitext
  • Forces standing on hit.
FieldField typeValue
idStringKing-df+1,2
nameStringElbow Sting
inputString,2
aliasString
altString
parentStringKing-df+1
imageString
videoString
targetString,m
damageString,15
reachString
tracksLeftString
tracksRightString
startupStringi20~21
recvString
totString
crushString
blockString-10
hitString+5s
chString
notesWikitext
  • Combo from 1st hit if not fully delayed.
FieldField typeValue
idStringKing-df+2
nameString
inputStringdf+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi13
recvString
totString
crushString
blockString-6
hitString+4s
chString
notesWikitext
  • Forces standing on hit.
FieldField typeValue
idStringKing-df+2,1
nameStringDouble Hook Disaster
inputString,1
aliasString
altString
parentStringKing-df+2
imageString
videoString
targetString,h
damageString,15
reachString
tracksLeftString
tracksRightString
startupStringi20~21
recvString
totString
crushString
blockString-4
hitString+24d
chString
notesWikitext
  • Combos on CH, otherwise opponent can duck.
  • Delay hit confirmable.
  • Special down state that allows low juggle.
FieldField typeValue
idStringKing-df+3
nameString
inputStringdf+3
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString17
reachString
tracksLeftString
tracksRightString
startupStringi14
recvString
totString
crushString
blockString-9
hitString+6s
chString
notesWikitext
  • Forces standing on hit.
  • Tracks left side. (one of the few for King)
FieldField typeValue
idStringKing-df+3,4
nameStringLasso Kick
inputString,4
aliasString
altString
parentStringKing-df+3
imageString
videoString
targetString,h
damageString,23
reachString
tracksLeftString
tracksRightString
startupStringi30
recvStringr FDFT
totString
crushString
blockString+0
hitString+28d
chString
notesWikitext
  • Combos on CH, otherwise opponent can duck.
  • Not available if df+3 whiffs.
  • Recovers in FDFT.
FieldField typeValue
idStringKing-df+4
nameString
inputStringdf+4
aliasString
altString
parentString
imageString
videoString
targetStringl
damageString10
reachString
tracksLeftString
tracksRightString
startupStringi14~15
recvString
totString
crushString
blockString-14
hitString-3
chString
notesWikitext
  • King's fastest low attack.
FieldField typeValue
idStringKing-df+4,3
nameString
inputString,3
aliasString
altString
parentStringKing-df+4
imageString
videoString
targetString,h
damageString,11
reachString
tracksLeftString
tracksRightString
startupStringi22
recvString
totString
crushString
blockString-5
hitString+6
chString
notesWikitext
  • Combos on CH even opponent is crouching.
FieldField typeValue
idStringKing-df+4,3,4
nameStringMincer
inputString,4
aliasString
altString
parentStringKing-df+4,3
imageString
videoString
targetString,m
damageString,27
reachString
tracksLeftString
tracksRightString
startupStringi28~29
recvStringr (BT)
totString
crushString
blockString-15/-8
hitString+6a/+13a
chString+47a(+16)
notesWikitext
Balcony Break
  • Wall combo tool.
  • Combos on 2nd CH. Crumple on 3rd CH.
  • Hold back to shift to backturn stance.
  • Shift to backturn is 14F punishable.
FieldField typeValue
idStringKing-df+4,3,d+4
nameStringMincer Low
inputString,d+4
aliasString
altString
parentStringKing-df+4,3
imageString
videoString
targetString,l
damageString,20
reachString
tracksLeftString
tracksRightString
startupStringi33~35
recvStringr FC/FDFT
totString
crushString
blockString-10
hitString-8d
chString+22d
notesWikitext
  • Recovers in crouch on hit.
  • Otherwise recovers in FDFT.
FieldField typeValue
idStringKing-df+3+4
nameStringFrankensteiner
inputStringdf+3+4
aliasString
altString
parentString
imageString
videoString
targetStringt/s
damageString30/15
reachString
tracksLeftString
tracksRightString
startupStringi28~35
recvStringr BT/FUFT
totString
crushStringLow Crush
blockString-12~-18
hitString+18d/-7~0
chString
notesWikitext
  • Throw only when opponent standing close.
  • Cannot throw break.
  • Recovers in BT/FUFT on throw success/failed.
FieldField typeValue
idStringKing-d+1
nameString
inputStringd+1
aliasString
altString
parentString
imageString
videoString
targetStrings.l
damageString5
reachString
tracksLeftString
tracksRightString
startupStringi10
recvStringr FC
totString
crushString
blockString-5
hitString+6
chString
notesWikitext
  • Can also be done by db+1/FC.d+1/FC.db+1.
FieldField typeValue
idStringKing-d+1,2
nameStringJab > Uppercut
inputStringd+1,2
aliasString
altString
parentString
imageString
videoString
targetStrings.l,m
damageString5,13
reachString
tracksLeftString
tracksRightString
startupStringi10,i15~17
recvString
totString
crushString
blockString-11
hitString+5s
chString
notesWikitext
  • Combos on CH.
  • Forces standing on hit.
FieldField typeValue
idStringKing-d+1+2
nameStringAtlas Hammer
inputStringd+1+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString21
reachString
tracksLeftString
tracksRightString
startupStringi23
recvString
totString
crushString
blockString-24
hitString+45a(+35)
chString
notesWikitext
Tornado
  • Duck high and launch, very punishable.
FieldField typeValue
idStringKing-d+2
nameString
inputStringd+2
aliasString
altString
parentString
imageString
videoString
targetStrings.l
damageString8
reachString
tracksLeftString
tracksRightString
startupStringi11
recvStringr FC
totString
crushString
blockString-4
hitString+7
chString
notesWikitext
  • Can also be done by FC.d+2/FC.db+2.
FieldField typeValue
idStringKing-d+3
nameStringStomp
inputStringd+3
aliasString
altString
parentString
imageString
videoString
targetStringl
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi17
recvString
totString
crushString
blockString-12
hitString+1
chString
notesWikitext
  • Hits OTG.
FieldField typeValue
idStringKing-d+4
nameString
inputStringd+4
aliasString
altString<div class="dotlist"> * FC.d+4 * FC.db+4 </div>
parentString
imageString
videoString
targetStringl
damageString6
reachString
tracksLeftString
tracksRightString
startupStringi14
recvStringr FC
totString
crushString
blockString-15
hitString-4
chString
notesWikitext
  • Fast low but very punishable.
FieldField typeValue
idStringKing-d+3+4
nameString
inputStringd+3+4
aliasString
altString<div class="dotlist"> * FC.df+4 * FC.db+3+4 * FC.d+3+4 * FC.d+3+4 </div>
parentString
imageString
videoString
targetStringl
damageString14
reachString
tracksLeftString
tracksRightString
startupStringi16
recvStringr FC
totString
crushString
blockString-25
hitString-9
chString
notesWikitext
  • CH enable 2 more Ali Kicks.
FieldField typeValue
idStringKing-d+3+4,4
nameString
inputString,4
aliasString
altString
parentStringKing-d+3+4
imageString
videoString
targetString,l
damageString,7
reachString
tracksLeftString
tracksRightString
startupStringi29
recvStringr FC
totString
crushString
blockString-25
hitString-9
chString
notesWikitext
  • Combo from 1st hit on CH.
FieldField typeValue
idStringKing-d+3+4,4,4
nameStringStagger Kicks
inputString,4
aliasStringAli Kicks
altString
parentStringKing-d+3+4,4
imageString
videoString
targetString,l
damageString,7
reachString
tracksLeftString
tracksRightString
startupStringi29
recvStringr FC
totString
crushString
blockString-29
hitString+7
chString
notesWikitext
  • Combo from 2nd hit on CH.
FieldField typeValue
idStringKing-d+3+4,4,4,2
nameStringStagger Kick Spinning Uppercut
inputString,2
aliasString
altString
parentStringKing-d+3+4,4,4
imageString
videoString
targetString,m
damageString,10
reachString
tracksLeftString
tracksRightString
startupStringi28
recvString
totString
crushString
blockString-15
hitString+16d(+6)
chString
notesWikitext
Balcony Break
  • Same property for d+3+4,2 / d+3+4,4,2
  • Only combo if 2nd/previous kick on CH.
FieldField typeValue
idStringKing-d+3+4,4,4,4
nameStringStagger Kick Flurry
inputString,4
aliasString
altString
parentStringKing-d+3+4,4,4
imageString
videoString
targetString,l,l
damageString,4,3
reachString
tracksLeftString
tracksRightString
startupStringi29,i29
recvStringr FC
totString
crushString
blockString-26
hitString+15
chString
notesWikitext
  • Only available if 1st hit on CH.
  • Last 3 kicks are combo.
  • 5 kicks combo is impossible.
FieldField typeValue
idStringKing-d+2+3
nameStringCorporate Elbow
inputStringd+2+3
aliasStringPeople's Elbow
altString
parentString
imageString
videoString
targetStringm
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi30~35
recvString
totString
crushString
blockString-8
hitString+0c
chString
notesWikitext
Floor Break
  • Hits OTG.
  • Forces Crouching on hit.
FieldField typeValue
idStringKing-db+2
nameStringBrain Chop
inputStringdb+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString21
reachString
tracksLeftString
tracksRightString
startupStringi25~26
recvString
totString
crushString
blockString-5c
hitString+19a
chString
notesWikitext
  • Forces Crouching on block.
FieldField typeValue
idStringKing-db+3
nameStringCrouching Low Kick
inputStringdb+3
aliasString
altString
parentString
imageString
videoString
targetStringl
damageString17
reachString
tracksLeftString
tracksRightString
startupStringi23
recvStringr FC
totString
crushString
blockString-14
hitString+4c
chString+25d
notesWikitext
  • Tracks left side. (one of the few for King)
FieldField typeValue
idStringKing-db+4
nameStringLow Drop Kick
inputStringdb+4
aliasString
altString
parentString
imageString
videoString
targetStringl
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi29~31
recvStringr FC/FDFT
totString
crushString
blockString-17
hitString-3d
chString+27d
notesWikitext
  • Hits OTG.
  • Recovers in crouch on hit.
  • Otherwise recovers in FDFT.
FieldField typeValue
idStringKing-db+1+2
nameStringMuscle Armor
inputStringdb+1+2
aliasString
altString
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupStringi6~??
recvString
totString
crushStringpc
blockString
hitString
chString
notesWikitext
  • Able to tank 10 frame jab if King is -4 or less (1 frame earlier than other Power Crush)
  • Armor duration is 24 frames if you let it end normally
  • Armor move is cancelable into anything at frame 17
  • Can be cancel into anything after chest out.
FieldField typeValue
idStringKing-db+1+2,3+4
nameStringMuscle Armor > Jaguar Sprint
inputStringdb+1+2,3+4
aliasString
altString
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushStringpc
blockString
hitString
chString
notesWikitext
  • Run immediately without pointing finger.
  • Run much longer to action than regular run.
  • Running has no armor if not during heat.
  • Cancel window is smaller than Emerald Elbow.
FieldField typeValue
idStringKing-b+1
nameStringQuick Hook
inputStringb+1
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString13
reachString
tracksLeftString
tracksRightString
startupStringi12
recvString
totString
crushString
blockString-8
hitString+3
chString+3a
notesWikitext

Momentarily makes opponent airborne on CH, thus b+1,2 launches.

FieldField typeValue
idStringKing-b+1,2
nameStringQuick Hook > Uppercut
inputString,2
aliasString
altString
parentStringKing-b+1
imageString
videoString
targetString,h
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi19~20
recvString
totString
crushString
blockString-13
hitString+5
chString+70a(+54)*
notesWikitext
Tornado
  • Launches opponent if b+1 on CH.
FieldField typeValue
idStringKing-b+1,4
nameStringQuick Hook > Heel Kick
inputString,4
aliasString
altString
parentStringKing-b+1
imageString
videoString
targetString,m
damageString23
reachString
tracksLeftString
tracksRightString
startupStringi26~28
recvStringr FUFT
totString
crushString
blockString-11
hitString+1d
chString+18(-17)*
notesWikitext
  • Combo from 1st hit on CH.
  • Recovers in FUFT.
FieldField typeValue
idStringKing-b+2
nameStringChupacabra
inputStringb+2
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString16
reachString
tracksLeftString
tracksRightString
startupStringi14
recvString
totString
crushString
blockString-5
hitString+1
chString
notesWikitext
FieldField typeValue
idStringKing-b+2,1
nameStringChupacabra > Spinning Back Elbow
inputString,1
aliasString
altString
parentStringKing-b+2
imageString
videoString
targetString,h
damageString,21
reachString
tracksLeftString
tracksRightString
startupStringi20~21
recvString
totString
crushString
blockString-9
hitString+19a(+10)
chString
notesWikitext
Balcony Break
  • Combo from 1st hit.
FieldField typeValue
idStringKing-b+2,4
nameStringChupacabra > Olympia Slam
inputString,4
aliasString
altString
parentStringKing-b+2
imageString
videoString
targetString,m,t
damageString,18,20
reachString
tracksLeftString
tracksRightString
startupStringi21
recvString
totString
crushString
blockString-8
hitString+10s/+0
chString
notesWikitext
  • Shifts to throw on front grounded hit.
FieldField typeValue
idStringKing-b+2,1+2
nameStringChupacabra > Head Butt
inputString,1+2
aliasString
altString
parentStringKing-b+2
imageString
videoString
targetString,h
damageString,22
reachString
tracksLeftString
tracksRightString
startupStringi24~25
recvString
totString
crushString
blockString+2c
hitString+22d
chString
notesWikitext
  • Forces crouching on block.
FieldField typeValue
idStringKing-b+3
nameStringToll Kick
inputStringb+3
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString23
reachString
tracksLeftString
tracksRightString
startupStringi16~18
recvString
totString
crushStringpc
blockString-10/-5
hitString+39d
chString
notesWikitext
Tornado
Balcony Break
  • Becomes -5 on block with chip damage if attack absorbed.
FieldField typeValue
idStringKing-b+3:1+2
nameStringGuillotine Drop
inputString&#58;1+2
aliasString
altString
parentStringKing-b+3
imageString
videoString
targetString,t
damageString20
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString
hitString-7d
chString
notesWikitext
  • Shifts to throw on front grounded hit.
  • Input 1+2 before b+3 hits.
FieldField typeValue
idStringKing-b+4
nameStringDisgraceful Kick
inputStringb+4
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi17~21
recvStringr BT
totString
crushString
blockString+2
hitString+14g
chString
notesWikitext
Balcony Break
  • Shifts into BT stance.
FieldField typeValue
idStringKing-u+1+2
nameStringCapital Punishment
inputStringu+1+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi35~36
recvString
totString
crushString
blockString+2c
hitString+22d
chString
notesWikitext
  • Tap 1+2 otherwise it becomes u+1+2(hold).
  • Forces Crouching on block.
  • Can also be done by ub+1+2.
FieldField typeValue
idStringKing-u+1+2*
nameStringBurning Knuckle
inputStringu+1+2*
aliasString
altString
parentString
imageString
videoString
targetStringm!
damageString40
reachString
tracksLeftString
tracksRightString
startupStringi67
recvString
totString
crushString
blockString
hitString+11d
chString
notesWikitext
  • Unblockable mid.
  • Auto switch side if fly over opponent.
  • Can also be done by ub+1+2*.
FieldField typeValue
idStringKing-uf+1
nameStringWater Parting Chop
inputStringuf+1
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString21
reachString
tracksLeftString
tracksRightString
startupStringi20~23
recvString
totString
crushString
blockString-3
hitString+36a(+27)
chString
notesWikitext
Homing
Balcony Break
  • Can also be done by ub+1/u+1.
FieldField typeValue
idStringKing-uf+2
nameStringHigh Elbow Drop
inputStringuf+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString35
reachString
tracksLeftString
tracksRightString
startupStringi47~53
recvStringr FUFA
totString
crushString
blockString-17c
hitString-7d/-4c
chString
notesWikitext
  • Hits OTG.
  • u+2 to jump vertical, ub+2 to jump back.
  • Force Crouching on block. (ub+2 also on hit)
FieldField typeValue
idStringKing-uf+3
nameStringFalling Heel Kick
inputStringuf+3
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString23
reachString
tracksLeftString
tracksRightString
startupStringi22~29
recvStringr FUFA/FUFT
totString
crushString
blockString-10
hitString-1d
chString
notesWikitext
  • Can also be done by ub+3/u+3.
FieldField typeValue
idStringKing-uf+4
nameStringJumping Knee Lift
inputStringuf+4
aliasStringHopkick
altString
parentString
imageString
videoString
targetStringm
damageString13
reachString
tracksLeftString
tracksRightString
startupStringi15
recvString
totString
crushString
blockString-13
hitString[[King combos#Staples|+33a(+23)]]
chString
notesWikitext
  • Can also be done by u+4.
FieldField typeValue
idStringKing-uf,n,4
nameStringDelayed Rising Toe Kick
inputStringuf,n,4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi23~25
recvString
totString
crushString
blockString-13
hitString+32a(+22)
chString
notesWikitext
FieldField typeValue
idStringKing-ub+4
nameString
inputStringub+4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString15
reachString
tracksLeftString
tracksRightString
startupStringi15
recvString
totString
crushString
blockString-13
hitString+19a(+9)
chString+33a(+23)
notesWikitext
  • Jump straight up knee, very short range.
FieldField typeValue
idStringKing-uf+3+4
nameStringSole Crusher
inputStringuf+3+4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString23
reachString
tracksLeftString
tracksRightString
startupStringi22~23
recvString
totString
crushStringpc
blockString-12/-7
hitString+25g
chString
notesWikitext
Tornado
  • If absorbs attack, -7 on block & chip damage.
  • Shifts to JGR on hit (Hold b to cancel shift).
FieldField typeValue
idStringKing-f,f,n,2
nameStringStomach Smash / Jaguar Hammer
inputStringf,f,n,2
aliasString
altString
parentString
imageString
videoString
targetStringl/(l,t)
damageString17/(20,35)
reachString
tracksLeftString
tracksRightString
startupStringi18
recvString
totString
crushStringhigh crush
blockString-13
hitString+5s/(0d)
chString
notesWikitext
  • Shifts to throw on front grounded CH.
  • Hits OTG.
FieldField typeValue
idStringKing-f,f,n,1+2
nameStringLay Off
inputStringf,f,n,1+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString0
reachString
tracksLeftString
tracksRightString
startupStringi9
recvString
totString
crushString
blockString+0
hitString+7s
chString+18s
notesWikitext
  • Forces Standing on hit.
  • Allows follow up on CH.
FieldField typeValue
idStringKing-f,F,1
nameStringJaguar Hook
inputStringf,F,1
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString21
reachString
tracksLeftString
tracksRightString
startupStringi20~21
recvString
totString
crushString
blockString-5
hitString+14g
chString+38d
notesWikitext
Homing
Balcony Break
FieldField typeValue
idStringKing-f,F,2
nameStringBeast Elbow
inputStringf,F,2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString21
reachString
tracksLeftString
tracksRightString
startupStringi31~32
recvString
totString
crushString
blockString+7
hitString+12c
chString
notesWikitext
  • Forces crouching on hit.
  • Allow crouching throw on hit.
  • Chip damage on block.
FieldField typeValue
idStringKing-f,F,4
nameStringKonvict Kick > DDT
inputStringf,F,4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString25(30,14)
reachString
tracksLeftString
tracksRightString
startupStringi15
recvString
totString
crushString
blockString-15
hitString+14a(+4)
chString+1d
notesWikitext
Tornado
Balcony Break
  • Shifts to throw on front grounded CH.
FieldField typeValue
idStringKing-f,F,3+4
nameStringExploder
inputStringf,F,3+4
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi28~30
recvStringr s/FUFT
totString
crushString
blockString0/+2c
hitString+24d(-34)
chString
notesWikitext
Balcony Break
  • Chip damage on block. (extra near wall)
  • Forces Crouching on block when near wall.
  • Recovers FUFT on whiff.
FieldField typeValue
idStringKing-f,F,2+3
nameStringDiving Body Press
inputStringf,F,2+3
aliasString
altString
parentString
imageString
videoString
targetStringm,t
damageString20,15
reachString
tracksLeftString
tracksRightString
startupStringi21~43
recvStringr FDFA
totString
crushString
blockString-16c~+2c
hitString-19c~+3c/-5d
chString
notesWikitext
  • Forces crouching on block and hit.
  • Throw when hit standing in front close range.
FieldField typeValue
idStringKing-f,f,F,3
nameStringStrong Knee
inputStringf,f,F,3
aliasStringwr3
altString
parentString
imageString
videoString
targetStringm
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi20~25
recvString
totString
crushString
blockString+3
hitString+30(+22)
chString
notesWikitext
Balcony Break
  • Chip damage on block.
FieldField typeValue
idStringKing-f,f,F,3+4
nameStringRunning Exploder
inputStringf,f,F,3+4
aliasStringwr3+4
altString
parentString
imageString
videoString
targetStringm
damageString40
reachString
tracksLeftString
tracksRightString
startupStringi28~34
recvStringr FUFT
totString
crushString
blockString+17
hitString+32d(-26)
chString
notesWikitext
Balcony Break
FieldField typeValue
idStringKing-FC.df+1
nameStringLeg Breaker
inputStringFC.df+1
aliasString
altStringCD.1
parentString
imageString
videoString
targetStringl
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi32~34
recvStringr FC
totString
crushStringHigh Crush
blockString-12
hitString+73a(+57)
chString
notesWikitext
  • Can also be done by f,n,d,DF+1/CD.1.
  • Tornado on grounded hit.
FieldField typeValue
idStringKing-FC.df+2
nameStringBody Blow
inputStringFC.df+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString21
reachString
tracksLeftString
tracksRightString
startupStringi15
recvStringr s
totString
crushString
blockString-14
hitString[[King combos#Staples|+56a]]
chString
notesWikitext
  • Crumple on hit.
FieldField typeValue
idStringKing-FC.d+3
nameString
inputStringFC.d+3
aliasString
altString
parentString
imageString
videoString
targetStringl
damageString10
reachString
tracksLeftString
tracksRightString
startupStringi18
recvStringr FC
totString
crushString
blockString-17
hitString-6
chString
notesWikitext
  • Hits OTG.
  • Can also be done by FC.db+3.
  • Get extra range by FC.df+3/CD.3.
FieldField typeValue
idStringKing-ws1
nameString
inputStringws1
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi10~11
recvString
totString
crushString
blockString-3
hitString+4s
chString
notesWikitext
  • Acts like 11 frame attack.
  • Forces Standing on hit.
FieldField typeValue
idStringKing-ws2
nameString
inputStringws2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString11
reachString
tracksLeftString
tracksRightString
startupStringi14
recvString
totString
crushString
blockString-9
hitString+1s
chString
notesWikitext
Homing
  • Forces Standing on hit.
FieldField typeValue
idStringKing-ws2,2
nameStringRound Trip Chop
inputString,2
aliasString
altString
parentStringKing-ws2
imageString
videoString
targetString,m
damageString,25
reachString
tracksLeftString
tracksRightString
startupStringi15~16
recvString
totString
crushString
blockString-12
hitString+12g
chString
notesWikitext
Homing
Balcony Break
  • Combo from 1st hit.
FieldField typeValue
idStringKing-ws3
nameString
inputStringws3
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi16
recvString
totString
crushString
blockString0
hitString+22a(+12)
chString
notesWikitext
FieldField typeValue
idStringKing-ws4
nameStringToe Smash
inputStringws4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi11~12
recvString
totString
crushString
blockString-6
hitString+5
chString
notesWikitext
FieldField typeValue
idStringKing-ws1+2
nameStringSnap Uppercut
inputStringws1+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi18~19
recvString
totString
crushString
blockString-10
hitString[[King combos#Staples|+35a(+25)]]
chString
notesWikitext
FieldField typeValue
idStringKing-BT.3
nameStringBlind Kick
inputStringBT.3
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString18
reachString
tracksLeftString
tracksRightString
startupStringi13~14
recvString
totString
crushString
blockString-13
hitString+9s
chString+50d
notesWikitext
Tornado
  • Hits OTG. Forces standing on normal hit.
  • Crumple on CH for full combo.
FieldField typeValue
idStringKing-BT3,1+2
nameStringBlind Kick > Neck Breaker
inputString&#58;1+2
aliasString
altString
parentStringKing-BT.3
imageString
videoString
targetString,t
damageString,20
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString
hitString+0d
chString
notesWikitext
Floor Break
  • Throw when hit standing in front close range.
  • Just frame input.
FieldField typeValue
idStringKing-BT.1+2
nameStringAtomic Blaster
inputStringBT.1+2
aliasString
altString
parentString
imageString
videoString
targetStringh!
damageString45
reachString
tracksLeftString
tracksRightString
startupStringi26~30
recvString
totString
crushString
blockString
hitString+2d
chString
notesWikitext
  • Unblockable high attack.
FieldField typeValue
idStringKing-BT.1+4
nameStringMoonsault Body Press
inputStringBT.1+4
aliasString
altString
parentString
imageString
videoString
targetStringm!
damageString30
reachString
tracksLeftString
tracksRightString
startupStringi41~47
recvStringr FDFA
totString
crushString
blockString
hitString+6d
chString
notesWikitext
  • Unblockable mid attack.
FieldField typeValue
idStringKing-BT.d+4
nameStringLow Drop Kick (BT)
inputStringBT.d+4
aliasString
altString
parentString
imageString
videoString
targetStringl
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi22~24
recvStringr FC/FDFT
totString
crushStringLow Crush
blockString-14
hitString-2d
chString+28d
notesWikitext
  • Recovers in FDFT on block and whiff.
  • Also can be done in backturn crouching.
FieldField typeValue
idStringKing-BT.3+4
nameStringJaguar Step (BT)
inputStringBT.3+4
aliasString
altString
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr BT
totString
crushString
blockString
hitString
chString
notesWikitext
  • Jaguar Step away from the oppponent while keeping backturn stance on recovery.
  • Can cancel into BT.1+2 / BT.1+4 unblockable.
  • Can hold 3+4 to keep spinning.
  • Cannot Reverse Jaguar Step in BT stance.
FieldField typeValue
idStringKing-3+4
nameStringJaguar Step
inputString3+4
aliasString
altString
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr24 JGS
totString34
crushStringjs6~21 fs22~24
blockString
hitString
chString
notesWikitext
  • Hold to continue spinning and power up strikes, but King doesn't change direction.
  • King gets dizzy and falls after 6th spin.
FieldField typeValue
idStringKing-b+3+4
nameStringBackwards Jaguar Step
inputStringb+3+4
aliasString
altString
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr24 JGS
totString34
crushStringjs6~21 fs22~24
blockString
hitString
chString
notesWikitext
  • Cannot be held to continue spinning.
FieldField typeValue
idStringKing-JGS.1
nameStringJaguar Step > Hook
inputStringJGS.1
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString21/25/31
reachString
tracksLeftString
tracksRightString
startupStringi17~18/i19~20
recvString
totString
crushString
blockString-7/-1
hitString+47d/+53d
chString
notesWikitext
  • Crumple on hit.
  • On block / hit / startup increases up to 2nd spin.
  • Damage increase up to 3rd spin.
FieldField typeValue
idStringKing-JGS.2
nameStringJaguar Step > Hammer
inputStringJGS.2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString15/18/22
reachString
tracksLeftString
tracksRightString
startupStringi11~12
recvString
totString
crushString
blockString-9/-2/0c
hitString+12c
chString
notesWikitext
  • Forces Crouching on hit.
  • Forces Crouching on block from 3rd spin on.
  • Damage increase up to 3rd spin.
FieldField typeValue
idStringKing-JGS.3
nameStringJaguar Step > Sobat
inputStringJGS.3
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString23/27/34
reachString
tracksLeftString
tracksRightString
startupStringi22~23
recvString
totString
crushString
blockString-5/-1
hitString+21a(+12)/+25a(+16)
chString
notesWikitext
Balcony Break
  • On block / hit increases up to 2nd spin.
  • Damage increase up to 3rd spin.
FieldField typeValue
idStringKing-JGS.3,2+3
nameStringJaguar Step > Sobat & Press
inputString,2+3
aliasString
altString
parentStringKing-JGS.3
imageString
videoString
targetString,m,t
damageString,20,15
reachString
tracksLeftString
tracksRightString
startupStringi21~43
recvStringr FDFA
totString
crushString
blockString-16c~+2c
hitString-19c~+3c/-5d
chString
notesWikitext
  • Throw when hit standing in front close range.
  • Doesn't combo from JGS.3, but trades with 10 frame jab.
  • Properties not changed with extra spins.
FieldField typeValue
idStringKing-JGS.4
nameStringJaguar Step > High Kick
inputStringJGS.4
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString40/42/52
reachString
tracksLeftString
tracksRightString
startupStringi17~18
recvString
totString
crushString
blockString+8/+15
hitString+5a(-4)/+10a(+1)
chString
notesWikitext
Balcony Break
Guard Break
  • Chip damage on block.
  • On block / hit increases up to 2nd spin.
  • Damage increase up to 3rd spin.
FieldField typeValue
idStringKing-JGS.df+4
nameStringJaguar Step > Mid Kick
inputStringJGS.df+4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString30/36/45
reachString
tracksLeftString
tracksRightString
startupStringi17~19
recvString
totString
crushString
blockString-16/+8
hitString+5a(-4)
chString
notesWikitext
Balcony Break
  • On block increases up to 2nd spin.
  • Damage increase up to 3rd spin.
FieldField typeValue
idStringKing-f+3+4
nameStringJaguar Sprint
inputStringf+3+4
aliasString
altString
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr30 JGR
totString128
crushString
blockString
hitString
chString
notesWikitext
  • Cancel to r25 with b on frame 34~ at the earliest, able to block high.
  • Gains armor during Heat.
  • Partially uses remaining Heat time (same for uf+3+4 / db+1+2,3+4 / b+1+2 ).
FieldField typeValue
idStringKing-JGR.1
nameStringRunning Elbow Smash
inputStringJGR.1
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString21
reachString
tracksLeftString
tracksRightString
startupStringi16~17
recvStringr28
totString45
crushString
blockString-8
hitString+39d/+75a(+59)
chString
notesWikitext
  • In heat it becomes Tornado on grounded hit.
  • Partially uses remaining Heat time.
FieldField typeValue
idStringKing-JGR.2
nameStringJaguar Axe
inputStringJGR.2
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString26
reachString
tracksLeftString
tracksRightString
startupStringi18~19
recvStringr33
totString52
crushString
blockString+3/+6/+18c
hitString+4d
chString
notesWikitext
  • Chip damage on block.
  • In heat it becomes +6 on block, and forces crouching +18 near wall.
  • Partially uses remaining Heat time.
FieldField typeValue
idStringKing-JGR.3
nameStringSprint K.
inputStringJGR.3
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString30
reachString
tracksLeftString
tracksRightString
startupStringi22~23
recvStringr43
totString66
crushStringjs11~30 fs31~33
blockString-9
hitString+11d (+1)
chString
notesWikitext
Balcony Break
Homing
FieldField typeValue
idStringKing-JGR.4
nameStringDashing Low Drop Kick
inputStringJGR.4
aliasString
altString
parentString
imageString
videoString
targetStringL
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi20~24
recvStringr36 FUFT
totString60
crushStringjs7~23 fs24~
blockString-21
hitString+0c
chString
notesWikitext
FieldField typeValue
idStringKing-JGR.2+3
nameStringDiving Body Press
inputStringJGR.2+3
aliasString
altString
parentString
imageString
videoString
targetStringM,t
damageString20,15
reachString
tracksLeftString
tracksRightString
startupStringi21~43
recvStringr27 FDFA
totString60
crushString
blockString-16c~+2c
hitString-19c~+3c/-5d
chString
notesWikitext
  • Throw when hit standing in front close range.
  • King recovers off axis
FieldField typeValue
idStringKing-f,n,d,df
nameStringBeast Step
inputStringf,n,d,df
aliasString
altString
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr1
totString20
crushString
blockString
hitString
chString
notesWikitext
  • Duck high while moving forward.
  • Input f,n,d,df,f+(button) for instant ws moves.
  • 1st f cannot be held more than 10 frames.
FieldField typeValue
idStringKing-CD.4
nameStringKnee Lift
inputStringf,n,d,DF+4/CD.4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString21
reachString
tracksLeftString
tracksRightString
startupStringi15~16
recvString
totString
crushString
blockString-9
hitString+49a(+18)
chString+53d
notesWikitext
  • Special down state that allows low juggle (on normal hit).
  • Crumple on CH for full combo.
FieldField typeValue
idStringKing-CD.1+2
nameStringBlack Bomb
inputStringf,n,d,DF+1+2 / CD.1+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString24
reachString
tracksLeftString
tracksRightString
startupStringi20~23
recvString
totString
crushString
blockString-5c
hitString+16d
chString+52d
notesWikitext
Balcony Break
  • Hits OTG.
  • Bounce off ground on CH for full combo.
FieldField typeValue
idStringKing-R.df+1+2
nameStringAnger Of The Beast (Rage Art)
inputStringR.df+1+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString55
reachString
tracksLeftString
tracksRightString
startupStringi20
recvString
totString
crushString
blockString-15
hitString+0d
chString
notesWikitext
Rage Art
Removes Recoverable Health
  • Armor all attacks and ignore throws.
  • Beat all armor including Rage Art.
  • Damage distribution are 10,3,25,10,7, only adds 2 damage on CH.
FieldField typeValue
idStringKing-1+2+3+4
nameStringKi Charge
inputString1+2+3+4
aliasString
altString
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString
hitString
chString
notesWikitext
  • Takes some time to charge and can cancel into anything.
  • After charged next hit by either side becomes counter hit.
FieldField typeValue
idStringKing-WallBack.b,b,ub
nameStringWall Jumping Attack
inputStringWallBack.b,b,ub
aliasString
altString
parentString
imageString
videoString
targetStringt / m
damageString45 / 21
reachString
tracksLeftString
tracksRightString
startupStringi43~48 / i44~63
recvString
totString
crushString
blockString-8
hitString+2 / +15
chString
notesWikitext
  • Airborne from 5F, invincibility from 8 to 13F.
  • Unbreakable throw near wall, becomes air attack if throw not connected.
  • Side switch. Opponent recovers in FUFA.
FieldField typeValue
idStringKing-DF
nameStringLow Parry
inputStringDF
aliasString
altString
parentString
imageString
videoString
targetStringr(l)
damageString0
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString
hitString+51a(+35)
chString
notesWikitext
  • Generic low parry.
  • Tornado affect on success.
FieldField typeValue
idStringKing-b+1+3
nameStringArm Whip
inputStringb+1+3
aliasString
altString
parentString
imageString
videoString
targetStringr(m)
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi10
recvString
totString
crushString
blockString
hitString+2d
chString
notesWikitext
Floor Break
  • Parry opponent's right punch.
  • Side Switch. Opponent recovers in FUFR.
FieldField typeValue
idStringKing-b+2+4
nameStringSpinning Heel Hold
inputStringb+2+4
aliasString
altString
parentString
imageString
videoString
targetStringr(m)
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi10
recvString
totString
crushString
blockString
hitString+24d
chString
notesWikitext
  • Parry opponent's left kick.
  • Side Switch. Opponent recovers in FUFL.
FieldField typeValue
idStringKing-b+2+4:3+4
nameStringLeg Screw > Figure Four Leg Lock
inputStringb+2+4:3+4
aliasString
altString
parentString
imageString
videoString
targetStringr(m)
damageString25(,28)
reachString
tracksLeftString
tracksRightString
startupStringi10
recvString
totString
crushString
blockString
hitString+27d(+1d)
chString
notesWikitext
  • 2 Throw Break
  • Parry opponent's right kick.
  • Just frame input right before camera returns to normal position to deal extra damage.
  • Opponent recovers in FUFT.
FieldField typeValue
idStringKing-ss2
nameStringVictory Palm
inputStringss2
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi19~20
recvString
totString
crushString
blockString-5
hitString+18a(+9)
chString
notesWikitext
Balcony Break
FieldField typeValue
idStringKing-ss3+4
nameStringDeadly Boomerang
inputStringss3+4
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString50
reachString
tracksLeftString
tracksRightString
startupStringi27~31
recvStringr FDFA
totString
crushString
blockString0
hitString+0d
chString
notesWikitext
  • Deals a lot of chip damage on block.
  • Tracks side steps.
  • In game frame data incorrectly shows that SSL 3+4 is i21
FieldField typeValue
idStringKing-ss2+4,b
nameStringReverse Special Stretch Bomb (Cancel)
inputStringss2+4,b/db
aliasString
altString
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr FC
totString
crushString
blockString
hitString
chString
notesWikitext
  • Side Step that ducks high and covers long distance quickly, recovers in crouch.
  • Input by u/d,n,n+2+4,b/db.
FieldField typeValue
idStringKing-FUFT.b+3+4
nameStringWhirling Spring Kick
inputStringFUFT.b+3+4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi16~28
recvString
totString
crushString
blockString-25
hitString+4a(-6)
chString
notesWikitext
Balcony Break
  • Faster than normal spring kick and knocks down.
FieldField typeValue
idStringKing-1+3
nameStringWinding Nut
inputString1+3 / f+1+3
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString35
reachString
tracksLeftString
tracksRightString
startupStringi12~15 / i15~17
recvString
totString
crushString
blockString-6
hitString+0d
chString
notesWikitext
  • 1 or 2 throw break.
  • Input f+1+3 to increase throw range, but its startup is 3 frames slower.
  • Opponent recovers in FUFA.
  • Side switch on successful throw break
FieldField typeValue
idStringKing-2+4
nameStringSuplex
inputString2+4 / f+2+4
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString35
reachString
tracksLeftString
tracksRightString
startupStringi12~15 / i15~17
recvString
totString
crushString
blockString-3
hitString+0d
chString
notesWikitext
  • 1 or 2 throw break.
  • Input f+2+4 to increase throw range, but its startup is 3 frames slower.
  • Side switch. Opponent recovers in FUFA.
FieldField typeValue
idStringKing-uf+1+2
nameStringExecutioner Drop
inputStringuf+1+2 / uf+1+2,B
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString30
reachString
tracksLeftString
tracksRightString
startupStringi12
recvString
totString
crushString
blockString-6
hitString+19d(-7) / +17d(-13)
chString
notesWikitext
  • 1+2 throw break.
  • Hold b to throw backwards.
  • Damage becomes 15 on wall splat.
  • Opponent recovers in FUFT.
FieldField typeValue
idStringKing-LeftSide.1+3
nameStringArgentina Backbreaker
inputString(Left side throw)
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString40
reachString
tracksLeftString
tracksRightString
startupString(depends)
recvString
totString
crushString
blockString-3
hitString+36d
chString
notesWikitext
  • 1 throw break.
  • Any throw on standing opponent's left side.
  • Side switch. Opponent recovers in FUFR.
FieldField typeValue
idStringKing-RightSide.2+4
nameStringKnee Crusher
inputString(Right side throw)
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString42
reachString
tracksLeftString
tracksRightString
startupString(depends)
recvString
totString
crushString
blockString-3
hitString+21d
chString
notesWikitext
  • 2 throw break.
  • Any throw on standing opponent's right side.
  • Opponent recovers in FUFT.
FieldField typeValue
idStringKing-Behind.1+3
nameStringHalf Boston Crab
inputString(Behind 1 throw)
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString60
reachString
tracksLeftString
tracksRightString
startupString(depends)
recvString
totString
crushString
blockString
hitString+0d
chString
notesWikitext
  • Cannot throw break.
  • Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws.
  • Side switch. Opponent recovers in FDFL.
FieldField typeValue
idStringKing-Behind.2+4
nameStringCobra Twist
inputString(Behind 2 throw)
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString60
reachString
tracksLeftString
tracksRightString
startupString(depends)
recvString
totString
crushString
blockString
hitString-1d
chString
notesWikitext
  • Cannot throw break.
  • Any 2 break throw behind opponent's back except chain throws.
  • Side switch? Opponent recovers in FDFL.
FieldField typeValue
idStringKing-df+2+3
nameStringKnee Bash
inputStringdf+2+3
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString40
reachString
tracksLeftString
tracksRightString
startupStringi12
recvString
totString
crushString
blockString-2
hitString+0d
chString
notesWikitext
  • 2 throw break.
  • Opponent recovers in FUFT.
FieldField typeValue
idStringKing-db+2+3
nameStringFigure Four Leg Lock
inputStringdb+2+3
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString40 (8+20+12)
reachString
tracksLeftString
tracksRightString
startupStringi12
recvString
totString
crushString
blockString-6
hitString+1d / 0d
chString
notesWikitext
  • 1+2 throw break.
  • Just frame input 3+4 when the last hit connects, reverse 26 damage back to King.
  • Opponent recovers in FUFT / FDFT.
FieldField typeValue
idStringKing-b+1+2
nameStringThrow Away
inputStringb+1+2(,f,F)
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString0
reachString
tracksLeftString
tracksRightString
startupStringi12~17
recvString
totString
crushString
blockString-3
hitString+14g / -2
chString
notesWikitext
  • 1+2 throw break. Side switch.
  • Damage becomes 15 on wall splat.
  • Shifts to JGR, input f,F / b,B to cancel shift.
FieldField typeValue
idStringKing-b+1+2,1+2
nameStringThrow away > Back Swing
inputStringb+1+2,1+2(,f,F)
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString0
reachString
tracksLeftString
tracksRightString
startupStringi12~17
recvString
totString
crushString
blockString
hitString+11g / -6
chString
notesWikitext
  • 1+2 throw break.
  • Damage becomes 15 on wall splat.
  • Shifts to JGR, input f,F / b,B to cancel shift.
FieldField typeValue
idStringKing-db,n,f+2+4
nameStringTombstone Pile Driver
inputStringdb,n,f+2+4
aliasString
altStringqcb,n,f+2+4
parentString
imageString
videoString
targetStringt
damageString53
reachString
tracksLeftString
tracksRightString
startupStringi11
recvString
totString
crushString
blockString-2
hitString-1d
chString
notesWikitext
Floor Break
  • 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4.
  • Opponent recovers in FUFA.
FieldField typeValue
idStringKing-qcb+1+2
nameStringMuscle Buster
inputStringqcb+1+2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString50
reachString
tracksLeftString
tracksRightString
startupStringi11
recvStringr BT
totString
crushString
blockString-6
hitString-6d
chString
notesWikitext
Floor Break
  • 1+2 throw break. Side switch.
  • King recovers in backturn stance.
  • Partially restores remaining Heat time.
  • Opponent recovers in FUFA.
FieldField typeValue
idStringKing-f,f,F+2+4
nameStringTomahawk
inputStringf,f,F+2+4
aliasStringShining Wizard
altString
parentString
imageString
videoString
targetStringt
damageString40(45)
reachString
tracksLeftString
tracksRightString
startupStringi10
recvString
totString
crushString
blockString-5
hitString+1d
chString
notesWikitext
  • 1+2 throw break.
  • Input quickly to "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • Opponent recovers in FUFL.
FieldField typeValue
idStringKing-f,hcf+1
nameStringGiant Swing
inputStringf,hcf+1
aliasStringGS
altString
parentString
imageString
videoString
targetStringt
damageString45(50),20 / 70
reachString
tracksLeftString
tracksRightString
startupStringi10
recvString
totString
crushString
blockString-13
hitString-22d(-50)
chString
notesWikitext
  • 1 throw break. Side switch.
  • Input quickly to "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • Mash 1/2/3/4 to roll in midscreen to reduce 20 damage, on wall splat damage is 70.
  • Opponent recovers in FUFT if fails to roll.
FieldField typeValue
idStringKing-f,hcf+2
nameStringTijuana Twister
inputStringf,hcf+2
aliasStringTT
altString
parentString
imageString
videoString
targetStringt
damageString50(55)
reachString
tracksLeftString
tracksRightString
startupStringi12~14
recvString
totString
crushString
blockString-6
hitString+1d
chString
notesWikitext
  • 2 throw break.
  • Input quickly to "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • f,b,d,f are required, so it can be done by f,b,db,d(,n),f+2. (same for Giant Swing)
  • Opponent recovers in FUFL.
FieldField typeValue
idStringKing-qcf+1
nameStringPile Driver (PD)
inputStringqcf+1
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString30
reachString
tracksLeftString
tracksRightString
startupStringi11
recvString
totString
crushString
blockString-2/-7
hitString+8d
chString
notesWikitext
  • 1 throw break.
  • Opponent recovers in FUFT.
FieldField typeValue
idStringKing-PD.1+2,1+2
nameStringDouble Arm Face Buster (from PD)
inputStringPD.1+2,1+2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString35
reachString
tracksLeftString
tracksRightString
startupStringi11
recvString
totString
crushString
blockString-7
hitString-14d
chString
notesWikitext
Floor Break
  • 2 throw break. (when legs lifted to the top)
  • Opponent recovers in FDFA.
FieldField typeValue
idStringKing-PD.1+2,3,4,1+2
nameStringBoston Crab (from PD)
inputStringPD.1+2,3,4,1+2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString45
reachString
tracksLeftString
tracksRightString
startupStringi11
recvString
totString
crushString
blockString-7
hitString+0d
chString
notesWikitext
  • 1+2 throw break. (when legs lifted to the top)
  • Could use ki charge button for 1+2 input.
  • Opponent recovers in FDFL.
FieldField typeValue
idStringKing-FC.db,d,db+1+2
nameStringClothesline Press (Rock Bottom)
inputStringFC.db,d,db+1+2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString45
reachString
tracksLeftString
tracksRightString
startupStringi12
recvString
totString
crushString
blockString-6
hitString+0d
chString
notesWikitext
Floor Break
  • 1+2 throw break.
  • Opponent recovers in FUFR.
FieldField typeValue
idStringKing-Behind.b,f+1+2
nameStringStretch Buster
inputStringBehind.b,f+1+2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString75
reachString
tracksLeftString
tracksRightString
startupStringi10
recvString
totString
crushString
blockString
hitString+1d
chString
notesWikitext
Floor Break
  • Cannot throw break.
  • Opponent recovers FUFR.
FieldField typeValue
idStringKing-FC.1+2
nameStringUltimate Tackle (UT)
inputStringFC.1+2
aliasString
altString
parentString
imageString
videoString
targetStringt(s)
damageString0
reachString
tracksLeftString
tracksRightString
startupStringi26
recvString
totString
crushString
blockString-5
hitString+3d
chString
notesWikitext
  • 1+2 throw break (except from behind).
  • Catches standing and crouching opponent from all directions.
FieldField typeValue
idStringKing-UT,2,1,2,1
nameStringUltimate Punch
inputStringUT,2,1,2,1
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString5,5,5,15
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString+0
hitString+0d
chString
notesWikitext
  • Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
  • Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
FieldField typeValue
idStringKing-UT,1+2
nameStringArmbar
inputStringUT,1+2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString25
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-9
hitString+1d
chString
notesWikitext
  • 1+2 throw break.
  • Can also input at 3rd hit of Ultimate Punch.
  • Opponent recovers in FUFR.
FieldField typeValue
idStringKing-UT,1+2,1+2
nameStringArm Twist
inputString,1+2
aliasString
altString
parentStringKing-UT,1+2
imageString
videoString
targetString,t
damageString,10
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString
hitString+1d
chString
notesWikitext
  • Cannot throw break.
  • Opponent recovers in FUFA.
FieldField typeValue
idStringKing-UT,3+4
nameStringLeg Cross Hold
inputStringUT,3+4
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString20
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString+0
hitString+1d
chString
notesWikitext
  • 3+4 throw break.
  • Can also input at 3rd hit of Ultimate Punch.
  • Opponent recovers in FUFR.
FieldField typeValue
idStringKing-UT,3+4,1+2
nameStringStretch Combo
inputString&#58;1+2
aliasString
altString
parentStringKing-UT,3+4
imageString
videoString
targetString,t
damageString,30
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString
hitString+1d
chString
notesWikitext
  • Just frame input.
  • Cannot throw break.
  • Opponent recovers in FDFL.
FieldField typeValue
idStringKing-d+1+3
nameStringIron Lariat
inputStringd+1+3
aliasString
altString
parentString
imageString
videoString
targetStringt(c)
damageString35
reachString
tracksLeftString
tracksRightString
startupStringi12~13
recvString
totString
crushString
blockString
hitString+0d
chString
notesWikitext
Floor Break
  • Crouch throw, cannot throw break.
  • Can also be done by db+1+3 and in FC too.
  • Opponent recovers in FDFA.
FieldField typeValue
idStringKing-d+2+4
nameStringV Driver
inputStringd+2+4
aliasString
altString
parentString
imageString
videoString
targetStringt(c)
damageString35
reachString
tracksLeftString
tracksRightString
startupStringi12~13
recvString
totString
crushString
blockString
hitString+0d
chString
notesWikitext
Floor Break
  • Crouch throw, cannot throw break.
  • Can also be done by db+2+4 and in FC too.
  • Opponent recovers in FUFA.
FieldField typeValue
idStringKing-FUFT.db+1+3
nameStringSwing Away
inputStringFUFT.db+1+3_2+4
aliasString
altString
parentString
imageString
videoString
targetStringt(g)
damageString20,10 / 35
reachString
tracksLeftString
tracksRightString
startupStringi18~20
recvString
totString
crushString
blockString+0
hitString+1d(-40)
chString
notesWikitext
  • 1 or 2 throw break, depending on King's input.
  • Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35.
  • Opponent recovers in FUFT if fails to roll.
FieldField typeValue
idStringKing-FUFT.DB+1+3
nameStringHead Bomber
inputStringFUFT.DB+1+3
aliasString
altString
parentString
imageString
videoString
targetStringt(g)
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi18~20
recvString
totString
crushString
blockString+0
hitString+0d
chString
notesWikitext
Floor Break
  • 1 throw break.
  • Opponent recovers in FUFT.
FieldField typeValue
idStringKing-FUFT.DB+2+4
nameStringFigure Four Leg Lock (OTG)
inputStringFUFT.DB+2+4
aliasString
altString
parentString
imageString
videoString
targetStringt(g)
damageString28
reachString
tracksLeftString
tracksRightString
startupStringi18~20
recvString
totString
crushString
blockString+0
hitString+1d
chString
notesWikitext
  • 2 throw break.
  • Opponent recovers in FUFT.
FieldField typeValue
idStringKing-FDFT.db+1+3
nameStringHalf Boston Crab (OTG)
inputStringFDFT.db+1+3_2+4
aliasString
altString
parentString
imageString
videoString
targetStringt(g)
damageString30
reachString
tracksLeftString
tracksRightString
startupStringi18~20
recvString
totString
crushString
blockString+0
hitString+22d
chString
notesWikitext
  • 1 or 2 throw break, depending on King's input.
  • Side Switch.
  • Opponent recovers in FDFL.
FieldField typeValue
idStringKing-FUFA.db+1+3
nameStringShoulder Cracker
inputStringFUFA.db+1+3_2+4
aliasString
altString
parentString
imageString
videoString
targetStringt(g)
damageString28
reachString
tracksLeftString
tracksRightString
startupStringi18~20
recvString
totString
crushString
blockString+0
hitString+0d
chString
notesWikitext
  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FUFR.
FieldField typeValue
idStringKing-FDFA.db+1+3
nameStringWing Tearer
inputStringFDFA.db+1+3_2+4
aliasString
altString
parentString
imageString
videoString
targetStringt(g)
damageString32
reachString
tracksLeftString
tracksRightString
startupStringi18~20
recvString
totString
crushString
blockString+0
hitString+0d
chString
notesWikitext
  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFA.
FieldField typeValue
idStringKing-FUFL/FUFR.db+1+3
nameStringTurn Over
inputStringFUFL.db+1+3_2+4/ FUFR.db+1+3_2+4
aliasString
altString
parentString
imageString
videoString
targetStringt(g)
damageString0
reachString
tracksLeftString
tracksRightString
startupStringi18~20
recvString
totString
crushString
blockString+0
hitString+25d
chString
notesWikitext
  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFL/FDFR.
FieldField typeValue
idStringKing-FDFR.db+1+3
nameStringCamel Clutch
inputStringFDFR.db+1+3_2+4
aliasString
altString
parentString
imageString
videoString
targetStringt(g)
damageString35
reachString
tracksLeftString
tracksRightString
startupStringi18~20
recvString
totString
crushString
blockString+0
hitString+0d
chString
notesWikitext
  • 1 or 2 throw break, depending on King's input.
  • Side Switch.
  • Opponent recovers in FDFL.
FieldField typeValue
idStringKing-FDFL.db+1+3
nameStringBow & Arrow Stretch Hold
inputStringFDFL.db+1+3_2+4
aliasString
altString
parentString
imageString
videoString
targetStringt(g)
damageString37
reachString
tracksLeftString
tracksRightString
startupStringi18~20
recvString
totString
crushString
blockString+0
hitString+0d
chString
notesWikitext
  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFL.
FieldField typeValue
idStringKing-AIR.1+3
nameStringMid-Air Leg Cross Hold
inputStringAIR.1+3 / AIR.f+1+3
aliasString
altString
parentString
imageString
videoString
targetStringt(a)
damageString30
reachString
tracksLeftString
tracksRightString
startupStringi12~14 / i15~17
recvString
totString
crushString
blockString
hitString+0d
chString
notesWikitext
  • Cannot throw break.
  • Input f+1+3 to increase throw range, but its startup is 3 frames slower.
  • Opponent recovers in FDFT.
FieldField typeValue
idStringKing-AIR.2+4
nameStringSpine Cracker
inputStringAIR.2+4 / AIR.f+2+4
aliasString
altString
parentString
imageString
videoString
targetStringt(a)
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi12~14 / i15~17
recvString
totString
crushString
blockString
hitString+40d(+35)
chString
notesWikitext
Tornado
  • Cannot throw break.
  • Input f+2+4 to increase throw range, but its startup is 3 frames slower.
  • Opponent recovers in FUFT.
FieldField typeValue
idStringKing-AIR.d+1+3
nameStringDouble Heel Hold (DHH)
inputStringAIR.d+1+3_2+4
aliasString
altString
parentString
imageString
videoString
targetStringt(a)
damageString15
reachString
tracksLeftString
tracksRightString
startupStringi12~13
recvString
totString
crushString
blockString
hitString-5d
chString
notesWikitext
  • Cannot throw break.
  • Opponent recovers in FDFL.
FieldField typeValue
idStringKing-AIR.d+1+3,1+2,1+2
nameStringFlapjack (From DHH)
inputStringDHH.1+2,1+2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString15
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-6
hitString-3d
chString
notesWikitext
  • 1 throw break.
  • Opponent recovers in FDFT.
FieldField typeValue
idStringKing-Air.d+1+3,2,1,3,4
nameStringGiant Swing (From DHH)
inputStringDHH.2,1,3,4
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString12,13 / 32
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-6
hitString-7d(-40)
chString
notesWikitext
  • 2 throw break.
  • Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32.
  • Opponent recovers in FUFT if fails to roll.
FieldField typeValue
idStringKing-AIR.f,f,F+2+4
nameStringRunning Jaguar Bomb
inputStringAIR.f,f,F+2+4
aliasString
altString
parentString
imageString
videoString
targetStringt(a)
damageString65(70)
reachString
tracksLeftString
tracksRightString
startupStringi10
recvString
totString
crushString
blockString
hitString+4d
chString
notesWikitext
Floor Break
  • Cannot throw break.
  • Input quickly to "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • Opponent recovers in FUFT.
FieldField typeValue
idStringKing-AIR.f,hcf+1
nameStringAerial Jaguar Bomb
inputStringAIR.f,hcf+1_2
aliasString
altString
parentString
imageString
videoString
targetStringt(a)
damageString55(60)
reachString
tracksLeftString
tracksRightString
startupStringi10 / i12~14
recvString
totString
crushString
blockString
hitString+3d
chString
notesWikitext
Floor Break
  • Cannot throw break.
  • Also by JGR.1+3 against airborne opponent.
  • Input quickly to "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • Opponent recovers in FUFT.
FieldField typeValue
idStringKing-WALL.f,hcf+1
nameStringShining Torpedo
inputStringWALL.f,hcf+1 / WALL.f,f,F+2+4
aliasString
altString
parentString
imageString
videoString
targetStringt(w)
damageString65(70)
reachString
tracksLeftString
tracksRightString
startupStringi10
recvString
totString
crushString
blockString
hitString-5d
chString
notesWikitext
  • Cannot throw break. Also converts from RKO.
  • Input quickly to "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • Opponent recovers in FUFR.
FieldField typeValue
idStringKing-df+1+3
nameStringReverse Arm Slam (RAS1)
inputStringdf+1+3
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString19
reachString
tracksLeftString
tracksRightString
startupStringi32
recvString
totString
crushString
blockString-2
hitString+1d
chString
notesWikitext
  • 1 throw break. Side Switch.
  • Very slow crouch dash then grab.
  • Opponent recovers in FUFA.
FieldField typeValue
idStringKing-RAS1.1_2
nameStringBackdrop (RAS2)
inputStringRAS1.1_2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString7/15
reachString
tracksLeftString
tracksRightString
startupString
recvStringr FUFL
totString
crushString
blockString
hitString+0d
chString
notesWikitext
  • Cannot throw break.
  • Input with 2,1,1+2 for more damage.
  • Opponent recovers in FUFR.
FieldField typeValue
idStringKing-RAS2.1_2
nameStringGerman Suplex (RAS3)
inputStringRAS2.1_2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString7/15
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-9
hitString+0d
chString
notesWikitext
  • 1 or 2 throw break, depending on King's input.
  • Input with 3+4,1 or 3+4,2 for more damage.
  • Opponent recovers in FUFR.
FieldField typeValue
idStringKing-RAS3.1_2
nameStringPower Bomb (RAS4)
inputStringRAS3.1_2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString12/17
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString
hitString+1d
chString
notesWikitext
  • Cannot throw break.
  • Input with 1,2,3+4 for more damage.
  • Opponent recovers in FUFT.
FieldField typeValue
idStringKing-RAS4.1
nameStringGiant Swing (RAS5a)
inputStringRAS4.1
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString15/20/31
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-3
hitString+1d
chString
notesWikitext
  • 1 throw break. Side Switch.
  • Input with 2,1,3,4 for more damage.
  • On wall splat damage is 31.
  • Opponent recovers in FUFT. Max damage 97.
FieldField typeValue
idStringKing-RAS4.2
nameStringMuscle Buster (RAS5b)
inputStringRAS4.2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString20/25
reachString
tracksLeftString
tracksRightString
startupString
recvStringr BT
totString
crushString
blockString-6
hitString+1d
chString
notesWikitext
  • 2 throw break. Side Switch.
  • Input with 3,1,2,3+4,1+2 for more damage.
  • King recovers in backturn stance.
  • Opponent recovers in FUFA. Max damage 91.
FieldField typeValue
idStringKing-df+2+4
nameStringReverse Special Stretch Bomb (RSSB1)
inputStringdf+2+4
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi32
recvString
totString
crushString
blockString-2
hitString+1d
chString
notesWikitext
  • 2 throw break. Side Switch.
  • Very slow crouch dash then grab.
  • Opponent recovers in FUFT.
FieldField typeValue
idStringKing-ss2+4
nameStringSide Step to RSSB2 / RSSB1
inputStringss2+4
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString15 / 20
reachString
tracksLeftString
tracksRightString
startupStringi13
recvString
totString
crushString
blockString
hitString+0d / +1d
chString
notesWikitext
  • 2 throw break (except from behind).
  • RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw.
  • Opponent recovers in FUFT.
  • Throw can be canceled by input b/db.
FieldField typeValue
idStringKing-RSSB1.1_2
nameStringCannonball Buster (RSSB2)
inputStringRSSB1.1_2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString7/15
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString
hitString+1d
chString
notesWikitext
  • Cannot throw break.
  • Input with 2,2,1+2 for more damage.
  • Opponent recovers in FUFT.
FieldField typeValue
idStringKing-RSSB2.1_2
nameStringManhattan Drop (RSSB3)
inputStringRSSB2.1_2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString7/15
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-3
hitString+0d
chString
notesWikitext
  • 1 or 2 throw break, depending on King's input.
  • Input with 3+4,1 or 3+4,2 for more damage.
  • Opponent recovers in FDFA.
FieldField typeValue
idStringKing-RSSB3.1_2
nameStringVictory Bomb (RSSB4)
inputStringRSSB3.1_2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString9/13
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString
hitString+1d
chString
notesWikitext
  • Cannot throw break.
  • Input with 1,2,3+4,1+2 for more damage.
  • Opponent recovers in FUFT.
FieldField typeValue
idStringKing-RSSB4.1
nameStringGiant Swing (RSSB5a)
inputStringRSSB4.1
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString15/20/31
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString
hitString+1d
chString
notesWikitext
  • 1 throw break. Side Switch.
  • Input with 2,1,3,4 for more damage.
  • Opponent recovers in FUFT. Max damage 94.
FieldField typeValue
idStringKing-RSSB4.2
nameStringMuscle Buster (RSSB5b)
inputStringRSSB4.2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString20/25
reachString
tracksLeftString
tracksRightString
startupString
recvStringr BT
totString
crushString
blockString
hitString+1d
chString
notesWikitext
  • 2 throw break.
  • Input with 3,1,2,3+4,1+2 for more damage.
  • King recovers in backturn stance.
  • Opponent recovers in FUFA. Max damage 88.
FieldField typeValue
idStringKing-CD.2+3
nameStringStanding Heel Hold (SHH1)
inputStringCD.2+3
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi12
recvString
totString
crushString
blockString-2
hitString+0d
chString
notesWikitext
  • 2 throw break.
  • Opponent recovers in FDFR.
FieldField typeValue
idStringKing-SHH1.1,2,1+2
nameStringS.T.F. (SHH2a)
inputStringSHH1.1,2,1+2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString25
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-10
hitString+0d
chString
notesWikitext
  • 1 throw break. Side Switch.
  • King suffers 10 recoverable damage on successful throw break
  • Opponent recovers in FDFR. Max damage 50.
FieldField typeValue
idStringKing-SHH1.2,1,1+3
nameStringScorpion Death Lock (SHH2b)
inputStringSHH1.2,1,1+3
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString30
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-10
hitString+0d
chString
notesWikitext
  • 2 throw break.
  • King suffers 10 recoverable damage on successful throw break
  • Opponent recovers in FDFR. Max damage 55.
FieldField typeValue
idStringKing-SHH1.1+2,1,3
nameStringIndian Death Lock (SHH2c)
inputStringSHH1.1+2,1,3
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString20
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-10
hitString+0d
chString
notesWikitext
  • 1+2 throw break.
  • King suffers 10 recoverable damage on successful throw break
  • Opponent recovers in FDFL.
FieldField typeValue
idStringKing-SHH2c.3,4,1+2,3+4
nameStringKing's Bridge (SHH3ca)
inputStringSHH2c.3,4,1+2,3+4
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString40
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString
hitString+0d
chString
notesWikitext
  • Cannot throw break.
  • Opponent recovers in FDFT. Max Damage 85.
FieldField typeValue
idStringKing-CD.1+4
nameStringArm Breaker (AB1)
inputStringCD.1+4
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi12
recvString
totString
crushString
blockString-2
hitString+1d
chString
notesWikitext
  • 1 Throw break.
  • Opponent recovers in FUFT.
FieldField typeValue
idStringKing-AB1.1,1+2
nameStringTriple Arm Breaker (AB2a)
inputStringAB1.1,1+2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString12,18
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-3
hitString+2d
chString
notesWikitext
  • 1 throw break.
  • Opponent recovers in FUFT. Max damage 50.
FieldField typeValue
idStringKing-AB1.2,4,2+4
nameStringHead Jammer (AB2b)
inputStringAB1.2,4,2+4
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString20
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-3
hitString+1d
chString
notesWikitext
  • 2 throw break.
  • Opponent recovers in FUFL.
FieldField typeValue
idStringKing-AB2b.3,4,3+4,1+2
nameStringStruggle Combination (AB2b1)
inputStringAB2b.3,4,3+4,1+2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString20
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString
hitString+1d
chString
notesWikitext
  • Cannot throw break.
  • Opponent recovers in FUFR. Max Damage 60.
FieldField typeValue
idStringKing-AB1.2,1,1+3
nameStringChicken Wing Face Lock (AB2c)
inputStringAB1.2,1,1+3
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString20
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-3
hitString+0d
chString
notesWikitext
  • 1+2 throw break.
  • Opponent recovers in FDFT.
FieldField typeValue
idStringKing-AB2c.2,1,3,1+2
nameStringDragon Sleeper Finish (AB3ca)
inputStringAB2c.2,1,3,1+2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString25
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-3
hitString+1d
chString
notesWikitext
  • 1 throw break.
  • Opponent recovers in FUFA. Max damage 65.
FieldField typeValue
idStringKing-AB2c.1,3,4,2,1+2
nameStringRolling Death Cradle (AB3cb)
inputStringAB2c.1,3,4,2,1+2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString60
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-3
hitString+1d
chString
notesWikitext
  • 2 throw break.
  • Opponent recovers in FUFL. Max damage 100.
FieldField typeValue
idStringKing-JGS.1+4_2+3
nameStringCobra Clutch (MMD1)
inputStringJGS.1+4_2+3
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi12
recvString
totString
crushString
blockString-3
hitString+0d
chString
notesWikitext
  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFT.
  • Becomes f,hcf+1 / 2+4 on air grab / wall splat.
FieldField typeValue
idStringKing-MMD1.1,4,2,3
nameStringCobra Twist (MMD2)
inputStringMMD1.1,4,2,3
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString12
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString
hitString+1d
chString
notesWikitext
  • Cannot throw break.
  • Opponent recovers in FUFL.
FieldField typeValue
idStringKing-MMD2.1,1+3_2,2+4
nameStringReverse DDT (MMD3)
inputStringMMD2.1,1+3/ MMD2.2,2+4
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString13
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-6
hitString+0d
chString
notesWikitext
  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFA.
FieldField typeValue
idStringKing-MMD3.1+2,1,1+3_1+2,2,2+4
nameStringReverse Special Stretch Bomb (MMD4)
inputStringMMD3.1+2,1,1+3/ MMD3.1+2,2,2+4
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString12
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-6
hitString+1d
chString
notesWikitext
  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FUFA.
FieldField typeValue
idStringKing-MMD3.2,3,1,1+2
nameStringSamurai Rock (MMD4a)
inputStringMMD3.2,3,1,1+2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString24
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-6
hitString+0d
chString
notesWikitext
  • 1+2 Throw break.
  • Opponent recovers in FDFR. Max Damage 69.
FieldField typeValue
idStringKing-MMD4.3+4,1+2
nameStringBackdrop (MMD5)
inputStringMMD4.3+4,1+2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString10
reachString
tracksLeftString
tracksRightString
startupString
recvStringr FUFA
totString
crushString
blockString
hitString+0d
chString
notesWikitext
  • Cannot throw break.
  • Opponent recovers in FDFA.
FieldField typeValue
idStringKing-MMD5.1+2,4,2,1+2
nameStringSol Naciente (MMD6a)
inputStringMMD5.1+2,4,2,1+2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString11,15
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-3
hitString+0d
chString
notesWikitext
  • 1+2 throw break.
  • Opponent recovers in FDFL. Max Damage 93.
FieldField typeValue
idStringKing-MMD5.1+2,3,1+3_1+2,4,2+4
nameStringBurning Hammer (MMD6)
inputStringMMD5.1+2,3,1+3/ MMD5.1+2,4,2+4
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString18
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-3
hitString+0d
chString
notesWikitext
  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFA.
FieldField typeValue
idStringKing-MMD6.2,4,1,1+3_2,4,1,2+4
nameStringScrewdriver (MMD7)
inputStringMMD6.2,4,1,1+3/ MMD6.2,4,1,2+4
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString31
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-6
hitString-10d
chString
notesWikitext
  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FUFA. Max Damage 116.